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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
32
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Posted - 2014.05.25 19:57:00 -
[61] - Quote
I think it's fine for a sniper to have direct line of sight on a console.. (with exception)
It's because there are always 4-5 points and you most definitely can't snipe into any more than a few of those on any given map.
Anyone in a vehicle is sniper immune whilst traveling from point to point getting off hacks.. so unless they're outside on foot that's the only time a sniper will have actual opportunity.. so think about gallente installations add a vehicle and they are truely sniper immune. Having some maps where a sniper has an edge provides no problem. |
Arkena Wyrnspire
Fatal Absolution
13743
|
Posted - 2014.05.25 19:59:00 -
[62] - Quote
Poonmunch wrote: I'm not asking to one shot a scout as long as the scout has to give up something to get brick tanked. Speed takes a penalty but they can still run pretty fast and are hard to detect.
Oh absolutely, I completely agree. That's a huge problem with the infantry game at the moment and things need to be done to fix that.
Quote: I pay 47k ISK for my Charge Sniper Rifle (the same as a Duvolle Assault Rifle or other very good light weapon) but a Duvolle Tactical Assault Rifle (or other top of the line light weapon) can be bought for 77k ISK. My Thales (the top of the line sniper rifle) can't be purchased, only salvaged (very rarely).
That tanked scout can pop me once with a shotgun in the back of the head and I'm off to the clone vats. Is it fair to ask that I get the same opportunity?
There's a little more to both of these points than just direct ISK comparisons and direct TTK comparisons.
In terms of ISK, it's a risk/reward thing. An assault rifle is likely to be in front line CQC conflict a lot and is thus at a greater risk of being lost. With a sniper, you're at a much longer range, are more difficult to locate, and can't be hit back at with most weapons. There is also the redline to consider - although you personally (and some other snipers) may come out of the redline, it is still a very effective tool for protecting yourself and reducing the risk. Some better sniping spots are certainly outside the redline - but a favourite of mine on Manus Peak allows you direct line of sight on the 'A' console from the redline (depending on which side you're on) and sometimes either B or C as well. Instantly pegging said Duvolle user gives you a very high reward for relatively low risk.
Also, comparing the ease of access for a Duvolle to a Thale's isn't really fair. A more fair comparison would be the Balac's or Krin's compared to the Thale's.
I'm not really a fan of scouts instakilling things with shotguns either, but it's a risk/reward thing again. The scout is within 5m of you to kill you like that. That's quite a lot riskier than sniping from afar - although arguably the cloaky shotgun scout isn't at much risk I would point that out as its own problem that needs to be addressed rather than it being a problem with snipers in general.
I have a few questions for you, Munch.
1) Should snipers have direct LOS on consoles? 2) How many shots do you think it should take for a scout, assault, logistics, and sentinel dropsuit? 3) What do you think of redline sniping?
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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skippy678
The Phoenix Federation Caps and Mercs
2476
|
Posted - 2014.05.25 20:01:00 -
[63] - Quote
Thor Odinson42 wrote:The very, very, very last thing Dust needs right now is more passive, campy gameplay.
But you must admit Thor.....sniping is pretty useless as it stands and could use a buff..pretty bigtime...I used to be able to go 40ish-0 and now im lucky if i get to 15.
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
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Arkena Wyrnspire
Fatal Absolution
13743
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Posted - 2014.05.25 20:02:00 -
[64] - Quote
skippy678 wrote:Thor Odinson42 wrote:The very, very, very last thing Dust needs right now is more passive, campy gameplay. But you must admit Thor.....sniping is pretty useless as it stands and could use a buff..pretty bigtime...I used to be able to go 40ish-0 and now im lucky if i get to 15.
Uh... I'm a little dubious about being able to go 40-0 being used as a benchmark for balance.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
32
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Posted - 2014.05.25 20:09:00 -
[65] - Quote
The 40-0 wasn't something consistent.
Against bad teams, on the right map, in the right situation, with no counters. It happens.
Especially with tanks and attack drop ships to this day.. |
OliX PRZESMIEWCA
Bezimienni...
