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Pvt Numnutz
R 0 N 1 N
1251
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Posted - 2014.05.18 03:03:00 -
[61] - Quote
2Berries wrote:My AV fit: C-1 Scout Militia swarms Breach SMG AV nades Cloak RE's Enhanced light dmg mod Enhanced sidearm dmg mod Militia cadio regulator
Best part of this fit, you need to focus everything if you want to destroy a single hav/dropship, but rarely need to since vehicle drivers are the biggest pussies in the game. One set of swarms or AV nades will make most tanks run for the redline. All dropships run from swarms "just to be safe". Seems that anything that threatens their safety blanket will cause panic.
Just my observation. I would hope that this milita swarm fit could not down my complex fitted assault dropship without focusing everything it has on me. Let's not make a combat rifle out of the swarm launcher.
If you knew how hard it is to fly an assault dropship I don't think you would call me a *****. In fact you would say I have a huge set of balls. To say that running out of a swarms lock on range is being cowardly proves you are uneducated with the way dropships operate. To be clear, " just to be safe" could mean saving 600k+ because of a forge gun (which we can't see) multiple swarm launchers (which we can't see) a rail tank (might see) or suicide dropship also hitting us. A single milita swarm on its own is easy to kill with proto type missile turrets, especially with a little teamwork. Though if there is a milita swarm with a decent forge gun the scales tip heavily in av players favor. Getting out of lock range, locating the target, scanning for other possible threats, checking with gunners scans, lining up for an attack run and then killing the target is how "just safe" works for a dropship pilot. Try flying, tell me how easy it is and how quickly you get popped. In the dropship world most engagements happen in the span of 9-10 seconds so yes anything that threatens our ship is a huge threat that we have little to no time to react to.
Now I'm sure you are expecting a, "all av players are just uneducated or idiots" quote from me. I won't say this though because that would be an insult to some of the good av players that I have fought and have had very intense and interesting battles with.
So instead I'll tell you that you are uneducated and are expecting entirely too much out of your milita swarms.
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Ceadda Sai
Legions of Infinite Dominion Zero-Day
73
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Posted - 2014.05.18 03:30:00 -
[62] - Quote
Eko Sol wrote:I can't possibly be the only one. I'll edit this post with anyone that claims it is relatively balanced.
Depends in which side of the weapon spectrum players lie.
Forges, I find them mostly effective and best used from high up. Other wise there is typically a lack of clear targets or being gunned down by infantry / blasters. But forge can be effective against infantry if need be. Tanks (excluding free creo don) are fairly nimble and can out run most av players if they play it safe.
Swarms are surely ment for D's being able to bank and curve to hit targets which in open air is fine, except for there being no variation to missle speed (milita vs. Proto).
REs are useful tools in ambushing but sometime difficult to get all of them on a target, proxy's are only decent in combination with any of the above. I typically run logi av in order to utilize these tools, as I findscouts rarely able to survive long enough to finish the job.
Those are just some weapons dedicated to av, as i dont count plasma cannons.
Forge Gunners: Now this is a gun for going out and and making people miserable with.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
710
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Posted - 2014.05.18 04:12:00 -
[63] - Quote
Also AV is not a support role. AV is a specialized role with dedicated weapons for the purpose of destroying vehicles. Logistics is a support role and i think the only support role in the game at all. The funny thing is that the logi support role is a very specialized role that makes the rest of the squad all that more powerful.
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Ceadda Sai
Legions of Infinite Dominion Zero-Day
74
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Posted - 2014.05.18 05:13:00 -
[64] - Quote
Adipem Nothi wrote:Himiko Kuronaga wrote: HAV's dont win matches. HAV's can't win matches... All a HAV can do is block infantry on the outside, and harass other HAV's..
Every time I see skilled pilots farming with Blaster Tanks, the first thing that comes to my mind: "Look at how good those pilots are at blocking infantry outside while not winning matches." Weekly StatisticsDUNA2002 - 2,637 kills, 9 deaths, 15.46 win/loss Milkman1 - 1,271 kills, 62 deaths, 17.56 win/loss Shadow of War88 - 462 kills, 6 deaths, 28.92 win/loss
The irony of this post, while having milkman's weekly k/d stats is not lost on this clone.
