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Thread Statistics | Show CCP posts - 1 post(s) |
Gaelon Thrace
Villore Sec Ops Gallente Federation
401
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Posted - 2014.05.06 16:29:00 -
[1] - Quote
steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly THIS^ Also, I just watched the roundtable where Z says we'll be able to queue up our skills like they do in EVE and get notifications as we gain SP when a skill in our queue has been unlocked. That's pretty awesome.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
402
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Posted - 2014.05.06 16:39:00 -
[2] - Quote
Thor Odinson42 wrote:Gaelon Thrace wrote:steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly THIS^ Also, I just watched the roundtable where Z says we'll be able to queue up our skills like they do in EVE and get notifications as we gain SP when a skill in our queue has been unlocked. That's pretty awesome. It would be a terrible idea to not have active SP though. To me the passive only EVE SP is bad for Eve, I'd actually play Eve more if there was active SP. I want dudes to shoot, not dudes logging in to update their queue in preparation for the day they decide to undock, errrr I mean join a battle. I didn't say anything about active or passive sp, let alone not having active sp. You set a queue of what skills you want to train and as you gain sp, whether actively or passively, it automatically gets put toward the next skill in your queue.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
402
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Posted - 2014.05.06 16:45:00 -
[3] - Quote
Bat Cow wrote: While I like the options in EVE I hated EVE's completely passive progression. I like that in DUST SP is rewarded for what you've earned vs. a commitment to simply logon and switch skill trees.
Again, we would still have active sp. You're just able to queue up the skills you want to train and as you gain enough sp for each one it automatically unlocks the skill for you and notifies you of your progress.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
403
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Posted - 2014.05.06 16:59:00 -
[4] - Quote
Denak Kalamari wrote:I'll just make a small argument about the whole dusters not being persons thing from a lore perspective, I do agree that CCP Z's wording on the matter was a little exacerbated though. But consider the fact that for most dusters, a human body is a superfluous thing, a replaceable pile of flesh and bone. You die over and over again, sometimes more in a day than an average capsuleer dies within months. Since you can switch consciousnesses between bodies at pretty much any moment, the body itself becomes less important, what matters is the information its brain carries.
We are persons, yes. We have a personality, we like and dislike certain things and we have our quirks. But we don't really have a body to identify ourselves with, only our voice. Heck, I've yet to see any footage of a duster outside of his dropsuit aside a single trailer and one concept art with the helmet opened up. I would go as far as to say that we aren't 100% human because of it.
For many, selecting your favorite fitting was a matter of dropsuit aesthetics, not for the actual frequent usage of the dropsuit, as a way of distinguishing yourself from the others in a Warbarge. More often than not these favorite fittings were special edition suits, BPOs, aurum or any dropsuit with a special coloring on it. For me, and I am fairly certain for many others too, the type of dropsuit you selected to your favorite fitting became a part of your identity, a way to show your status and sometimes your views on different matters and alignment to factions and empires, much like clothing. The clothes you wear are as much part of your identity as is your face and your voice.
Then there's the fact that all clones that use dropsuits are mass-produced biomass, with no personal characteristics to speak of. And since I never leave my dropsuit, it may as well be my body, that's why I have a special kind of dropsuit for my favorite fitting so I distinguish myself from the others, instead of just being a faceless grunt. Instead of a body to identify myself, I have a dropsuit with a neat color scheme.
That's my 2 ISK on the subject. Wouldn't it be crazy if we literally are our dropsuits. Like the cylon raiders in BSG full of organic material integrated with the electronic and mechanical parts. Yes. That is now my head cannon. Write it into the lore, CCP.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
403
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Posted - 2014.05.06 17:04:00 -
[5] - Quote
Maken Tosch wrote:I didn't understand it either. But if CCP really does go ahead with this idea of making dropsuits BPOs and quite possibly do a tieracide on them but leave the weapons untouched then it only makes sense to compensate for this radical change by making sure the weapons and modules fitted on those suits are expensive enough to account for the old value of the suits.
But still, all I would like to see is a tieracide of the suits for Legion but leave alone the tiered structure of the weapons and modules while at the same time make all suits, weapons, and modules cost resources in some form. Very much like how Eve Online has it right now with Tieracided ships, Tiered weapons and modules, and all costing resources to make. It worked for Eve Online and thus it should work this time for Legion. Based on the progression presentation, suits are tiericided and weapon and module tiers are changed to rarity levels for salvaged items.
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