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George Moros
Balkan Express Squad
349
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Posted - 2014.05.06 15:32:00 -
[1] - Quote
I just watched it, and frankly it raises more questions than answers them.
There are several things he said that make very little sense.
First of all, CCP Z mentions that skills will be organized into "roles", to help new players find their way through the character development complexities. OK. Then he says that all items (weapons, modules...) will be made exclusive to a specific role. This means (as I understood it) that if you want to use nova knives, you'll have to start skilling up the scout role skill tree in order to unlock them. He also says that, once unlocked, you'll be able to use them on other dropsuits, not just scouts. The problem here is that there are certain types of items that are useful no matter what role you play. Armor plates for instance. If they are exclusive to a single role (sentinels seem like a good guess), this means that if you want to play an assault and fit armor plates, you'll have to skill up the heavy/sentinel tree just to be able to use them. This is not only tiresome, since it forces the player to skill for roles he possibly doesn't want to play, but also plain confusing! How is that helping NPE?
Also, he mentions that all dropsuits will be made as BPOs, meaning once you unlock them you'll have an infinite supply of them. He justifies this by claiming that dropsuits are essential as "emotional attachments" for a player. He goes so far as to say that (quote) "you're a mercenary, you don't exist as a person" (end quote), therefore your dropsuit(s) define who you are, so losing them is in some way "bad for immersion". This is IMHO a complete non-sequitur. Mercenaries are persons, just like accountants, dentists or lumberjacks. We do not play mindless drones. We play imaginary people (persons) who have the ability to transfer their consciousness into another clone (body). Dropsuits are, just like weapons, or even clones, only tools we use to get the job done. I've never looked at my DUST character as "not a person, but a mercenary", nor did I ever imagined that the dropsuits my character uses define him in any meaningful way. To further illustrate my point, I played EVE for 5 years, and I've never looked at my character as "a ship" or not even as "a capsule", but as a person who, due to some sci-fi gadgetry, has the ability to transfer consciousness and form mind-links with spaceships.
Pulvereus ergo queritor.
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Zion Shad
ZionTCD
2230
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Posted - 2014.05.06 15:41:00 -
[2] - Quote
George Moros wrote:I just watched it, and frankly it raises more questions than answers them.
There are several things he said that make very little sense.
First of all, CCP Z mentions that skills will be organized into "roles", to help new players find their way through the character development complexities. OK. Then he says that all items (weapons, modules...) will be made exclusive to a specific role. This means (as I understood it) that if you want to use nova knives, you'll have to start skilling up the scout role skill tree in order to unlock them. He also says that, once unlocked, you'll be able to use them on other dropsuits, not just scouts. The problem here is that there are certain types of items that are useful no matter what role you play. Armor plates for instance. If they are exclusive to a single role (sentinels seem like a good guess), this means that if you want to play an assault and fit armor plates, you'll have to skill up the heavy/sentinel tree just to be able to use them. This is not only tiresome, since it forces the player to skill for roles he possibly doesn't want to play, but also plain confusing! How is that helping NPE?
Also, he mentions that all dropsuits will be made as BPOs, meaning once you unlock them you'll have an infinite supply of them. He justifies this by claiming that dropsuits are essential as "emotional attachments" for a player. He goes so far as to say that (quote) "you're a mercenary, you don't exist as a person" (end quote), therefore your dropsuit(s) define who you are, so losing them is in some way "bad for immersion". This is IMHO a complete non-sequitur. Mercenaries are persons, just like accountants, dentists or lumberjacks. We do not play mindless drones. We play imaginary people (persons) who have the ability to transfer their consciousness into another clone (body). Dropsuits are, just like weapons, or even clones, only tools we use to get the job done. I've never looked at my DUST character as "not a person, but a mercenary", nor did I ever imagined that the dropsuits my character uses define him in any meaningful way. To further illustrate my point, I played EVE for 5 years, and I've never looked at my character as "a ship" or not even as "a capsule", but as a person who, due to some sci-fi gadgetry, has the ability to transfer consciousness and form mind-links with spaceships.
There is more on this topic that happen in the round table. I am working on the audio now and will have it to you guys soon
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE on iTunes
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
313
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Posted - 2014.05.06 15:50:00 -
[3] - Quote
+1 for OP - I think the same. I'm a person, not a dropsuit or ship.
Also looking forward to Zion Shad audio
I support EVE Legion, but the message was very badly delivered...
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CCP Saberwing
C C P C C P Alliance
4241
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Posted - 2014.05.06 15:57:00 -
[4] - Quote
I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up!
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1699
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Posted - 2014.05.06 16:00:00 -
[5] - Quote
I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system.
Best PvE idea ever!
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Luke Vetri
Heaven's Lost Property Dirt Nap Squad.
141
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Posted - 2014.05.06 16:12:00 -
[6] - Quote
Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system.
This ^
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Banjo Robertson
Bullet Cluster Lokun Listamenn
233
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Posted - 2014.05.06 16:13:00 -
[7] - Quote
CCP Saberwing wrote:I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up!
Any chance on my questions being answered? |
George Moros
Balkan Express Squad
356
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Posted - 2014.05.06 16:17:00 -
[8] - Quote
Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system.
I just read your letter and completely agree.
+1 and then some.
Pulvereus ergo queritor.
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steadyhand amarr
TeamPlayers Dirt Nap Squad.
3040
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Posted - 2014.05.06 16:18:00 -
[9] - Quote
Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:20:00 -
[10] - Quote
Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system.
+1, if new players screwing up their initial progression is such a concern, offer players a remap (didn't say RESPEC)
The DUST skill progression doesn't need to be totally reinvented. The problems with vets/noobs aren't all based on gear/passive skills. The issues we see are due to:
1) Lack of inventive to squad up and/or win battles 2) lack of tutorial and/or remap for new players after comprehension is achieved 3) ISK 4) talent/experience concentration
among many others, these are just a few
Level 3 Forum Warrior
PSN: wbrom42
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
316
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Posted - 2014.05.06 16:20:00 -
[11] - Quote
Luke Vetri wrote:Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system. This ^ This ^ I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and let's be honest - we want it in our HDD as fast as possible)
I support EVE Legion, but the message was very badly delivered...
