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Thread Statistics | Show CCP posts - 3 post(s) |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
59
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Posted - 2014.05.18 12:52:00 -
[121] - Quote
Varoth Drac wrote:Plate stacking being OP is one of the main root causes of imbalance in the game.
It imbalances scouts. It imbalances weapons. It imbalances mediums. It imbalances heavies. It imbalances proto suits in general. It reduces fitting variety by encouraging brick tanking.
This is something that the majority of posters seem to agree with to some extent. I am not talking about reducing the amount of hp given per plate. Currently the most popular suggested tweaks are changing them to a %hp increase, preventing scouts having too high hp and encouraging the use of ferroscale; and introducing stacking penalties so that people will try reppers instead of all plates and a rep hive.
Have a look at the thread in the feedback section, there are a lot of other suggestions.
If Gallente scouts and mediums both only used 2 plates rather than 4 the medium suit's hp advantage would be greater.
I use a min logi as well. The proposed changes to plates would have little effect on them. In theory it should help shield tankers such as minmatar.
No, just no. I already pleaded with CCP Rattati not to do this. All this will do is decrease TTK, mutilate the already bad NPE, and imbalance the ENTIRE GAME.
You people are crazy and I just do not understand it. This is NOT a game where you shoot someone, and it instakills them. This is a game with futuristic technology suits that can withstand battle conditions.
Whatever. If they make it into another 1.7 split second killfest after doing all that work on rebalancing light weapons I will just BIOMASS.
Buff shields, don't nerf armor. What the hell is wrong with you people?
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
95
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Posted - 2014.05.18 13:05:00 -
[122] - Quote
Velociraptor antirrhopus wrote:No, just no. I already pleaded with CCP Rattati not to do this. All this will do is decrease TTK, mutilate the already bad NPE, and imbalance the ENTIRE GAME.
You people are crazy and I just do not understand it. This is NOT a game where you shoot someone, and it instakills them. This is a game with futuristic technology suits that can withstand battle conditions.
Whatever. If they make it into another 1.7 split second killfest after doing all that work on rebalancing light weapons I will just BIOMASS.
Buff shields, don't nerf armor. What the hell is wrong with you people?
I think you are worrying about this too much. The suggested changes would only affect the TTK for plate wearing scout suits and any suits using more than 2 plates (except for heavies, who would probably have equal or more hp than now).
How will this be bad for the NPE? Most of the people stacking more than 2 plates are protostompers. Nearly everyone agrees that a scout with 700 armour is a problem.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
59
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Posted - 2014.05.18 13:07:00 -
[123] - Quote
Varoth Drac wrote:I think you are worrying about this too much.
I hope the hell so. This forum is giving me a headache, TTYL
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
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skippy678
The Phoenix Federation Caps and Mercs
2474
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Posted - 2014.05.18 14:15:00 -
[124] - Quote
PAXTON HAILFIRE wrote:No, I think it was killed after 1.7. I'm not a good enough player to get in that sweet zone. It happens by accident. But, I can melt a heavy with a duvolle if I'm in it. Thats a pro weapon. GEK, blah. Rather run a standard RR. The ARs niche is too tight. I run heavy now, or Commando with an SCR, CR assault, or RR combo of some sort. ARs, I run because I have like a hundred sitting on a shelf. I kill more with REs on my logi than with my AR. Use it to bait em in, lol.
I think what you missed is I can aim the AR. I'm personally not as good with a CR.
The assault rifle sure needs some work. I hope they get around to making some changes still. If givin the choice I would go in this order: -Combat rifle -scrambler rifle -rail rifle -assault rifle
I remember when the AR was super OP and that want a very fun period for dust.
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
277
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Posted - 2014.05.18 20:29:00 -
[125] - Quote
Rail seems balanced currently
Combat Rifle is OP, it should do best at close range, meh at mid range, and a joke at long range. Currently just yesterday I was sniped basically by a CR at 55m with full 500+ HP but at that range it drained my HP like it was paper with like half or less then half of it's clip.
AR was balanced before it was nerfed all it needed was just a little less range, now it's near worthless. |
Sequal Rise
Les Desanusseurs
18
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Posted - 2014.05.18 22:01:00 -
[126] - Quote
I don't know why everybody complains more about the CR than the RR. I'm using both in proto with both prof lvl 4 and I must say that the RR Kalaakiota is better than the ACR Six Kin (even though this one is still extremely efficient at short-mid range). The aim of the RR is perfect, it's super powerful and have no noticable recoil.
