DeathwindRising
ROGUE RELICS
359
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Posted - 2014.06.17 05:11:00 -
[1] - Quote
True Adamance wrote:Heimdallr69 wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Buff assault? Yes. Call the assault the counter to the heavy? No. The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. I don't think that's what he meant I took it as buffing assaults as a counter to nerfing heavies not that assaults should be the counter to heavies. Dunno about that Assault should be all about the DPS, thus their DPS at range should allow them to kite and destroy Sentinels.
except hmg range is too high and assault are too slow. if you see a heavy and youre not +70m away already, you wont be able to get out of range, and its accuracy in hip fire makes it so he can suppress you while advancing on your position. if you try to take quick shots and duck into cover youll die since the hmg gets more accurate the longer you fire it.
honestly though, its rof is over compensating for its supposedly short range. 2000 rpm at 1 damage per shot will still kill most of us in 4 seconds. thats why i keep finding myself amazed by hmg out dps'ing me at ranges beyond my RRs optimal range (75m), which is stupid.
my suggestion, the hmg needs a "cone" of fire. basically it shoots with a dispersion, but the dispersion is cone shaped ">"
so at up until the hmg's max optimal range, it would have it current accuracy, but after that, its fire becomes more like this "<"
it makes it so that no matter what, if your firing at something outside your optimal range, you cant hit it because youre just spraying bullets literally around your target instead of at it.
the further into your effective range you go the more inaccurate it is. id actually do this for all the weapons. |