107
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Posted - 2014.05.25 20:10:00 -
[66] - Quote
Ahh I <3 sniper's affairs... |
Poonmunch
Sanguis Defense Syndicate
949
|
Posted - 2014.05.25 20:22:00 -
[67] - Quote
Arkena Wyrnspire wrote:Poonmunch wrote:
One of the devs told me (in these forums) that the new maps and sockets are being deliberately designed to hobble snipers. Are there any maps or sockets that deliberately hobble tanks, medics, scouts, forge guns, shotguns, dropships, cloaks, combat rifles or rail rifles?
Yes. Manus Peak is not a map designed to go well with shotguns or cloaks. The research facility doesn't work brilliantly with tanks. Forge guns don't work in CQC maps like that either. Combat rifles are ungodly powerful regardless of the map design though, yeah. But snipers aren't quite alone in having map design impede them.
Manus Peak, the research facility and the forge gun limitations are there, yes.
But those maps and sockets were not deliberately made to hinder shotguns, cloaks, tanks or forge guns.
Manus Peak seems much more shotgun friendly now that there are cloaks. Hide by a hack point. I get nailed by scouts with shotguns when I'm hacking on that map (well, I get nailed by everyone when I'm hacking).
Check some of this out:
Some Dev Responses Regarding Maps and Snipers - See Post #70
Those discussions were going on last September.
Munch
Anyone who buys AUR now is a fool.
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Poonmunch
Sanguis Defense Syndicate
949
|
Posted - 2014.05.25 20:24:00 -
[68] - Quote
Arkena Wyrnspire wrote:skippy678 wrote:Thor Odinson42 wrote:The very, very, very last thing Dust needs right now is more passive, campy gameplay. But you must admit Thor.....sniping is pretty useless as it stands and could use a buff..pretty bigtime...I used to be able to go 40ish-0 and now im lucky if i get to 15. Uh... I'm a little dubious about being able to go 40-0 being used as a benchmark for balance.
Ditto.
Munch
Anyone who buys AUR now is a fool.
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Arkena Wyrnspire
Fatal Absolution
13745
|
Posted - 2014.05.25 20:30:00 -
[69] - Quote
Poonmunch wrote: Manus Peak, the research facility and the forge gun limitations are there, yes.
But those maps and sockets were not deliberately made to hinder shotguns, cloaks, tanks or forge guns.
Whether or not the effect is deliberate the result is the same, even if it's unintentional. Also, the dev responsible for designing the maps 'specifically for hindering snipers' IIRC is no longer working at CCP.
I think it's quite natural for some tactics and playstyles to not work equally well on all maps. Although I'd like to see a little more sniping on the research facility, I'm quite fine with there being maps designed for CQC infantry slugfests just as there are open maps like Manus Peak which are ideal for snipers.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
32
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Posted - 2014.05.25 20:34:00 -
[70] - Quote
Now if only there was map select..
(for those people with low skill points specializing strictly into sniping)
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Poonmunch
Sanguis Defense Syndicate
949
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Posted - 2014.05.25 21:11:00 -
[71] - Quote
Arkena Wyrnspire wrote: I have a few questions for you, Munch.
1) Should snipers have direct LOS on consoles? 2) How many shots do you think it should take for a scout, assault, logistics, and sentinel dropsuit? 3) What do you think of redline sniping?
1) No. That would be super unfair. At the same time not all consoles should be buried in bunkers under three tons of concrete and steel.
2) This depends on the sniper rifle variant. The basic and advanced tier sniper rifles are darn near useless now. Noobs have a hard enough climb to get to proto. They need a boost.
I think all headshots should be one hit kills for the advanced and proto sniper rifles. Heads attached to running bodies are hard to hit and skill hitting that area should be rewarded.
As long as brick tanked suits give up something to get brick tanked I'm ok with several shots on any of them, except the scout. Scouts should be fast and hard to detect. They shouldn't be 50 cal sponges.
Exact numbers for answers to this type of question need data.
3) If you read through any sniper thread I have posted in, I likely address redline snipers. I use "behind the redline" when it helps my team. I use "in front of the redline" when it helps my team, I use hacking to help my team, I drop uplinks and hives to help my team. I sit cloaked in some places VERY close to consoles to help my team. Sometimes I sit in hallways, cloaked, waiting for a scout to show up. I use remotes to help my team (a sniper is perfect for this role - we can see them coming). When I run a commando sniper I almost always grab a proto swarm launcher to help with red dropships, HAVs and LAVs.