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:21:00 -
[12] - Quote
Kovinis Sparagas wrote:Luke Vetri wrote:Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system. This ^ This ^ I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and let's be honest - we want it in our HDD as fast as possible)
The Eve skill system is pretty awesome. The changes they continue to make to the UI is great.
Seems like a no brainer to use the Eve model
Level 3 Forum Warrior
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:23:00 -
[13] - Quote
steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly
The customization and depth is why I can't seem to leave Dust. I play other FPS and always think, "that's it?"
Level 3 Forum Warrior
PSN: wbrom42
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2172
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Posted - 2014.05.06 16:26:00 -
[14] - Quote
I don't think the system being proposed has much in common with SWG at all. In SWG you picked one class that you were stuck with, and then every so often when you gained a level you got the same perk as everyone else who reached that level. The player made no choices at all, and couldn't change classes if the situation called for a different class.
In the system they showed us you skill into a role, similar to a role in PS2. Then you start specializing in it by picking weapons and upgrades as you go along and then, after you reached what is currently the end of the progression tree (ie: minmatar logi, assault etc) there was another whole tier of specialization. A level where each racial dropsuit is the precursor to two more specialized suits with different play styles.
So that's 16 racial dropsuits, which means 32 specialized suits. And you can train all of them / switch to them when needed. That's more skills and more complexity than we have now. It's just easier to understand. I think it makes sense for weapons or equipment to be locked to a role, for balancing purposes, but the passive modules like armor plates etc should probably be a separate tree that applies to anything you've trained.
The suits themselves being a BPO isn't really important as long as the modules increase in cost enough to make dying hurt. You have to remember that in the system they're talking about there is no Sentinel Ak.0, there's just Amarr Sentinel. The real power is in the weapons, of which there is a limited supply. If you kill a guy enough times he might still be able to come back in his heavy suit, but he'll be out of HMGs.
If anything the system they described reminds me of Planetside, except with 4 tiers of skills instead of the single tier Planetside has. |
Gaelon Thrace
Villore Sec Ops Gallente Federation
401
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Posted - 2014.05.06 16:29:00 -
[15] - Quote
steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly THIS^ Also, I just watched the roundtable where Z says we'll be able to queue up our skills like they do in EVE and get notifications as we gain SP when a skill in our queue has been unlocked. That's pretty awesome.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:29:00 -
[16] - Quote
I don't agree with that at all. In Eve you don't HAVE to put that turret on that frigate, but not doing so kills any chance you had before you undocked.
They should encourage roles, but it's the players pushing things past what they were intended for that provides feedback for evolving the game.
Level 3 Forum Warrior
PSN: wbrom42
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IceShifter Childhaspawn
DUST University Ivy League
669
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Posted - 2014.05.06 16:30:00 -
[17] - Quote
I like the idea of the dropsuit having the same effect as core skills. Affecting everything. Thats what I took away. Our selves in game is our SP, would be cool if the skill tree was our dropsuit. I like that dropsuits would be the thing growing and evolving, making your roles into how you play them.
If DUST514 has to die for it to be reborn as project LEGION
-I move we name it EVE: PHOENIX or something ressurectiony
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Yan Darn
Science For Death Final Resolution.
789
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Posted - 2014.05.06 16:31:00 -
[18] - Quote
EDIT: After reading a bit more, what the OP described doesn't sound quite accurate...
I know they wanted tiercide from the start this time - but this (OPs post - not read/seen official stuff yet) sounds more like a FF/JRPG 'job' system.
Still not understanding why they don't just use EVE as an example, instead of creating things that are 'kinda' like EVE but different in some weird way (like how they brought tiers back in DUST)...
I can understand wanting to try somethin new, different and 'refined' etc. but they have like one successful game - copy the **** that works over to your new game as much as is feasible.
CCP+New/Unfamiliar = not really their thing, from everything I've seen so far...
The Ghost of Bravo
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:33:00 -
[19] - Quote
Gaelon Thrace wrote:steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly THIS^ Also, I just watched the roundtable where Z says we'll be able to queue up our skills like they do in EVE and get notifications as we gain SP when a skill in our queue has been unlocked. That's pretty awesome.
It would be a terrible idea to not have active SP though. To me the passive only EVE SP is bad for Eve, I'd actually play Eve more if there was active SP.
I want dudes to shoot, not dudes logging in to update their queue in preparation for the day they decide to undock, errrr I mean join a battle.
Level 3 Forum Warrior
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:34:00 -
[20] - Quote
IceShifter Childhaspawn wrote:I like the idea of the dropsuit having the same effect as core skills. Affecting everything. Thats what I took away. Our selves in game is our SP, would be cool if the skill tree was our dropsuit. I like that dropsuits would be the thing growing and evolving, making your roles into how you play them.
I need to smoke a bowl and consider your post from a more spiritual perspective.
Level 3 Forum Warrior
PSN: wbrom42
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Roy Ventus
Axis of Chaos
1763
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Posted - 2014.05.06 16:36:00 -
[21] - Quote
Zion Shad wrote:George Moros wrote:I just watched it, and frankly it raises more questions than answers them.
There are several things he said that make very little sense.
First of all, CCP Z mentions that skills will be organized into "roles", to help new players find their way through the character development complexities. OK. Then he says that all items (weapons, modules...) will be made exclusive to a specific role. This means (as I understood it) that if you want to use nova knives, you'll have to start skilling up the scout role skill tree in order to unlock them. He also says that, once unlocked, you'll be able to use them on other dropsuits, not just scouts. The problem here is that there are certain types of items that are useful no matter what role you play. Armor plates for instance. If they are exclusive to a single role (sentinels seem like a good guess), this means that if you want to play an assault and fit armor plates, you'll have to skill up the heavy/sentinel tree just to be able to use them. This is not only tiresome, since it forces the player to skill for roles he possibly doesn't want to play, but also plain confusing! How is that helping NPE?
