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Duran Lex
Fraternity of St. Venefice Amarr Empire
1003
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Posted - 2014.05.17 10:43:00 -
[1] - Quote
Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is.
Then by your logic HAVS should be inherently weaker then they are now by a large margin.
I'm glad you finally agree.
Nerf those ******* into the ground. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
1003
|
Posted - 2014.05.17 10:49:00 -
[2] - Quote
Eko Sol wrote:Vitharr Foebane wrote:Thurak1 wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Proto swarm launchers should be feared though and they are not. the sad fact of the matter is that no infantry AV is feared unless its a RE, proto FG, or jihad LAV. That is wrong on more levels then i can possibly put in a single post... This is wrong. I know for a fact my name is on the sh!t list to watch out for. I have messages indicating this. When I'm the red for someone else I promise their are a few Cal Scouts with extra Precision Enhancers running close by the tank. That's what makes me even better. Taking out those to get to the tank but even now there are people that run that and when my name shows up on the kill feed for their INF support...the tank runs away before I can even get to it. You know, I want AV "balanced". Ef it. Why not? I want to win that much easier. I want all of the sucky people to still suck thinking nerfing speed on a tank or ads will help. I promise you right now. If you can't take out a tank with RE's and Nades or a FG, or take out a ADS with a Forge or Swarms then you are always going to suck.
Watch out guys.
This skilled AVER knows opinions as if they are facts.
The truly ignorant are indeed a Terrifying animal. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
1011
|
Posted - 2014.05.17 23:34:00 -
[3] - Quote
Himiko Kuronaga wrote:Duran Lex wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Then by your logic HAVS should be inherently weaker then they are now by a large margin. I'm glad you finally agree. Nerf those ******* into the ground. No, not at all. HAV's dont win matches. HAV's can't win matches. They possess no ability to hack or infiltrate the finer points of a city. All a HAV can do is block infantry on the outside, and harass other HAV's. If you make it so one infantry can defeat a HAV with ease, the HAV serves no tactical value whatsoever and every last one should immediately be replaced with forge gunners. That's one of the things you children never think about. You're oh so willing to nerf something into the ground because its inconvenient for you to actually play the game properly, but when a tank's only purpose is removed you are not at all concerned with people who specialize in that part of the game. You sir, are quite selfish. You already have half of the map dedicated to infantry, yet you want dominance over even more of that. Rather sad.
So you can't clone the enemy to win?
Ambush matches go on forever because theirs no objectives to hack?
Your tactical value is being able to kill everything In the game without impunity, and do it better then anything else in the game. HAV s are almost immune to a large majority of the guns in game, you wanting them to be resilient against the only weapons that CAN damage them is being selfish.
Nice try buddy.
And Way to pull the child card like an "adult". |
Duran Lex
Fraternity of St. Venefice Amarr Empire
1012
|
Posted - 2014.05.18 02:04:00 -
[4] - Quote
Himiko Kuronaga wrote:Duran Lex wrote:Himiko Kuronaga wrote:Duran Lex wrote:Himiko Kuronaga wrote:
Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming.
It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing.
When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is.
Then by your logic HAVS should be inherently weaker then they are now by a large margin. I'm glad you finally agree. Nerf those ******* into the ground. No, not at all. HAV's dont win matches. HAV's can't win matches. They possess no ability to hack or infiltrate the finer points of a city. All a HAV can do is block infantry on the outside, and harass other HAV's. If you make it so one infantry can defeat a HAV with ease, the HAV serves no tactical value whatsoever and every last one should immediately be replaced with forge gunners. That's one of the things you children never think about. You're oh so willing to nerf something into the ground because its inconvenient for you to actually play the game properly, but when a tank's only purpose is removed you are not at all concerned with people who specialize in that part of the game. You sir, are quite selfish. You already have half of the map dedicated to infantry, yet you want dominance over even more of that. Rather sad. So you can't clone the enemy to win? Ambush matches go on forever because theirs no objectives to hack? Your tactical value is being able to kill everything In the game without impunity, and do it better then anything else in the game. HAV s are almost immune to a large majority of the guns in game, you wanting them to be resilient against the only weapons that CAN damage them is being selfish. Nice try buddy. And Way to pull the child card like an "adult". It's not the only weapon that can damage them. It's the laziest weapon that can damage them. Don't get salty on me just because you're a bad player that can't kill a tank.
Sorry, I Forge Gun.
I assume you incorrectly thought I used swarms because you missed the entire point of my original statement.
There is no skill involved with HAVS in their current iteration. Anyone who thinks otherwise is simply trying to boost their ego. So if by your logic something that takes little skill to use should not be a powerful weapon, I.E. the HAV falls into that category.
Get it now? Good. Now move along cause you still haven't provided a valid argument, even if you didn't understand what you were arguing over in the first place.
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