Pages: 1 [2] 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cardio Therapy
Tech Guard RISE of LEGION
17
|
Posted - 2014.05.15 09:19:00 -
[31] - Quote
Happy Violentime wrote:Zatara Rought wrote:Think the cloak needs fixing first, but yeah the CR needs an adjustment. LOL really? Still butthurt about cloaks? Get gud scrub. it is not a cloak. it is and invisibility mod. It was a mistake. it should just redice the scan profile and nothing more. The scouts must be aware and not invisible. |
Ryme Intrinseca
The Rainbow Effect
1206
|
Posted - 2014.05.15 09:36:00 -
[32] - Quote
Cardio Therapy wrote:Happy Violentime wrote:Zatara Rought wrote:Think the cloak needs fixing first, but yeah the CR needs an adjustment. LOL really? Still butthurt about cloaks? Get gud scrub. it is not a cloak. it is and invisibility mod. It was a mistake. it should just redice the scan profile and nothing more. The scouts must be aware and not invisible. It should work like this:
Current level of visual cloaking beyond 50 metres No visual cloaking within 50 metres, just the profile reduction (Doesn't have to be a hard change, could fade in/out between 40 and 60 metres, though maybe that is too resource intensive)
Rationale:
1. The cloak reduces the annoyance from tanks, ADS, stationary turrets, and snipers for run-and-gun infantry. They are mostly longer range (50 metres plus) threats 2. Would remove the stupid issue with invisible (on some maps) shotgunners instaglibing 3. In terms of a 'technical explanation', it could easily be that every suit and vehicle carries cloak decoding equipment with a limited range |
Ahkhomi Cypher
Team Bad Decisions
42
|
Posted - 2014.05.15 11:11:00 -
[33] - Quote
I got AR operation,ammo,proficiency, reload lvl 5 sharpshooter lvl 3 My CRs still out perform my ARs
Inb4 QQ more you "i want the AR to be king again fakkit" Made my toon a long time ago played for like 2 weeks and quit. Came back and put all my passive sp into the AR. Bad decision. |
Orenji Jiji
445
|
Posted - 2014.05.15 12:31:00 -
[34] - Quote
Ryme Intrinseca wrote:Cardio Therapy wrote:Happy Violentime wrote:Zatara Rought wrote:Think the cloak needs fixing first, but yeah the CR needs an adjustment. LOL really? Still butthurt about cloaks? Get gud scrub. it is not a cloak. it is and invisibility mod. It was a mistake. it should just redice the scan profile and nothing more. The scouts must be aware and not invisible. It should work like this: Current level of visual cloaking beyond 50 metres No visual cloaking within 50 metres, just the profile reduction (Doesn't have to be a hard change, could fade in/out between 40 and 60 metres, though maybe that is too resource intensive) Rationale: 1. The cloak reduces the annoyance from tanks, ADS, stationary turrets, and snipers for run-and-gun infantry. They are mostly longer range (50 metres plus) threats 2. Would remove the stupid issue with invisible (on some maps) shotgunners instaglibing 3. In terms of a 'technical explanation', it could easily be that every suit and vehicle carries cloak decoding equipment with a limited range
And why not cloak disruptor equipment that disables cloak in 50m range? You activate -- all cloaks entering 50m radius get drained to 0 immediately as long it's ON -- same battery settings as cloaks. I'm running 200hp infiltrator scout (no-shotty, no-re's) and that would satisfy me -- something you have counters something I have and doesn't make it useless -- I often run past reds to get to my objective. :)
Also CR damage is not a problem. Stun locking is. I don't understand why am I suddenly paraplegic when hit from any f-ing direction. Applies to other weapons as well.
I liked this game.
|
Cat Merc
Ahrendee Mercenaries
9690
|
Posted - 2014.05.15 13:30:00 -
[35] - Quote
Raedon Vo-Graza wrote: honestly, while i adore the SCR (i lvl 5'd the crap out of it) i think its a bit too strong, even with out a charge. i can out rof a rr with a scr very easily, (semi auto is my ideal kind of gun) so the scr is kinda tough to balance in my eyes, while for some it might be good where it is( and i have no problems with that), i have an easy time applying huge amounts of dps in short order
It has bad sustained damage, and is also weak against high HP targets. So it can only take on max 2-3 people at the same time (3 being militia scrubs), and against heavies you're very likely to overheat before taking them down.