Also, he mentions that all dropsuits will be made as BPOs, meaning once you unlock them you'll have an infinite supply of them. He justifies this by claiming that dropsuits are essential as "emotional attachments" for a player. He goes so far as to say that (quote) "you're a mercenary, you don't exist as a person" (end quote), therefore your dropsuit(s) define who you are, so losing them is in some way "bad for immersion". This is IMHO a complete non-sequitur. Mercenaries are persons, just like accountants, dentists or lumberjacks. We do not play mindless drones. We play imaginary people (persons) who have the ability to transfer their consciousness into another clone (body). Dropsuits are, just like weapons, or even clones, only tools we use to get the job done. I've never looked at my DUST character as "not a person, but a mercenary", nor did I ever imagined that the dropsuits my character uses define him in any meaningful way. To further illustrate my point, I played EVE for 5 years, and I've never looked at my character as "a ship" or not even as "a capsule", but as a person who, due to some sci-fi gadgetry, has the ability to transfer consciousness and form mind-links with spaceships. There is more on this topic that happen in the round table. I am working on the audio now and will have it to you guys soon
Wtf...You're still here? I thought you left and your Zion TCD disappeared...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Lv2spd2
Slow And Old
309
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Posted - 2014.05.06 16:37:00 -
[22] - Quote
CCP Saberwing wrote:I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up!
Skype? |
Gaelon Thrace
Villore Sec Ops Gallente Federation
402
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Posted - 2014.05.06 16:39:00 -
[23] - Quote
Thor Odinson42 wrote:Gaelon Thrace wrote:steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly THIS^ Also, I just watched the roundtable where Z says we'll be able to queue up our skills like they do in EVE and get notifications as we gain SP when a skill in our queue has been unlocked. That's pretty awesome. It would be a terrible idea to not have active SP though. To me the passive only EVE SP is bad for Eve, I'd actually play Eve more if there was active SP. I want dudes to shoot, not dudes logging in to update their queue in preparation for the day they decide to undock, errrr I mean join a battle. I didn't say anything about active or passive sp, let alone not having active sp. You set a queue of what skills you want to train and as you gain sp, whether actively or passively, it automatically gets put toward the next skill in your queue.
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Bat Cow
Villore Sec Ops Gallente Federation
53
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Posted - 2014.05.06 16:41:00 -
[24] - Quote
Thor Odinson42 wrote:Kovinis Sparagas wrote:Luke Vetri wrote:Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system. This ^ This ^ I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and let's be honest - we want it in our HDD as fast as possible) The Eve skill system is pretty awesome. The changes they continue to make to the UI is great. Seems like a no brainer to use the Eve model
While I like the options in EVE I hated EVE's completely passive progression. I like that in DUST SP is rewarded for what you've earned vs. a commitment to simply logon and switch skill trees.
Moo.
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Force Seventrum
Negative-Impact The East India Co.
13
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Posted - 2014.05.06 16:41:00 -
[25] - Quote
Gaelon Thrace wrote:steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly THIS^ Also, I just watched the roundtable where Z says we'll be able to queue up our skills like they do in EVE and get notifications as we gain SP when a skill in our queue has been unlocked. That's pretty awesome.
Is there somewhere a vid from this sesion? Actually what would be a good idear, at least I think is like. You queue up a skill AND you active skill points will go directly into this queued skill.
Another opion I was thinking about is progression by using. But I dont know if this would be fun.
Green Light EVE:Legion!
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Marc Rime
383
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Posted - 2014.05.06 16:42:00 -
[26] - Quote
Vell0cet wrote:(...) We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system. IMO, they need to go *back* to the EVE-style skill system. The skill tree may allow for pretty screenshots and be easier for new players, but it also dumbs things down and makes skill training far too linear. |
Luke Vetri
Heaven's Lost Property Dirt Nap Squad.
143
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Posted - 2014.05.06 16:43:00 -
[27] - Quote
I don't want a dumbed down experiance, I want it complicated, I want to have to think about my actions and what repercussions they will have.
Part of the draw to EvE and Dust is that its not full of kids and people with no brains (for the most part) its a thinking mans game, bad balancing aside there is no instawin weapon.
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George Moros
Balkan Express Squad
361
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Posted - 2014.05.06 16:45:00 -
[28] - Quote
steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly
OK, again. If I have to skill into sentinel role skill tree just to be able to use basic stuff like armor plates, but I have no interest to play sentinels at all, how is that newb friendly?
CCP Z was very specific about that particular topic. ALL items will be exclusive to a specific "role". He even said they put the commando dropsuit "on ice" because it uses all the weapons the assault uses, and since they insist on sticking with the exclusivity of items to roles, they don't know what to do with the commando.
Pulvereus ergo queritor.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
402
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Posted - 2014.05.06 16:45:00 -
[29] - Quote
Bat Cow wrote: While I like the options in EVE I hated EVE's completely passive progression. I like that in DUST SP is rewarded for what you've earned vs. a commitment to simply logon and switch skill trees.
Again, we would still have active sp. You're just able to queue up the skills you want to train and as you gain enough sp for each one it automatically unlocks the skill for you and notifies you of your progress.
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Bat Cow
Villore Sec Ops Gallente Federation
53
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Posted - 2014.05.06 16:48:00 -
[30] - Quote
Gaelon Thrace wrote:Bat Cow wrote: While I like the options in EVE I hated EVE's completely passive progression. I like that in DUST SP is rewarded for what you've earned vs. a commitment to simply logon and switch skill trees.
Again, we would still have active sp. You're just able to queue up the skills you want to train and as you gain enough sp for each one it automatically unlocks the skill for you and notifies you of your progress.
That I could get behind...
Moo.
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1567
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Posted - 2014.05.06 16:52:00 -
[31] - Quote
I'll just make a small argument about the whole dusters not being persons thing from a lore perspective, I do agree that CCP Z's wording on the matter was a little exacerbated though. But consider the fact that for most dusters, a human body is a superfluous thing, a replaceable pile of flesh and bone. You die over and over again, sometimes more in a day than an average capsuleer dies within months. Since you can switch consciousnesses between bodies at pretty much any moment, the body itself becomes less important, what matters is the information its brain carries.
We are persons, yes. We have a personality, we like and dislike certain things and we have our quirks. But we don't really have a body to identify ourselves with, only our voice. Heck, I've yet to see any footage of a duster outside of his dropsuit aside a single trailer and one concept art with the helmet opened up. I would go as far as to say that we aren't 100% human because of it.
