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Thread Statistics | Show CCP posts - 5 post(s) |
Adipem Nothi
Nos Nothi
691
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Posted - 2014.05.16 13:27:00 -
[1] - Quote
* Slightly decrease RoF for Combat Rifle and Assault Combat Rifle * Slightly increase RoF for Assault (Plasma) Rifle
Rifles are pretty close to being balanced; as close as we've seen to date. The adjustments above will move the top-performer and bottom-performer closer to the middle. |
Arkena Wyrnspire
Fatal Absolution
13364
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Posted - 2014.05.16 13:29:00 -
[2] - Quote
Yes please. I feel the RoF for the burst combat rifle should be reduced by increasing fire delay between bursts, though.
You have long since made your choice. What you make now is a mistake.
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Adipem Nothi
Nos Nothi
693
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Posted - 2014.05.16 13:34:00 -
[3] - Quote
Arkena Wyrnspire wrote:Yes please. I feel the RoF for the burst combat rifle should be reduced by increasing fire delay between bursts, though.
Excellent point. OP updated. |
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CCP Rattati
C C P C C P Alliance
1035
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Posted - 2014.05.16 14:15:00 -
[4] - Quote
This will be interesting.
First I would like to get relative parity or usage between the racial variants, within each class (std, adv, pro) and leave the gallente variants and other race full auto variants out of the picture (for a time being)
That said, currently these rifles are in relative balance, sorted from most consumed to least.
- Rail Rifles
- Combat Rifles
- Plasma (GA) Rifles
- Scrambler Rifles
Data says that Scramblers are either considerably worse or inhabit a radically different role on the battlefield.
Plasma rifles also need love, but not much by the numbers.
If UP against the others, please post suggestions.
My personal experience is that the Assault CR is considerably better than the Duvolle at most ranges. Something I don't like having specced fully into all Plasma rifle proficiencies
Discuss
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1200
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Posted - 2014.05.16 14:27:00 -
[5] - Quote
CCP Rattati wrote:
Data says that Scramblers are either considerably worse or inhabit a radically different role on the battlefield.
Plasma rifles also need love, but not much by the numbers.
If UP against the others, please post suggestions.
My personal experience is that the Assault CR is considerably better than the Duvolle at most ranges. Something I don't like having specced fully into all Plasma rifle proficiencies
Discuss
I think you, in describing your skills, explained why the Plasma Rifle is being used on the battlefield even though it is completely outmatched; you specced it so high. When Uprising hit, THE weapon was the Plasma Rifle, so, a ton of people specced it, heck I even had it to Proto. When we got that first respec, I specced out of PRs into Scramblers. The majority of people, however, still have those skills rather high. When in doubt, you can pull out a Plasma Rifle and have that Prof. V still work even if its a basic.
Also, just being called the AR gets any new guy to think 'that's the weapon I know from CoD/BF, I'm good with it there, so, I have to be good with it here'. Thus, the name change needs to be a priority.
I think I'm over Dust now...
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Arkena Wyrnspire
Fatal Absolution
13373
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Posted - 2014.05.16 14:28:00 -
[6] - Quote
A sticky? Fantastic.
I'll get something more comprehensive down shortly, but for now, initial thoughts on Rattati's post:
Scramblers... I'd say they actually do inhabit a radically different role. All of the other rifles can be spammed with relative impunity and tend to be fully automatic. The SCR's harsh overheat penalty tends to punish users much more than the other rifles do.
Of all of the rifles, they were also hurt the most by the proficiency change - they really struggle against armour now while all the other rifles are mostly indifferent to the tank type (especially in the case of the combat rifle).
I would say that the PR is UP compared to the CR because it's simply overwhelmingly beaten in damage output. When the CR also has a greater range and RoF there is rarely a situation in which it is favourable to use a PR.
While rail rifles are the most common I don't think they need to be touched.
Also, I know you said to leave variants out of it but in the case of the ACR vs the AR the ACR is just simply better.
You have long since made your choice. What you make now is a mistake.
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steadyhand amarr
shadows of 514
3070
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Posted - 2014.05.16 14:29:00 -
[7] - Quote
SCR is just a close range sniper rifle you cant use like it an AR because the overheat gets you killed. Thus you cant frontline the SCR. The assult makes up for this but as everyone is amour tanking your better off using the CC or RR.
