Test out increased headshot damage. (this rewards skillful players and not those 500m away in the red line)
and / or
Slighty increased base sniper rifle damage. (to fix the required amount of shots against proto suits)
Why would I ask that sniper rifles be given attention? Where to start..
Sniping isn't good enough for PC. The rifles don't do enough damage at range to make it worth running a Sniper over let's say a slayer actively pushing or defending.
This is a push for Sniping to be more than what it currently is in end game DUST 514. Which is essentially non-factor unless using a Thale's at which point it's viable but not broken. Thanks to that huge long list of things I've named that keep the Sniper from being something desirable.
You shouldn't need things you can't purchase (OFFICER WEAPONS) to be considered worth putting on a team for competitive end game play.When putting together a bunch of mercenaries to form a team it's NEVER desired or essential that a team fields a sniper. I'm not asking to make the role essential, just less undesirable than it currently is.
WHAT HAVE BEEN THE SNIPER NERFS?? (some of these are active others are passive)
Armor Plates got buffed so stacking health is super easy. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with)
Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with)
Gallente Map Packs designed to be unfriendly for snipers (combined with)
No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with)
Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with)
Stealth Removal of Sniping Locations without warning or patch notes (combined with)
Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with)
Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with)
Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with)
Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with)
Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with)
Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with)
Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out.
TL;DR(Sniping hasn't been touched or modified since the release of this ever evolving game, the role has gotten progressively worse over time. Developers don't dare comment on the subject. Good players should be rewarded for skill making flavor of the month classes / builds more tolerable, and the sniper more useful in planetary conquest. This is something that is a long time coming many of us feel.)