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Eko Sol
Strange Playings
289
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Posted - 2014.05.17 06:14:00 -
[1] - Quote
I can't possibly be the only one. I'll edit this post with anyone that claims it is relatively balanced.
I'll say this. If you believe it is 90% balanced or better than post your name down as "yay". Anything else won't count.
I find it incredibly difficult to believe I'm the only one consistently successful with AV nades and RE's on my scout. I also find it hard to believe that only a handful of players are good with forges. This is your chance to tell the crybabies to stop so that CCP, if they do anything at all, focus their energies on actual things that are in need of help in the game as opposed to vehicle nerf hammers.
Names: Eko Sol
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Vitharr Foebane
Heaven's Lost Property
1205
|
Posted - 2014.05.17 06:23:00 -
[2] - Quote
use a swarm launcher and make those statements please
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Eko Sol
Strange Playings
289
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Posted - 2014.05.17 06:31:00 -
[3] - Quote
Vitharr Foebane wrote:use a swarm launcher and make those statements please
I do use swarms only when the time is right. Your statement is pointless. I primarily go after tanks and lav's. Swarms are meant as support for ground vehicles but mostly for DS and ADS.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
|
Vitharr Foebane
Heaven's Lost Property
1205
|
Posted - 2014.05.17 06:36:00 -
[4] - Quote
Eko Sol wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please I do use swarms only when the time is right. Your statement is pointless. I primarily go after tanks and lav's. Swarms are meant as support for ground vehicles but mostly for DS and ADS. If swarms were "meant" for DS and ADS why do they have an inherent resistance to them? Mind you i ask this as a purely philosophical statement as i am a heavy with prof IV in forges.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4185
|
Posted - 2014.05.17 06:39:00 -
[5] - Quote
Vitharr Foebane wrote:use a swarm launcher and make those statements please
Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming.
It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing.
When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
702
|
Posted - 2014.05.17 06:43:00 -
[6] - Quote
Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Proto swarm launchers should be feared though and they are not. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
702
|
Posted - 2014.05.17 06:46:00 -
[7] - Quote
Right so to be effective at AV one should carry proxys and RE's along with a proto swarm launcher.
Not an option as a heavy. We get forge guns and right now forge guns dont do enough damage fast enough to scare any tank that has a repper. Forge guns work best if 3 or 4 are aiming at the same target which is crap. |
Vitharr Foebane
Heaven's Lost Property
1205
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Posted - 2014.05.17 06:46:00 -
[8] - Quote
Thurak1 wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Proto swarm launchers should be feared though and they are not. the sad fact of the matter is that no infantry AV is feared unless its a RE, proto FG, or jihad LAV. That is wrong on more levels then i can possibly put in a single post...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Eko Sol
Strange Playings
289
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Posted - 2014.05.17 06:47:00 -
[9] - Quote
Vitharr Foebane wrote:Eko Sol wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please I do use swarms only when the time is right. Your statement is pointless. I primarily go after tanks and lav's. Swarms are meant as support for ground vehicles but mostly for DS and ADS. If swarms were "meant" for DS and ADS why do they have an inherent resistance to them? Mind you i ask this as a purely philosophical statement as i am a heavy with prof IV in forges.
I'm done explaining. I'm done. The way I look at it is that a true AV infantry unit has 2 out of the 4 AV methods and knows when to execute. In addition, knows when the vehicle in question just doesn't matter. How many tanks just stay outside the city? Why the hell do I have to be successful at AV'ing that tank? There is no reason. I should stay in the city and protect the null or take it. Why should I care about the ADS that's just going around picking off outsiders when the dom Null is underground? It just doesn't make sense. AV is about picking battles and using two out of the four following methods:
1) AV nades/RE's 2) Proxy RE's 3) Forge 4) Swarms
I change my mind. I'm going to explain a little. If someone goes after every vehicle with swarms then they suck. If they go after every single vehicle with AV Nades and RE's then they suck. If they expect every vehicle to run over Proxy RE's then they suck. If someone is on lower ground and comes out with a FG every time then they suck. If you choose only one method then you might only have a small percentage of times where it is appropriate. Just because I'm good at AV doesn't mean I go after every tank. It means I go after the tanks that matter and are in a situation in which I can win with my method. Sometimes they are out in the open. Forges are more successful then Nades and RE's. Sometimes the tank is in the city where Nades and RE's are more successful. Swarms are successful from high ground in semi-open areas like the map that has the mushroom but not the towers.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Pvt Numnutz
R 0 N 1 N
1251
|
Posted - 2014.05.17 06:49:00 -
[10] - Quote
Kind of confused about this thread but I think av balance against dropships is pretty good. It takes two people who know what they are doing to bring down my ship, and my ship needs a skilled crew of 2-3 for it to be 100% effective. That seems balanced to me. The real imbalance seems to be with tanks, something should be done to make it more balanced.