Whatever it takes.
I dislike forge gunners that camp perches. But I also love these guys because I can snipe them.
I dislike tanks that sit behind the redline and plink away at reds.
I dislike dropships that can get to maximum altitude in 5 seconds (another type of redline) before my swarms can reach them.
I dislike fatties and cloaked reds that camp consoles behind three tons of concrete and steel. A type of redline you can't shoot into.
I dislike blues who think it is fun to stack REs behind me and blow them up two seconds before a FW game ends.
And like anyone else, I dislike snipers that sit in one place and plink away at reds. But I also love these guys because I can snipe them.
The redline is a convoluted mechanic but it is necessary so games can be played out completely.
Imagine no redline. If the blue team pushes the other off the map, the reds have no place to regroup. Then the reds just hide wherever they can. Or they stop playing. And the game goes on for another 3 minutes while the red MCC takes enough damage to explode (boring). Or the blue team has to find enough reds to kill so they win by cloning the reds (scut work - like ratting in EVE).
*****
If you have any other questions, let me know. I'd be happy to answer them.
Munch
Anyone who buys AUR now is a fool.
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
32
|
Posted - 2014.05.25 21:31:00 -
[72] - Quote
is depressed. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
123
|
Posted - 2014.05.25 22:57:00 -
[73] - Quote
I'm going to get a lot of flak but whenever I play a game where the sniper rifles are not op, I jump for joy. I am 100% content with where snipers are Atm. |
Michael Arck
4532
|
Posted - 2014.05.25 23:21:00 -
[74] - Quote
See, you're the type of sniper who will just sit there all match with your OP weapon (if given love) and just snipe away. I'm really not comfortable with that to be perfectly honest. I respect a merc who doesn't exclusively snipe. Team getting there butts handed to them and you still trying to track the heavy who's demolishing infantrymen.
You have the advantage of not being in the war. Killing from distances with a location unknown. That should be enough for you. You want a touch of COD sniping with Dust redline camp sniping.
Nay I say sir. Nay.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Meee One
BATTLE SURVEY GROUP Dark Taboo
785
|
Posted - 2014.05.25 23:40:00 -
[75] - Quote
DJINN GITAXIS wrote:Test out increased headshot damage. (this rewards skillful players and not those 500m away in the red line) and / or Slighty increased base sniper rifle damage. (to fix the required amount of shots against proto suits) Why would I ask that sniper rifles be given attention? Where to start.. Sniping isn't good enough for PC. The rifles don't do enough damage at range to make it worth running a Sniper over let's say a slayer actively pushing or defending. This is a push for Sniping to be more than what it currently is in end game DUST 514. Which is essentially non-factor unless using a Thale's at which point it's viable but not broken. Thanks to that huge long list of things I've named that keep the Sniper from being something desirable. You shouldn't need things you can't purchase (OFFICER WEAPONS) to be considered worth putting on a team for competitive end game play.When putting together a bunch of mercenaries to form a team it's NEVER desired or essential that a team fields a sniper. I'm not asking to make the role essential, just less undesirable than it currently is. WHAT HAVE BEEN THE SNIPER NERFS?? (some of these are active others are passive) Armor Plates got buffed so stacking health is super easy. (combined with) Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with) I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. TL;DR(Sniping hasn't been touched or modified since the release of this ever evolving game, the role has gotten progressively worse over time. Developers don't dare comment on the subject. Good players should be rewarded for skill making flavor of the month classes / builds more tolerable, and the sniper more useful in planetary conquest. This is something that is a long time coming many of us feel.) 2/10 OP ya almost had me.
