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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1512
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Posted - 2014.05.17 14:53:00 -
[31] - Quote
Eko Sol wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please I do use swarms only when the time is right. Your statement is pointless. I primarily go after tanks and lav's. Swarms are meant as support for ground vehicles but mostly for DS and ADS. You are full of ****. I know swarms, I use them, I have used them since Replication almost 2 years ago, I have had proficiency 5 and maxed skills in swarms since Uprising began a year ago, and right now they are utterly worthless without 3-4 other swarmers or 1-2 forge guns backing you unless you are firing on a completely trash tanker or an LAV.
Swarms are meant for DS? You know not of what you speak.
PSN ID: AlbelNox2569
MAG Vet ~ Raven
R.I.P.~ Dust, R.I.P.~ MAG
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3325
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Posted - 2014.05.17 15:30:00 -
[32] - Quote
Baal Omniscient wrote:Eko Sol wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please I do use swarms only when the time is right. Your statement is pointless. I primarily go after tanks and lav's. Swarms are meant as support for ground vehicles but mostly for DS and ADS. You are full of ****. I know swarms, I use them, I have used them since Replication almost 2 years ago, I have had proficiency 5 and maxed skills in swarms since Uprising began a year ago, and right now they are utterly worthless without 3-4 other swarmers or 1-2 forge guns backing you unless you are firing on a completely trash tanker or an LAV. Swarms are meant for DS? You know not of what you speak.
QFT. Eko's a troll, best to just ignore him.
Quitting cold turkey was impossible. The forum patch is helping me kick the habit!
See you in Destiny
psn: bobswerski
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Henchmen21
Planet Express LLC
1046
|
Posted - 2014.05.17 18:24:00 -
[33] - Quote
Scouts shouldn't be the most effective AV. I have every single infantry AV weapon at proto, all of it pails in comparison to running a 6K ISK scout with RE's and AV nades.
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Paladin Sas
Ancient Exiles. General Tso's Alliance
392
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Posted - 2014.05.17 18:29:00 -
[34] - Quote
99% of successful AV isnt the AV itself, its knowing how to set devious traps and to maneuver the enemy armor into where you want them to be. |
Mike De Luca
Storm Wind Strikeforce Caldari State
54
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Posted - 2014.05.17 18:30:00 -
[35] - Quote
Henchmen21 wrote:Scouts shouldn't be the most effective AV. I have every single infantry AV weapon at proto, all of it pails in comparison to running a 6K ISK scout with RE's and AV nades. Pretty much just because triple rep maddies, to take one out solo you need the high damage from re's otherwise it's not gonna happen for the non av-specialist. At least the heavy with a forge is better for dropships in most cases.
if you ever hear "WHEEEEEEEEEEEEEEEE!!!!" on comms n then an explosion, it was probably me doing something stupid
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Eko Sol
Strange Playings
315
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Posted - 2014.05.17 18:37:00 -
[36] - Quote
Stopped following this thread b/c I don't want to argue.
I think alot of you made valid points.
The most valid is the larger part of the community is unable to AV properly. I have facts. I am just not going to spend money on a capture card to show people that they can do it.
I find it hard to believe I'm some elite AV'er. I really do.
I was not lying when I said I can't wait until they "balance" AV. I really can't. If I'm "good" now then I'm really going to enjoy what santa brings.
And for the guy telling me they had 4 swarms shooting at the python. That is stupid. If you are trying to win the match then you shouldn't ever have four swarmers out unless they are commandos.
I try to win, when a tank is a serious nuisance then I go AV. If it is just a pest a bit away from the null then I hold the null or secure the perimeter. I will never understand why people think they should be able to take out every vehicle they see every time they want to. It's just stupid.
I'm not following this thread anymore. I lose. I and a few others I played with are going to see AV "balanced" and we are going to have a field day with whatever they decide.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Kierkegaard Soren
Forsaken Immortals Top Men.
458
|
Posted - 2014.05.17 18:57:00 -
[37] - Quote
If you believe that light AV should solo vehicles then balance is way, way off. If you think it requires teamwork, it's pretty solid. Most people base the balance question on their experiences in pubs.mill say no more.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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RYN0CER0S
Rise Of Old Dudes
327
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Posted - 2014.05.17 19:58:00 -
[38] - Quote
Flux + FG works. But, I'm sick of dudes with Swarms stealing my Kills while I charge another round, after I've spent 3-6 shots getting them whittled down.
I haven't used the Wyrikomi SL + Lai Dai nades in while. Blapping infantry with a FG is the most rewarding kill in the game because of the ragdolling. Maybe second to PLC kill, but I don't want to waste 3 matches trying to get 1 accidental kill.