Most of the time when I encounter a good av team we have a very interesting fight, one slip up on either end could be fatal. Its a very intense engagement, and then a suicide dropship hits me or a rail tank blaps me. Today I had a game where the enemy team deployed two suicide/bait ships (incubus and Myron) and two rail tanks to try and bring me down. It wasn't very fun or interesting. |
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Arkena Wyrnspire
Fatal Absolution
13452
|
Posted - 2014.05.17 06:53:00 -
[11] - Quote
Plasma cannon is fine too amirite.
You have long since made your choice. What you make now is a mistake.
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Eko Sol
Strange Playings
289
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Posted - 2014.05.17 06:54:00 -
[12] - Quote
Vitharr Foebane wrote:Thurak1 wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Proto swarm launchers should be feared though and they are not. the sad fact of the matter is that no infantry AV is feared unless its a RE, proto FG, or jihad LAV. That is wrong on more levels then i can possibly put in a single post...
This is wrong. I know for a fact my name is on the sh!t list to watch out for. I have messages indicating this. When I'm the red for someone else I promise their are a few Cal Scouts with extra Precision Enhancers running close by the tank. That's what makes me even better. Taking out those to get to the tank but even now there are people that run that and when my name shows up on the kill feed for their INF support...the tank runs away before I can even get to it.
You know, I want AV "balanced". Ef it. Why not? I want to win that much easier. I want all of the sucky people to still suck thinking nerfing speed on a tank or ads will help. I promise you right now. If you can't take out a tank with RE's and Nades or a FG, or take out a ADS with a Forge or Swarms then you are always going to suck.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Vitharr Foebane
Heaven's Lost Property
1205
|
Posted - 2014.05.17 06:54:00 -
[13] - Quote
Eko Sol wrote:Vitharr Foebane wrote:Eko Sol wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please I do use swarms only when the time is right. Your statement is pointless. I primarily go after tanks and lav's. Swarms are meant as support for ground vehicles but mostly for DS and ADS. If swarms were "meant" for DS and ADS why do they have an inherent resistance to them? Mind you i ask this as a purely philosophical statement as i am a heavy with prof IV in forges. I'm done explaining. I'm done. The way I look at it is that a true AV infantry unit has 2 out of the 4 AV methods and knows when to execute. In addition, knows when the vehicle in question just doesn't matter. How many tanks just stay outside the city? Why the hell do I have to be successful at AV'ing that tank? There is no reason. I should stay in the city and protect the null or take it. Why should I care about the ADS that's just going around picking off outsiders when the dom Null is underground? It just doesn't make sense. AV is about picking battles and using two out of the four following methods: 1) AV nades/RE's 2) Proxy RE's 3) Forge 4) Swarms I change my mind. I'm going to explain a little. If someone goes after every vehicle with swarms then they suck. If they go after every single vehicle with AV Nades and RE's then they suck. If they expect every vehicle to run over Proxy RE's then they suck. If someone is on lower ground and comes out with a FG every time then they suck. If you choose only one method then you might only have a small percentage of times where it is appropriate. Just because I'm good at AV doesn't mean I go after every tank. It means I go after the tanks that matter and are in a situation in which I can win with my method. Sometimes they are out in the open. Forges are more successful then Nades and RE's. Sometimes the tank is in the city where Nades and RE's are more successful. Swarms are successful from high ground in semi-open areas like the map that has the mushroom but not the towers. EDIT: BTW, although you don't get WP. Get good at crashing cheap gorgons into ADS. I do it all of the time. I'm not going to count this as number 5 simply because it only works on ADS. After Burner, Rep, Armor plate and chase it around. Even if you don't get it it won't get anything either. Since you are in an explaining mood how is a heavy supposed to effectively use your 2 of 4 method? Being next to a tank equals dead no matter if you are a heavy or ewar scout. Also a heavy cannot use a re or proxy. So where does a heavy fit into your little rule?