Forge Gunners: Now this is a gun for going out and and making people miserable with.
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Eko Sol
Strange Playings
322
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Posted - 2014.05.18 05:52:00 -
[65] - Quote
Ceadda Sai wrote:Adipem Nothi wrote:Himiko Kuronaga wrote: HAV's dont win matches. HAV's can't win matches... All a HAV can do is block infantry on the outside, and harass other HAV's..
Every time I see skilled pilots farming with Blaster Tanks, the first thing that comes to my mind: "Look at how good those pilots are at blocking infantry outside while not winning matches." Weekly StatisticsDUNA2002 - 2,637 kills, 9 deaths, 15.46 win/loss Milkman1 - 1,271 kills, 62 deaths, 17.56 win/loss Shadow of War88 - 462 kills, 6 deaths, 28.92 win/loss The irony of this post, while having milkman's weekly k/d stats is not lost on this clone.
I'm chiming in here again by accident b/c someone liked one of my posts here. Milkman primarily does PC and PC has significantly more skilled players than pubs which is what Duna does.....only pubs.
Wow, this thread grew quite hilarious now that I think about it. Keep up the good work guys.
obviously AV is balanced, some people suck, and CCP needs to make it easier to compensate for peoples lack of understanding of what it takes to AV.
AV is something you choose to do the greater percentage of every match. killing infantry or getting a hack is nothing more than a plus in the route of taking out vehicles. Someone else said something like this but I barely read most threads.
Again, I hope they nerf tanks, buff swarms and nades and give forges a larger blast radius or whatever. I don't care. I just can't wait. I really can't.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Will Driver
Horizons' Edge Proficiency V.
53
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Posted - 2014.05.18 05:57:00 -
[66] - Quote
Himiko Kuronaga wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please Swarm launcher is the least player skill intensive weapon in the game. Any scrub can switch into a completely free suit and use one. It doesn't even require aiming. It can, and should, do an incredibly pitiful amount of damage for the amount of effort it takes, which is nothing. When you get enough terrible players together it can become an issue. That's exactly where the weapon should be, and it's exactly where it is.
You are sadly 100% wrong. I have to assume you mean skill as in "aiming." If so you've narrowly defined it to suit your argument. If you define skill more broadly, then staying alive while using swarms, which of course announces to infantry and vehicles alike your position and the fact that you've got swarms and not a weapon equipped for use against infantry (and only a sidearm unless Commando), Is the real skill.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Will Driver
Horizons' Edge Proficiency V.
53
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Posted - 2014.05.18 06:27:00 -
[67] - Quote
Eko Sol wrote:Vitharr Foebane wrote:use a swarm launcher and make those statements please I do use swarms only when the time is right. Your statement is pointless. I primarily go after tanks and lav's. Swarms are meant as support for ground vehicles but mostly for DS and ADS.
Speaking of swarms specifically, I can't join your list. This is a dedicated anti-vehicle weapon but is: - totally useless below proto level - limited in range vs vehicles - limited in ammo while vehicles can run away and heal an unlimited number of times - low in damage per second relative to target - they kill me in 1 or 2 shots where it can take me several volleys just to get a vehicle's attention - very team resource intensive, takes multiple players often to take down one opponent, and therefore is the very definition of unbalanced play - ineffective against neutral targets. Why can tanks, drop ships, turrets and forge gunners point ***** against neutral targets but Swarmers can'? - completely ineffective against some dropships, I haven't figured out which ones buy sometimes I'll come across a dropship that seems to take volley after volley without batting an eye
On the bright side, swarms do a great job of controlling LAV infestations. While I may not be able to take down a tank on my own and survive (with possible exception of militia tanker who just isn't very good or is just very arrogant), it will tip the odds in favor of the blue team during tank v. tank engagements.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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