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Nothing Certain
Bioshock Rejects
706
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Posted - 2014.05.17 14:05:00 -
[1] - Quote
Eko, we all might suck at AV besides you but you can't say something is balanced over the results of one player. You asked everyone who agreed with you to say so and no one did. Simple statistics will explain that if the majority suck at AV, then they don't really suck, they are average, by definition. It is statistically unlikely that only good players use tanks and only bad ones try AV. Personally, I know I am only an average player, I have no reason to believe when I try AV that I suddenly get good, but the same is true of tankers. I don't see ANYONE running AV and beating tankers consistently. We can have a team that manages to do it, and if the enemy infantry isn't very good that happens, but if their infantry is any good we get overrun while trying to hunt vehicles.
Because, that's why.
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Nothing Certain
Bioshock Rejects
709
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Posted - 2014.05.18 00:27:00 -
[2] - Quote
Himiko Kuronaga wrote:Duran Lex wrote:Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is. Then by your logic HAVS should be inherently weaker then they are now by a large margin. I'm glad you finally agree. Nerf those ******* into the ground. No, not at all. HAV's dont win matches. HAV's can't win matches. They possess no ability to hack or infiltrate the finer points of a city. All a HAV can do is block infantry on the outside, and harass other HAV's. If you make it so one infantry can defeat a HAV with ease, the HAV serves no tactical value whatsoever and every last one should immediately be replaced with forge gunners. That's one of the things you children never think about. You're oh so willing to nerf something into the ground because its inconvenient for you to actually play the game properly, but when a tank's only purpose is removed you are not at all concerned with people who specialize in that part of the game. You sir, are quite selfish. You already have half of the map dedicated to infantry, yet you want dominance over even more of that. Rather sad.
You make no sense. Infantry AV's only purpose is killing vehicles. HAV's serve many such as AI, AV, Area Denial, moving cover, fast moving scanner, scout and other roles. It also has a driver in a fully equipped dropsuit in addition to the tank. This is ONE PLAYER, and you have made no argument regarding why one player should get such a dominant role over another, just some emotional appeal about what you think a tank should be.
So why should it be very hard for one player using IAV to kill a tank but not hard for that tank to kill an IAV player or anything else?
Because, that's why.
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Nothing Certain
Bioshock Rejects
709
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Posted - 2014.05.18 00:34:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Duna and Milkman prob have maxed out skills and are the exception , also that's like comparing the top scouts or any other role ... the players who are maxed out will win out most of the time and that's common sense .
You surely can not use these people as examples and also you have to bring into the mix that most of these same players run with at least a three man squad so there's support that comes into the formula as well , so they are not facing full encounters alone .
You people like to use people as examples but most of the time you pick the maxed out proto players who are generally better than the average proto player .
Use other roles as an example and the same counts but this is a bias way to come to a conclusion because these players are rare and cannot represent even 25 percent of the community .
There are more players with proto suits than have the actual core to back up the suit but that's less than have weapons , most players get the suit and while working on the suit they get weapons and while doing that , work on their core .
I see proto scouts with their core at advanced because you can tell the difference between a real proto scout and one that just uses the suit .
The same can be said about heavies or vehicles for that matter as well .
You just can not use rare players as the measuring tools for the norm , that's just unbalanced .
I mostly agree but when tankers can put a up numbers like that and others can't then it becomes a useful metric. Let's take an "average" tanker and an "average" infantryman, or we could take the average of all of both. Do you think the tankers average kdr is 1.0? If it is balanced it should be, but do you think anyone believes it is? If tankers deaths, how many of those come at the hands of other tankers and how many at the hands of IAV? Again, if there is balance those two should be equal, do you think they are?
Because, that's why.
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Nothing Certain
Bioshock Rejects
709
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Posted - 2014.05.18 00:42:00 -
[4] - Quote
Lynn Beck wrote:Eko Sol wrote:Atiim wrote:I'm just gonna sit here and LOL at this thread because it means absolutely nothing, and will serve to do nothing but regurgitate points that have already disprove several times over. Also: CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514. Dude, you suck at AV. I watched you in action. It's obvious. Get over it. While I've only played with Atiim once, i can state that he is 120x better than your average AVer, yes he might have things to work on, but don't we all? I'm a ******* aggressive bastard who holds grudges mid-match, and then laughs my ass off when i squad with them. The 2 things i noticed Atiim needs to work on? Positioning and strafing. He dies to any blaster with an aim, and that's fine. Just gotta learn dem dances.
I haven't played with Atim yet but in every match I have played with A/V UNITED our squad is topping the leaderboards as INFANTRY. So I find it hard to believe that they play much better than average as infantry but that they suck at IAV which they like to play. This makes no sense to me.
Because, that's why.
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