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Thread Statistics | Show CCP posts - 1 post(s) |
George Moros
Balkan Express Squad
349
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Posted - 2014.05.06 15:32:00 -
[1] - Quote
I just watched it, and frankly it raises more questions than answers them.
There are several things he said that make very little sense.
First of all, CCP Z mentions that skills will be organized into "roles", to help new players find their way through the character development complexities. OK. Then he says that all items (weapons, modules...) will be made exclusive to a specific role. This means (as I understood it) that if you want to use nova knives, you'll have to start skilling up the scout role skill tree in order to unlock them. He also says that, once unlocked, you'll be able to use them on other dropsuits, not just scouts. The problem here is that there are certain types of items that are useful no matter what role you play. Armor plates for instance. If they are exclusive to a single role (sentinels seem like a good guess), this means that if you want to play an assault and fit armor plates, you'll have to skill up the heavy/sentinel tree just to be able to use them. This is not only tiresome, since it forces the player to skill for roles he possibly doesn't want to play, but also plain confusing! How is that helping NPE?
Also, he mentions that all dropsuits will be made as BPOs, meaning once you unlock them you'll have an infinite supply of them. He justifies this by claiming that dropsuits are essential as "emotional attachments" for a player. He goes so far as to say that (quote) "you're a mercenary, you don't exist as a person" (end quote), therefore your dropsuit(s) define who you are, so losing them is in some way "bad for immersion". This is IMHO a complete non-sequitur. Mercenaries are persons, just like accountants, dentists or lumberjacks. We do not play mindless drones. We play imaginary people (persons) who have the ability to transfer their consciousness into another clone (body). Dropsuits are, just like weapons, or even clones, only tools we use to get the job done. I've never looked at my DUST character as "not a person, but a mercenary", nor did I ever imagined that the dropsuits my character uses define him in any meaningful way. To further illustrate my point, I played EVE for 5 years, and I've never looked at my character as "a ship" or not even as "a capsule", but as a person who, due to some sci-fi gadgetry, has the ability to transfer consciousness and form mind-links with spaceships.
Pulvereus ergo queritor.
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Zion Shad
ZionTCD
2230
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Posted - 2014.05.06 15:41:00 -
[2] - Quote
George Moros wrote:I just watched it, and frankly it raises more questions than answers them.
There are several things he said that make very little sense.
First of all, CCP Z mentions that skills will be organized into "roles", to help new players find their way through the character development complexities. OK. Then he says that all items (weapons, modules...) will be made exclusive to a specific role. This means (as I understood it) that if you want to use nova knives, you'll have to start skilling up the scout role skill tree in order to unlock them. He also says that, once unlocked, you'll be able to use them on other dropsuits, not just scouts. The problem here is that there are certain types of items that are useful no matter what role you play. Armor plates for instance. If they are exclusive to a single role (sentinels seem like a good guess), this means that if you want to play an assault and fit armor plates, you'll have to skill up the heavy/sentinel tree just to be able to use them. This is not only tiresome, since it forces the player to skill for roles he possibly doesn't want to play, but also plain confusing! How is that helping NPE?
Also, he mentions that all dropsuits will be made as BPOs, meaning once you unlock them you'll have an infinite supply of them. He justifies this by claiming that dropsuits are essential as "emotional attachments" for a player. He goes so far as to say that (quote) "you're a mercenary, you don't exist as a person" (end quote), therefore your dropsuit(s) define who you are, so losing them is in some way "bad for immersion". This is IMHO a complete non-sequitur. Mercenaries are persons, just like accountants, dentists or lumberjacks. We do not play mindless drones. We play imaginary people (persons) who have the ability to transfer their consciousness into another clone (body). Dropsuits are, just like weapons, or even clones, only tools we use to get the job done. I've never looked at my DUST character as "not a person, but a mercenary", nor did I ever imagined that the dropsuits my character uses define him in any meaningful way. To further illustrate my point, I played EVE for 5 years, and I've never looked at my character as "a ship" or not even as "a capsule", but as a person who, due to some sci-fi gadgetry, has the ability to transfer consciousness and form mind-links with spaceships.
There is more on this topic that happen in the round table. I am working on the audio now and will have it to you guys soon
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE on iTunes
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
313
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Posted - 2014.05.06 15:50:00 -
[3] - Quote
+1 for OP - I think the same. I'm a person, not a dropsuit or ship.
Also looking forward to Zion Shad audio
I support EVE Legion, but the message was very badly delivered...