PSN: The_Rynoceros
Destiny = Biomass
Console Master Race
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4195
|
Posted - 2014.05.17 20:47:00 -
[39] - Quote
Thurak1 wrote:Right so to be effective at AV one should carry proxys and RE's along with a proto swarm launcher.
Not an option as a heavy. We get forge guns and right now forge guns dont do enough damage fast enough to scare any tank that has a repper. Forge guns work best if 3 or 4 are aiming at the same target which is crap.
Two.
You need TWO forge guns to kill any repping target.
One forge gun can kill any other target if he sticks around long enough. Otherwise he will push him away.
Drop the hyperbole. You're not that worthless. |
Operative 2511 Dajli
True Companion Planetary Requisitions
104
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Posted - 2014.05.17 21:37:00 -
[40] - Quote
AV is fine. It's the vehicle modules that are still out of whack. Tank vs. tank is too easy in that the rail turret is way to successful on a no sp mil tank and yet modules are too strong for AV.
Nerf the rail RoF and overheat and then nerf the vehicle mods accordingly and everything would work better together.
DA DADA DAAAAA!
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Adipem Nothi
Nos Nothi
746
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Posted - 2014.05.17 21:41:00 -
[41] - Quote
Look, Eko! You've found one! The guy above me thinks that AV is fine. There's also Taki and Spkr. And a handful of others.
But adding names to your list won't change the data, and I'm willing to bet the data shows:
* Infantry-based AV is underperforming against tanks * Tanks are over-performing against infantry
Shoot scout with yes...
- Ripley Riley
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RECON BY FIRE
Imperfects Negative-Feedback
397
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Posted - 2014.05.17 21:59:00 -
[42] - Quote
Im sure you aren't the only ****** to grace these forums either. And dude, nobody knows your name.
Stuff....?
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4199
|
Posted - 2014.05.17 22:01:00 -
[43] - Quote
Duran Lex wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Then by your logic HAVS should be inherently weaker then they are now by a large margin. I'm glad you finally agree. Nerf those ******* into the ground.
No, not at all.
HAV's dont win matches. HAV's can't win matches. They possess no ability to hack or infiltrate the finer points of a city.
All a HAV can do is block infantry on the outside, and harass other HAV's. If you make it so one infantry can defeat a HAV with ease, the HAV serves no tactical value whatsoever and every last one should immediately be replaced with forge gunners.
That's one of the things you children never think about. You're oh so willing to nerf something into the ground because its inconvenient for you to actually play the game properly, but when a tank's only purpose is removed you are not at all concerned with people who specialize in that part of the game.
You sir, are quite selfish. You already have half of the map dedicated to infantry, yet you want dominance over even more of that. Rather sad. |
CHANCEtheChAn
0uter.Heaven
298
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Posted - 2014.05.17 22:09:00 -
[44] - Quote
Yay
Honestly
If you have 3 tanks on the field
And the enemy has 3 tanks on the field
Most of the time its an even 50/50 if the tankers are balanced
If one side has a competent swarmed or forge gunner
The battle usually becomes 35/65
I've been in multiple situations where me and a friend have used militia tanks with militia mods vs 3 full proto tanks and have won
Simply because we had a forge gunner or a swarmed helping us
When you need AV, you say "I need AV SUPPORT"
Not "I need a tank slayer"
Its called support for a reason
Tanks are supposed to take out tanks along with DS+ADS
And infantry with AV are there to support
That is why they are in 5000HP tanks with big ass cannons on them
And you are in a 400 HP scout suit with mini missiles
You getting beat by tanks in a battle?
Bring out MOAR tanks...
Hmmm. The Meta is strong with this one...
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Adipem Nothi
Nos Nothi
746
|
Posted - 2014.05.17 22:16:00 -
[45] - Quote
Himiko Kuronaga wrote:
All a HAV can do is block infantry on the outside, and harass other HAV's.
When I see folks farming infantry with Blaster Tanks, the first thing that comes to my mind: Look at how good those pilots are at "blocking infantry outside" while not winning matches.
Shoot scout with yes...
- Ripley Riley
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
751
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Posted - 2014.05.17 22:50:00 -
[46] - Quote
Duna and Milkman prob have maxed out skills and are the exception , also that's like comparing the top scouts or any other role ... the players who are maxed out will win out most of the time and that's common sense .
You surely can not use these people as examples and also you have to bring into the mix that most of these same players run with at least a three man squad so there's support that comes into the formula as well , so they are not facing full encounters alone .