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
41
|
Posted - 2014.05.26 01:35:00 -
[76] - Quote
is feeling hungry. |
Henchmen21
Planet Express LLC
1050
|
Posted - 2014.05.26 02:37:00 -
[77] - Quote
Part of the reason I stopped running logi on most maps is that its an easy OHK for charged sniper rifles and Thales. i don't brick tank scouts either so anther OHK there. Occasionally I'll snipe on my vehicle alt, with just enough SP to get a tactical sniper, guess what I have no problem sniping, the hardest part is counter sniping the thale user in a heavy suit on the MCC
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1553
|
Posted - 2014.05.26 04:19:00 -
[78] - Quote
Since you put a lot of thought into this, I'll give a real response. Sniping with your squad is rewarded less that hiding on a hill and getting easy kills due to the relative safety afforded by the redline. If you want to make sniping a worthwhile role cut the optimal down to 80, the effective down to 175 and the absolute to 300. This makes the sniper rifle a "tactical marksman" role, requiring you to be a part of the fight in order to get kills.
Once the range is fixed, you can buff the damage or RoF drastically to make up for the lack of redline safety.
Tactical marksman can then be used for ranged point defense or for clearing targets on an objective while the squad moves in, giving them an actual use on the field of battle.
PSN ID: AlbelNox2569
MAG Vet ~ Raven
R.I.P.~ Dust, R.I.P.~ MAG
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Bradric Banewolf
D3ATH CARD
176
|
Posted - 2014.05.26 05:41:00 -
[79] - Quote
The man has a point. The Sniper class, like the anti armor class, takes a back seat in this game to everything else. They keep nerfing and buffing the same ole crap to no avail?! I would personally love to be engaged in a firefight, and some sniper just cleans the head off of a heavy out of nowhere! The fact is they don't have that ability?! The NT-511 and charged sniper rifle are the most used sniper rifles in the game. Most of the guys using them only get kills on already wounded troops because they don't have the damage output?!
At the very least give them better scopes, or options in scoping with different sniper rifles. I looked down the sights of that thing once and never tried it again?! What am I supposed to do with that besides hide in the redline?!?
"Anybody order chaos?"
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Michael Arck
4537
|
Posted - 2014.05.26 06:38:00 -
[80] - Quote
Bradric Banewolf wrote: What am I supposed to do with that besides hide in the redline?!?
How about moving? Ya know, snipe from this location, move, and then snipe from that location?
The majority of snipers place themselves in a bad position. If a enemy is sniping at a certain location, I notify on comms and the majority of the time we avoid that area unless the situation demands that we respond to the sniper. And that's few and far in between. And you know what? The sniper will just sit in that location, taking the whole match just to kill two targets. Meanwhile, the entire team is on the ground fighting. All that time used hiding in the redline and you could have been helping your team in a number of ways besides just sitting at the redline trying to get a good kill.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Ceadda Sai
Legions of Infinite Dominion Zero-Day
74
|
Posted - 2014.05.26 06:55:00 -
[81] - Quote
boba's fetta wrote:only if you come out of the redline...
I do get those occasional point blank charge shots, which rips a parts mediums and scouts.
Forge Gunners: Now this is a gun for going out and and making people miserable with.
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Will Driver
Horizons' Edge Proficiency V.
59
|
Posted - 2014.05.26 07:52:00 -
[82] - Quote
DJINN GITAXIS wrote:Test out increased headshot damage. (this rewards skillful players and not those 500m away in the red line) and / or Slighty increased base sniper rifle damage. (to fix the required amount of shots against proto suits) Why would I ask that sniper rifles be given attention? Where to start.. Sniping isn't good enough for PC. The rifles don't do enough damage at range to make it worth running a Sniper over let's say a slayer actively pushing or defending. This is a push for Sniping to be more than what it currently is in end game DUST 514. Which is essentially non-factor unless using a Thale's at which point it's viable but not broken. Thanks to that huge long list of things I've named that keep the Sniper from being something desirable. You shouldn't need things you can't purchase (OFFICER WEAPONS) to be considered worth putting on a team for competitive end game play.When putting together a bunch of mercenaries to form a team it's NEVER desired or essential that a team fields a sniper. I'm not asking to make the role essential, just less undesirable than it currently is. WHAT HAVE BEEN THE SNIPER NERFS?? (some of these are active others are passive) Armor Plates got buffed so stacking health is super easy. (combined with) Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with) I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. TL;DR(Sniping hasn't been touched or modified since the release of this ever evolving game, the role has gotten progressively worse over time. Developers don't dare comment on the subject. Good players should be rewarded for skill making flavor of the month classes / builds more tolerable, and the sniper more useful in planetary conquest. This is something that is a long time coming many of us feel.)
