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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Raedon Vo-Graza
Armored Dragon Corp
11
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Posted - 2014.05.15 04:18:00 -
[1] - Quote
ANON Cerberus wrote:The AR is still a good solid weapon. However I do think that the combat rifle does need a little tweak down. I'm not sure if it is the damage so much as the rate of fire. Humm. Its a tricky one.
i would figure the assault rifle, combat rifle, rail rifle, and scrambler rifle should be balanced based on range and rate of fire,where the AR and CR would be somewhat close in damage per bullet but relatively low due to high rate of fire, while doing its best close to mid range. the rail rifle and scrambler rifle would have higher damage per shot, but low rate of fire and its best damage is out at mid range, while at close range the damage is a bit lower.
basically i think the rail rifle and scrambler are made to try and keep people away, try to push them back, while the assault rifle and combat rifle are the in your face bruisers of the bunch |
Raedon Vo-Graza
Armored Dragon Corp
11
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Posted - 2014.05.15 04:21:00 -
[2] - Quote
Michael Arck wrote:so basically RR went the way of the Tac AR...
the RR is the old TAC AR the CR the the burst AR and the SCR is the old Breach AR
i may have the tac and the breach swapped... the one that was single shot is now the scr and the one with low rof is now the rr |
Raedon Vo-Graza
Armored Dragon Corp
11
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Posted - 2014.05.15 04:22:00 -
[3] - Quote
Cat Merc wrote:Raedon Vo-Graza wrote:ANON Cerberus wrote:The AR is still a good solid weapon. However I do think that the combat rifle does need a little tweak down. I'm not sure if it is the damage so much as the rate of fire. Humm. Its a tricky one. i would figure the assault rifle, combat rifle, rail rifle, and scrambler rifle should be balanced based on range and rate of fire,where the AR and CR would be somewhat close in damage per bullet but relatively low due to high rate of fire, while doing its best close to mid range. the rail rifle and scrambler rifle would have higher damage per shot, but low rate of fire and its best damage is out at mid range, while at close range the damage is a bit lower. basically i think the rail rifle and scrambler are made to try and keep people away, try to push them back, while the assault rifle and combat rifle are the in your face bruisers of the bunch Yes, but Combat Rifle is too much of a bruiser while AR is too little of a bruiser. CR does ridiculous amounts of damage while AR does too little.
of course, rebalancing of all 4 is needed in my opinion |
Raedon Vo-Graza
Armored Dragon Corp
11
|
Posted - 2014.05.15 04:45:00 -
[4] - Quote
Cat Merc wrote:Raedon Vo-Graza wrote:Cat Merc wrote:Raedon Vo-Graza wrote:ANON Cerberus wrote:The AR is still a good solid weapon. However I do think that the combat rifle does need a little tweak down. I'm not sure if it is the damage so much as the rate of fire. Humm. Its a tricky one. i would figure the assault rifle, combat rifle, rail rifle, and scrambler rifle should be balanced based on range and rate of fire,where the AR and CR would be somewhat close in damage per bullet but relatively low due to high rate of fire, while doing its best close to mid range. the rail rifle and scrambler rifle would have higher damage per shot, but low rate of fire and its best damage is out at mid range, while at close range the damage is a bit lower. basically i think the rail rifle and scrambler are made to try and keep people away, try to push them back, while the assault rifle and combat rifle are the in your face bruisers of the bunch Yes, but Combat Rifle is too much of a bruiser while AR is too little of a bruiser. CR does ridiculous amounts of damage while AR does too little. of course, rebalancing of all 4 is needed in my opinion I think RR vs SCR is fine. They have similar range, but the SCR can do MUCH more damage, has better ammo economy and has faster reload at the cost of being semi auto and easily overheat.
honestly, while i adore the SCR (i lvl 5'd the crap out of it) i think its a bit too strong, even with out a charge. i can out rof a rr with a scr very easily, (semi auto is my ideal kind of gun) so the scr is kinda tough to balance in my eyes, while for some it might be good where it is( and i have no problems with that), i have an easy time applying huge amounts of dps in short order |
Raedon Vo-Graza
Armored Dragon Corp
12
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Posted - 2014.05.15 14:12:00 -
[5] - Quote
Cat Merc wrote:Raedon Vo-Graza wrote: honestly, while i adore the SCR (i lvl 5'd the crap out of it) i think its a bit too strong, even with out a charge. i can out rof a rr with a scr very easily, (semi auto is my ideal kind of gun) so the scr is kinda tough to balance in my eyes, while for some it might be good where it is( and i have no problems with that), i have an easy time applying huge amounts of dps in short order
It has bad sustained damage, and is also weak against high HP targets. So it can only take on max 2-3 people at the same time (3 being militia scrubs), and against heavies you're very likely to overheat before taking them down.
if you don't pay attention to your heat then yes definitely, but i find bursts of 4-5 with a second of non fire keeps it under control. i've dropped my fair share of sentinels with a standard. plus having high skill with ammar assault really helps. though you are right, against militias you practically vaporise them. |
Raedon Vo-Graza
Armored Dragon Corp
12
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Posted - 2014.05.15 14:44:00 -
[6] - Quote
Corporal Axton wrote:I agree the combat rifle needs a nerf. Currently an ACR is probably the worst in my opinion. I can get popped by one too easily at distances, it makes it worse when a commando or scout uses this. Either I can't take him down or the faster cloaking heavy will have the hit detection on his side. The CR is up there, honestly the damage is what bothers me. RoF can stay, drop damage to close of 26-28 per shot, ACR three HP below the given for CR. ACR needs significant lower damage anf properly apply it's use in combat. It's designed for armor, however my Caldari suits are paper targets. I die before I hit the floor.