Hope that makes sense, i would rather the SCR went full auto but lost its power until you reloaded. So you unload it but if u do it to much your using a pea shooter.
With its current overheat method its a lighbitly on the front line
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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CCP Rattati
C C P C C P Alliance
1038
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Posted - 2014.05.16 14:35:00 -
[8] - Quote
Arkena Wyrnspire wrote:A sticky? Fantastic.
I'll get something more comprehensive down shortly, but for now, initial thoughts on Rattati's post:
Scramblers... I'd say they actually do inhabit a radically different role. All of the other rifles can be spammed with relative impunity and tend to be fully automatic. The SCR's harsh overheat penalty tends to punish users much more than the other rifles do.
Of all of the rifles, they were also hurt the most by the proficiency change - they really struggle against armour now while all the other rifles are mostly indifferent to the tank type (especially in the case of the combat rifle).
I would say that the PR is UP compared to the CR because it's simply overwhelmingly beaten in damage output. When the CR also has a greater range and RoF there is rarely a situation in which it is favourable to use a PR.
While rail rifles are the most common I don't think they need to be touched.
Also, I know you said to leave variants out of it but in the case of the ACR vs the AR the ACR is just simply better.
Go forth and bring us sweet sweet numbers :D
Let's compare all the Full Autos separately, just like I would like to balance the Breaches (Breach PR vs RR , Bursts Burst PR vs RR and Single Shots, Tac PR vs Scrambler) , a little later, or someone break out a new thread on that.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1200
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Posted - 2014.05.16 14:35:00 -
[9] - Quote
steadyhand amarr wrote:SCR is just a close range sniper rifle you cant use like it an AR because the overheat gets you killed. Thus you cant frontline the SCR. The assult makes up for this but as everyone is amour tanking your better off using the CC or RR.
Hope that makes sense, i would rather the SCR went full auto but lost its power until you reloaded. So you unload it but if u do it to much your using a pea shooter.
With its current overheat method its a lighbitly on the front line
*liability
Also, the current meta is why the Scrambler is bottom of the barrel as steady said. I got my baby to Prof. V, so, if shields could gain some ground, it would do wonders to change that order.
Could we get actual numbers Rattati? How out used/sold is the Scrambler. A list of 1-4 is great, but hard numbers are better.
Also, Officer Scramblers please (with an Assault Variant too).
I think I'm over Dust now...
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CCP Rattati
C C P C C P Alliance
1038
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Posted - 2014.05.16 14:37:00 -
[10] - Quote
steadyhand amarr wrote:SCR is just a close range sniper rifle you cant use like it an AR because the overheat gets you killed. Thus you cant frontline the SCR. The assult makes up for this but as everyone is amour tanking your better off using the CC or RR.
Hope that makes sense, i would rather the SCR went full auto but lost its power until you reloaded. So you unload it but if u do it to much your using a pea shooter.
With its current overheat method its a lighbitly on the front line
The Tac AR used to dominate, even in CQC. Hip dispersion was increased so it went back to short tange sniping, but it has a place in firefights, just like the Scrambler, so let's put ideas on the table.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
1040
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Posted - 2014.05.16 14:39:00 -
[11] - Quote
ResistanceGTA wrote:steadyhand amarr wrote:SCR is just a close range sniper rifle you cant use like it an AR because the overheat gets you killed. Thus you cant frontline the SCR. The assult makes up for this but as everyone is amour tanking your better off using the CC or RR.
Hope that makes sense, i would rather the SCR went full auto but lost its power until you reloaded. So you unload it but if u do it to much your using a pea shooter.
With its current overheat method its a lighbitly on the front line *liability Also, the current meta is why the Scrambler is bottom of the barrel as steady said. I got my baby to Prof. V, so, if shields could gain some ground, it would do wonders to change that order. Could we get actual numbers Rattati? How out used/sold is the Scrambler. A list of 1-4 is great, but hard numbers are better. Also, Officer Scramblers please (with an Assault Variant too).