Feline overlord of all humans - CAT MERC
|
Raedon Vo-Graza
Armored Dragon Corp
12
|
Posted - 2014.05.15 14:12:00 -
[36] - Quote
Cat Merc wrote:Raedon Vo-Graza wrote: honestly, while i adore the SCR (i lvl 5'd the crap out of it) i think its a bit too strong, even with out a charge. i can out rof a rr with a scr very easily, (semi auto is my ideal kind of gun) so the scr is kinda tough to balance in my eyes, while for some it might be good where it is( and i have no problems with that), i have an easy time applying huge amounts of dps in short order
It has bad sustained damage, and is also weak against high HP targets. So it can only take on max 2-3 people at the same time (3 being militia scrubs), and against heavies you're very likely to overheat before taking them down.
if you don't pay attention to your heat then yes definitely, but i find bursts of 4-5 with a second of non fire keeps it under control. i've dropped my fair share of sentinels with a standard. plus having high skill with ammar assault really helps. though you are right, against militias you practically vaporise them. |
|
CCP Logibro
C C P C C P Alliance
7571
|
Posted - 2014.05.15 14:35:00 -
[37] - Quote
We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
|
|
Corporal Axton
Onslaught Inc RISE of LEGION
5
|
Posted - 2014.05.15 14:37:00 -
[38] - Quote
I agree the combat rifle needs a nerf. Currently an ACR is probably the worst in my opinion. I can get popped by one too easily at distances, it makes it worse when a commando or scout uses this. Either I can't take him down or the faster cloaking heavy will have the hit detection on his side. The CR is up there, honestly the damage is what bothers me. RoF can stay, drop damage to close of 26-28 per shot, ACR three HP below the given for CR. ACR needs significant lower damage anf properly apply it's use in combat. It's designed for armor, however my Caldari suits are paper targets. I die before I hit the floor.
"And when he gets to heaven, to Saint Peter he will tell, 'One more marine reporting sir, I've served my time in hell!'"
|
Arkena Wyrnspire
Fatal Absolution
13302
|
Posted - 2014.05.15 14:39:00 -
[39] - Quote
CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at. <3
Do be careful with the nerf and buff bats, though. The AR isn't far off being where it needs to be, and although the burst CR is hugely powerful the ACR doesn't need that much toning down.
Also, one factor in this could be the much talked about slowdown effect from being hit by high rate of fire weapons. Is that something being looked at?
You have long since made your choice. What you make now is a mistake.
|
Adipem Nothi
Nos Nothi
680
|
Posted - 2014.05.15 14:40:00 -
[40] - Quote
CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at. This is good news :-)
1) They are not pulling the plug on us just yet. 2) They have a to-do-list on balance ... so maybe they'll fix tanks!
PS: Unlocked Combat Rifle Sharpshooter V yesterday; saving up for Proficiency V. Still not mad. |
|
Cody Sietz
Bullet Cluster Lokun Listamenn
3255
|
Posted - 2014.05.15 14:41:00 -
[41] - Quote
CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at. Do the ground thing.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Arkena Wyrnspire
Fatal Absolution
13302
|
Posted - 2014.05.15 14:41:00 -
[42] - Quote
Cody Sietz wrote:CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at. Do the ground thing. *slaps* No, Cody! Don't turn to the dark side!
You have long since made your choice. What you make now is a mistake.
|
Raedon Vo-Graza
Armored Dragon Corp
12
|
Posted - 2014.05.15 14:44:00 -
[43] - Quote
Corporal Axton wrote:I agree the combat rifle needs a nerf. Currently an ACR is probably the worst in my opinion. I can get popped by one too easily at distances, it makes it worse when a commando or scout uses this. Either I can't take him down or the faster cloaking heavy will have the hit detection on his side. The CR is up there, honestly the damage is what bothers me. RoF can stay, drop damage to close of 26-28 per shot, ACR three HP below the given for CR. ACR needs significant lower damage anf properly apply it's use in combat. It's designed for armor, however my Caldari suits are paper targets. I die before I hit the floor.
you know what i would love to see? the odd variants of all rifles(tac ar, assault CR, assault SCR, assault RR, and all the others) i think would be a great excuse for pirate weapons! think about it the assault SCR could be a mix of ammar and gallente tech, meaning that to use it i need skill in both (maybe for proto asault SCR, lvl 5 in SCR and lvl 4 in AR) the tac ar is a mix of caldari and gallente tec, the assault CR same deal and same for the rest. they could have buffed dps to balance requirements of multiple skills to use but be more expensive to buy. make the skill trees more interesting CCP! |
Evan Gotabor
Prima Gallicus
25
|
Posted - 2014.05.15 15:02:00 -
[44] - Quote
CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at.