The CR needs a little nerf (just a little one CCP! Dont screw it like every other weapons you tried to "balance" before.. poor flaylock..) but the range of the RR is absolutely insane! It is the one who really need to be balance. 1.8 didn't change a **** about it^^
My Duvolle with prof lvl 5 and all maxed out still doesnt reach those 2 beast. |
Fuht Bucker
A Little Bit of Downs
1
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Posted - 2014.05.18 23:01:00 -
[127] - Quote
Sequal Rise wrote:I don't know why everybody complains more about the CR than the RR. I'm using both in proto with both prof lvl 4 and I must say that the RR Kalaakiota is better than the ACR Six Kin (even though this one is still extremely efficient at short-mid range). The aim of the RR is perfect, it's super powerful and have no noticable recoil.
The CR needs a little nerf (just a little one CCP! Dont screw it like every other weapons you tried to "balance" before.. poor flaylock..) but the range of the RR is absolutely insane! It is the one who really need to be balance. 1.8 didn't change a **** about it^^
My Duvolle with prof lvl 5 and all maxed out still doesnt reach those 2 beast. I agree |
Spkr4theDead
Red Star. EoN.
2081
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Posted - 2014.05.18 23:07:00 -
[128] - Quote
CCP Logibro wrote:They're both on our to do list to look at. For Legion no doubt.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Enkidu Camuel
Ahrendee Mercenaries
202
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Posted - 2014.05.18 23:11:00 -
[129] - Quote
Sequal Rise wrote:I don't know why everybody complains more about the CR than the RR. I'm using both in proto with both prof lvl 4 and I must say that the RR Kalaakiota is better than the ACR Six Kin (even though this one is still extremely efficient at short-mid range). The aim of the RR is perfect, it's super powerful and have no noticable recoil.
The CR needs a little nerf (just a little one CCP! Dont screw it like every other weapons you tried to "balance" before.. poor flaylock..) but the range of the RR is absolutely insane! It is the one who really need to be balance. 1.8 didn't change a **** about it^^
My Duvolle with prof lvl 5 and all maxed out still doesnt reach those 2 beast.
Because your Duvolle is meant for close range while the RR is long range, the aim of the RR should be perfect because it's a long range weapon and it's working as intended doing alpha damage, the one tweak it should have it's a slight increased recoil while hip firing (like the TAR) the Six Kin wins against a RR all the time.
Once the AR gets a little love, just go close quarters against anyone to destroy him cuz that's the kind of weapon you're using, but don't come crying if you get destroyed by a RR or a CR in a long range battle cuz you're always going to lose.
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Cee Zet
Phantom Universe Task Force Die Fremdenlegion
13
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Posted - 2014.05.19 14:39:00 -
[130] - Quote
The AR is the weapon, i spend the most SP into. After 1.7 i dont use them cause against RR and CR i see no land. After 1.8 and the rebalancing i use it more often. For me the TAC AR has not so many fields of using them, but i will use them more often against Heavys. You are out of dangerous range of the HMG and do much damage in short time. If the Heavy doesnt went back behind cover he will die. If he runs towards me, he will die. The STD AR are also good for fittings cause it need not too much ressources (iam Amarr-Logi, so i need every damd CPU and PG). Strong enough to hold the enemy back and cheap enough to fit other equipment. Okay, the AR isnt the Jack of all trades Weapon like after Uprising, and he definetly needs some love (just a bit higher RoF) but he has her/his(?) assignment. I know there are other weapons with more punch and better stats, but i like the way it works. Like the ScR and (Hell i love it) THE LAZER-RIFFLE with lvl 5 Amarr-Assault. (RR is not my weapon, i dont like the sound and the charge-up-time) If you like it you like it and if not, there will be many weapons to try out. Choose that one at that time you like, for the sry, for my language, english isnt first. |
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Buster Friently
Rosen Association
2410
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Posted - 2014.05.19 15:47:00 -
[131] - Quote
If you are going to seriously look at correcting the Dust weapon issues, you need to keep one thing in mind:
Weapon Diversity.