You people like to use people as examples but most of the time you pick the maxed out proto players who are generally better than the average proto player .
Use other roles as an example and the same counts but this is a bias way to come to a conclusion because these players are rare and cannot represent even 25 percent of the community .
There are more players with proto suits than have the actual core to back up the suit but that's less than have weapons , most players get the suit and while working on the suit they get weapons and while doing that , work on their core .
I see proto scouts with their core at advanced because you can tell the difference between a real proto scout and one that just uses the suit .
The same can be said about heavies or vehicles for that matter as well .
You just can not use rare players as the measuring tools for the norm , that's just unbalanced .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4203
|
Posted - 2014.05.17 23:00:00 -
[47] - Quote
rofl do not use duna for any example on anything, ever. He is the most supported tanker you will ever see.
And furthermore using ambush as an example that ANYTHING is unbalanced.... no, the argument holds no water. Ambush is broken and always has been. |
Adipem Nothi
Nos Nothi
748
|
Posted - 2014.05.17 23:06:00 -
[48] - Quote
Lol @ Max Skill
I have "max skill" scout stuff. Lots of us do. But none of us have the 50+ Weekly KDRs.
You know who does? Only tankers. Because balance.
Shoot scout with yes...
- Ripley Riley
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Duran Lex
Fraternity of St. Venefice Amarr Empire
1011
|
Posted - 2014.05.17 23:34:00 -
[49] - Quote
Himiko Kuronaga wrote:Duran Lex wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Then by your logic HAVS should be inherently weaker then they are now by a large margin. I'm glad you finally agree. Nerf those ******* into the ground. No, not at all. HAV's dont win matches. HAV's can't win matches. They possess no ability to hack or infiltrate the finer points of a city. All a HAV can do is block infantry on the outside, and harass other HAV's. If you make it so one infantry can defeat a HAV with ease, the HAV serves no tactical value whatsoever and every last one should immediately be replaced with forge gunners. That's one of the things you children never think about. You're oh so willing to nerf something into the ground because its inconvenient for you to actually play the game properly, but when a tank's only purpose is removed you are not at all concerned with people who specialize in that part of the game. You sir, are quite selfish. You already have half of the map dedicated to infantry, yet you want dominance over even more of that. Rather sad.
So you can't clone the enemy to win?
Ambush matches go on forever because theirs no objectives to hack?
Your tactical value is being able to kill everything In the game without impunity, and do it better then anything else in the game. HAV s are almost immune to a large majority of the guns in game, you wanting them to be resilient against the only weapons that CAN damage them is being selfish.
Nice try buddy.
And Way to pull the child card like an "adult". |
ACT1ON BASTARD
Amarr Templars Amarr Empire
4
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Posted - 2014.05.17 23:39:00 -
[50] - Quote
Eko Sol wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please I do use swarms only when the time is right. Your statement is pointless. I primarily go after tanks and lav's. Swarms are meant as support for ground vehicles but mostly for DS and ADS.
Ive never lost a dropship to swarms maybe once when it made me crash into something.
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
751
|
Posted - 2014.05.17 23:53:00 -
[51] - Quote
Adipem Nothi wrote:Lol @ Max Skill
I have "max skill" scout stuff. Lots of us do. But none of us have the 50+ Weekly KDRs.
You know who does? Only tankers. Because balance. It's a totally different role and you shouldn't be able to compare either , it's just like putting those same stats up against a Heavy , a Logi or Commando .
Their different roles that involve different mechanics and different battlefield situations .
You just can't compare the two and call yourself , attempting to talk about balancing issues .
You just can't make comparisons to players that place every single skill point into ONE role where most have two or three that they play in one character .
That's just a disproportionate argument because the numbers can and will not balance out .
Most players do not play just one role on a character that's their main character , so those who do will of course have an advantage over most and these players are rare and the exception .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Lynn Beck
Heaven's Lost Property
1673
|
Posted - 2014.05.18 00:12:00 -
[52] - Quote
Eko Sol wrote:Atiim wrote:I'm just gonna sit here and LOL at this thread because it means absolutely nothing, and will serve to do nothing but regurgitate points that have already disprove several times over. Also: CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514. Dude, you suck at AV. I watched you in action. It's obvious. Get over it. While I've only played with Atiim once, i can state that he is 120x better than your average AVer, yes he might have things to work on, but don't we all? I'm a ******* aggressive bastard who holds grudges mid-match, and then laughs my ass off when i squad with them.
The 2 things i noticed Atiim needs to work on? Positioning and strafing.
