Snake Sellors
Hellstorm Inc League of Infamy
69
|
Posted - 2014.05.25 16:41:00 -
[1] - Quote
oh my...
same guy, another sniper thread, and yet another comment about red line snipers...followed with the multitude ways of killing a sniper...again.
if you have a problem with red lines try your own thread bobba. or am i wrong in assuming you also have an issue with forge gunners and rail tanks in the red lines?
we don't use red lines because they mean people cant get to us, not the decent ones of us. we go to the best positions for the situation at hand and have been asking for better positions since last year... not our fault that we keep getting contrary folks on all of the sniper threads mate.
we ask for the weapon we enjoy playing the game with to get some attention as the rest of the game has moved beyond the thing these rifles were balanced on.
even we don't want blanket buffs that will reward the type of folk you keep talking about, they don't get regular headshots or even get many kills or for that matter much sp or w. we want to be rewarded for being good. |
Snake Sellors
Hellstorm Inc League of Infamy
70
|
Posted - 2014.05.26 16:35:00 -
[2] - Quote
okay here we go again.
1.red lines... is your problem with the red line? or is it with the distance?
if your issue is red lines then by all means it's a separate issue as not only snipers use it and often when they do there are no other options.
if your issue is distance then fair enough but if you want me to be a sniper within range of lr,cr,ar,rr, shotty scouts etc, then I'm going to ask for a sniper rifle that can kill Most enemies within a short time, and given the aiming vs spray and pray involved that means higher damage AND higher rate of fire....much higher rates of fire as they are at the moment charge rifles take at half damage at least 1.5 seconds per bullet, at full damage twice that.
maybe I'm wrong but I think you'll find your on a slippery road to asking for a weapon that will be abused for quick scopers.
2. snipers are not viable in p.c matches at all. I mean when I say that, it takes almost a full clip to kill a stacked medium suit using headshots using anything other than a thales. the kill feed in pub matches paints a different story because snipers have to proto stomp because they are a full tier away from balanced. it takes a proto rifle to be useful in pub matches. this is why we need a buff.
the time it takes to shoot 5 shots using a charge rifle, then reload along with lining up shots means most targets will get away long before a kill shot is even possible. it is the only class of player that is this unusable in p.c regardless os skill or isk invested into the role.
3. yes it is fair to compare the thales to proto form of the other rifles as the other rifles can still kill enemies in pc battles.
4. snipers are only low risk positions if the red team doesn't try to kill them other wise, we are almost always on our own, can't stack any kind of defensive modules as slots have to be full of damage mods, don't get logi support, if we have to keep moving positions then it takes most of a match's time meaning if we are under attack from other snipers we normally end up in a sniper battle just fighting for our position, or we have to move to a worse vantage or change to another role. if an ads comes to us we're normally dead, if it's a good pilot that becomes definite. if a heavy comes to our position we're also dead. (ok some people only red line snipe but I don't.)
5. yes it's possible to get high kill scores but only in pub matches.
6. the marksman role... I think it would be good to have a marksman role in this game a rifle probably like the bolt rifle but with longer range and higher damage would be a good base for it, and it would be for use in more open maps, and completely useless on others, but just shortening these rifles... no.. absolutely not. if you want to know why I suggest you grab a sniper rifle and try to go within the 300 meter range. that isn't an attack or even a defense but it would mean you understand what you are suggesting people should be doing before you suggest it.
overall I think you'd agree that would require a new class of weapons. and they would be immediately op. be careful what you wish for. I assure you, you wouldn't want to see me with one of these.
7.nobody should NEED to take an officer weapon to be able to partake in p.c battles to fight for their corps.
in closing, we are asking for a damage buff, only a slight buff to base damage to bring them up to more useful, and higher headshot damage which is our main request in order to make it a skill based buff, not everybody would benefit from it and as it is percentage based it would only really shine for highly specced snipers not the people who fall back and snipe when things are rough.
I would also suggest that proto sniper rifles become more expensive so that I would want to save my proto weapons for p.c where they Should belong as most other people do with their proto gear, also an advanced level charge rifle as otherwise I'd have to still bring my proto one into pubs.
I don't think we are being unreasonable here. |