A weapon that no one uses is a problem. A weapon that everyone uses is a problem.
Take this as your mantra.
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The-Errorist
690
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Posted - 2014.05.19 21:55:00 -
[132] - Quote
CCP Logibro wrote:Jenova Rhapsodos wrote:Arkena Wyrnspire wrote:Also, one factor in this could be the much talked about slowdown effect from being hit by high rate of fire weapons. Is that something being looked at? This. Game literally unplayable. Worst mechanic. CCP pls. That's actually one of the factors I would like to take a look at. One thing out of personal curiosity: How would you (everyone), in your minds define each rifle's role so as to not have them overlap each other? Just for Rail Rifle, Combat Rifle, Plasma (Assault) Rifle and Scrambler Rifle. Don't worry so much about their variants for now, just think about the base versions.
I agree with a lot of what other's have said the rifles' roles and traits should be like. For the base variants the the plasma, scrambler, rail and combat rifle, these are the roles and traits I think they must have:
Plasma (Assault) Rifle: Best assault rifle for CQC engagements. * Medium-high hipfire accuracy * Lowest ADS accuracy * Highest damage drop-off at range * Highest damage per minute
Combat Rifle: Best assault rifle for close-to-mid range engagements against multiple enemies. * Medium hipfire accuracy * 2nd lowest ADS accuracy * Highest RoF * 2nd highest damage drop-off at range * Lowest damage per mag * 2nd highest damage per minute.
Scrambler Rifle: Best assault rifle for 1 on 1 engagements at mid-to-long range where you want to quickly snipe down your enemy. * High ADS / Skillshot accuracy * 2nd lowest damage drop-off at range * High damage per shot * Highest damage per mag * Highest heat cost per shot * Highest damage per second, but 2nd lowest damage per minute
Rail Rifle: Best assault rifle for sustained long range engagements. * Highest ADS accuracy * Lowest hipfire accuracy * Lowest RoF * Lowest damage drop-off at range * 2nd Highest damage per mag * High damage per shot * Lowest damage per minute
I also think they should all have overheat and the CR needs a balanced damage profile like -5% shield +5% to armor instead of -5/+10%. |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
77
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Posted - 2014.05.20 05:10:00 -
[133] - Quote
Sequal Rise wrote:I don't know why everybody complains more about the CR than the RR. I'm using both in proto with both prof lvl 4 and I must say that the RR Kalaakiota is better than the ACR Six Kin (even though this one is still extremely efficient at short-mid range)..
because it's nowhere near as OP as hell it used to be
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
77
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Posted - 2014.05.20 05:12:00 -
[134] - Quote
Enkidu Camuel wrote:Because your Duvolle is meant for close range
No. The AR's sweet spot is medium range, and the only good thing it'll do at CQC is kill a sloppy scout.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
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SgtMajSquish MLBJ
Consolidated Dust
177
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Posted - 2014.05.20 05:34:00 -
[135] - Quote
Are you using a KBM or DS3. I know from personal experience that the AR is worthless with a KBM setup
All empires fall. We'll be watching, we'll be waiting. And our patience has born great fruits.
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Sequal Rise
Les Desanusseurs
21
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Posted - 2014.05.20 07:59:00 -
[136] - Quote
The-Errorist: I think you miss something here. The AR is a medium range weapon which just need a bit more damage or fire rate to be efficient AND the CR is the CQC weapon to destroy enemy at close-mid range super easily but with a short clip size!
Velociraptor: Imo, I did see a little difference after 1.8, but I can't say "it's nowhere near OP as hell as it used to be". It's still very close to what it used to be and can melt down enemies in CQC pretty easily (especialy heavys).
I think a good thing with the RR would be to decrease it's efficienty at close range (kinda like the Laser but not as much), to put a half second or something like that between each shot of CR, and to increase the range and the damage or fire rate of the AR. This way assault weapon will be well balanced I think. The ScR is to me perfectly balanced, it's hard to play but it's rewarding ! |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
77
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Posted - 2014.05.20 08:05:00 -
[137] - Quote
Sequal Rise wrote: (especialy heavys).
I think a good thing with the RR would be to decrease it's efficienty at close range
Hahaha, I DARE you to come at my heavy with a RR at CQC. I kill advanced assault RR users with my basic HMG all the time man.
