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Thread Statistics | Show CCP posts - 3 post(s) |
Ryme Intrinseca
The Rainbow Effect
1205
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Posted - 2014.05.15 08:20:00 -
[1] - Quote
Michael Arck wrote:Let's just say it instead of doing comparisons. The CR is OP. The AR is the result of requested nerf by the community. Go figure. No one was asking for the AR to be nerfed after the CR and RR were released. But CCP just had to put the final nail in the coffin. |
Ryme Intrinseca
The Rainbow Effect
1205
|
Posted - 2014.05.15 08:26:00 -
[2] - Quote
Velociraptor antirrhopus wrote:how do I know the CR needs a nerf? because I have a full proto Amarr Sentinel, which has the highest eHP vs Combat Rifles in this game, and a Minmatar Assault who was also in full proto almost killed me because his clip size was so large. Not sure if it actually out-DPSes the HMG but god damn that was some scary ****. Confirming that any weapon that almost kills someone is OP. |
Ryme Intrinseca
The Rainbow Effect
1206
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Posted - 2014.05.15 09:36:00 -
[3] - Quote
Cardio Therapy wrote:Happy Violentime wrote:Zatara Rought wrote:Think the cloak needs fixing first, but yeah the CR needs an adjustment. LOL really? Still butthurt about cloaks? Get gud scrub. it is not a cloak. it is and invisibility mod. It was a mistake. it should just redice the scan profile and nothing more. The scouts must be aware and not invisible. It should work like this:
Current level of visual cloaking beyond 50 metres No visual cloaking within 50 metres, just the profile reduction (Doesn't have to be a hard change, could fade in/out between 40 and 60 metres, though maybe that is too resource intensive)
Rationale:
1. The cloak reduces the annoyance from tanks, ADS, stationary turrets, and snipers for run-and-gun infantry. They are mostly longer range (50 metres plus) threats 2. Would remove the stupid issue with invisible (on some maps) shotgunners instaglibing 3. In terms of a 'technical explanation', it could easily be that every suit and vehicle carries cloak decoding equipment with a limited range |
Ryme Intrinseca
The Rainbow Effect
1212
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Posted - 2014.05.15 17:00:00 -
[4] - Quote
Leeroy Gannarsein wrote:Adipem Nothi wrote:Alldin Kan wrote:For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced. And Assault CR variant? Which is the actual problem gun, IMO. The ease of use of the ACT makes it the go to gun; CR takes thought and timing (well, a little bit of it) where ACR glares in your direction and melts you. 'Thought and timing'=spam R1.
And you can definitely spam the CR a lot more than you can the ACR as the latter empties the clip so quickly. Already you cannot take out a proto Ama/Gal heavy in one clip of ACR. Instead of just charging in like you can with CR you need to either open with a grenade or plan for a reload midway through. It's a weapon that requires actual thought and timing IMO. |
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