
DAMIOS82
WarRavens Final Resolution.
93
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Posted - 2014.05.06 18:22:00 -
[1] - Quote
What i think they are trying to do with te suits, is actuall lay the foundations of making it personal. See in eve i have my character, and it's face is shaped the way i want, but i also have my clothing and tattoo's to make it even more unique. I think this is the way they are heading with dust aswell. You skill into a role and that is your suit, then with colors, cosmetic paterns, corp logo's, etc. you make it more unique. Now lets say you skilled in both assault and heavy. Then you can cosmeticly change both suits to make them unique, and so with each role you get a different suit, that you can alter. The more roles i can play the more different suits i have, so each role unlocking a customizable suit. Yet also each suit having it's own role to play for module, weapons, and stats. That is why you start of with a simple concord suit, then you skill into a role, then from there out a more specialized role, going up the skill tree, each time getting a different looking suit that you can alter, in addition to the others. I think this is what they mean with the dropsuits and it is also why they are permanent since loosing something where you just put logo's and colors on, is not good and it also allows more unique cosmetic stuff to buy with isk and aurum.
As for the weapons, each role unlocks it own type of weapons, so in my oppinion the weapons that are unlocked should remain in it's own role. With each specialized role there after unlocking new weapons that that role can use. So a heavy should not use AR's unless its a unique weapon created for the heavy's. Atm the commando suit is something they don't know what to do with, however like my example before, if they create weapons that only the commando can use, like a medium type weapon between the AR and HMG, then the problem is solved. But then there should be no crossovers between roles in weaponry anyway, each role becoming unique.
See if CCP is going for the more role accentuation, then they need to make there mind up as in, do they make each role unique in it's own way or do they just leave it dust style, but then the skill tree's are pointless. Personally i would like to see the roles beeing more worked out, just with a larger diversity in weapons, so each role has 10-20 unique weapons to choose from, to start of with and then each specialization thereafter giving more weapons in that role to use. No more crossovers. If a heavy wants to use a massdriver he needs to use one made for the heavy. Thus also meaning that eventually if you want to pilot a vehicle, you will need a pilot suit, to do so. If you want to call in installations and weapons of mass destruction, you'll need the commander's suit, as an example. |