And they already did that. That's why it's not OP anymore. It used to be good at CQC and now it's ****.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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Sequal Rise
Les Desanusseurs
21
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Posted - 2014.05.20 08:08:00 -
[138] - Quote
I kill heavys one after another with my RR Kalaakiota at CQC everyday with my proto just by strafing man ^^ Maybe it's because of prof 4 and 3 damagers but it's more powerful than any other weapon with same passives/mods in the game! |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
77
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Posted - 2014.05.20 08:10:00 -
[139] - Quote
Sequal Rise wrote:I kill heavys one after another with my RR Kalaakiota at CQC everyday with my proto just by strafing man ^^ Maybe it's because of prof 4 and 3 damagers but it's more powerful than any other weapon with same passives/mods in the game!
No it's not. I don't feel like searching for the thread that disproves you, but the DPS is NOT better than the CR or even ScR.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
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MUDFLAPS McGILLICUTTY
TeamPlayers Dirt Nap Squad.
292
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Posted - 2014.05.20 08:10:00 -
[140] - Quote
CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at.
So, pretty much we should expect this in EVE Legion sometime around 2018?
"LASER-FOCUSED"
R.I.P. Dust 5/14 (We Finally Figured Out What it Means!)
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Sequal Rise
Les Desanusseurs
21
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Posted - 2014.05.20 08:16:00 -
[141] - Quote
Velociraptor antirrhopus wrote:Sequal Rise wrote:I kill heavys one after another with my RR Kalaakiota at CQC everyday with my proto just by strafing man ^^ Maybe it's because of prof 4 and 3 damagers but it's more powerful than any other weapon with same passives/mods in the game! No it's not. I don't feel like searching for the thread that disproves you, but the DPS is NOT better than the CR or even ScR.
Mmh ok. It must be a feeling that I have, all the time I'm using it, it's a rampage! It's the easiest rifle of DUST to have lots of kills without risking too much (despite the stats that may not show it). |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
77
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Posted - 2014.05.20 08:20:00 -
[142] - Quote
Sequal Rise wrote:Mmh ok. It must be a feeling that I have, all the time I'm using it, it's a rampage! It's the easiest rifle of DUST to have lots of kills without risking too much (despite the stats that may not show it).
Don't get me wrong. In the right hands they are deadly, and are probably good against Gal heavies in spite of the 15% rail resist.
Most importantly they are the only (virtually) weakness Amarr heavies have except for explosives.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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TheD1CK
Dead Man's Game
1074
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Posted - 2014.05.20 11:21:00 -
[143] - Quote
The CR is pretty harsh, if your accurate ... The RoF can be a blessing and a curse... But seriously why all the QQ on Gal AR ??? I run a toxin BPO without even L1 Gal AR and it works fine, you guys suck.... why not BUFF more of the rifles you cry about on here when ever TimeOfTheMonth comes along, all of you need to sort out your gun-game ...... realistically the regular CR and ScR need tweaks to lower DMG output, the CR's DPS.. The ScRs spammable high DMG... job done -_-
'D1CK by name'
'D1CK by nature'
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
78
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Posted - 2014.05.20 11:22:00 -
[144] - Quote
TheD1CK wrote:The CR is pretty harsh, if your accurate ... The RoF can be a blessing and a curse... But seriously why all the QQ on Gal AR ??? I run a toxin BPO without even L1 Gal AR and it works fine, you guys suck.... why not BUFF more of the rifles you cry about on here when ever TimeOfTheMonth comes along, all of you need to sort out your gun-game ...... realistically the regular CR and ScR need tweaks to lower DMG output, the CR's DPS.. The ScRs spammable high DMG... job done -_-
because I can't use a Duvolle in a PC without looking and performing like an idiot
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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Aoena Rays
Bragian Order Amarr Empire
486
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Posted - 2014.05.20 11:58:00 -
[145] - Quote
Flaylocks yes, more than AR's really.
Story of your life
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The-Errorist
690
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Posted - 2014.05.20 20:18:00 -
[146] - Quote
Sequal Rise wrote:The-Errorist: I think you miss something here. The AR is a medium range weapon which just need a bit more damage or fire rate to be efficient AND the CR is the CQC weapon to destroy enemy at close-mid range super easily but with a short clip size!