For many, selecting your favorite fitting was a matter of dropsuit aesthetics, not for the actual frequent usage of the dropsuit, as a way of distinguishing yourself from the others in a Warbarge. More often than not these favorite fittings were special edition suits, BPOs, aurum or any dropsuit with a special coloring on it. For me, and I am fairly certain for many others too, the type of dropsuit you selected to your favorite fitting became a part of your identity, a way to show your status and sometimes your views on different matters and alignment to factions and empires, much like clothing. The clothes you wear are as much part of your identity as is your face and your voice.
Then there's the fact that all clones that use dropsuits are mass-produced biomass, with no personal characteristics to speak of. And since I never leave my dropsuit, it may as well be my body, that's why I have a special kind of dropsuit for my favorite fitting so I distinguish myself from the others, instead of just being a faceless grunt. Instead of a body to identify myself, I have a dropsuit with a neat color scheme.
That's my 2 ISK on the subject.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Apr. 1st
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
479
|
Posted - 2014.05.06 16:55:00 -
[32] - Quote
I'm guessing CCP want to define or at least recommend how people play the game so that casuals can simply pick a role, play it and train it.
People who want to mix and match will then have to 'crosstrain' to find their perfect fit. Looks like CCP want to deter people finding optimum fits so they use squad tactics more. A bit like eve where you have good fits but they can easily be destroyed by brute force/attrition (bigger ships or more ships) which is capable with Legions FPS Sandbox. |
KEROSIINI-TERO
The Rainbow Effect
1044
|
Posted - 2014.05.06 16:56:00 -
[33] - Quote
OP analyses well what that wording of that role-skill-requirement plan would mean.+1
:-S
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Luke Vetri
Heaven's Lost Property Dirt Nap Squad.
144
|
Posted - 2014.05.06 16:59:00 -
[34] - Quote
Akdhar Saif wrote:I'm guessing CCP want to define or at least recommend how people play the game so that casuals can simply pick a role, play it and train it.
People who want to mix and match will then have to 'crosstrain' to find their perfect fit. Looks like CCP want to deter people finding optimum fits so they use squad tactics more. A bit like eve where you have good fits but they can easily be destroyed by brute force/attrition (bigger ships or more ships) which is capable with Legions FPS Sandbox.
Not so, part of the reason for Legion was stated to be that Dust is not the sandbox that they wanted it to be, how is forcing us to follow re defined paths more like a sandbox and less like any other FPS?
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Gaelon Thrace
Villore Sec Ops Gallente Federation
403
|
Posted - 2014.05.06 16:59:00 -
[35] - Quote
Denak Kalamari wrote:I'll just make a small argument about the whole dusters not being persons thing from a lore perspective, I do agree that CCP Z's wording on the matter was a little exacerbated though. But consider the fact that for most dusters, a human body is a superfluous thing, a replaceable pile of flesh and bone. You die over and over again, sometimes more in a day than an average capsuleer dies within months. Since you can switch consciousnesses between bodies at pretty much any moment, the body itself becomes less important, what matters is the information its brain carries.
We are persons, yes. We have a personality, we like and dislike certain things and we have our quirks. But we don't really have a body to identify ourselves with, only our voice. Heck, I've yet to see any footage of a duster outside of his dropsuit aside a single trailer and one concept art with the helmet opened up. I would go as far as to say that we aren't 100% human because of it.
For many, selecting your favorite fitting was a matter of dropsuit aesthetics, not for the actual frequent usage of the dropsuit, as a way of distinguishing yourself from the others in a Warbarge. More often than not these favorite fittings were special edition suits, BPOs, aurum or any dropsuit with a special coloring on it. For me, and I am fairly certain for many others too, the type of dropsuit you selected to your favorite fitting became a part of your identity, a way to show your status and sometimes your views on different matters and alignment to factions and empires, much like clothing. The clothes you wear are as much part of your identity as is your face and your voice.
Then there's the fact that all clones that use dropsuits are mass-produced biomass, with no personal characteristics to speak of. And since I never leave my dropsuit, it may as well be my body, that's why I have a special kind of dropsuit for my favorite fitting so I distinguish myself from the others, instead of just being a faceless grunt. Instead of a body to identify myself, I have a dropsuit with a neat color scheme.
That's my 2 ISK on the subject. Wouldn't it be crazy if we literally are our dropsuits. Like the cylon raiders in BSG full of organic material integrated with the electronic and mechanical parts. Yes. That is now my head cannon. Write it into the lore, CCP.
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Maken Tosch
DUST University Ivy League
8365
|
Posted - 2014.05.06 17:00:00 -
[36] - Quote
I didn't understand it either. But if CCP really does go ahead with this idea of making dropsuits BPOs and quite possibly do a tieracide on them but leave the weapons untouched then it only makes sense to compensate for this radical change by making sure the weapons and modules fitted on those suits are expensive enough to account for the old value of the suits.
But still, all I would like to see is a tieracide of the suits for Legion but leave alone the tiered structure of the weapons and modules while at the same time make all suits, weapons, and modules cost resources in some form. Very much like how Eve Online has it right now with Tieracided ships, Tiered weapons and modules, and all costing resources to make. It worked for Eve Online and thus it should work this time for Legion.
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html#
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Gaelon Thrace
Villore Sec Ops Gallente Federation
403
|
Posted - 2014.05.06 17:04:00 -
[37] - Quote
Maken Tosch wrote:I didn't understand it either. But if CCP really does go ahead with this idea of making dropsuits BPOs and quite possibly do a tieracide on them but leave the weapons untouched then it only makes sense to compensate for this radical change by making sure the weapons and modules fitted on those suits are expensive enough to account for the old value of the suits.
But still, all I would like to see is a tieracide of the suits for Legion but leave alone the tiered structure of the weapons and modules while at the same time make all suits, weapons, and modules cost resources in some form. Very much like how Eve Online has it right now with Tieracided ships, Tiered weapons and modules, and all costing resources to make. It worked for Eve Online and thus it should work this time for Legion. Based on the progression presentation, suits are tiericided and weapon and module tiers are changed to rarity levels for salvaged items.
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Monkey MAC
Rough Riders..
2774
|
Posted - 2014.05.06 17:10:00 -
[38] - Quote
I must admit, I rather worried too.
Some things do make sense, such as categorising weapons into roles.
For example
Tree 1: Assault Lvl 1: Non-factional Specific (Concord) Assault Rifle Unlocks access to all level 2 Rifles
Lvl 2: 4 Options - Racial Rifle, you may skill just 1 or all 4 if you wish. Blaster Rifle | Combat Rifle | Scrambler Rifle | Rail Rifle Unlocks access to relevant racial rifle types.