Yep, EHP stacking with Plates is creating an imbalance in the whole ecosystem
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1200
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Posted - 2014.05.16 14:42:00 -
[12] - Quote
CCP Rattati wrote:ResistanceGTA wrote:steadyhand amarr wrote:SCR is just a close range sniper rifle you cant use like it an AR because the overheat gets you killed. Thus you cant frontline the SCR. The assult makes up for this but as everyone is amour tanking your better off using the CC or RR.
Hope that makes sense, i would rather the SCR went full auto but lost its power until you reloaded. So you unload it but if u do it to much your using a pea shooter.
With its current overheat method its a lighbitly on the front line *liability Also, the current meta is why the Scrambler is bottom of the barrel as steady said. I got my baby to Prof. V, so, if shields could gain some ground, it would do wonders to change that order. Could we get actual numbers Rattati? How out used/sold is the Scrambler. A list of 1-4 is great, but hard numbers are better. Also, Officer Scramblers please (with an Assault Variant too). Yep, EHP stacking with Plates is creating an imbalance in the whole ecosystem
Would, as has been suggested elsewhere, changing plates to a % increase (Heavies get more HP while Scouts get very little) be doable with the current update plans? Or is that something that would require a patch?
I think I'm over Dust now...
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CCP Rattati
C C P C C P Alliance
1043
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Posted - 2014.05.16 15:05:00 -
[13] - Quote
ResistanceGTA wrote:CCP Rattati wrote:ResistanceGTA wrote:steadyhand amarr wrote:SCR is just a close range sniper rifle you cant use like it an AR because the overheat gets you killed. Thus you cant frontline the SCR. The assult makes up for this but as everyone is amour tanking your better off using the CC or RR.
Hope that makes sense, i would rather the SCR went full auto but lost its power until you reloaded. So you unload it but if u do it to much your using a pea shooter.
With its current overheat method its a lighbitly on the front line *liability Also, the current meta is why the Scrambler is bottom of the barrel as steady said. I got my baby to Prof. V, so, if shields could gain some ground, it would do wonders to change that order. Could we get actual numbers Rattati? How out used/sold is the Scrambler. A list of 1-4 is great, but hard numbers are better. Also, Officer Scramblers please (with an Assault Variant too). Yep, EHP stacking with Plates is creating an imbalance in the whole ecosystem Would, as has been suggested elsewhere, changing plates to a % increase (Heavies get more HP while Scouts get very little) be doable with the current update plans? Or is that something that would require a patch?
That would maybe remedy brick tanking scouts, but not the bigger picture of plate prevalence and lack of variety. There is also lack of incentive to move to higher class plates, as basics are very simple and efficient.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Appia Nappia
702
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Posted - 2014.05.16 15:16:00 -
[14] - Quote
CCP Rattati wrote:This will be interesting. First I would like to get relative parity or usage between the racial variants, within each class (std, adv, pro) and leave the gallente variants and other race full auto variants out of the picture (for a time being) That said, currently these rifles are in relative balance, sorted from most consumed to least.
- Rail Rifles
- Combat Rifles
- Plasma (GA) Rifles
- Scrambler Rifles
Data says that Scramblers are either considerably worse or inhabit a radically different role on the battlefield. Plasma rifles also need love, but not much by the numbers. If UP against the others, please post suggestions. My personal experience is that the Assault CR is considerably better than the Duvolle at most ranges. Something I don't like having specced fully into all Plasma rifle proficiencies Discuss
Scrambler Rifle is definitely unique. The overheat mechanic and charge keep it from being the go-to weapon. I love it for it's mechanics, though I rarely use the Front-line playstyle which supports the idea that it has a radically different role. Combat Rifle will always be better. It has the best falloff values and the best armor/shiled damage. As long as Hybrid (the "balanced" damage) has +10/-10 or -10/+10 and Combat Rifle has -5/+10 it will be imbalanced and have more people gravitate to it. Both its base and effective DPS are higher.