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CCP Saberwing
C C P C C P Alliance
4241
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Posted - 2014.05.06 15:57:00 -
[4] - Quote
I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up!
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1699
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Posted - 2014.05.06 16:00:00 -
[5] - Quote
I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system.
Best PvE idea ever!
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Luke Vetri
Heaven's Lost Property Dirt Nap Squad.
141
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Posted - 2014.05.06 16:12:00 -
[6] - Quote
Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system.
This ^
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Banjo Robertson
Bullet Cluster Lokun Listamenn
233
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Posted - 2014.05.06 16:13:00 -
[7] - Quote
CCP Saberwing wrote:I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up!
Any chance on my questions being answered? |
George Moros
Balkan Express Squad
356
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Posted - 2014.05.06 16:17:00 -
[8] - Quote
Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system.
I just read your letter and completely agree.
+1 and then some.
Pulvereus ergo queritor.
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steadyhand amarr
TeamPlayers Dirt Nap Squad.
3040
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Posted - 2014.05.06 16:18:00 -
[9] - Quote
Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:20:00 -
[10] - Quote
Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system.
+1, if new players screwing up their initial progression is such a concern, offer players a remap (didn't say RESPEC)
The DUST skill progression doesn't need to be totally reinvented. The problems with vets/noobs aren't all based on gear/passive skills. The issues we see are due to:
1) Lack of inventive to squad up and/or win battles 2) lack of tutorial and/or remap for new players after comprehension is achieved 3) ISK 4) talent/experience concentration
among many others, these are just a few
Level 3 Forum Warrior
PSN: wbrom42
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
316
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Posted - 2014.05.06 16:20:00 -
[11] - Quote
Luke Vetri wrote:Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system. This ^ This ^ I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and let's be honest - we want it in our HDD as fast as possible)
I support EVE Legion, but the message was very badly delivered...
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:21:00 -
[12] - Quote
Kovinis Sparagas wrote:Luke Vetri wrote:Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system. This ^ This ^ I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and let's be honest - we want it in our HDD as fast as possible)
The Eve skill system is pretty awesome. The changes they continue to make to the UI is great.
Seems like a no brainer to use the Eve model
Level 3 Forum Warrior
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:23:00 -
[13] - Quote
steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly
The customization and depth is why I can't seem to leave Dust. I play other FPS and always think, "that's it?"
Level 3 Forum Warrior
PSN: wbrom42
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2172
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Posted - 2014.05.06 16:26:00 -
[14] - Quote
I don't think the system being proposed has much in common with SWG at all. In SWG you picked one class that you were stuck with, and then every so often when you gained a level you got the same perk as everyone else who reached that level. The player made no choices at all, and couldn't change classes if the situation called for a different class.
In the system they showed us you skill into a role, similar to a role in PS2. Then you start specializing in it by picking weapons and upgrades as you go along and then, after you reached what is currently the end of the progression tree (ie: minmatar logi, assault etc) there was another whole tier of specialization. A level where each racial dropsuit is the precursor to two more specialized suits with different play styles.
So that's 16 racial dropsuits, which means 32 specialized suits. And you can train all of them / switch to them when needed. That's more skills and more complexity than we have now. It's just easier to understand. I think it makes sense for weapons or equipment to be locked to a role, for balancing purposes, but the passive modules like armor plates etc should probably be a separate tree that applies to anything you've trained.
The suits themselves being a BPO isn't really important as long as the modules increase in cost enough to make dying hurt. You have to remember that in the system they're talking about there is no Sentinel Ak.0, there's just Amarr Sentinel. The real power is in the weapons, of which there is a limited supply. If you kill a guy enough times he might still be able to come back in his heavy suit, but he'll be out of HMGs.
If anything the system they described reminds me of Planetside, except with 4 tiers of skills instead of the single tier Planetside has. |
Gaelon Thrace
Villore Sec Ops Gallente Federation
401
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Posted - 2014.05.06 16:29:00 -
[15] - Quote
steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly THIS^ Also, I just watched the roundtable where Z says we'll be able to queue up our skills like they do in EVE and get notifications as we gain SP when a skill in our queue has been unlocked. That's pretty awesome.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:29:00 -
[16] - Quote
I don't agree with that at all. In Eve you don't HAVE to put that turret on that frigate, but not doing so kills any chance you had before you undocked.
They should encourage roles, but it's the players pushing things past what they were intended for that provides feedback for evolving the game.