Lvl 3: Options - Racial Variants of all 4 Assault Rifles types, dependant on skilled previous tree.
Example 1: Skilled Combat Rifle Combat Rifle | TAC Combat Rifle | Assault Combat Rifle | Breach Combat Rifle
Example 2: Skilled Rail Rifle & Blaster Rifle Rail Rifle | Burst Rail Rifle | TAC Rail Rifle | Assault Rail Rifle Blaster Rifle | TAC Blaster Rifle | Breach Blaster Rifle | Burst Blaster Rifle
Lvl 4: Options - Relevant Officer Weapons
Then the same with dropsuits, starting off in non-factional or CONCORD standard gearing and working your way up the tree until specific officer racial gear. Categorize by suit type, so to get an Amarr Sentinel requires play as Amarr Std Heavy.
As for infintie dropsuits I suggest you think very hard on that fact, the cost of suits is a big factor, it drives to get more ISK, theor is a ris, associated with dying, this risk feels more real than Aww s**t, now I gotta respawn out of the action
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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DAMIOS82
WarRavens Final Resolution.
93
|
Posted - 2014.05.06 18:22:00 -
[39] - Quote
What i think they are trying to do with te suits, is actuall lay the foundations of making it personal. See in eve i have my character, and it's face is shaped the way i want, but i also have my clothing and tattoo's to make it even more unique. I think this is the way they are heading with dust aswell. You skill into a role and that is your suit, then with colors, cosmetic paterns, corp logo's, etc. you make it more unique. Now lets say you skilled in both assault and heavy. Then you can cosmeticly change both suits to make them unique, and so with each role you get a different suit, that you can alter. The more roles i can play the more different suits i have, so each role unlocking a customizable suit. Yet also each suit having it's own role to play for module, weapons, and stats. That is why you start of with a simple concord suit, then you skill into a role, then from there out a more specialized role, going up the skill tree, each time getting a different looking suit that you can alter, in addition to the others. I think this is what they mean with the dropsuits and it is also why they are permanent since loosing something where you just put logo's and colors on, is not good and it also allows more unique cosmetic stuff to buy with isk and aurum.
As for the weapons, each role unlocks it own type of weapons, so in my oppinion the weapons that are unlocked should remain in it's own role. With each specialized role there after unlocking new weapons that that role can use. So a heavy should not use AR's unless its a unique weapon created for the heavy's. Atm the commando suit is something they don't know what to do with, however like my example before, if they create weapons that only the commando can use, like a medium type weapon between the AR and HMG, then the problem is solved. But then there should be no crossovers between roles in weaponry anyway, each role becoming unique.
See if CCP is going for the more role accentuation, then they need to make there mind up as in, do they make each role unique in it's own way or do they just leave it dust style, but then the skill tree's are pointless. Personally i would like to see the roles beeing more worked out, just with a larger diversity in weapons, so each role has 10-20 unique weapons to choose from, to start of with and then each specialization thereafter giving more weapons in that role to use. No more crossovers. If a heavy wants to use a massdriver he needs to use one made for the heavy. Thus also meaning that eventually if you want to pilot a vehicle, you will need a pilot suit, to do so. If you want to call in installations and weapons of mass destruction, you'll need the commander's suit, as an example. |
DJINN Stephani
267
|
Posted - 2014.05.06 18:29:00 -
[40] - Quote
Thor Odinson42 wrote:steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly The customization and depth is why I can't seem to leave Dust. I play other FPS and always think, "that's it?"
Same here...
Still wish we had gotten the paint bucket though
"20,000 years in the future"
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7968
|
Posted - 2014.05.06 18:32:00 -
[41] - Quote
CCP Saberwing wrote:I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up! Man they've got you on overtime don't they?
inb4 The Lock!
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CHECHOMAN
FUTURE PROJECT LEGION HISPANO CORP
368
|
Posted - 2014.05.06 18:36:00 -
[42] - Quote
Actually, I find sense in this post, and what the legion is going to save you from making some bad things they did in dust and then fixed it ... If they start well in the legion, and begin worse than the dust .. .
And a month and they'll be asking for a skill reset ...
It is not so difficult, because sometimes the best is as simple ... One thing is to be a futuristic game ... And another thing is to put a taboo on the tree and puzzble skills ... and for new up saying that the intention is upside down, scramble it simple ... but ya ... scramble Quepena not know English to propose more than one CPM and give a campion (strokes) ...
regards
EVE-LEGION-HISPANO.ES.TL/(^o=)\
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Isaa Quade
Namtar Elite Gallente Federation
480
|
Posted - 2014.05.06 18:37:00 -
[43] - Quote
That Presentation sealed the failure of Legion for me. These Devs have no clue what they're doing.
My reaction to Legion
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Justice Darling
King Brothers
63
|
Posted - 2014.05.06 18:47:00 -
[44] - Quote
CCP Saberwing wrote:I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up!
Can we get a IRC/live stream if this happens?
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Regis Blackbird
DUST University Ivy League
175
|
Posted - 2014.05.06 19:15:00 -
[45] - Quote
CCP Saberwing wrote:I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up!
Please do. I am still not sure about the proposed progression, as I quite like the EVE style skills currently in Dust. Also make a dev blog (or two) on the subject, and please make sure to include the fitting "screen" or concept since this is heavily linked to the progression tree. It is hard to make a judgement without the full picture.
I kind of liked the "Mastery" Levels in EVE, which define a set of skill (including levels) that define a role, without giving any other specific bonuses. I made a suggestion about it a while ago if you are interested
https://forums.dust514.com/default.aspx?g=posts&m=1849558#post1849558
I would also suggest to make the "beginner" roles (start of skill tree) very useful as support roles, a bit like the tackler frigate works in EVE, which is essential in any fleet but takes no time to skill up. This would entice veteran players to include blueberries and new players in their squad. |
Thrydwulf Khodan
94
|
Posted - 2014.05.06 19:34:00 -
[46] - Quote
Currently Dust merge have NO idea whether they are going in a "generally good direction" in skill trees.
While ISIS in Eve may not be perfect (and I'm not all for pure passive only skill gains) it give a solid grasp on which skills work to which kinds of ships.