How old is that list ? I wonder because things like marauders tanks (1.0), pilot dropsuit (1.4) and logistic dropship (1.7) were also on a list. (Sorry, I couldn't resist )
Dropship pilot
|
CoochMaster Flex
Contract Hunters
0
|
Posted - 2014.05.15 15:43:00 -
[45] - Quote
I just think that the AR needs to be buffed a little bit. In 1.7 it was perfect, it wasn't OP or useless. The AR Is just out classed by the CR and RR. |
Alldin Kan
Imperfects Negative-Feedback
1082
|
Posted - 2014.05.15 15:47:00 -
[46] - Quote
For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced. |
Adipem Nothi
Nos Nothi
681
|
Posted - 2014.05.15 15:49:00 -
[47] - Quote
Alldin Kan wrote:For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced.
And Assault CR variant? |
Cat Merc
Ahrendee Mercenaries
9695
|
Posted - 2014.05.15 15:51:00 -
[48] - Quote
Raedon Vo-Graza wrote:Cat Merc wrote:Raedon Vo-Graza wrote: honestly, while i adore the SCR (i lvl 5'd the crap out of it) i think its a bit too strong, even with out a charge. i can out rof a rr with a scr very easily, (semi auto is my ideal kind of gun) so the scr is kinda tough to balance in my eyes, while for some it might be good where it is( and i have no problems with that), i have an easy time applying huge amounts of dps in short order
It has bad sustained damage, and is also weak against high HP targets. So it can only take on max 2-3 people at the same time (3 being militia scrubs), and against heavies you're very likely to overheat before taking them down. if you don't pay attention to your heat then yes definitely, but i find bursts of 4-5 with a second of non fire keeps it under control. i've dropped my fair share of sentinels with a standard. plus having high skill with ammar assault really helps. though you are right, against militias you practically vaporise them. You can fire off 18 shots before overheat without Amarr Assault. Just FYI
Feline overlord of all humans - CAT MERC
|
Cat Merc
Ahrendee Mercenaries
9695
|
Posted - 2014.05.15 15:53:00 -
[49] - Quote
Alldin Kan wrote:For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced. I rather they increase the fire rate, or a combination of fire rate and damage. High fire rate is the best for CQC.
Feline overlord of all humans - CAT MERC
|
Cody Sietz
Bullet Cluster Lokun Listamenn
3256
|
Posted - 2014.05.15 15:55:00 -
[50] - Quote
Arkena Wyrnspire wrote:Cody Sietz wrote:CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at. Do the ground thing. *slaps* No, Cody! Don't turn to the dark side! Owwww, but I hate that thing!
It turns everyone into mini-heavies!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
Alldin Kan
Imperfects Negative-Feedback
1082
|
Posted - 2014.05.15 15:59:00 -
[51] - Quote
Cat Merc wrote:Alldin Kan wrote:For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced. I rather they increase the fire rate, or a combination of fire rate and damage. High fire rate is the best for CQC. This breaks the Balac's, it's already making the screen shake when firing it.
Alldin Kan has joined the battle!
|
Leeroy Gannarsein
Shining Flame Amarr Empire
99
|
Posted - 2014.05.15 16:02:00 -
[52] - Quote
Adipem Nothi wrote:Alldin Kan wrote:For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced. And Assault CR variant?