No to any sniper buff.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
45
|
Posted - 2014.05.26 12:25:00 -
[83] - Quote
Baal Omniscient wrote:Since you put a lot of thought into this, I'll give a real response. Sniping with your squad is rewarded less that hiding on a hill and getting easy kills due to the relative safety afforded by the redline. If you want to make sniping a worthwhile role cut the optimal down to 80, the effective down to 175 and the absolute to 300. This makes the sniper rifle a "tactical marksman" role, requiring you to be a part of the fight in order to get kills.
Once the range is fixed, you can buff the damage or RoF drastically to make up for the lack of redline safety.
Tactical marksman can then be used for ranged point defense or for clearing targets on an objective while the squad moves in, giving them an actual use on the field of battle.
You can't skirt engagements at those ranges without easily getting flanked by a cloaked scout watching your attempt to flank and make your weapon useful.
You would be essentially be using a worse rail rifle. I doubt you even snipe. If someone were to see you (because you're a lot closer) the odds of you hitting that person go down quite a bit. They'll strafe and jump and stop moving and start moving all the while closing the gap on you until they're too close for you to aim at all.
^^ This whole thing alludes to quick scoping ^^ and that's complete garbage best left in Call of Duty for crappy players.
Just stop. |
Arkena Wyrnspire
Fatal Absolution
13752
|
Posted - 2014.05.26 13:07:00 -
[84] - Quote
DJINN GITAXIS wrote: -snip-
I doubt you even snipe.
-snip-
^^ This whole thing alludes to quick scoping ^^ and that's complete garbage best left in Call of Duty for crappy players.
Just stop.
Baal made his points without attacking you, Gitaxis. Why can't you do the same?
@Baal - I don't think an optimal of 80m is remotely reasonable. The sniper needs a lot more range than that - it's outranged by a laser rifle at that point. An optimal of 600m just encourages redline sniping but if the optimal -and- absolute were 300m that would start to force people out of the redline. At that point, you can start buffing the sniper without needing to worry about the problem of redline sniper spam.
80m is far too short though. Far, far too short.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
45
|
Posted - 2014.05.26 13:07:00 -
[85] - Quote
CCP Rat, can I get a response on this?
Did all the people who dealt with sniping get fired or quit at CCP?
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End Is Here
Onikanabo Brigade Caldari State
0
|
Posted - 2014.05.26 14:02:00 -
[86] - Quote
DJINN GITAXIS wrote:Red Line Snipers
1. Not combat effective (generally very low kill counts)
2. If they concern you, counter them. (ADS, Tank, Sniper, OB)
3. Most of them are bad, the best sniping locations are outside of the red line
You shouldn't get worked up defending the player base who refuses to counter snipers, or are too hapless and will consistently stand still so a sniper 500+ meters away can take an easy shot at them.
WOW! You guys are just plain SAD! I killed 30 guys last night from MCC roof. Most were 1-2 shotted. Its not CCP's fault that you cant pop someone in the head. You should NOT be able to 1 shot a 1900hp heavy. STOP TRYING! Go for the EASY prey....cloaked scouts. DOOOOOOOONG |
Bradric Banewolf
D3ATH CARD
176
|
Posted - 2014.05.26 14:19:00 -
[87] - Quote
End Is Here wrote:DJINN GITAXIS wrote:Red Line Snipers
1. Not combat effective (generally very low kill counts)
2. If they concern you, counter them. (ADS, Tank, Sniper, OB)
3. Most of them are bad, the best sniping locations are outside of the red line
You shouldn't get worked up defending the player base who refuses to counter snipers, or are too hapless and will consistently stand still so a sniper 500+ meters away can take an easy shot at them. WOW! You guys are just plain SAD! I killed 30 guys last night from MCC roof. Most were 1-2 shotted. Its not CCP's fault that you cant pop someone in the head. You should NOT be able to 1 shot a 1900hp heavy. STOP TRYING! Go for the EASY prey....cloaked scouts. DOOOOOOOONG
Exactly! Stop chasing kills, and hit the more strategic target! Sniper does need some love, but some of these sniper guys are hopeless solo artist that contribute little to any team. Kill those scouts and then i can vouch for you.