Suggestion: Plasma becomes +5%/-5%; Rail becomes -5%/+5%; Projectile becomes -10%/+10%; Laser becomes +10%/-10%
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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steadyhand amarr
shadows of 514
3070
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Posted - 2014.05.16 15:47:00 -
[15] - Quote
I cant spell >.<
I think tanking styles are also throwing everything off. The idea of shield stacking or amour needs to be reconsidered, i would rather hp buffs removed and resistances put in place in stead, for example you could stack vs CR, like damage types in EvE
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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ANON Cerberus
Tiny Toons
703
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Posted - 2014.05.16 15:50:00 -
[16] - Quote
Adipem Nothi wrote:* Combat Rifle - Slightly increase burst interval * Assault Combat Rifle - Slightly decrease Rate of Fire * Plasma (Assault) Rifle - Slightly increase Rate of Fire
Rifles are pretty close to being balanced; as close as we've seen to date. The adjustments above will move the top-performers and bottom-performers closer to the middle.
I feel this goes a long way towards attaining balance.
There does not need to be huge changes, just minor tweaks like described above ^ |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1204
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Posted - 2014.05.16 15:53:00 -
[17] - Quote
CCP Rattati wrote:ResistanceGTA wrote:CCP Rattati wrote:ResistanceGTA wrote:steadyhand amarr wrote:SCR is just a close range sniper rifle you cant use like it an AR because the overheat gets you killed. Thus you cant frontline the SCR. The assult makes up for this but as everyone is amour tanking your better off using the CC or RR.
Hope that makes sense, i would rather the SCR went full auto but lost its power until you reloaded. So you unload it but if u do it to much your using a pea shooter.
With its current overheat method its a lighbitly on the front line *liability Also, the current meta is why the Scrambler is bottom of the barrel as steady said. I got my baby to Prof. V, so, if shields could gain some ground, it would do wonders to change that order. Could we get actual numbers Rattati? How out used/sold is the Scrambler. A list of 1-4 is great, but hard numbers are better. Also, Officer Scramblers please (with an Assault Variant too). Yep, EHP stacking with Plates is creating an imbalance in the whole ecosystem Would, as has been suggested elsewhere, changing plates to a % increase (Heavies get more HP while Scouts get very little) be doable with the current update plans? Or is that something that would require a patch? That would maybe remedy brick tanking scouts, but not the bigger picture of plate prevalence and lack of variety. There is also lack of incentive to move to higher class plates, as basics are very simple and efficient.
You say that, but, I think the Scout changes in 1.8 did help remedy that a bit. I have not a single suit that uses an armor plate (maybe one with a basic reactive, not sure, will look). Dampeners are now a must on most every suit but a heavy (as they're pretty pointless). If Basic plates do a very small increase percentage wise, wouldn't they be less prevelant?
A basic plate adds ~14% to an Amarr Heavy, ~16% to a Gallente Heavy, ~19.5% to a Minmatar Heavy, and 21.7% to a Caldari Heavy. You get a larger bump the less logic is to put it on the suit.
On the Scout end, an Amarr Scout gets a 50% increase in armor, the Gallente gets ~65% increase, while the Minmatar and Caldari share a ~121% increase to their armor pools.
This is all off of base health, which is how I'd assume the Plates would work.
Just for context, if plates went percentage based, an Amarr gains 22.5% max armor for one complex plate. You could make Plates a 10%/15%/20% or 15%/20%/25% increase.
Of course, we could just look at Shield Extenders and make them viable (cough, advanced are crap, cough) sorry, a couple coworkers have been getting sick and I think I may have caught what they have.
I think I'm over Dust now...
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Appia Nappia
705
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Posted - 2014.05.16 15:56:00 -
[18] - Quote
Completely forgot.
Combat Rifle will always be vastly superior because of the highest rate of fire. Stun Lock / seize mechanic exists and was confirmed. As long as being damaged slows you down the combat rifle with a higher rate of fire will slow you down more and lock you into place.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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steadyhand amarr
shadows of 514
3070
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Posted - 2014.05.16 15:57:00 -
[19] - Quote
CCP Rattati wrote:steadyhand amarr wrote:SCR is just a close range sniper rifle you cant use like it an AR because the overheat gets you killed. Thus you cant frontline the SCR. The assult makes up for this but as everyone is amour tanking your better off using the CC or RR.
Hope that makes sense, i would rather the SCR went full auto but lost its power until you reloaded. So you unload it but if u do it to much your using a pea shooter.