Which is the actual problem gun, IMO. The ease of use of the ACT makes it the go to gun; CR takes thought and timing (well, a little bit of it) where ACR glares in your direction and melts you.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
892
|
Posted - 2014.05.15 16:07:00 -
[53] - Quote
Basic combat rifle dps > duvolle dps
it's funny because in eve the hybrid blaster/ar would have a higher damage, firerate, and dps over the equivlant autocannon.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
|
Cat Merc
Ahrendee Mercenaries
9697
|
Posted - 2014.05.15 16:13:00 -
[54] - Quote
Alldin Kan wrote:Cat Merc wrote:Alldin Kan wrote:For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced. I rather they increase the fire rate, or a combination of fire rate and damage. High fire rate is the best for CQC. This breaks the Balac's, it's already making the screen shake when firing it. Then reduce the screen shake? It's obviously possible considering the ACR is super steady with it's 1200RPM.
Feline overlord of all humans - CAT MERC
|
Alldin Kan
Imperfects Negative-Feedback
1082
|
Posted - 2014.05.15 16:20:00 -
[55] - Quote
Adipem Nothi wrote:Alldin Kan wrote:For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced. And Assault CR variant? Considering the clip size and its low damage per shot (dps still similar to AR), the AR is better to use.
Alldin Kan has joined the battle!
|
Ryme Intrinseca
The Rainbow Effect
1212
|
Posted - 2014.05.15 17:00:00 -
[56] - Quote
Leeroy Gannarsein wrote:Adipem Nothi wrote:Alldin Kan wrote:For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced. And Assault CR variant? Which is the actual problem gun, IMO. The ease of use of the ACT makes it the go to gun; CR takes thought and timing (well, a little bit of it) where ACR glares in your direction and melts you. 'Thought and timing'=spam R1.
And you can definitely spam the CR a lot more than you can the ACR as the latter empties the clip so quickly. Already you cannot take out a proto Ama/Gal heavy in one clip of ACR. Instead of just charging in like you can with CR you need to either open with a grenade or plan for a reload midway through. It's a weapon that requires actual thought and timing IMO. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2503
|
Posted - 2014.05.15 17:19:00 -
[57] - Quote
CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at.
so they will flaylock the CR then probably.
the term toned down was used when the adjective flaylocked was invented.
prove me wrong once CCP -.- |
Jenova Rhapsodos
Fatal Absolution
461
|
Posted - 2014.05.15 17:23:00 -
[58] - Quote
Arkena Wyrnspire wrote:Also, one factor in this could be the much talked about slowdown effect from being hit by high rate of fire weapons. Is that something being looked at?
This. Game literally unplayable. Worst mechanic. CCP pls.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
|
Raedon Vo-Graza
Armored Dragon Corp
12
|
Posted - 2014.05.15 17:26:00 -
[59] - Quote
Cat Merc wrote:Raedon Vo-Graza wrote:Cat Merc wrote:Raedon Vo-Graza wrote: honestly, while i adore the SCR (i lvl 5'd the crap out of it) i think its a bit too strong, even with out a charge. i can out rof a rr with a scr very easily, (semi auto is my ideal kind of gun) so the scr is kinda tough to balance in my eyes, while for some it might be good where it is( and i have no problems with that), i have an easy time applying huge amounts of dps in short order
It has bad sustained damage, and is also weak against high HP targets. So it can only take on max 2-3 people at the same time (3 being militia scrubs), and against heavies you're very likely to overheat before taking them down. if you don't pay attention to your heat then yes definitely, but i find bursts of 4-5 with a second of non fire keeps it under control. i've dropped my fair share of sentinels with a standard. plus having high skill with ammar assault really helps. though you are right, against militias you practically vaporise them. You can fire off 18 shots before overheat without Amarr Assault. Just FYI
yeah but with how fast i shoot it, the recoil becomes a bastard to handle |
|
CCP Logibro
C C P C C P Alliance
7583
|
Posted - 2014.05.15 17:29:00 -
[60] - Quote
Jenova Rhapsodos wrote:Arkena Wyrnspire wrote:Also, one factor in this could be the much talked about slowdown effect from being hit by high rate of fire weapons. Is that something being looked at? This. Game literally unplayable. Worst mechanic. CCP pls.
That's actually one of the factors I would like to take a look at.
One thing out of personal curiosity: How would you (everyone), in your minds define each rifle's role so as to not have them overlap each other? Just for Rail Rifle, Combat Rifle, Plasma (Assault) Rifle and Scrambler Rifle. Don't worry so much about their variants for now, just think about the base versions.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
|
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |