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Thread Statistics | Show CCP posts - 3 post(s) |
Cat Merc
Ahrendee Mercenaries
9675
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Posted - 2014.05.15 04:13:00 -
[1] - Quote
ANON Cerberus wrote:The AR is still a good solid weapon. However I do think that the combat rifle does need a little tweak down. I'm not sure if it is the damage so much as the rate of fire. Humm. Its a tricky one. Wouldn't call it a solid weapon. I rather use an SMG than an AR, I'm serious.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9675
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Posted - 2014.05.15 04:21:00 -
[2] - Quote
Raedon Vo-Graza wrote:ANON Cerberus wrote:The AR is still a good solid weapon. However I do think that the combat rifle does need a little tweak down. I'm not sure if it is the damage so much as the rate of fire. Humm. Its a tricky one. i would figure the assault rifle, combat rifle, rail rifle, and scrambler rifle should be balanced based on range and rate of fire,where the AR and CR would be somewhat close in damage per bullet but relatively low due to high rate of fire, while doing its best close to mid range. the rail rifle and scrambler rifle would have higher damage per shot, but low rate of fire and its best damage is out at mid range, while at close range the damage is a bit lower. basically i think the rail rifle and scrambler are made to try and keep people away, try to push them back, while the assault rifle and combat rifle are the in your face bruisers of the bunch Yes, but Combat Rifle is too much of a bruiser while AR is too little of a bruiser. CR does ridiculous amounts of damage while AR does too little.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9675
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Posted - 2014.05.15 04:29:00 -
[3] - Quote
Raedon Vo-Graza wrote:Cat Merc wrote:Raedon Vo-Graza wrote:ANON Cerberus wrote:The AR is still a good solid weapon. However I do think that the combat rifle does need a little tweak down. I'm not sure if it is the damage so much as the rate of fire. Humm. Its a tricky one. i would figure the assault rifle, combat rifle, rail rifle, and scrambler rifle should be balanced based on range and rate of fire,where the AR and CR would be somewhat close in damage per bullet but relatively low due to high rate of fire, while doing its best close to mid range. the rail rifle and scrambler rifle would have higher damage per shot, but low rate of fire and its best damage is out at mid range, while at close range the damage is a bit lower. basically i think the rail rifle and scrambler are made to try and keep people away, try to push them back, while the assault rifle and combat rifle are the in your face bruisers of the bunch Yes, but Combat Rifle is too much of a bruiser while AR is too little of a bruiser. CR does ridiculous amounts of damage while AR does too little. of course, rebalancing of all 4 is needed in my opinion I think RR vs SCR is fine. They have similar range, but the SCR can do MUCH more damage, has better ammo economy and has faster reload at the cost of being semi auto and easily overheat.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9690
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Posted - 2014.05.15 13:30:00 -
[4] - Quote
Raedon Vo-Graza wrote: honestly, while i adore the SCR (i lvl 5'd the crap out of it) i think its a bit too strong, even with out a charge. i can out rof a rr with a scr very easily, (semi auto is my ideal kind of gun) so the scr is kinda tough to balance in my eyes, while for some it might be good where it is( and i have no problems with that), i have an easy time applying huge amounts of dps in short order
It has bad sustained damage, and is also weak against high HP targets. So it can only take on max 2-3 people at the same time (3 being militia scrubs), and against heavies you're very likely to overheat before taking them down.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9695
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Posted - 2014.05.15 15:51:00 -
[5] - Quote
Raedon Vo-Graza wrote:Cat Merc wrote:Raedon Vo-Graza wrote: honestly, while i adore the SCR (i lvl 5'd the crap out of it) i think its a bit too strong, even with out a charge. i can out rof a rr with a scr very easily, (semi auto is my ideal kind of gun) so the scr is kinda tough to balance in my eyes, while for some it might be good where it is( and i have no problems with that), i have an easy time applying huge amounts of dps in short order
It has bad sustained damage, and is also weak against high HP targets. So it can only take on max 2-3 people at the same time (3 being militia scrubs), and against heavies you're very likely to overheat before taking them down. if you don't pay attention to your heat then yes definitely, but i find bursts of 4-5 with a second of non fire keeps it under control. i've dropped my fair share of sentinels with a standard. plus having high skill with ammar assault really helps. though you are right, against militias you practically vaporise them. You can fire off 18 shots before overheat without Amarr Assault. Just FYI
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9695
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Posted - 2014.05.15 15:53:00 -
[6] - Quote
Alldin Kan wrote:For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced. I rather they increase the fire rate, or a combination of fire rate and damage. High fire rate is the best for CQC.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9697
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Posted - 2014.05.15 16:13:00 -
[7] - Quote
Alldin Kan wrote:Cat Merc wrote:Alldin Kan wrote:For AR:
1. Undo damage nerf 2. Change operation skill bonus to something else
There you go, it has comparable dps to current combat rifle but is more restricted to CQC. On CR simply increase delay between each burst slightly and it will be balanced. I rather they increase the fire rate, or a combination of fire rate and damage. High fire rate is the best for CQC. This breaks the Balac's, it's already making the screen shake when firing it. Then reduce the screen shake? It's obviously possible considering the ACR is super steady with it's 1200RPM.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9730
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Posted - 2014.05.16 12:52:00 -
[8] - Quote
Adipem Nothi wrote:STABBEY wrote:CCP Logibro wrote:We're aware that the CR needs to be toned down a bit (not nerfed into the ground though) and that the AR could use a little bit of love. They're both on out to do list to look at. For the love of god leave the DAM CR alone I'm specced into 2 weapons. The AR that I've used since closed beta and the CR because the AR was rendered completely useless by a bunch of crybaby r3tards. ANYTHING CCP trys o "Balance" gets nerfed to the ground and rendered useless instantly. Tha assault isn't even a viable class anymore due to the morons and the "Balancing" The AR out-DPS'd Shotguns and HMGs up close, Laser Rifles at range, and everything else in between. Those "crybaby r3tards" had real beef, yet AR-514 persisted unfettered for the better part of a year. I'm sorry that you lost your win-button; it had a good long run, but it had to go. Thankfully, the CR is not broken like the old AR. But it still needs tuning, as does the new AR. Either way, the fact that CCP still intends to smooth rough edges can only be taken as good news. The AR never out DPSed HMG's. It's a myth, with triple damage mods, prof V and a duvolle you could not get past the DPS of an STD HMG.
Feline overlord of all humans - CAT MERC
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