With its current overheat method its a lighbitly on the front line The Tac AR used to dominate, even in CQC. Hip dispersion was increased so it went back to short tange sniping, but it has a place in firefights, just like the Scrambler, so let's put ideas on the table.
Back then we didnt have the RR and the CR, and damage mods massively increased the problem, also the Tac rifle didnt over heat, . The only similararty between the 2 is they are both singleshot .
I agree if u removed the overheat the ScR would be instantly overpowered but with the overheat its still useless as a frontline rifle. And im drawing on nostop using it since it was introduced.
I have no soultions though its the overheat and charge function that force its support wepone playstyle, the single shot nature is not a factor
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Adipem Nothi
Nos Nothi
703
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Posted - 2014.05.16 16:04:00 -
[20] - Quote
Appia Nappia wrote:Completely forgot.
Combat Rifle will always be vastly superior because of the highest rate of fire. Stun Lock / seize mechanic exists and was confirmed. As long as being damaged slows you down the combat rifle with a higher rate of fire will slow you down more and lock you into place.
I completely agree, though I can't imagine "Stun Lock" being an adjustable database value server-side. Its much more likely one of those things -- like sticky terrain and 2" curbs -- that we're just going to have to accept and attempt to mitigate. |
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Y-BLOCK
BioCyberDevelopment
8
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Posted - 2014.05.16 16:14:00 -
[21] - Quote
SR & CR
SR..Lower time to overheat.
CR..I feel is fine, only weapon than can effectively do some damage to a heavy other than the RR. Dont nerf the CR!! |
Starfire Revo
DUST University Ivy League
247
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Posted - 2014.05.16 16:15:00 -
[22] - Quote
What Nappia said about damage profiles is spot on, projectile based weapons are at an advantage because of their superior damage profile.
Scrambler rifles are in a pretty good place, their low usage could come from the heat mechanic making them harder to use and their name being really, really dumb. Renaming them to 'Pulse Rifles' might see an increase in usage.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Raedon Vo-Graza
Armored Dragon Corp
14
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Posted - 2014.05.16 16:28:00 -
[23] - Quote
Starfire Revo wrote:What Nappia said about damage profiles is spot on, projectile based weapons are at an advantage because of their superior damage profile.
Scrambler rifles are in a pretty good place, their low usage could come from the heat mechanic making them harder to use and their name being really, really dumb. Renaming them to 'Pulse Rifles' might see an increase in usage.
the name scrambler came from the pistol, it got bonus critical damage for head shots, hence scrambling your brains. i think the heat mechanic is fine where it is, it's a skill shot weapon that takes time to learn how to use properly without killing yourself, i like that in a weapon. it encourages weapon discipline instead of just spraying everywhere like an idiot. i wish other weapons were like that. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3311
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Posted - 2014.05.16 16:42:00 -
[24] - Quote
Starfire Revo wrote:What Nappia said about damage profiles is spot on, projectile based weapons are at an advantage because of their superior damage profile.
Scrambler rifles are in a pretty good place, their low usage could come from the heat mechanic making them harder to use and their name being really, really dumb. Renaming them to 'Pulse Rifles' might see an increase in usage.
Ok, no.
Anyway, ScR has always been atypical and a little bit niche because the overheat mechanic discourages the spamming spray and pray "technique" most players use, and makes it more of a skill-based weapon in that you at least have to have a tiny bit of situational awareness to use it properly. People also have the concept that you need to have the Amarr assault suit to make it shine, which is only partly true.
That said, the reason ScR are not used more now is purely due to the damage profile, especially when you factor in the changes to the proficiency skills. Proficiency 5 ScR used to be a beast, now it's really no better than prof 2 because anyone but a Cal sentinel's shields are going to evaporate with a charged shot no matter what.
Combine that with the fact that it no longer holds a range advantage like it did over the AR and there's little point to using it. I know I switched to the CR because it's damage profile is vastly superior and as a logi, the absurdly low fitting costs alone made it a no-brainer. The Amarr logi suit simply does not have enough PG to make using the ScR viable, and that's coming from an Amarr loyalist.
My suggestion:
1) The OP's ideas are spot on, for one.
2) A tweak to the damage profiles of projectile and laser weapons like Appia suggests would make the ScR more viable.
However, I might suggest 15/15 for laser weapons to start: if you changed the profile of the LR to be 10/10 that thing would become death incarnat... wait...
