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Mossellia Delt
Militaires Sans Jeux
1304
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Posted - 2014.04.28 12:35:00 -
[1] - Quote
You make mad WP's and ISK
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Yagihige
Crux Special Tasks Group Gallente Federation
782
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Posted - 2014.04.28 12:38:00 -
[2] - Quote
WP and ISK won't matter while AV still feels ineffective.
em ta kool t'nod
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4525
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Posted - 2014.04.28 12:38:00 -
[3] - Quote
Mossellia Delt wrote:You make mad WP's and ISK Cant even kill an LAV with a forge.
Damn you Saga II!!!!!
AV sucks, buff plz.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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General John Ripper
20671
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Posted - 2014.04.28 12:39:00 -
[4] - Quote
If you have been playing this game for a few months and don't have any form of av, your a fail at this game.
Stop liking my posts! Your killing me!! Noo! Arrgghhh!!!
:D
Twitter: IAmJohnRipper
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AngelflamesP
Villore Sec Ops Gallente Federation
13
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Posted - 2014.04.28 12:40:00 -
[5] - Quote
Here is my reason. I skilled into Adv Swarms and i have proto forge gun with prof. 3 .... first off you have to shoot all and reload about 2 times with swarms just to kill a madrugar because its Total Hp is 5200 :P my next reason... my forge gun was a beauty and still is but tanks move too fast.. the moment i let my first shot off the tank is already on the other side of the map either 1 out of my range or behind cover and that goes for swarms too the moment they get hit they drive backwards or fowards so fast and there is so many collidable objects in a map that your swarms hit them instead of the target because they track after it.... honestly i would run AV all the time I used to be AV and Logi but i find it difficult now adays but you are right it does give mad WP and ISk just hard to do when you have to use all ur ammo to kill a tank :3 :P :) |
Mossellia Delt
Militaires Sans Jeux
1304
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Posted - 2014.04.28 12:43:00 -
[6] - Quote
SoTa PoP wrote:Mossellia Delt wrote:You make mad WP's and ISK Cant even kill an LAV with a forge. Damn you Saga II!!!!! AV sucks, buff plz.
.... really? I'm solo killing rep tanked maddies.
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Lorhak Gannarsein
Science For Death
3062
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Posted - 2014.04.28 12:46:00 -
[7] - Quote
Mossellia Delt wrote:SoTa PoP wrote:Mossellia Delt wrote:You make mad WP's and ISK Cant even kill an LAV with a forge. Damn you Saga II!!!!! AV sucks, buff plz. .... really? I'm solo killing rep tanked maddies.
He killed me in my missile Gunny :(
Over the course of a whole game, but still.
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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Mossellia Delt
Militaires Sans Jeux
1306
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Posted - 2014.04.28 12:49:00 -
[8] - Quote
Lorhak Gannarsein wrote:Mossellia Delt wrote:SoTa PoP wrote:Mossellia Delt wrote:You make mad WP's and ISK Cant even kill an LAV with a forge. Damn you Saga II!!!!! AV sucks, buff plz. .... really? I'm solo killing rep tanked maddies. He killed me in my missile Gunny :( Over the course of a whole game, but still.
from that match
killboard
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Rifter7
Ancient Exiles.
424
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Posted - 2014.04.28 12:49:00 -
[9] - Quote
i picked up a forge gun. its not so bad, if im not shooting vehicles im one hitting kids off a roof.. not as good as my scr or lr but im sure the rage is 10x as hard when they get ohko'd
my roof campers all use av grenades, too. it wont really kill anything but it makes your squaded tanks think their tanks pro when you show up and start throwing avs in the fight.
my scouts got res too. like putting those on the backs of shiny toys or onto lav driver seats.
plus you know, double dmg mod sicas. im probably the worst tanker in dust so its funny when things die.
Primus sucks.
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4527
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Posted - 2014.04.28 12:49:00 -
[10] - Quote
Mossellia Delt wrote:SoTa PoP wrote:Mossellia Delt wrote:You make mad WP's and ISK Cant even kill an LAV with a forge. Damn you Saga II!!!!! AV sucks, buff plz. .... really? I'm solo killing rep tanked maddies. Caldari Heavy I take it?
Otherwise, I don't believe you.
Actually, even then, I don't believe you. Are you using the officer gear or something?