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Eko Sol
Strange Playings
290
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Posted - 2014.05.17 06:58:00 -
[14] - Quote
Vitharr Foebane wrote:Eko Sol wrote:Vitharr Foebane wrote:Eko Sol wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please I do use swarms only when the time is right. Your statement is pointless. I primarily go after tanks and lav's. Swarms are meant as support for ground vehicles but mostly for DS and ADS. If swarms were "meant" for DS and ADS why do they have an inherent resistance to them? Mind you i ask this as a purely philosophical statement as i am a heavy with prof IV in forges. I'm done explaining. I'm done. The way I look at it is that a true AV infantry unit has 2 out of the 4 AV methods and knows when to execute. In addition, knows when the vehicle in question just doesn't matter. How many tanks just stay outside the city? Why the hell do I have to be successful at AV'ing that tank? There is no reason. I should stay in the city and protect the null or take it. Why should I care about the ADS that's just going around picking off outsiders when the dom Null is underground? It just doesn't make sense. AV is about picking battles and using two out of the four following methods: 1) AV nades/RE's 2) Proxy RE's 3) Forge 4) Swarms I change my mind. I'm going to explain a little. If someone goes after every vehicle with swarms then they suck. If they go after every single vehicle with AV Nades and RE's then they suck. If they expect every vehicle to run over Proxy RE's then they suck. If someone is on lower ground and comes out with a FG every time then they suck. If you choose only one method then you might only have a small percentage of times where it is appropriate. Just because I'm good at AV doesn't mean I go after every tank. It means I go after the tanks that matter and are in a situation in which I can win with my method. Sometimes they are out in the open. Forges are more successful then Nades and RE's. Sometimes the tank is in the city where Nades and RE's are more successful. Swarms are successful from high ground in semi-open areas like the map that has the mushroom but not the towers. EDIT: BTW, although you don't get WP. Get good at crashing cheap gorgons into ADS. I do it all of the time. I'm not going to count this as number 5 simply because it only works on ADS. After Burner, Rep, Armor plate and chase it around. Even if you don't get it it won't get anything either. Since you are in an explaining mood how is a heavy supposed to effectively use your 2 of 4 method? Being next to a tank equals dead no matter if you are a heavy or ewar scout. Also a heavy cannot use a re or proxy. So where does a heavy fit into your little rule?
Damnit! You use 1 at a time stupid. You don't use two at the same time that just doesn't make sense. Sometimes FG is needed b/c you get strong position. Other times it isn't effective so why come in with a FG. You should be on higher ground where you are relatively protected from being sniped. You get sniped and you get a move on. Fall down, call an LAV if possible, and get to a supply depot to change out. The other thing that bugs me is people that stack damage mods for the AV weapon. You should always have at least one damage mod for the Side Arm so you can stand a chance in a one on one. And a KinKat. Even if you are a heavy it makes no sense to tank out and sprint at 1m/s. I just don't get people.
EDIT:
I'm done. I'm just done with this argument. I really hope CCP brings the nerf hammer. I can't freaking wait.
You know. I wonder if CCP can do a look up in their database and see how many tanks I've taken out in the past few weeks. I wonder.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Atiim
Heaven's Lost Property
8636
|
Posted - 2014.05.17 07:01:00 -
[15] - Quote
I'm just gonna sit here and LOL at this thread because it means absolutely nothing, and will serve to do nothing but regurgitate points that have already disprove several times over.
Also:
CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514.
CPM Game
Join HvLP For Good Fights & Anime :)
-HAND
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Eko Sol
Strange Playings
290
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Posted - 2014.05.17 07:02:00 -
[16] - Quote
Atiim wrote:I'm just gonna sit here and LOL at this thread because it means absolutely nothing, and will serve to do nothing but regurgitate points that have already disprove several times over. Also: CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514.