Level 3 Forum Warrior
PSN: wbrom42
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IceShifter Childhaspawn
DUST University Ivy League
669
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Posted - 2014.05.06 16:30:00 -
[17] - Quote
I like the idea of the dropsuit having the same effect as core skills. Affecting everything. Thats what I took away. Our selves in game is our SP, would be cool if the skill tree was our dropsuit. I like that dropsuits would be the thing growing and evolving, making your roles into how you play them.
If DUST514 has to die for it to be reborn as project LEGION
-I move we name it EVE: PHOENIX or something ressurectiony
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Yan Darn
Science For Death Final Resolution.
789
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Posted - 2014.05.06 16:31:00 -
[18] - Quote
EDIT: After reading a bit more, what the OP described doesn't sound quite accurate...
I know they wanted tiercide from the start this time - but this (OPs post - not read/seen official stuff yet) sounds more like a FF/JRPG 'job' system.
Still not understanding why they don't just use EVE as an example, instead of creating things that are 'kinda' like EVE but different in some weird way (like how they brought tiers back in DUST)...
I can understand wanting to try somethin new, different and 'refined' etc. but they have like one successful game - copy the **** that works over to your new game as much as is feasible.
CCP+New/Unfamiliar = not really their thing, from everything I've seen so far...
The Ghost of Bravo
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:33:00 -
[19] - Quote
Gaelon Thrace wrote:steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly THIS^ Also, I just watched the roundtable where Z says we'll be able to queue up our skills like they do in EVE and get notifications as we gain SP when a skill in our queue has been unlocked. That's pretty awesome.
It would be a terrible idea to not have active SP though. To me the passive only EVE SP is bad for Eve, I'd actually play Eve more if there was active SP.
I want dudes to shoot, not dudes logging in to update their queue in preparation for the day they decide to undock, errrr I mean join a battle.
Level 3 Forum Warrior
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
3811
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Posted - 2014.05.06 16:34:00 -
[20] - Quote
IceShifter Childhaspawn wrote:I like the idea of the dropsuit having the same effect as core skills. Affecting everything. Thats what I took away. Our selves in game is our SP, would be cool if the skill tree was our dropsuit. I like that dropsuits would be the thing growing and evolving, making your roles into how you play them.
I need to smoke a bowl and consider your post from a more spiritual perspective.
Level 3 Forum Warrior
PSN: wbrom42
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Roy Ventus
Axis of Chaos
1763
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Posted - 2014.05.06 16:36:00 -
[21] - Quote
Zion Shad wrote:George Moros wrote:I just watched it, and frankly it raises more questions than answers them.
There are several things he said that make very little sense.
First of all, CCP Z mentions that skills will be organized into "roles", to help new players find their way through the character development complexities. OK. Then he says that all items (weapons, modules...) will be made exclusive to a specific role. This means (as I understood it) that if you want to use nova knives, you'll have to start skilling up the scout role skill tree in order to unlock them. He also says that, once unlocked, you'll be able to use them on other dropsuits, not just scouts. The problem here is that there are certain types of items that are useful no matter what role you play. Armor plates for instance. If they are exclusive to a single role (sentinels seem like a good guess), this means that if you want to play an assault and fit armor plates, you'll have to skill up the heavy/sentinel tree just to be able to use them. This is not only tiresome, since it forces the player to skill for roles he possibly doesn't want to play, but also plain confusing! How is that helping NPE?
Also, he mentions that all dropsuits will be made as BPOs, meaning once you unlock them you'll have an infinite supply of them. He justifies this by claiming that dropsuits are essential as "emotional attachments" for a player. He goes so far as to say that (quote) "you're a mercenary, you don't exist as a person" (end quote), therefore your dropsuit(s) define who you are, so losing them is in some way "bad for immersion". This is IMHO a complete non-sequitur. Mercenaries are persons, just like accountants, dentists or lumberjacks. We do not play mindless drones. We play imaginary people (persons) who have the ability to transfer their consciousness into another clone (body). Dropsuits are, just like weapons, or even clones, only tools we use to get the job done. I've never looked at my DUST character as "not a person, but a mercenary", nor did I ever imagined that the dropsuits my character uses define him in any meaningful way. To further illustrate my point, I played EVE for 5 years, and I've never looked at my character as "a ship" or not even as "a capsule", but as a person who, due to some sci-fi gadgetry, has the ability to transfer consciousness and form mind-links with spaceships. There is more on this topic that happen in the round table. I am working on the audio now and will have it to you guys soon
Wtf...You're still here? I thought you left and your Zion TCD disappeared...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Lv2spd2
Slow And Old
309
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Posted - 2014.05.06 16:37:00 -
[22] - Quote
CCP Saberwing wrote:I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up!