Having "Mastery" levels for suits in the same way that you have mastery levels ships in eve may help the roles type of progression that CCP Z is thinking of. |
medomai grey
WarRavens Final Resolution.
692
|
Posted - 2014.05.06 19:38:00 -
[47] - Quote
I watched the whole EVE: Legion progression presentation. It was well thought out and gives us everything we been asking for.
http://www.youtube.com/watch?v=vxhrGVv0NuQ
For those of you who don't get it, I recommend you watch it again. CCP Z explains the reasoning behind everything. There is no excuse for pretending the planed progression system doesn't make sense when every part of it is explained to you.
Medium frame EHP is not medium
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Grimmiers
519
|
Posted - 2014.05.06 19:49:00 -
[48] - Quote
I think I only have a problem with the dropsuits being bpo's. Maybe only the basic frames should be bpo's, or a starting fit meant for the high sec sandbox area.
)
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Cai Mo
L.O.T.I.S. D.E.F.I.A.N.C.E
26
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Posted - 2014.05.06 20:24:00 -
[49] - Quote
Aside from the increased sp-sink he discussed with the new progression system (given that fitting load-outs are not hard-linked with roles). I was mostly dissagreeing with the statement on prototype suit usage.
Having a 'free' bpo suit with increased cost on modules won't change much to the total price of my suit. And as long as the goal of a battle is to make money (as a good mercenary should) rather than winning, I'm just not going to take out the most expensive/best stuff I have.
Also I do not need a bpo to feel more connected with my suit. as I already love the suits I'm skilled into and have to replace every death. I do like to see a wardrobe though filled with my shiny suits, but we don't need bpo suits for that since it could just as well be filled with my pre-fitted/purchased suits.
forum explorer, dust prospector and eve illuminati
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George Moros
Balkan Express Squad
377
|
Posted - 2014.05.06 20:44:00 -
[50] - Quote
medomai grey wrote:I watched the whole EVE: Legion progression presentation. It was well thought out and gives us everything we've been asking for. http://www.youtube.com/watch?v=vxhrGVv0NuQFor those of you who don't get it, I recommend you watch it again. CCP Z explains the reasoning behind everything. There is no excuse for pretending the planed progression system doesn't make sense when every part of it is explained to you.
I'm sorry, but sentences like "I don't like the name..." or "I'm not a fan of..." do not qualify as reasoning. They qualify as subjective opinions / personal preferences.
Also, I really don't recall that anyone from the community ever asked for removal of 1-5 skill system, organizing skills into "roles", making skills exclusive to any particular role or making all dropsuits as BPOs.
Pulvereus ergo queritor.
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Regis Blackbird
DUST University Ivy League
176
|
Posted - 2014.05.06 20:49:00 -
[51] - Quote
Grimmiers wrote:I think I only have a problem with the dropsuits being bpo's. Maybe only the basic frames should be bpo's, or a starting fit meant for the high sec sandbox area.
I kind of like The idea of dropsuits being BPO (I do not dislike the rest either, just need to know more for my final judgement).
The reason I like it is because I bought several AUR suites for their looks, not their stats. I liked the Caldari state protectorate C-1 in particular, and I used it a a "favorite" suite to show off in the warbarge. The problem was I felt I could never actually use it in FW, since it was just the basic version.
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J'Hiera
Tech Guard RISE of LEGION
62
|
Posted - 2014.05.06 21:20:00 -
[52] - Quote
Use the EVE/current dust model and use this "progression" system as certificates/ISIS (from EVE).
Certificates/ISIS in EVE gives players a good indication as to what skills and modules touch their ship's role, so you don't run blindly into the skill tree.
The skill and fitting system is what makes EVE and Dust, EVE and Dust. |
Grimmiers
519
|
Posted - 2014.05.06 21:30:00 -
[53] - Quote
Regis Blackbird wrote:Grimmiers wrote:I think I only have a problem with the dropsuits being bpo's. Maybe only the basic frames should be bpo's, or a starting fit meant for the high sec sandbox area. I kind of like The idea of dropsuits being BPO (I do not dislike the rest either, just need to know more for my final judgement). The reason I like it is because I bought several AUR suites for their looks, not their stats. I liked the Caldari state protectorate C-1 in particular, and I used it a a "favorite" suite to show off in the warbarge. The problem was I felt I could never actually use it in FW, since it was just the basic version.
Aren't aurum suits basic frames?
)
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Raltar Galtoun
Jotunn Risi Ushra'Khan
12
|
Posted - 2014.05.06 21:47:00 -
[54] - Quote
I think that Dust/Legion should steal the ISIS system and concept of skill mastery levels from EVE. It is a great way to visualise character progression and guide players to role-appropriate skills.
I think that the original idea of adapting EVE's skill system was and is sound, there just needs to be better ways of representing how it all connects to your gear.
My EVE Universe blog: Uglebs Journal
EVE-Online character - Ugleb
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crazy space 1
GunFall Mobilization
2536
|
Posted - 2014.05.07 00:03:00 -
[55] - Quote
Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system. Well when I 1st played Dust 514 on PS3 there was nothing but the skill window, it looked and worked just like eve online. It was removed when we were told console players didnt get it.
Now we are moving to PC and going for a full blown Console skill system....
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Django Quik
Dust2Dust.
3132
|
Posted - 2014.05.07 10:05:00 -
[56] - Quote
medomai grey wrote:I watched the whole EVE: Legion progression presentation. It was well thought out and gives us everything we've been asking for. http://www.youtube.com/watch?v=vxhrGVv0NuQFor those of you who don't get it, I recommend you watch it again. CCP Z explains the reasoning behind everything. There is no excuse for pretending the planed progression system doesn't make sense when every part of it is explained to you. This is not even remotely like what anyone's been asking for.
No one ever asked for weapons or modules to be tied into the suit skill trees. No one ever asked for the skill trees to all be merged into one. No one ever asked for all suits to become BPOs.
CCP Z explained HIS reasoning for things - that does not mean that his reasoning is right or that we have to agree with it.
His planned progression system forces players into a much smaller funnel of choices, limiting our options for how we build our characters.
Suits don't need to be BPOs. No one identifies their character by their suit - they identify their character by their name - trying to make players 'identify' their character with their suit is just another underhand way of forcing us into set roles, so we're really just identifying ourselves by a role. This further removes diversity in individuals.