*looks at huge inventory of laz0r rilfes*...
I've said too much. 10/10 sounds good. I... I was never here.
Quitting cold turkey was impossible. The forum patch is helping me kick the habit!
See you in Destiny
psn: bobswerski
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Arkena Wyrnspire
Fatal Absolution
13385
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Posted - 2014.05.16 16:46:00 -
[25] - Quote
I feel that some of this thread is relevant: https://forums.dust514.com/default.aspx?g=posts&t=146201&find=unread
You have long since made your choice. What you make now is a mistake.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2413
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Posted - 2014.05.16 16:56:00 -
[26] - Quote
John Demonsbane wrote: However, I might suggest 15/15 for laser weapons to start: if you changed the profile of the LR to be 10/10 that thing would become death incarnat... wait...
*looks at huge inventory of laz0r rilfes*...
I've said too much. 10/10 sounds good. I... I was never here.
lol +2
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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iliel
Capital Acquisitions LLC General Tso's Alliance
50
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Posted - 2014.05.16 17:17:00 -
[27] - Quote
CCP Rattati wrote:This will be interesting. First I would like to get relative parity or usage between the racial variants, within each class (std, adv, pro) and leave the gallente variants and other race full auto variants out of the picture (for a time being) That said, currently these rifles are in relative balance, sorted from most consumed to least.
- Rail Rifles
- Combat Rifles
- Plasma (GA) Rifles
- Scrambler Rifles
Data says that Scramblers are either considerably worse or inhabit a radically different role on the battlefield. Plasma rifles also need love, but not much by the numbers. If UP against the others, please post suggestions. My personal experience is that the Assault CR is considerably better than the Duvolle at most ranges. Something I don't like having specced fully into all Plasma rifle proficiencies Discuss
Scramblers aren't used because it takes more skill to use them. Do the same statistical analysis with a differentiation of the assualt and tactical variants of weapons and you'll see what I mean.
Also, please don't nerf a gun while buffing another - - especially it's competition. If the AR needs a buff, so be it; but the CR does not need a nerf. |
Raedon Vo-Graza
Armored Dragon Corp
17
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Posted - 2014.05.16 17:30:00 -
[28] - Quote
iliel wrote:
Scramblers aren't used because it takes more skill to use them. Do the same statistical analysis with a differentiation of the assualt and tactical variants of weapons and you'll see what I mean.
hence why i love the SCR |
Starfire Revo
DUST University Ivy League
249
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Posted - 2014.05.16 17:40:00 -
[29] - Quote
John Demonsbane wrote:[quote=Starfire Revo]What Nappia said about damage profiles is spot on, projectile based weapons are at an advantage because of their superior damage profile.
Scrambler rifles are in a pretty good place, their low usage could come from the heat mechanic making them harder to use and their name being really, really dumb. Renaming them to 'Pulse Rifles' might see an increase in usage.
Combine that with the fact that it no longer holds a range advantage like it did over the AR and there's little point to using it./quote] On the range advantage note, I'm looking at the effective ranges now. The AR sits at 65/71.5/78m and the ScR sits at 80/88/96m according to Protofits. So ScRs have roughly 23% more effective range compared to assaults. The only reference to optimal ranges I could find tells a similar story.
The damage profile thing is more to do with CRs being too good with their profile and armour being straight up better than shields right now. I've been using the ScR recently and it tears shield users to shreds, there's just so few people using shields right now that it has issues.
Quote:the name scrambler came from the pistol, it got bonus critical damage for head shots, hence scrambling your brains. I know that, but the rifle doesn't get the same bonus. The Magsec SMG, the Bolt Pistol and the Rail Rifle function in a similar manner but also have different names, I don't see why the Amarr weapons should follow that same pattern.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Raedon Vo-Graza
Armored Dragon Corp
17
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Posted - 2014.05.16 17:48:00 -
[30] - Quote
Starfire Revo wrote: I know that, but the rifle doesn't get the same bonus. The Magsec SMG, the Bolt Pistol and the Rail Rifle function in a similar manner but also have different names, I don't see why the Amarr weapons should follow that same pattern.
yes i know... maybe they were lazy? |
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