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
623
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Posted - 2014.04.28 12:50:00 -
[11] - Quote
Cal-sent + Ishukone Assault Forge Gun = WP who're
The forums are more reliable than my spais :(
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4527
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Posted - 2014.04.28 12:50:00 -
[12] - Quote
Mossellia Delt wrote:Lorhak Gannarsein wrote:Mossellia Delt wrote:SoTa PoP wrote:Mossellia Delt wrote:You make mad WP's and ISK Cant even kill an LAV with a forge. Damn you Saga II!!!!! AV sucks, buff plz. .... really? I'm solo killing rep tanked maddies. He killed me in my missile Gunny :( Over the course of a whole game, but still. from that match +1 For Templar Suit.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Django Quik
Dust2Dust.
3023
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Posted - 2014.04.28 12:58:00 -
[13] - Quote
I recently got proto swarms from adv, prof 2, ammo 3 and reload speed 2. I tend to get a LOT of wp from vehicle damage but hardly any kills. People like kills - they look good and are the only thing that people see of others on the EOM screen.
Often these days I don't have much time to play, so I jump in ambushes solo when I can and knowing there will probably be some vehicles in play, I'll wait until I see the RDV coming in on the map, then deploy in my 70k isk AV scout suit. It has zero tank, 2 complex damage mods, proto swarms, proto kincat and proto range amp with REs, adv nanohive and AV nades with the adv breach scrambler pistol for infantry trying to chase me down.
Even the worst pilots are difficult to kill solo. I think I should be able to kill poorly skilled mlt tanks/dropships solo with that sort of set up. Standard tanks and dropships I don't stand a chance against solo. That's not a huge deal for me but when I have at most one other teammate helping me out, we should be able to take down one of those SOBs together - nope, still barely get close. Then we get mown down by infantry who have been alerted to our presence by giant white lines in the sky pointing us out.
Balance gripes aside, I am glad to still be getting the occasional +75wp for vehicle damage but I reckon that the main reason people don't do it is that you don't get kills with AV. Even if you manage one or two lucky vehicle kills, you'd get more going anti-infantry, even if your team still ends up losing because there's a tank and ADS mopping the battleground with your bodies stuck to the front of their turrets.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
141
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Posted - 2014.04.28 13:00:00 -
[14] - Quote
I speced proto swarm with proficiency 3. I can barley blow up an lav with them. I find I almost always die when I try to use the swarms. I just re's. With any luck the tank stops to get a few kills and I can get some re's on the back. If it sees me first then It's tank surfing time.
I posted a thread last week of all the math for a triple reped maddy vs a pro swarms with 3 complex damage mods proficiency 5 and rapid reload 5. I came to the conclusion that it would blow up on the 12th volley. Someone posted and said that the shield would of reped twice in the encounter and that it would actually take 15 volleys. Mind you this is with the sitting stationary taking no evasive action what so ever. It would actually blow up from being unmanned before it would blow from a single swarmer.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
154
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Posted - 2014.04.28 13:06:00 -
[15] - Quote
I am using ADV swarms with great success. Never try to solo a vehicle with infantry. If you want to solo vehicles use vehicles.
This will help the game
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mordiby
G.R.A.V.E INTERGALACTIC WARPIGS
94
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Posted - 2014.04.28 13:11:00 -
[16] - Quote
Yes complain about tanks, don't run AV. People that run AV, complain about tanks. Oh the agony of tri reps.
Director of G.R.A.V.E
Logi cake here!
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7392
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Posted - 2014.04.28 13:19:00 -
[17] - Quote
Which is negated because you have to run PRO Weapons and Modules to be worth a damn.
Proposed Mobile CRU Changes
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noob cavman
Heaven's Lost Property Dirt Nap Squad.
1364
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Posted - 2014.04.28 13:22:00 -
[18] - Quote
3 remotes, 2 lai dai and swarms. sod rep tanks and dps math its about that instant gank
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
624
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Posted - 2014.04.28 13:37:00 -
[19] - Quote
Atiim wrote:Which is negated because you have to run PRO Weapons and Modules to be worth a damn.
While true, having a bpo lav makes it substantially more profitable.
Tanks nearly always shoot the lavs first.
So then by the time they're done, I've usually got them under half health.
Blasters though. ... annoying.
The forums are more reliable than my spais :(
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Django Quik
Dust2Dust.