"Anybody order chaos?"
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Snake Sellors
Hellstorm Inc League of Infamy
70
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Posted - 2014.05.26 16:35:00 -
[88] - Quote
okay here we go again.
1.red lines... is your problem with the red line? or is it with the distance?
if your issue is red lines then by all means it's a separate issue as not only snipers use it and often when they do there are no other options.
if your issue is distance then fair enough but if you want me to be a sniper within range of lr,cr,ar,rr, shotty scouts etc, then I'm going to ask for a sniper rifle that can kill Most enemies within a short time, and given the aiming vs spray and pray involved that means higher damage AND higher rate of fire....much higher rates of fire as they are at the moment charge rifles take at half damage at least 1.5 seconds per bullet, at full damage twice that.
maybe I'm wrong but I think you'll find your on a slippery road to asking for a weapon that will be abused for quick scopers.
2. snipers are not viable in p.c matches at all. I mean when I say that, it takes almost a full clip to kill a stacked medium suit using headshots using anything other than a thales. the kill feed in pub matches paints a different story because snipers have to proto stomp because they are a full tier away from balanced. it takes a proto rifle to be useful in pub matches. this is why we need a buff.
the time it takes to shoot 5 shots using a charge rifle, then reload along with lining up shots means most targets will get away long before a kill shot is even possible. it is the only class of player that is this unusable in p.c regardless os skill or isk invested into the role.
3. yes it is fair to compare the thales to proto form of the other rifles as the other rifles can still kill enemies in pc battles.
4. snipers are only low risk positions if the red team doesn't try to kill them other wise, we are almost always on our own, can't stack any kind of defensive modules as slots have to be full of damage mods, don't get logi support, if we have to keep moving positions then it takes most of a match's time meaning if we are under attack from other snipers we normally end up in a sniper battle just fighting for our position, or we have to move to a worse vantage or change to another role. if an ads comes to us we're normally dead, if it's a good pilot that becomes definite. if a heavy comes to our position we're also dead. (ok some people only red line snipe but I don't.)
5. yes it's possible to get high kill scores but only in pub matches.
6. the marksman role... I think it would be good to have a marksman role in this game a rifle probably like the bolt rifle but with longer range and higher damage would be a good base for it, and it would be for use in more open maps, and completely useless on others, but just shortening these rifles... no.. absolutely not. if you want to know why I suggest you grab a sniper rifle and try to go within the 300 meter range. that isn't an attack or even a defense but it would mean you understand what you are suggesting people should be doing before you suggest it.
overall I think you'd agree that would require a new class of weapons. and they would be immediately op. be careful what you wish for. I assure you, you wouldn't want to see me with one of these.
7.nobody should NEED to take an officer weapon to be able to partake in p.c battles to fight for their corps.
in closing, we are asking for a damage buff, only a slight buff to base damage to bring them up to more useful, and higher headshot damage which is our main request in order to make it a skill based buff, not everybody would benefit from it and as it is percentage based it would only really shine for highly specced snipers not the people who fall back and snipe when things are rough.
I would also suggest that proto sniper rifles become more expensive so that I would want to save my proto weapons for p.c where they Should belong as most other people do with their proto gear, also an advanced level charge rifle as otherwise I'd have to still bring my proto one into pubs.
I don't think we are being unreasonable here. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1556
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Posted - 2014.05.26 18:38:00 -
[89] - Quote
Arkena Wyrnspire wrote:DJINN GITAXIS wrote: -snip-
I doubt you even snipe.
-snip-
^^ This whole thing alludes to quick scoping ^^ and that's complete garbage best left in Call of Duty for crappy players.
Just stop.
Baal made his points without attacking you, Gitaxis. Why can't you do the same? @Baal - I don't think an optimal of 80m is remotely reasonable. The sniper needs a lot more range than that - it's outranged by a laser rifle at that point. An optimal of 600m just encourages redline sniping but if the optimal -and- absolute were 300m that would start to force people out of the redline. At that point, you can start buffing the sniper without needing to worry about the problem of redline sniper spam. 80m is far too short though. Far, far too short. @Arkena: Sorry for the wonky numbers, was posting while half asleep, pulled the numbers outta my ass and forgot to say they were an vague example. 80m is far too short a range, but having a single range being your absolute, effective and optimal discourages you from trying to chip health off of a target despite knowing you cannot do full damage (which is a large part of strategy while using almost all weapons), so I am somewhat wary of taking that approach. Making the call of whether or not to tag someone who you cannot do full damage to is a large part of this game's gunplay.