Skype? |
Gaelon Thrace
Villore Sec Ops Gallente Federation
402
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Posted - 2014.05.06 16:39:00 -
[23] - Quote
Thor Odinson42 wrote:Gaelon Thrace wrote:steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly THIS^ Also, I just watched the roundtable where Z says we'll be able to queue up our skills like they do in EVE and get notifications as we gain SP when a skill in our queue has been unlocked. That's pretty awesome. It would be a terrible idea to not have active SP though. To me the passive only EVE SP is bad for Eve, I'd actually play Eve more if there was active SP. I want dudes to shoot, not dudes logging in to update their queue in preparation for the day they decide to undock, errrr I mean join a battle. I didn't say anything about active or passive sp, let alone not having active sp. You set a queue of what skills you want to train and as you gain sp, whether actively or passively, it automatically gets put toward the next skill in your queue.
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Bat Cow
Villore Sec Ops Gallente Federation
53
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Posted - 2014.05.06 16:41:00 -
[24] - Quote
Thor Odinson42 wrote:Kovinis Sparagas wrote:Luke Vetri wrote:Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system. This ^ This ^ I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and let's be honest - we want it in our HDD as fast as possible) The Eve skill system is pretty awesome. The changes they continue to make to the UI is great. Seems like a no brainer to use the Eve model
While I like the options in EVE I hated EVE's completely passive progression. I like that in DUST SP is rewarded for what you've earned vs. a commitment to simply logon and switch skill trees.
Moo.
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Force Seventrum
Negative-Impact The East India Co.
13
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Posted - 2014.05.06 16:41:00 -
[25] - Quote
Gaelon Thrace wrote:steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly THIS^ Also, I just watched the roundtable where Z says we'll be able to queue up our skills like they do in EVE and get notifications as we gain SP when a skill in our queue has been unlocked. That's pretty awesome.
Is there somewhere a vid from this sesion? Actually what would be a good idear, at least I think is like. You queue up a skill AND you active skill points will go directly into this queued skill.
Another opion I was thinking about is progression by using. But I dont know if this would be fun.
Green Light EVE:Legion!
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Marc Rime
383
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Posted - 2014.05.06 16:42:00 -
[26] - Quote
Vell0cet wrote:(...) We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system. IMO, they need to go *back* to the EVE-style skill system. The skill tree may allow for pretty screenshots and be easier for new players, but it also dumbs things down and makes skill training far too linear. |
Luke Vetri
Heaven's Lost Property Dirt Nap Squad.
143
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Posted - 2014.05.06 16:43:00 -
[27] - Quote
I don't want a dumbed down experiance, I want it complicated, I want to have to think about my actions and what repercussions they will have.
Part of the draw to EvE and Dust is that its not full of kids and people with no brains (for the most part) its a thinking mans game, bad balancing aside there is no instawin weapon.
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George Moros
Balkan Express Squad
361
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Posted - 2014.05.06 16:45:00 -
[28] - Quote
steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly
OK, again. If I have to skill into sentinel role skill tree just to be able to use basic stuff like armor plates, but I have no interest to play sentinels at all, how is that newb friendly?
CCP Z was very specific about that particular topic. ALL items will be exclusive to a specific "role". He even said they put the commando dropsuit "on ice" because it uses all the weapons the assault uses, and since they insist on sticking with the exclusivity of items to roles, they don't know what to do with the commando.
Pulvereus ergo queritor.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
402
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Posted - 2014.05.06 16:45:00 -
[29] - Quote
Bat Cow wrote: While I like the options in EVE I hated EVE's completely passive progression. I like that in DUST SP is rewarded for what you've earned vs. a commitment to simply logon and switch skill trees.
Again, we would still have active sp. You're just able to queue up the skills you want to train and as you gain enough sp for each one it automatically unlocks the skill for you and notifies you of your progress.
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Bat Cow
Villore Sec Ops Gallente Federation
53
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Posted - 2014.05.06 16:48:00 -
[30] - Quote
Gaelon Thrace wrote:Bat Cow wrote: While I like the options in EVE I hated EVE's completely passive progression. I like that in DUST SP is rewarded for what you've earned vs. a commitment to simply logon and switch skill trees.
Again, we would still have active sp. You're just able to queue up the skills you want to train and as you gain enough sp for each one it automatically unlocks the skill for you and notifies you of your progress.
That I could get behind...
Moo.
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