He dies to any blaster with an aim, and that's fine. Just gotta learn dem dances.
General John Ripper
Like ALL the things!!!
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Nothing Certain
Bioshock Rejects
709
|
Posted - 2014.05.18 00:27:00 -
[53] - Quote
Himiko Kuronaga wrote:Duran Lex wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Then by your logic HAVS should be inherently weaker then they are now by a large margin. I'm glad you finally agree. Nerf those ******* into the ground. No, not at all. HAV's dont win matches. HAV's can't win matches. They possess no ability to hack or infiltrate the finer points of a city. All a HAV can do is block infantry on the outside, and harass other HAV's. If you make it so one infantry can defeat a HAV with ease, the HAV serves no tactical value whatsoever and every last one should immediately be replaced with forge gunners. That's one of the things you children never think about. You're oh so willing to nerf something into the ground because its inconvenient for you to actually play the game properly, but when a tank's only purpose is removed you are not at all concerned with people who specialize in that part of the game. You sir, are quite selfish. You already have half of the map dedicated to infantry, yet you want dominance over even more of that. Rather sad.
You make no sense. Infantry AV's only purpose is killing vehicles. HAV's serve many such as AI, AV, Area Denial, moving cover, fast moving scanner, scout and other roles. It also has a driver in a fully equipped dropsuit in addition to the tank. This is ONE PLAYER, and you have made no argument regarding why one player should get such a dominant role over another, just some emotional appeal about what you think a tank should be.
So why should it be very hard for one player using IAV to kill a tank but not hard for that tank to kill an IAV player or anything else?
Because, that's why.
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Nothing Certain
Bioshock Rejects
709
|
Posted - 2014.05.18 00:34:00 -
[54] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Duna and Milkman prob have maxed out skills and are the exception , also that's like comparing the top scouts or any other role ... the players who are maxed out will win out most of the time and that's common sense .
You surely can not use these people as examples and also you have to bring into the mix that most of these same players run with at least a three man squad so there's support that comes into the formula as well , so they are not facing full encounters alone .
You people like to use people as examples but most of the time you pick the maxed out proto players who are generally better than the average proto player .
Use other roles as an example and the same counts but this is a bias way to come to a conclusion because these players are rare and cannot represent even 25 percent of the community .
There are more players with proto suits than have the actual core to back up the suit but that's less than have weapons , most players get the suit and while working on the suit they get weapons and while doing that , work on their core .
I see proto scouts with their core at advanced because you can tell the difference between a real proto scout and one that just uses the suit .
The same can be said about heavies or vehicles for that matter as well .
You just can not use rare players as the measuring tools for the norm , that's just unbalanced .
I mostly agree but when tankers can put a up numbers like that and others can't then it becomes a useful metric. Let's take an "average" tanker and an "average" infantryman, or we could take the average of all of both. Do you think the tankers average kdr is 1.0? If it is balanced it should be, but do you think anyone believes it is? If tankers deaths, how many of those come at the hands of other tankers and how many at the hands of IAV? Again, if there is balance those two should be equal, do you think they are?
Because, that's why.
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Nothing Certain
Bioshock Rejects
709
|
Posted - 2014.05.18 00:42:00 -
[55] - Quote
Lynn Beck wrote:Eko Sol wrote:Atiim wrote:I'm just gonna sit here and LOL at this thread because it means absolutely nothing, and will serve to do nothing but regurgitate points that have already disprove several times over. Also: CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514. Dude, you suck at AV. I watched you in action. It's obvious. Get over it. While I've only played with Atiim once, i can state that he is 120x better than your average AVer, yes he might have things to work on, but don't we all? I'm a ******* aggressive bastard who holds grudges mid-match, and then laughs my ass off when i squad with them. The 2 things i noticed Atiim needs to work on? Positioning and strafing. He dies to any blaster with an aim, and that's fine. Just gotta learn dem dances.
I haven't played with Atim yet but in every match I have played with A/V UNITED our squad is topping the leaderboards as INFANTRY. So I find it hard to believe that they play much better than average as infantry but that they suck at IAV which they like to play. This makes no sense to me.
Because, that's why.
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Jake Diesel
Legion-10
165
|
Posted - 2014.05.18 00:50:00 -
[56] - Quote
Thurak1 wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Proto swarm launchers should be feared though and they are not.
A vehicle should fear the forge gun. Not swarm launcher. If it becomes the other way around, there's something wrong with that. Because that's exactly what happened prior to their nerf. They were too powerful and effective for a weapon with auto aim. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
708
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Posted - 2014.05.18 01:01:00 -
[57] - Quote
Jake Diesel wrote:Thurak1 wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Proto swarm launchers should be feared though and they are not. A vehicle should fear the forge gun. Not swarm launcher. If it becomes the other way around, there's something wrong with that. Because that's exactly what happened prior to their nerf. They were too powerful and effective for a weapon with auto aim. I would be fine with the FG being an effective anti tank weapons. Right now it needs either a damage increase or a ROF increase. Damage would probably be best so it isnt used as much vs infantry. I would even say to make it so that only the proto breach FG is buffed up. At least then standing immoble for 6 seconds i could do enough damage to pop a militia tank. |
Bethhy
Ancient Exiles. General Tso's Alliance
1884
|
Posted - 2014.05.18 01:14:00 -
[58] - Quote
AV is fine... It's kinda balanced.
Proxy mines need to be more of a factor in general. And the main focus of the AV game for tanks pursuing infantry based fighting area's and Infantry defending against vehicle offensives in tight objective based locations.
They would need a massive damage boost and scaled up in size a bit so then tanks can spot them somewhat easier and counter them. and then they are balanced for all parties even with 1-2 killing most tanks and LAV. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4205
|
Posted - 2014.05.18 01:17:00 -
[59] - Quote
Duran Lex wrote:Himiko Kuronaga wrote:Duran Lex wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Then by your logic HAVS should be inherently weaker then they are now by a large margin. I'm glad you finally agree. Nerf those ******* into the ground. No, not at all. HAV's dont win matches. HAV's can't win matches. They possess no ability to hack or infiltrate the finer points of a city. All a HAV can do is block infantry on the outside, and harass other HAV's. If you make it so one infantry can defeat a HAV with ease, the HAV serves no tactical value whatsoever and every last one should immediately be replaced with forge gunners. That's one of the things you children never think about. You're oh so willing to nerf something into the ground because its inconvenient for you to actually play the game properly, but when a tank's only purpose is removed you are not at all concerned with people who specialize in that part of the game. You sir, are quite selfish. You already have half of the map dedicated to infantry, yet you want dominance over even more of that. Rather sad. So you can't clone the enemy to win? Ambush matches go on forever because theirs no objectives to hack? Your tactical value is being able to kill everything In the game without impunity, and do it better then anything else in the game. HAV s are almost immune to a large majority of the guns in game, you wanting them to be resilient against the only weapons that CAN damage them is being selfish. Nice try buddy. And Way to pull the child card like an "adult".
It's not the only weapon that can damage them. It's the laziest weapon that can damage them.
Don't get salty on me just because you're a bad player that can't kill a tank. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
1012
|
Posted - 2014.05.18 02:04:00 -
[60] - Quote
Himiko Kuronaga wrote:Duran Lex wrote:Himiko Kuronaga wrote:Duran Lex wrote:Himiko Kuronaga wrote:
Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming.
It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing.
When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is.
Then by your logic HAVS should be inherently weaker then they are now by a large margin. I'm glad you finally agree. Nerf those ******* into the ground. No, not at all. HAV's dont win matches. HAV's can't win matches. They possess no ability to hack or infiltrate the finer points of a city. All a HAV can do is block infantry on the outside, and harass other HAV's. If you make it so one infantry can defeat a HAV with ease, the HAV serves no tactical value whatsoever and every last one should immediately be replaced with forge gunners. That's one of the things you children never think about. You're oh so willing to nerf something into the ground because its inconvenient for you to actually play the game properly, but when a tank's only purpose is removed you are not at all concerned with people who specialize in that part of the game. You sir, are quite selfish. You already have half of the map dedicated to infantry, yet you want dominance over even more of that. Rather sad. So you can't clone the enemy to win? Ambush matches go on forever because theirs no objectives to hack? Your tactical value is being able to kill everything In the game without impunity, and do it better then anything else in the game. HAV s are almost immune to a large majority of the guns in game, you wanting them to be resilient against the only weapons that CAN damage them is being selfish. Nice try buddy. And Way to pull the child card like an "adult". It's not the only weapon that can damage them. It's the laziest weapon that can damage them. Don't get salty on me just because you're a bad player that can't kill a tank.
Sorry, I Forge Gun.
I assume you incorrectly thought I used swarms because you missed the entire point of my original statement.
There is no skill involved with HAVS in their current iteration. Anyone who thinks otherwise is simply trying to boost their ego. So if by your logic something that takes little skill to use should not be a powerful weapon, I.E. the HAV falls into that category.
Get it now? Good. Now move along cause you still haven't provided a valid argument, even if you didn't understand what you were arguing over in the first place.
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