George Moros wrote:I just watched it, and frankly it raises more questions than answers them.
There are several things he said that make very little sense.
First of all, CCP Z mentions that skills will be organized into "roles", to help new players find their way through the character development complexities. OK. Then he says that all items (weapons, modules...) will be made exclusive to a specific role. This means (as I understood it) that if you want to use nova knives, you'll have to start skilling up the scout role skill tree in order to unlock them. He also says that, once unlocked, you'll be able to use them on other dropsuits, not just scouts. The problem here is that there are certain types of items that are useful no matter what role you play. Armor plates for instance. If they are exclusive to a single role (sentinels seem like a good guess), this means that if you want to play an assault and fit armor plates, you'll have to skill up the heavy/sentinel tree just to be able to use them. This is not only tiresome, since it forces the player to skill for roles he possibly doesn't want to play, but also plain confusing! How is that helping NPE?
Also, he mentions that all dropsuits will be made as BPOs, meaning once you unlock them you'll have an infinite supply of them. He justifies this by claiming that dropsuits are essential as "emotional attachments" for a player. He goes so far as to say that (quote) "you're a mercenary, you don't exist as a person" (end quote), therefore your dropsuit(s) define who you are, so losing them is in some way "bad for immersion". This is IMHO a complete non-sequitur. Mercenaries are persons, just like accountants, dentists or lumberjacks. We do not play mindless drones. We play imaginary people (persons) who have the ability to transfer their consciousness into another clone (body). Dropsuits are, just like weapons, or even clones, only tools we use to get the job done. I've never looked at my DUST character as "not a person, but a mercenary", nor did I ever imagined that the dropsuits my character uses define him in any meaningful way. To further illustrate my point, I played EVE for 5 years, and I've never looked at my character as "a ship" or not even as "a capsule", but as a person who, due to some sci-fi gadgetry, has the ability to transfer consciousness and form mind-links with spaceships.