you know what i would love to see? the odd variants of all rifles(tac ar, assault CR, assault SCR, assault RR, and all the others) i think would be a great excuse for pirate weapons! think about it the assault SCR could be a mix of ammar and gallente tech, meaning that to use it i need skill in both (maybe for proto asault SCR, lvl 5 in SCR and lvl 4 in AR) the tac ar is a mix of caldari and gallente tec, the assault CR same deal and same for the rest. they could have buffed dps to balance requirements of multiple skills to use but be more expensive to buy. make the skill trees more interesting CCP! |
Raedon Vo-Graza
Armored Dragon Corp
12
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Posted - 2014.05.15 17:26:00 -
[7] - Quote
Cat Merc wrote:Raedon Vo-Graza wrote:Cat Merc wrote:Raedon Vo-Graza wrote: honestly, while i adore the SCR (i lvl 5'd the crap out of it) i think its a bit too strong, even with out a charge. i can out rof a rr with a scr very easily, (semi auto is my ideal kind of gun) so the scr is kinda tough to balance in my eyes, while for some it might be good where it is( and i have no problems with that), i have an easy time applying huge amounts of dps in short order
It has bad sustained damage, and is also weak against high HP targets. So it can only take on max 2-3 people at the same time (3 being militia scrubs), and against heavies you're very likely to overheat before taking them down. if you don't pay attention to your heat then yes definitely, but i find bursts of 4-5 with a second of non fire keeps it under control. i've dropped my fair share of sentinels with a standard. plus having high skill with ammar assault really helps. though you are right, against militias you practically vaporise them. You can fire off 18 shots before overheat without Amarr Assault. Just FYI
yeah but with how fast i shoot it, the recoil becomes a bastard to handle |
Raedon Vo-Graza
Armored Dragon Corp
12
|
Posted - 2014.05.15 18:18:00 -
[8] - Quote
CCP Logibro wrote:Jenova Rhapsodos wrote:Arkena Wyrnspire wrote:Also, one factor in this could be the much talked about slowdown effect from being hit by high rate of fire weapons. Is that something being looked at? This. Game literally unplayable. Worst mechanic. CCP pls. That's actually one of the factors I would like to take a look at. One thing out of personal curiosity: How would you (everyone), in your minds define each rifle's role so as to not have them overlap each other? Just for Rail Rifle, Combat Rifle, Plasma (Assault) Rifle and Scrambler Rifle. Don't worry so much about their variants for now, just think about the base versions.
rail rifle: long range low rate of fire high damage at range low damage at short range very low hip fire accuracy
scrambler rifle: mid-long range rate of fire variable (like it is now) moderate high damage at long range moderate low damage at close range low hip fire accuracy
combat rifle: mid-close range relatively high Rate of fire low damage at long range high damage at mid to close moderate low hip fire accuracy
assault rifle: close-mid range high rate of fire very low damage at long range very high damage at close range moderate hip fire accuracy |
Raedon Vo-Graza
Armored Dragon Corp
12
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Posted - 2014.05.15 18:52:00 -
[9] - Quote
Ares 514 wrote:CCP Logibro wrote:Jenova Rhapsodos wrote:Arkena Wyrnspire wrote:Also, one factor in this could be the much talked about slowdown effect from being hit by high rate of fire weapons. Is that something being looked at? This. Game literally unplayable. Worst mechanic. CCP pls. That's actually one of the factors I would like to take a look at. One thing out of personal curiosity: How would you (everyone), in your minds define each rifle's role so as to not have them overlap each other? Just for Rail Rifle, Combat Rifle, Plasma (Assault) Rifle and Scrambler Rifle. Don't worry so much about their variants for now, just think about the base versions. Don't do it! They're just using us for Legion research!
don't worry, they say they will have some sort of report for us by the end of the week, if they fail to deliver what we are looking for in dust from it then it will all go down a big black hole |
Raedon Vo-Graza
Armored Dragon Corp
13
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Posted - 2014.05.15 22:44:00 -
[10] - Quote
Quil Evrything wrote:Raedon Vo-Graza wrote:[
rail rifle: long range low rate of fire high damage at range low damage at short range very low hip fire accuracy
There's no *reasonable* way to make a projectile weapon have high damage at long range, but low damage at short range. Seems like best you can do is nerf the hip accuracy into the ground.
this is the unreal engine we are talking about, if they can vary the damage for the laser rifle then there is no reason they can't do it for other weapons |
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Raedon Vo-Graza
Armored Dragon Corp
13
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Posted - 2014.05.15 22:50:00 -
[11] - Quote
DeathwindRising wrote:Scheherazade VII wrote:CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at. what about the range on the rail rifle? did anybody even test that gun? it doesn't seem like it. what about the range? if anything it needs to be increased to make better use of its scope.
and maybe give it a true scope, instead of a sight
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