I scout - if I want to be a tanked assault scout, that should be possible without me having to skill all the way into an entirely separate role; it should just be more effective to run an assault suit for that task instead. This does not necessitate an entire rework of the skill/role system - it just requires balancing of suits.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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TechMechMeds
KLEENEX INC.
3286
|
Posted - 2014.05.07 10:08:00 -
[57] - Quote
It would give people the general idea and help people recognise the value of suit bonus with certain equipment and weapons. The glass is half full for me.
Well that was fun
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TechMechMeds
KLEENEX INC.
3286
|
Posted - 2014.05.07 10:10:00 -
[58] - Quote
Its clear that most new players are so rubbish and inexperienced that they need to be forced into learning how, is what I'm getting from the changes. Once they have ridden themselves of their newbishness they can then do what they want. Like a child really hahahahaha.
Well that was fun
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Garrett Blacknova
Codex Troopers
5483
|
Posted - 2014.05.07 10:30:00 -
[59] - Quote
Kovinis Sparagas wrote:I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and let's be honest - we want it in our HDD as fast as possible) Every time I start thinking I'm beyond being shocked at the things people say, someone goes and reminds me that sometimes, you just can't anticipate what will come out of another person's mouth (or their keyboard).
Kovinis Sparagas wrote:EVE ... don't confuse new players. You might want to take a look here and here.
Totally friendly to new people... |
George Moros
Balkan Express Squad
390
|
Posted - 2014.05.07 10:55:00 -
[60] - Quote
Garrett Blacknova wrote:Kovinis Sparagas wrote:I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and let's be honest - we want it in our HDD as fast as possible) Every time I start thinking I'm beyond being shocked at the things people say, someone goes and reminds me that sometimes, you just can't anticipate what will come out of another person's mouth (or their keyboard). Kovinis Sparagas wrote:EVE ... don't confuse new players. You might want to take a look here and here. Totally friendly to new people...
EVE's skill system for sure isn't the most noob friendly the world has ever witnessed. However, there are a few things you need to be aware of. First, the "inaccessibility" of EVE to noobs isn't just because of the complex skill system. I'd say that skill system isn't even on top of the list in that regard. Second, you simply cannot create a skill system that will be instantly graspable even to some halfwit, and still be able to last for a decade.
This leads to a simple question: What is the "target audience" for EVE: Legion? Does CCP really want to compete with titles like COD and BF, or do they want to attract a somewhat different audience? One that can withstand the pain of reading a couple of wiki pages occasionally, in order to make an informed choice in a game they want to play.
Pulvereus ergo queritor.
|
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TechMechMeds
KLEENEX INC.
3287
|
Posted - 2014.05.07 11:16:00 -
[61] - Quote
George Moros wrote:Garrett Blacknova wrote:Kovinis Sparagas wrote:I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and let's be honest - we want it in our HDD as fast as possible) Every time I start thinking I'm beyond being shocked at the things people say, someone goes and reminds me that sometimes, you just can't anticipate what will come out of another person's mouth (or their keyboard). Kovinis Sparagas wrote:EVE ... don't confuse new players. You might want to take a look here and here. Totally friendly to new people... EVE's skill system for sure isn't the most noob friendly the world has ever witnessed. However, there are a few things you need to be aware of. First, the "inaccessibility" of EVE to noobs isn't just because of the complex skill system. I'd say that skill system isn't even on top of the list in that regard. Second, you simply cannot create a skill system that will be instantly graspable even to some halfwit, and still be able to last for a decade. This leads to a simple question: What is the "target audience" for EVE: Legion? Does CCP really want to compete with titles like COD and BF, or do they want to attract a somewhat different audience? One that can withstand the pain of reading a couple of wiki pages occasionally, in order to make an informed choice in a game they want to play.
I like the way in eve that'd by limiting people as newbs, it basically forces them to setup their income and spend time looking at everything. The tutorial is decent as well.
Well that was fun
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
902
|
Posted - 2014.05.07 11:45:00 -
[62] - Quote
medomai grey wrote:I watched the whole EVE: Legion progression presentation. It was well thought out and gives us everything we've been asking for. http://www.youtube.com/watch?v=vxhrGVv0NuQFor those of you who don't get it, I recommend you watch it again. CCP Z explains the reasoning behind everything. There is no excuse for pretending the planed progression system doesn't make sense when every part of it is explained to you. I understand, but I don't agree. From the start of the presentation he kept talking about his experience, not player feedback. One person does not a focus group make. Plus (correct me if I'm wrong) does he start using the word "sexy" at around 8:45? That sounds as if he's putting appearances before gameplay, an attitude that has caused the game market to be flooded with mediocrity. Honestly, I agree that they should go with a dropsuit version of ISIS. Would the CPM push for this? Maybe CCP will listen to them this time.
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Fox Gaden
Immortal Guides
3133
|
Posted - 2014.05.07 13:23:00 -
[63] - Quote
After I reviewed the DUST 514 - Progression presentation again I see where CCP Z says they got rid of the 5 skill level system. This is good and bad. Simply speaking, in cases where the skill simply unlocked items, it is good, and in cases where the skill gave a bonus per level it is VERY bad.
The Problem Z was fixing:
In the old skill system the first skill in the first tree was Dropsuit Command. This skill did nothing for you at level 4 and 5. It could literally be a waist of Skill Points. It was a trap that many new players fell into. There were also skills than only unlocked stuff, so that there was no benefit offered by these skills at levels 2 and 4.
Having items unlocked by a 5 level skill system only works well if you also have a bonus attached to each of those skills. But it is problematic to come up with so many bonuses. CCP ZGÇÖs Item Progression tree solves this problem. (It could also be a strong skeleton to support a much better skill system, if we put some meet on those bones, but I will get into that later.)
The Importance of the 5 Level Skill system:
CCP ZGÇÖs proposal as presented is a case of throwing the baby out with the bathwater. In an attempt to fix an irritating problem, CCP Z tossed out the most important thing that made DUST 514 better than any other FPS game. He threw out the thing that made allotting skill points interesting. He ditched the thing that gave new players a fighting chance against veteran players.
