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Thread Statistics | Show CCP posts - 7 post(s) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
878
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Posted - 2014.05.22 17:01:00 -
[1] - Quote
843 Epidemic wrote:I don't get the decision to increase clones in a pack and increase clone count. The problem as far as I've seen it as that clone packs are too expensive AND sell too little clones. Should be the same price or cheaper for more clones, to help more corps get into PC. More expensive packs isn't going to help anyone
I agree, the clone pack cost should be going down while the number of clones goes up.
You have to realize it takes multiple clone packs to take a district (even with an increase to say 150 clones) and adding in the cost to cover vehicles etc and you might see a decent sized corp do a PC battle once every two weeks (when trying to flip). Those without a district will be even less likely to participate then they are now.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
878
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Posted - 2014.05.22 17:02:00 -
[2] - Quote
CCP Rattati wrote:Actually, the slowdown effect was discussed at length today. We hope to have an update on that pretty soon.
I hate this effect. Please kill it.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
878
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Posted - 2014.05.22 18:29:00 -
[3] - Quote
Kain Spero wrote:Thor Odinson42 wrote:Rich MO-FO wrote:Thor Odinson42 wrote:I love everything but the clone pack thing. I'll never understand why people think those prices being high is a good thing. But I guess we'll just have to see how it plays out.
I really, really wish they'd look at seeing what would happen if they made the battles spin up sooner. ESPECIALLY with the state of the game right now. A corporation might have a bunch of people on for a Friday night. They are all like, HEY LETS ATTACK SOMETHING. Then when the battle is set to occur they have 10 people online. High Prices need to be added if payout is increased to prevent locking for profit Oh, I understand that part. But wouldn't the lowering of the passive income make locking irrelevant? Cheap clone packs with larger amounts of clones on top of higher payouts for fighting basically makes the territory itself a nonfactor. I don't think we have the participation levels nor a large enough sandbox for a territorial conquest mode. I just want to see team deploy more available for everyone. Basically the price per clone in a clone pack will always have to exceed whatever the biomass price is. Right now clones in a clone pack cost 300k each, so the maximum price that biomass could be set to is under 300k. If biomass exceeds price per clone in a clone pack then you could make ISK appear out of thin air by attacking yourself with a clone pack and killing the clones off. The end result is as biomass payout rises the price per clone in a clone pack has to increase as well.
Actually, you could make it so PC battles are a net loss in ISK, don't pay out as much if needed to keep clone packs cheap. Better cheap clone packs for everyone and more fun battles then corps not in PC locked out while we get paid tons for fighting battles.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
888
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Posted - 2014.05.27 17:29:00 -
[4] - Quote
The dark cloud wrote:so when are we going to get this "hotfix"?
Isn't it obvious?! Soon :)
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
899
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Posted - 2014.06.04 06:45:00 -
[5] - Quote
The dark cloud wrote:Necalli XIBALBA wrote:How about reducing the damage and range of shotguns? Also, thanks a lot for reducing the damage of the Combat riffle my only defense against these invisible camping shotgunning scouts. Excuse me but the shotgun has a optimal range of like 5~8 meters anything further takes allmost no damage at all. Range and damage are fine cause you have to get extremely close to actually deal damage.
He forgot to mention the heavies need a buff... They're way to weak. *end sarcasm*
Overlord of Broman
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