Dude, you suck at AV. I watched you in action. It's obvious. Get over it.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
702
|
Posted - 2014.05.17 07:09:00 -
[17] - Quote
Eko I am happy you are able to take out a tank using multiple equipment slots and a primary weapon slot to leverage AV as much as you can. Thats fantastic. It however is not an option for those of us that run heavy's. We have AV grenades (which are to laugh at in terms of tank damage) (flux grenades which work pretty good even on tank shields) and forge guns. Even if i proto out and use complex damage mods i can't pop a tank without help from other AV specialists. The 6 second charge time gives the tanker too much time. I simply can't do enough damage fast enough.
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Vitharr Foebane
Heaven's Lost Property
1205
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Posted - 2014.05.17 07:10:00 -
[18] - Quote
Eko Sol wrote:Atiim wrote:I'm just gonna sit here and LOL at this thread because it means absolutely nothing, and will serve to do nothing but regurgitate points that have already disprove several times over. Also: CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514. Dude, you suck at AV. I watched you in action. It's obvious. Get over it. Dude when 3+ people cant take out a tank with AV there is a problem...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Atiim
Heaven's Lost Property
8637
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Posted - 2014.05.17 07:20:00 -
[19] - Quote
Eko Sol wrote: Dude, you suck at AV. I watched you in action. It's obvious. Get over it.
Got Pics?
CPM Game
Join HvLP For Good Fights & Anime :)
-HAND
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Leeroy Gannarsein
Legio DXIV
126
|
Posted - 2014.05.17 10:35:00 -
[20] - Quote
Atiim wrote:I'm just gonna sit here and LOL at this thread because it means absolutely nothing, and will serve to do nothing but regurgitate points that have already disprove several times over. Also: CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514.
CCP Logibro is clearly aware that the hardener nerf was excessive, and should really have been a hardener buff.
A wise man, truly.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Duran Lex
Fraternity of St. Venefice Amarr Empire
1003
|
Posted - 2014.05.17 10:43:00 -
[21] - Quote
Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is.
Then by your logic HAVS should be inherently weaker then they are now by a large margin.
I'm glad you finally agree.
Nerf those ******* into the ground. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
1003
|
Posted - 2014.05.17 10:49:00 -
[22] - Quote
Eko Sol wrote:Vitharr Foebane wrote:Thurak1 wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Proto swarm launchers should be feared though and they are not. the sad fact of the matter is that no infantry AV is feared unless its a RE, proto FG, or jihad LAV. That is wrong on more levels then i can possibly put in a single post... This is wrong. I know for a fact my name is on the sh!t list to watch out for. I have messages indicating this. When I'm the red for someone else I promise their are a few Cal Scouts with extra Precision Enhancers running close by the tank. That's what makes me even better. Taking out those to get to the tank but even now there are people that run that and when my name shows up on the kill feed for their INF support...the tank runs away before I can even get to it. You know, I want AV "balanced". Ef it. Why not? I want to win that much easier. I want all of the sucky people to still suck thinking nerfing speed on a tank or ads will help. I promise you right now. If you can't take out a tank with RE's and Nades or a FG, or take out a ADS with a Forge or Swarms then you are always going to suck.
Watch out guys.
This skilled AVER knows opinions as if they are facts.
The truly ignorant are indeed a Terrifying animal. |
Yoma Carrim
Kinsho Swords Caldari State
544
|
Posted - 2014.05.17 10:52:00 -
[23] - Quote
Atiim wrote:I'm just gonna sit here and LOL at this thread because it means absolutely nothing, and will serve to do nothing but regurgitate points that have already disprove several times over. Also: CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514. ^This
It took Atiim and two or three other proto swarm users to shoot down my python last night and it wasn't even a great fit ether.
Complex shield hardener Enhanced Light shield booster Enhanced heavy shield extender
Complex PG upgrade
XT-1 missile launcher
Oh Heck
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Nothing Certain
Bioshock Rejects
706
|
Posted - 2014.05.17 14:05:00 -
[24] - Quote
Eko, we all might suck at AV besides you but you can't say something is balanced over the results of one player. You asked everyone who agreed with you to say so and no one did. Simple statistics will explain that if the majority suck at AV, then they don't really suck, they are average, by definition. It is statistically unlikely that only good players use tanks and only bad ones try AV. Personally, I know I am only an average player, I have no reason to believe when I try AV that I suddenly get good, but the same is true of tankers. I don't see ANYONE running AV and beating tankers consistently. We can have a team that manages to do it, and if the enemy infantry isn't very good that happens, but if their infantry is any good we get overrun while trying to hunt vehicles.
