|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Heimdallr69
Nyain San
2569
|
Posted - 2014.06.16 20:56:00 -
[1] - Quote
Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class.
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Nyain San
2569
|
Posted - 2014.06.16 21:19:00 -
[2] - Quote
Vitharr Foebane wrote:Heimdallr69 wrote:Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class. Yet by trying to nerf the Heavy into USELESSNESS you are spitting in the face of every heavy and telling them to use a different class... I never said nerf it now did I? But I also realize it's the most OP suit in the game.
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Nyain San
2569
|
Posted - 2014.06.16 21:22:00 -
[3] - Quote
Vitharr Foebane wrote:Heimdallr69 wrote:Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class. Yet by trying to nerf the Heavy into USELESSNESS you are spitting in the face of every heavy and telling them to use a different class... I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Nyain San
2570
|
Posted - 2014.06.16 21:49:00 -
[4] - Quote
Adipem Nothi wrote:Heimdallr69 wrote: I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
I agree with you about heavies, but there's the matter of your crutch ... Perhaps it won't be a crutch for much longer, but the Blaster Tank has been ridiculously good for over half a year. Perhaps you don't need a crutch, but there's denying you used one. Alot. Indeed but if you recall which side used tanks first? That's right I'd call mine to kill your tanks then I'd smash your team with my blaster as punishment for the opposing team using tanks. Yes it's a crutch but which side started it? I retaliate and make people pay for it. Fight a crutch with a crutch that's how this game's always been. I might have 1k out of 44k kills with a tank. Now if I have to prove heavies are OP I too can spam them so let's just see how much people will protect this crutch before I expose it as one.
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Nyain San
2570
|
Posted - 2014.06.16 21:56:00 -
[5] - Quote
Adipem Nothi wrote:Heimdallr69 wrote:Adipem Nothi wrote:Heimdallr69 wrote: I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
I agree with you about heavies, but there's the matter of your crutch ... Perhaps it won't be a crutch for much longer, but the Blaster Tank has been ridiculously good for over half a year. Perhaps you don't need a crutch, but there's denying you used one. Alot. Indeed but if you recall which side used tanks first? That's right I'd call mine to kill your tanks then I'd smash your team with my blaster as punishment for the opposing team using tanks. Yes it's a crutch but which side started it? I retaliate and make people pay for it. Fight a crutch with a crutch that's how this game's always been. I might have 1k out of 44k kills with a tank. Now if I have to prove heavies are OP I too can spam them so let's just see how much people will protect this crutch before I expose it as one. Well played. +1 I'm doing the same with rail tanks when I'm not on my ps4 I believe they are OP. It sucks that I have to prove things are OP but I guess it gives me a variety of gameplay.
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Nyain San
2572
|
Posted - 2014.06.17 01:01:00 -
[6] - Quote
Arcturis Vanguard wrote:I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance. Personally I don't want anything nerfed but I will prove when something is OP, it's who I am. But you are right assaults should be looked at before tweaking the other suits.
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Nyain San
2572
|
Posted - 2014.06.17 01:02:00 -
[7] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I'm impressed.
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Nyain San
2575
|
Posted - 2014.06.17 03:21:00 -
[8] - Quote
CCP Rattati wrote:Scheneighnay McBob wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Try not to get too crazy with pure damage output- remember you just adjusted everything because TTK was too low. Yup, and also keep in mind that ehp stacking is no longer the only viable fitting, coupled with shield changes in Bravo, I recommend players take the Assault out for a testdrive in the post Bravo landscape. I never stopped using assaults all you need is a good gun. Though I guess that'll make it easy for me to tell the difference. I look forward to it.
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Nyain San
2575
|
Posted - 2014.06.17 03:30:00 -
[9] - Quote
Xocoyol Zaraoul wrote:Heimdallr69 wrote:I never stopped using assaults all you need is a good gun. Though I guess that'll make it easy for me to tell the difference. I look forward to it. Last time I saw you I could have sworn it was in a fatsuit with a light weapon Haha it would be possible if I had a fatsuit, I need more fittings I have mine full with cal ass and gal ass fittings from speed to tank and a few glass canons. With every rifle. I need more fitting slots! I don't even have them named I always have to search each one to see what I want to try, such a mess.
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Nyain San
2575
|
Posted - 2014.06.17 03:49:00 -
[10] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Buff assault? Yes. Call the assault the counter to the heavy? No. The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. I don't think that's what he meant I took it as buffing assaults as a counter to nerfing heavies not that assaults should be the counter to heavies.
Removed inappropriate content - CCP Logibro
|
|
Heimdallr69
Nyain San
2576
|
Posted - 2014.06.17 04:13:00 -
[11] - Quote
True Adamance wrote:Heimdallr69 wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Buff assault? Yes. Call the assault the counter to the heavy? No. The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. I don't think that's what he meant I took it as buffing assaults as a counter to nerfing heavies not that assaults should be the counter to heavies. Dunno about that Assault should be all about the DPS, thus their DPS at range should allow them to kite and destroy Sentinels. Perhaps you're right.
Removed inappropriate content - CCP Logibro
|
|
|
|