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Thread Statistics | Show CCP posts - 3 post(s) |
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Posted - 2014.05.15 14:40:00 -
[1] - Quote
CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at. This is good news :-)
1) They are not pulling the plug on us just yet. 2) They have a to-do-list on balance ... so maybe they'll fix tanks!
PS: Unlocked Combat Rifle Sharpshooter V yesterday; saving up for Proficiency V. Still not mad. |
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Posted - 2014.05.15 15:49:00 -
[2] - Quote
Alldin Kan wrote:For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced.
And Assault CR variant? |
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Posted - 2014.05.15 17:40:00 -
[3] - Quote
Jenova Rhapsodos wrote:Arkena Wyrnspire wrote:Also, one factor in this could be the much talked about slowdown effect from being hit by high rate of fire weapons. Is that something being looked at? This. Game literally unplayable. Worst mechanic. CCP pls.
IWS says the stunlock issue is "being looked into" and (oddly) "it isn't a bug". Source: https://forums.dust514.com/default.aspx?g=posts&m=2089315#post2089315
It certainly seems that the higher the RoF, the more a weapon benefits from this ... non-bug. * Glares at HMG * * Polishes CR * |
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Posted - 2014.05.15 18:04:00 -
[4] - Quote
CCP Logibro wrote: One thing out of personal curiosity: How would you (everyone), in your minds define each rifle's role so as to not have them overlap each other? Just for Rail Rifle, Combat Rifle, Plasma (Assault) Rifle and Scrambler Rifle. Don't worry so much about their variants for now, just think about the base versions.
Assault Rifle * Unrivaled in Close Quarter Engagements * Excellent hipfire accuracy * Rapid damage drop-off at range
Combat Rifle * Well Suited for Close-to-Mid Range Engagements * High ADS accuracy * Decent hipfire accuracy
Scrambler Rifle * Well Suited for Mid-to-Long Range Engagements * High ADS / Skillshot accuracy * Low hipfire accuracy
Rail Rifle * Well Suited for Long Range Engagements * High ADS accuracy * Low hipfire accuracy
Laser Rifle * Unrivaled in Long Ranged Engagements * Pinpoint accuracy at range; zero efficacy up close * Consistently beats all other Rifles at long range
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Posted - 2014.05.16 00:38:00 -
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STABBEY wrote:CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at. For the love of god leave the DAM CR alone I'm specced into 2 weapons. The AR that I've used since closed beta and the CR because the AR was rendered completely useless by a bunch of crybaby r3tards. ANYTHING CCP trys o "Balance" gets nerfed to the ground and rendered useless instantly. Tha assault isn't even a viable class anymore due to the morons and the "Balancing" The AR out-DPS'd Shotguns and HMGs up close, Laser Rifles at range, and everything else in between. Those "crybaby r3tards" had real beef, yet AR-514 -- magically -- persisted for the better part of a year.
I'm sorry that you lost your win-button; it had a good long run, but it had to go. |
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Posted - 2014.05.16 12:38:00 -
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@ Aeon (on AR hipfire accuracy)
I agree entirely. Too accurate and you can't hit sh*t. When I say great hipfire accuracy for the AR, what I mean is better hipfire for the AR when compared with weapons.
Thank you for pointing out my syntactic error. o7 |
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