|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
4
|
Posted - 2014.05.25 13:30:00 -
[1] - Quote
Test out increased head shot damage..
and / or
slightly increased base damage on prototype rifles to fix the required amount of shots against proto suits. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
4
|
Posted - 2014.05.25 13:40:00 -
[2] - Quote
boba's fetta wrote:only if you come out of the redline...
I don't snipe from the red line.. you get way less kills from the red line generally.
THAT MAKES ZERO SENSE! I HAVE ENOUGH MONEY TO RUN PROTOTYPE OUTSIDE OF THE RED LINE EVERY MATCH. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
4
|
Posted - 2014.05.25 13:41:00 -
[3] - Quote
Thor Odinson42 wrote:The very, very, very last thing Dust needs right now is more passive, campy gameplay.
It needs a counter to passive, campy gameplay..
1. HEAVIES IN HALLWAYS
2. CLOAKED SCOUTS.
what should nail them both into oblivion? SNIPERS. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
4
|
Posted - 2014.05.25 13:44:00 -
[4] - Quote
because yours isn't a sniper rifle? it can AIM DOWN SIGHTS and hip fire with way more accuracy. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
6
|
Posted - 2014.05.25 13:52:00 -
[5] - Quote
Red Line Snipers
1. Not combat effective (generally very low kill counts)
2. If they concern you, counter them. (ADS, Tank, Sniper, OB)
3. Most of them are bad, the best sniping locations are outside of the red line
You shouldn't get worked up defending the player base who refuses to counter snipers, or are too hapless and will consistently stand still so a sniper 500+ meters away can take an easy shot at them. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
6
|
Posted - 2014.05.25 13:53:00 -
[6] - Quote
If you're getting killed by red line snipers you're probably winning the match anyway.. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
6
|
Posted - 2014.05.25 13:59:00 -
[7] - Quote
Leeroy Gannarsein wrote:DJINN GITAXIS wrote:because yours isn't a sniper rifle? it can AIM DOWN SIGHTS and hip fire with way more accuracy. It takes me three times as long to kill the red. I'm in a highly dangerous position while doing it (i.e. IN FRONT OF HIM) whereas you are sitting pretty 3-600 metres away. You can kill things as quickly as me when you come down with the test of us. And you're missing the point. It takes me near enough to three times as long to kill the ck.0 (I'm not prof 5). Why should a sniper rifle be able to do it more quickly, aside from "it's a tank sniper rifle"?
You can spam fire until dead.. (Every shot is a skill shot for me)
Chase down your target.. (I only have a limited view)
You can utilize a cloak.. (might as well be hiding in the hills)
Your dangerous position isn't dangerous at all against most of the people left playing this game. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
6
|
Posted - 2014.05.25 14:01:00 -
[8] - Quote
boba's fetta wrote:while its true that some snipers do come out of the redline i havnt seen many and i doubt you have either. yeah yeah just because i didnt see them doesnt mean they were not there. what i can say is that when ive been shot by a sniper the fire 9/10 times comes from the redline.
so sorry to say this but your acusation this time lacks merit. we all know the redline is an issue and that sniper rifle is the weapon most used to fire from the redline.
and you could post something a little bit more useful than links to explantion i already know and understand. and to think you were almostan amusing troll. 1/10 for effort.
and 9/10 times you shrug off the damage they do.. it's an annoyance at best to let you know there's a sniper.. they're not generally actively pinning you down.. you just figure out how to avoid them.. it's pretty simple.. run a cloak.. switch to heavy.. those are effective passive counters. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
6
|
Posted - 2014.05.25 14:03:00 -
[9] - Quote
a slight buff to sniper rifle headshot damage won't buff red line snipers hardly at all.. 400-500 meters away your head is smaller than the dot in the center of the screen.. it would reward the snipers who are much closer. seems fair. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
7
|
Posted - 2014.05.25 14:11:00 -
[10] - Quote
I run a Caldari Commando for sniping.. when I have to hit a heavy 4x with a charge sniper rifle.. I ignore them. If there are multiple heavies or a logi train.. I also ignore them. If it's a solo heavy wandering the desert alone without a LAV you bet your bottom dollar I kill them. (is this you?)
I run a Caldari Scout to participate in the meat grinder. (and because getting a drop ship to get to a tower in ambush is like flipping a coin and trying to win every time) USING A CLOAK I ALMOST NEVER GET SNIPED.. THIS WORKS SO WELL.
|
|
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
7
|
Posted - 2014.05.25 14:21:00 -
[11] - Quote
you're just trolling at this point and you've made it obvious thanks for helping to keep this thread at the top though. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
9
|
Posted - 2014.05.25 14:40:00 -
[12] - Quote
boba's fetta wrote:so you dont refute the arguement yet im the troll?
the redline is my issue here. i dont see why anyone should be allowed to sit in a place where the only counter is suicide or ob.
and saying a sniper is the counter to a sniper is stupid. just like this whole only tanks should kill tanks thing.
I already told you a great number of counters to snipers. Let's educate the public on your behalf yet again.
How to counter a sniper..
1. Switch to a heavy suit.(passive) 2. Switch to a suit with a cloak. (passive) 3. Play indoors. (passive) 4. Never stop moving. (passive) 5. Avoid their line of sight. (passive) 6. ADS you can kill infantry in the redline in 20 seconds. (active) ^ with splash damage missiles you hardly have to aim ^ 7. Rail Tanks can counter snipe effectively. (active) 8 Forge Guns can counter snipe effectively. (active 9. You could switch to counter sniping like a boss. (active) 10. Warbarge Strike that Thale's user in a pub match. (active) 11. Get inside of a vehicle. (passive) |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
9
|
Posted - 2014.05.25 14:43:00 -
[13] - Quote
Countering is not the same as "Revenge Killing"
|
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
9
|
Posted - 2014.05.25 15:03:00 -
[14] - Quote
I would rather have snipers in the red line..
than Call of Duty quick scoping contests.. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
9
|
Posted - 2014.05.25 15:16:00 -
[15] - Quote
Atiim wrote:Which reminds me.
I should have that thread I was talking about made in about an hour or so.
Can you get on Dust 514 right now? |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
15
|
Posted - 2014.05.25 17:07:00 -
[16] - Quote
Snake Sellors wrote:oh my... same guy, another sniper thread, and yet another comment about red line snipers...followed with the multitude ways of killing a sniper...again. if you have a problem with red lines try your own thread bobba. or am i wrong in assuming you also have an issue with forge gunners and rail tanks in the red lines? we don't use red lines because they mean people cant get to us, not the decent ones of us. we go to the best positions for the situation at hand and have been asking for better positions since last year... not our fault that we keep getting contrary folks on all of the sniper threads mate. we ask for the weapon we enjoy playing the game with to get some attention as the rest of the game has moved beyond the thing these rifles were balanced on. even we don't want blanket buffs that will reward the type of folk you keep talking about, they don't get regular headshots or even get many kills or for that matter much sp or w. we want to be rewarded for being good.
I like this.. this is good.. more of this.. less of qq'ing idiots. Would you like to qq? I think you are an idiot. The end. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
18
|
Posted - 2014.05.25 18:04:00 -
[17] - Quote
Have you not seen the sister thread to this? The one with 4,000 views? The pages of justification. Keeping both bumped at the same time. There's not much left to explain. If you would like though I'll edit it.. hopefully not into a novel.
Combine that with no DEV response..
and it spawns another thread hoping to get some attention before the next hot fix. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
21
|
Posted - 2014.05.25 18:44:00 -
[18] - Quote
Your can of condensed sniper soup is now ready to ingest. (revisit the initial post) |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2014.05.25 18:50:00 -
[19] - Quote
What weapon would that be plasma cannon?
(also if by some miracle you were talking about the sniper rifle.. ask your corp mate Atiim who is also championing this effort.) |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2014.05.25 18:59:00 -
[20] - Quote
Atiim wrote:I'm not one to make excuses, but I'm almost done.
I'm simply gathering data about the max rendering range of the Sniper Rifle, compared to the Absolute range of the Sniper Rifle, which will aid me in my argument about making the zoom adjustable.
Adjustable zoom is a new game mechanic. I would like that to be included as part of either a sniper overhaul or with a new rifle altogether when the racial variants are released. |
|
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
29
|
Posted - 2014.05.25 19:24:00 -
[21] - Quote
Arkena Wyrnspire wrote:Poonmunch wrote: Try sniping a fast-moving brick-tanked scout with the same sniper rig. Two shots, for the love of god. If you can hit it twice, that is. A scout?
I don't think it's reasonable to expect to 1 shot anything but a practically untanked scout, honestly. In a game where someone paid ISK for that suit hitscan instakills from long range are not a good thing.
We're talking headshot bonus damage, and not having to unload 3 clips of a tactical into a heavy to kill it.
|
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
29
|
Posted - 2014.05.25 19:31:00 -
[22] - Quote
Arkena Wyrnspire wrote:DJINN GITAXIS wrote:Arkena Wyrnspire wrote:Poonmunch wrote: Try sniping a fast-moving brick-tanked scout with the same sniper rig. Two shots, for the love of god. If you can hit it twice, that is. A scout?
I don't think it's reasonable to expect to 1 shot anything but a practically untanked scout, honestly. In a game where someone paid ISK for that suit hitscan instakills from long range are not a good thing. We're talking headshot bonus damage, and not having to unload 3 clips of a tactical into a heavy to kill it. No, that specific part that I quoted was questioning why snipers weren't one shotting a form of bricktank. 3 clips of a tactical into a heavy is unreasonable, I agree. It needs to be able to kill them more efficiently than that. Poonmunch wrote:
One of the devs told me (in these forums) that the new maps and sockets are being deliberately designed to hobble snipers. Are there any maps or sockets that deliberately hobble tanks, medics, scouts, forge guns, shotguns, dropships, cloaks, combat rifles or rail rifles?
Yes. Manus Peak is not a map designed to go well with shotguns or cloaks. The research facility doesn't work brilliantly with tanks. Forge guns don't work in CQC maps like that either. Combat rifles are ungodly powerful regardless of the map design though, yeah. But snipers aren't quite alone in having map design impede them.
You missed it though. ALL OF THE GALLENTE MAPS are "anti-sniper". You can snipe into exactly.. ZERO objectives. I don't think the developers anticipated cloaking + side strafing while hacking an objective..
50% miss chance if moving + cloaked so not even sure where the guy is really can't anticipate crap. And on top of that I need to 2 shot the guy with a charge rifle? Good luck. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
29
|
Posted - 2014.05.25 19:43:00 -
[23] - Quote
You can only move around so much while still hacking a console. In most cases its back and forth. (50% hit chance really)
I know this because I snipe objectives that are being hacked. (unless they have hacking modules and I'm not focusing on the point) In that case they're invisible and by the time I find them the point is hacked. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
32
|
Posted - 2014.05.25 19:57:00 -
[24] - Quote
I think it's fine for a sniper to have direct line of sight on a console.. (with exception)
It's because there are always 4-5 points and you most definitely can't snipe into any more than a few of those on any given map.
Anyone in a vehicle is sniper immune whilst traveling from point to point getting off hacks.. so unless they're outside on foot that's the only time a sniper will have actual opportunity.. so think about gallente installations add a vehicle and they are truely sniper immune. Having some maps where a sniper has an edge provides no problem. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
32
|
Posted - 2014.05.25 20:09:00 -
[25] - Quote
The 40-0 wasn't something consistent.
Against bad teams, on the right map, in the right situation, with no counters. It happens.
Especially with tanks and attack drop ships to this day.. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
32
|
Posted - 2014.05.25 20:34:00 -
[26] - Quote
Now if only there was map select..
(for those people with low skill points specializing strictly into sniping)
|
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
32
|
Posted - 2014.05.25 21:31:00 -
[27] - Quote
is depressed. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
41
|
Posted - 2014.05.26 01:35:00 -
[28] - Quote
is feeling hungry. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
45
|
Posted - 2014.05.26 12:25:00 -
[29] - Quote
Baal Omniscient wrote:Since you put a lot of thought into this, I'll give a real response. Sniping with your squad is rewarded less that hiding on a hill and getting easy kills due to the relative safety afforded by the redline. If you want to make sniping a worthwhile role cut the optimal down to 80, the effective down to 175 and the absolute to 300. This makes the sniper rifle a "tactical marksman" role, requiring you to be a part of the fight in order to get kills.