Because, that's why.
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
956
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Posted - 2014.05.17 14:16:00 -
[25] - Quote
Eko Sol wrote:I can't possibly be the only one. I'll edit this post with anyone that claims it is relatively balanced.
I'll say this. If you believe it is 90% balanced or better than post your name down as "yay". Anything else won't count.
I find it incredibly difficult to believe I'm the only one consistently successful with AV nades and RE's on my scout. I also find it hard to believe that only a handful of players are good with forges. This is your chance to tell the crybabies to stop so that CCP, if they do anything at all, focus their energies on actual things that are in need of help in the game as opposed to vehicle nerf hammers.
Names: Eko Sol
I was in a match last night with 5 tanks on the field.
Know what happened to all of them, AV. And they held the most points (skirm). They even killed MY tank, which is HIGHLY unusual for any AV.
It made me seriously question how underpowered AV actually is, as those guys demonstrated its effectiveness quite nicely. Not many "smart" AV'er out there.
Edit: We could use some tweaks here and there, but nothing MAJOR.
Tanks - Balancing Turrets
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Mike De Luca
Storm Wind Strikeforce Caldari State
51
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Posted - 2014.05.17 14:22:00 -
[26] - Quote
Wow, I came in here expected to see a bunch of tankers going "It's balanced, don't take my god mode away!!!"
If biomassing or quitting, add yourself to the registry
https://forums.dust514.com/default.aspx?g=posts&t=159832
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Adipem Nothi
Nos Nothi
734
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Posted - 2014.05.17 14:28:00 -
[27] - Quote
Mike De Luca wrote:Wow, I came in here expected to see a bunch of tankers going "It's balanced, don't take my god mode away!!!"
Don't take my god mode away!
lol @ ekotroll
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Mike De Luca
Storm Wind Strikeforce Caldari State
52
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Posted - 2014.05.17 14:30:00 -
[28] - Quote
Adipem Nothi wrote:Mike De Luca wrote:Wow, I came in here expected to see a bunch of tankers going "It's balanced, don't take my god mode away!!!" Don't take my god mode away! lol @ ekotroll Thank you for that, all is well with the Dust forums again lol
If biomassing or quitting, add yourself to the registry
https://forums.dust514.com/default.aspx?g=posts&t=159832
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Atiim
Heaven's Lost Property
8647
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Posted - 2014.05.17 14:41:00 -
[29] - Quote
Eko Sol wrote: You know. I wonder if CCP can do a look up in their database and see how many tanks I've taken out in the past few weeks. I wonder.
They could, but it wouldn't matter. You cannot factor a simple kill count as a sign of balance, because there are a lot (for lack of better words) outliers that could have caused that kill to happen. What should be asked after every kill is:
- Could the HAV pilot have survived through evasive action?
- How long did it take to kill those HAV pilots?
- How many other vehicles were present?
- Was the HAV Pilot Competent?
- Were you being suppressed by Infantry? If so, how many?
- What was the HAV Pilot's fitting? Tier?
- Where did the battle take place? Indoors? Outdoors?
If that statistic alone was enough to determine whether or not something is balanced, then you'd also have to state that HAVs are broken due to the plentiful amount of AVers I've killed over the past few weeks.
So unless your ready to admit that HAVs are OP, your argument is a double standard, and therefore should be disregarded.
As my friends say, "GG was very EZ"
[/thread]
CPM Game
Join HvLP For Good Fights & Anime :)
-HAND
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2Berries
Ghosts of Dawn General Tso's Alliance
134
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Posted - 2014.05.17 14:43:00 -
[30] - Quote
My AV fit: C-1 Scout Militia swarms Breach SMG AV nades Cloak RE's Enhanced light dmg mod Enhanced sidearm dmg mod Militia cadio regulator
Best part of this fit, you need to focus everything if you want to destroy a single hav/dropship, but rarely need to since vehicle drivers are the biggest pussies in the game. One set of swarms or AV nades will make most tanks run for the redline. All dropships run from swarms "just to be safe". Seems that anything that threatens their safety blanket will cause panic.
Just my observation.
I am the cool.
Shamma lamma mu mu
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