"Fully awake Baal" suggests the actual numbers should sit in the general area of 250/300/350. Doing full damage at 250m still allows you to out range any rifle while not allowing you the ability to hide in the redline and farm kills unless you are already redlined. I went into a match earlier with a friend and marked out on Manus Peak how close you'd have to be to hit A with your absolute range (350m) and had my friend help me mark the 300 and 250 meter marks as well. I represented them as closely as I could using Paint.Net (it loads way faster on my crappy old laptop than GIMP).
Here is approximately what my range suggestions look like.
These ranges force you to go into the combat zone where you can be struck back at if you wish to get kills. It makes snipers need to rely on their squad for support, as any role should. Logi's are supposed to rely on the squad for protection, heavies are supposed to rely on the squad for ammo and repairs, etc.
@ DJINN GIT: Being flanked is a part of the gameplay and requires you to have situational awareness. The Caldari scout would make a spectacular sniper suit for those who have terrible situational awareness due to it's passive scanning abilities, but regardless having no situational awareness is no one's fault but your own.
As for using a worse rifle, you obviously did not read my whole post or you would have seen that I also said drastically buff the RoF or damage to compensate for the lost range.
When someone closes the distance on you when you are sniping on a hill, what do you do? Oh, right, sidearm. Can you guess what you do when someone closes the distance on you when you snipe while running the field? Oh, right...
As for quick scoping, if it were a viable tactic in Dust it would be done all the time. I've had plenty of people try to quick scope me in this game, and the only one to ever pull it off was Sleepy Zan back in Codex (quick scoped me out of a LAV no less while I was trying to run him over ). Speaking of Sleepy Zan, this is the style of sniping he does all the time (or did, not sure if he still plays). He runs with his squad and when he spots a target he drops to one knee, pulls up his scope, takes about a second or so to aim, then fires. I fully agree that quick scoping has no place in Dust, but this in no way alludes to quick scoping. Grab a tactical sniper some time, build an assault loadout and try this method out. It's far more challenging but a lot more fun than hiding on a hill.
And lastly, to your remarks about me not being a sniper, I've sniped off and on in this game for 2 years as of this July which is a HELL of a lot longer than I've seen you around buddy. Having DJINN in your name doesn't magically grant the in-game experience of DJINN Punisher.
PSN ID: AlbelNox2569
MAG Vet ~ Raven
R.I.P.~ Dust, R.I.P.~ MAG
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
49
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Posted - 2014.05.26 19:59:00 -
[90] - Quote
@Baal
This is an alt account. I was in open beta. My main has 40,000 kills from sniping alone. I doubt if anyone rivals that. (figure it out yet?)
- Quick scoping gets done almost never. It's not a thing. Do not act like it sometimes happens. We're talking like 0.001 % of all kills. Terribly ineffective. Sleepy Zan was quick scoping while it was slightly more viable. It wouldn't work in today's environment. (more prototype suits, stacked health, cloaked scouts, ultra heavies) Situational awareness can't include knowledge of cloaked scouts, that comes from a distance. They're too fast and invisible.
I heard you about the rate of fire. You're asking for a hybrid between a Rail Rifle and a Sniper Rifle. Nobody is asking for that. If you're going to include a sniper rifle in the game at all it needs to kill effectively from range, and head shots need to be rewarded heavily.
@Michael Arck
Moving? No. There's nothing tactical about that. You're calling out your position by doing so. It's a lot easier to catch the eye of a counter sniper if you keep trying to find the "best spot" for the moment. There's a process I go through when choosing where to snipe on any given map. It includes examining the enemy team and the map. Thinking about where I'm likely to get the most kills. Keeping safe has little to do with it. I just bring a fit that's appropriate to the location. (Commando) That and the default CCP sniper suit is very slow on foot. |
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