Velociraptor: Imo, I did see a little difference after 1.8, but I can't say "it's nowhere near OP as hell as it used to be". It's still very close to what it used to be and can melt down enemies in CQC pretty easily (especialy heavys).
I think a good thing with the RR would be to decrease it's efficienty at close range (kinda like the Laser but not as much), to put a half second or something like that between each shot of CR, and to increase the range and the damage or fire rate of the AR. This way assault weapon will be well balanced I think. The ScR is to me perfectly balanced, it's hard to play but it's rewarding !
According to http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/ the optimal, effective range it has, and lore, it's definitely a close range weapon. The mid range weapons are the scrambler(medium-to-long) and combat rifle(close-to-medium).
I do agree though with the AR needs more damage and or firerate, as I said in my post, it should have the highest damage per minute
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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Sequal Rise
Les Desanusseurs
21
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Posted - 2014.05.20 21:59:00 -
[147] - Quote
TheD1CK wrote:The CR is pretty harsh, if your accurate ... The RoF can be a blessing and a curse... But seriously why all the QQ on Gal AR ??? I run a toxin BPO without even L1 Gal AR and it works fine, you guys suck.... why not BUFF more of the rifles you cry about on here when ever TimeOfTheMonth comes along, all of you need to sort out your gun-game ...... realistically the regular CR and ScR need tweaks to lower DMG output, the CR's DPS.. The ScRs spammable high DMG... job done -_-
How can you be so arrogant and provocative?
We're not saying that the AR can't be use! We're saying that it's worthless compared to the CR, the RR and the ScR. Read messages before talking and giving stupid advices please. |
TheD1CK
Dead Man's Game
1074
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Posted - 2014.05.21 15:27:00 -
[148] - Quote
Sequal Rise wrote:TheD1CK wrote:The CR is pretty harsh, if your accurate ... The RoF can be a blessing and a curse... But seriously why all the QQ on Gal AR ??? I run a toxin BPO without even L1 Gal AR and it works fine, you guys suck.... why not BUFF more of the rifles you cry about on here when ever TimeOfTheMonth comes along, all of you need to sort out your gun-game ...... realistically the regular CR and ScR need tweaks to lower DMG output, the CR's DPS.. The ScRs spammable high DMG... job done -_- How can you be so arrogant and provocative? We're not saying that the AR can't be use! We're saying that it's worthless compared to the CR, the RR and the ScR. Read messages before talking and giving stupid advices please. Lol yeah reading the waves of tears gets old.. stupid advices are what Dust was built upon
'D1CK by name'
'D1CK by nature'
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boba's fetta
Dead Man's Game
636
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Posted - 2014.05.21 15:39:00 -
[149] - Quote
Velociraptor antirrhopus wrote:I've spent just over 2 mil on Assault Rifles.
I have level 1 combat rifle, not even ammo or reload, just the basic combat rifle.
And I might as well use it instead of a GEK. The ammo will probably last about as much time on my logi as my level 2 or 3 (I think) AR ammo, and I can pretty much guarantee it's more powerful.
Hell I bet the RS-90 does more DPS than the Duvolle, but it'll be a while before I consider skilling into the CR. Still gotta get some use out of my officer weapons I've never been able to use.
Edit: Oh, not to mention it's probably more accurate than my "sharpshooting" AR too.
i have prof 5 ar. i havnt used a non bpo ar in months. no point.
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Luna McDuffing
COALICION LATINA
7
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Posted - 2014.05.21 22:52:00 -
[150] - Quote
After thinking about this issue for a while now I changed my mind about nerfing the combat rifle. The reason is simply that nerfing sucks in general. Let me explain. When you find a weapon module or set up that you like you spend a lot of time isk and sp into it. You build your character around it and you tweak your skills and tactics around it too. When your weapon gets nerfed it ruins your whole game. It is very frustrating. Its ok if that happens once but, in this game it happens too often. I still think that the combat rifle when compared to the AR is a bit overpowered but I also don't think it is super overpowered. I rather it didn't get touch than have it nerfed too much. The solution is simply to make the AR a little bit better.
In short the best solution i.e. the one that will make the most players happy is.
#1 leave the combat rifle alone. #2 improve the assault rifle.
All other weapons seem pretty balance. |
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