The 5 point skill system was a mini game within the game. Let me give you an example. I was trying to fit a Proto weapon and a bunch of Proto modules onto a Standard Sentinel suit. I found I could not fit a Sidearm or Grenades, and although I could do without the Sidearm, I needed Grenades for clearing equipment. I was only a few points short on CPU from being able to equip Grenades. I had level 4 in Electronics and for a bit over 700,000 skill points I could level it to level 5 and equip the grenades, but that is a lot of skill points. So I did some rooting around in the skill tree, and realized that if I levelled Heavy Weapon Operation to 4 I could equip the Grenades while spending less than half the Skill Points that it would have taken to level Electronics to 5. I felt extremely satisfied. I had solved the puzzle! That is what makes the 5 level Skill system fun!
The 5 Level Skill system is also fundamental in helping new players versus veteran players, and is why EVE Online has survived so long. A new player can level a skill to 3 with only a small Skill Point investment and get over half the potential benefit from that skill. With each level costing twice what the previous level cost, it is a system of diminishing returns. For a veteran with skill points to burn, levelling a skill to 5 to get that little bit of advantage is worth it, while for a new player they can get a lot out of their limited skill points by training many skills up to 3.
The Problems with CCP ZGÇÖs Item Progression:
It lacks complexity. It looks like a World of Warcraft Skill Tree. It does not allow character customisation to the same degree as the current system. It focuses simply on unlocking items, and gives no ability to make your self better at any aspect of the game than anyone else, other than changing your fitting. It destroys the mini game of trying to optimize your skill plan!
How to fix CCP ZGÇÖs Proposed plan:
The Item Progression tree is actually a good framework on which to hang a skill system. It gets rid of the problem of skills such as Dropsuit Command which had no purpose other than unlocking items.
However a 5 level Skill system should be added onto it. Not for the item unlocking nodes. Leave them the way CCP Z proposed them. But each item that you unlock should also give you access to 5 Level Skills that make you better at using that items. These would be PC and CPU optimization skills, Reload Speed, cooldown reductions, reduced sway/kick/dispersion, etc.
The optimization Skills could start at the point in the Item Progression where they unlock the racial specific dropsuits, so that new players would not have to deal with the extra complexity on day 1. And even when they get that far down the tree they can continue to ignore the skills and just continue unlocking stuff if they have not yet learned the importance of these optimization skills.
There should also be a tree for Personal Enhancement Skills. These skills would not be tied to a specific equipment, but would be general skills that your character learns. These would include: Engineering and Electronics so you can get more PC and CPU out of your suit; Hacking, so you can learn tricks that will let you hack stuff slightly faster; Profile Dampening, so you can learn how to turn down your toons and walk on tip toe, so you are not as easily detected. You get the idea.
Conclusion:
Grafting a 5 level Skill system onto CCP ZGÇÖs Item Progressions framework would create a system which is better than what we have now, and is substantially better than what he is proposing. CCP ZGÇÖs system is a better way to unlock items. There should be two types of 5 level Skills. The first would be Skills ties to an item, once it is unlocked, which make you better at using that item. The Second are Personal Enhancement Skills that benefit you regardless of what items you have equipped.
In this hybrid system a player could go directly for unlocking as many items as they can for versatility, or they can choose to specialize, unlocking only the items for the fit they want to play, and then putting Skill Points into skills that optimize those items, or make their character better at the tasks that role performs.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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George Moros
Balkan Express Squad
393
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Posted - 2014.05.07 16:41:00 -
[64] - Quote
@Fox Gaden:
I very much disliked DUST skills which had no other purpose other than unlocking higher tier gear. Especially so due to the 1/3/5 unlock mechanic which made leveling to level 2 and 4 completely meaningless. However, I disagree with you that it's difficult to "invent" a built-in bonus for each skill. Even a 1% bonus in some uncritical attribute is still an incentive to level up a skill. For instance, Dropsuit Command skill could give you a 1% movement speed bonus (per level) to all dropsuits, and you can simply reduce all dropsuit base speeds by 5%, to make things more-less same as before.
I am too strongly against skills that do nothing except unlock higher tier gear. This smells too much like a WoW-clone skill system, which I strongly detest.
I can't shake the impression that devs are wasting their precious time trying to completely rethink systems that were at their core good, rather then rethinking systems that were in dire need of that.
Pulvereus ergo queritor.
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Garrett Blacknova
Codex Troopers
5508
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Posted - 2014.05.07 16:54:00 -
[65] - Quote
medomai grey wrote:I watched the whole EVE: Legion progression presentation. It was well thought out and gives us everything we've been asking for. http://www.youtube.com/watch?v=vxhrGVv0NuQFor those of you who don't get it, I recommend you watch it again. CCP Z explains the reasoning behind everything. There is no excuse for pretending the planed progression system doesn't make sense when every part of it is explained to you. I think someone needs to point out the difference between "I don't understand" and "it makes no sense".
People aren't saying the skill system makes no sense because they can't figure out how it's meant to work. They're saying it makes no sense because they think it's a poorly-designed system.
I'm still making up my mind about it, but I'm hoping that it's not going to be shipping entirely as-is, because there are some pretty serious flaws when considering that it's supposed to be part of New Eden. |
Mr m4gic
XSKvLLX
59
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Posted - 2014.06.02 14:22:00 -
[66] - Quote
just make it 1 game..............................with all skills and abilitys including stuff in Valkyrie dust 514 and EVE, available 2 1 character, woohooo!! now as a small and lonely EVE pilot i can make cash by fighting for the larger corps or factions as a foot soldier tank driver or fighter pilot, then i can bugger off in my ship and explore an uninhabited planet find relics or technology maybe a hidden ship that is not on the market, and has no release pictures, i can track down a bounty in my ship stalk him/her to a planet then plow through a jungle trying to kill the mofo, or set up an ambush with a pal. trying to separate the games is stupid, making all this stuff as a new update to EVE will NOT change it for the worse, old players will still be able to play and earn money the way they want know and love plus have new exciting ways, to take in the beauty of new eden. you will draw in new players and make more money, it was your vision u just screwed it up by trying to make it into several games when really it is just 1 game. EVE!!!
Have you seen my baseball??
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Dexter307
The Unholy Legion Of DarkStar
1587
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Posted - 2014.06.02 14:41:00 -
[67] - Quote
TBH having all dropsuits be BPO would break immersion for me.
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