Once the range is fixed, you can buff the damage or RoF drastically to make up for the lack of redline safety.
Tactical marksman can then be used for ranged point defense or for clearing targets on an objective while the squad moves in, giving them an actual use on the field of battle.
You can't skirt engagements at those ranges without easily getting flanked by a cloaked scout watching your attempt to flank and make your weapon useful.
You would be essentially be using a worse rail rifle. I doubt you even snipe. If someone were to see you (because you're a lot closer) the odds of you hitting that person go down quite a bit. They'll strafe and jump and stop moving and start moving all the while closing the gap on you until they're too close for you to aim at all.
^^ This whole thing alludes to quick scoping ^^ and that's complete garbage best left in Call of Duty for crappy players.
Just stop. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
45
|
Posted - 2014.05.26 13:07:00 -
[30] - Quote
CCP Rat, can I get a response on this?
Did all the people who dealt with sniping get fired or quit at CCP?
|
|
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
49
|
Posted - 2014.05.26 19:59:00 -
[31] - Quote
@Baal
This is an alt account. I was in open beta. My main has 40,000 kills from sniping alone. I doubt if anyone rivals that. (figure it out yet?)
- Quick scoping gets done almost never. It's not a thing. Do not act like it sometimes happens. We're talking like 0.001 % of all kills. Terribly ineffective. Sleepy Zan was quick scoping while it was slightly more viable. It wouldn't work in today's environment. (more prototype suits, stacked health, cloaked scouts, ultra heavies) Situational awareness can't include knowledge of cloaked scouts, that comes from a distance. They're too fast and invisible.
I heard you about the rate of fire. You're asking for a hybrid between a Rail Rifle and a Sniper Rifle. Nobody is asking for that. If you're going to include a sniper rifle in the game at all it needs to kill effectively from range, and head shots need to be rewarded heavily.
@Michael Arck
Moving? No. There's nothing tactical about that. You're calling out your position by doing so. It's a lot easier to catch the eye of a counter sniper if you keep trying to find the "best spot" for the moment. There's a process I go through when choosing where to snipe on any given map. It includes examining the enemy team and the map. Thinking about where I'm likely to get the most kills. Keeping safe has little to do with it. I just bring a fit that's appropriate to the location. (Commando) That and the default CCP sniper suit is very slow on foot. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
49
|
Posted - 2014.05.26 21:55:00 -
[32] - Quote
Here's my view on sniping.
-get posted quickly get the first kill of the game
drop ships and high places will allow this.
-killing stragglers and weak players is contributing.
This allows your blueberries to do more. The less enemy players active on the field at one time can certainly increase your chances of victory. If someone is waiting for a tank. Kill them. They're then waiting that much longer. I'm using stragglers to include people standing by themselves. (forge guns, people waiting on vehicles, snipers, people on turrets)
-reduce required situational awareness.
It's not fun being constantly paranoid. It's not fun getting shotgunned by a cloaked scout. Move to a high place that requires the enemy to come to you. It's the closest thing you'll get to motion detection.
-killing identifiable strong players is also contributing.
Look for players who never stop moving, take a hit and hide to regenerate, are constantly in the kill feed. And focus the living hell out of them. Sometimes just one or two players can determine flow of battle. These players aren't accustomed to taking a death. They may come after you, but it was worth it.
-kill uplinks to funnel enemy spawn
Taking out the correct up links wihle leaving just one to force the enemy to repeatedly spawn in a bad location.
-call out relevant enemy positions, movements, incoming hacks, vehicles, etc
The key is filtering out the irrelevant information. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
49
|
Posted - 2014.05.26 21:58:00 -
[33] - Quote
This is a game with buildings. (so I will use them)
I refuse to jump into the meat grinder while sniping.
Caldari Commando is too slow to keep up.
Map design doesn't cater to the sniping you'd like to see.
|
|
|
|