3024
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Posted - 2014.04.28 13:38:00 -
[20] - Quote
noob cavman wrote:3 remotes, 2 lai dai and swarms. sod rep tanks and dps math its about that instant gank Just that any tanker worth his salt will never let you get/stay close enough to get 3 REs on him and acceleration is so damn fast you'll never catch him once he starts off.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7395
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Posted - 2014.04.28 13:41:00 -
[21] - Quote
SoTa PoP wrote:Mossellia Delt wrote:SoTa PoP wrote:Mossellia Delt wrote:You make mad WP's and ISK Cant even kill an LAV with a forge. Damn you Saga II!!!!! AV sucks, buff plz. .... really? I'm solo killing rep tanked maddies. Caldari Heavy I take it? Otherwise, I don't believe you. Actually, even then, I don't believe you. Are you using the officer gear or something? It's not possible with a Breach or Normal FG, and I've done math proving that you have to be mentally ******** to die to the Assault FG.
Proposed Mobile CRU Changes
-HAND
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Sarcastic Dreamkiller
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
120
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Posted - 2014.04.28 13:49:00 -
[22] - Quote
I don't run av because I don't need it, I can just cloak and wait for the tanks to leave the area. |
Mossellia Delt
Militaires Sans Jeux
1310
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Posted - 2014.04.28 13:52:00 -
[23] - Quote
Atiim wrote:SoTa PoP wrote:Mossellia Delt wrote:SoTa PoP wrote:Mossellia Delt wrote:You make mad WP's and ISK Cant even kill an LAV with a forge. Damn you Saga II!!!!! AV sucks, buff plz. .... really? I'm solo killing rep tanked maddies. Caldari Heavy I take it? Otherwise, I don't believe you. Actually, even then, I don't believe you. Are you using the officer gear or something? It's not possible with a Breach or Normal FG, and I've done math proving that you have to be mentally ******** to die to the Assault FG.
AFG is best forge gun
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Harpyja
Molon Labe. General Tso's Alliance
1683
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Posted - 2014.04.28 13:53:00 -
[24] - Quote
General John Ripper wrote:If you have been playing this game for a few months and don't have any form of av, your a fail at this game. My alt has like 8 or 9 million SP and it only has standard AV grenades (which I don't even use) because I wanted standard locus grenades.
I just know how to avoid tanks; so far I've yet to be killed by a blaster tank
Funny enough, I've been killed by rail tanks at like 20 meters a handful amount of times.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
142
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Posted - 2014.04.28 13:54:00 -
[25] - Quote
Sarcastic Dreamkiller wrote:I don't run av because I don't need it, I can just cloak and wait for the tanks to leave the area.
You should try the re's.. Nothing is more satisfying than blowing up an op tank with the push of a button. I'm actually thinking of taking of the hives on my swarm fit for the re's.. but I think I could just run packed av's; throw the nades then pop the re's. Then I could still keep my regular light weapon to defend myself.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7395
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Posted - 2014.04.28 13:55:00 -
[26] - Quote
Mossellia Delt wrote: AFG is best forge gun
Yeah if your fighting a tanker who's reaction time is about 26x slower than the average human.
Proposed Mobile CRU Changes
-HAND
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Jack McReady
DUST University Ivy League
1364
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Posted - 2014.04.28 13:56:00 -
[27] - Quote
no one runs AV because a MLT railtank is cheaper and more effective.
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Mossellia Delt
Militaires Sans Jeux
1310
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Posted - 2014.04.28 13:57:00 -
[28] - Quote
Atiim wrote:Mossellia Delt wrote: AFG is best forge gun
Yeah if your fighting a tanker who's reaction time is about 26x slower than the average human.
lol, guess you can add
Duna Takihiro Spkr And a few other tankers
Because iv killed each of them with my afg
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Appia Vibbia
Molon Labe. General Tso's Alliance
2242
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Posted - 2014.04.28 13:58:00 -
[29] - Quote
I prefer my Proto Swarms. Just enough damage or DPS or whatever the qualifier is to gain the 75 WP reward. Reload, let the guy's shields regenerate, launch another clip +75 WP. I had proto hives with me and spent the whole match doing this. Never killed the tank once, ended up with five thousand and a few hundred War Points. 2 kills, from LAVs, 3 deaths, because Large Blasters have longer range than swarms.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7397
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Posted - 2014.04.28 13:59:00 -
[30] - Quote
Mossellia Delt wrote:Atiim wrote:Mossellia Delt wrote: AFG is best forge gun
Yeah if your fighting a tanker who's reaction time is about 26x slower than the average human. lol, guess you can add Duna Takihiro Spkr And a few other tankers Because iv killed each of them with my afg I've already put them on the special list a while ago.
Proposed Mobile CRU Changes
-HAND
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Mossellia Delt
Militaires Sans Jeux
1311
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Posted - 2014.04.28 13:59:00 -
[31] - Quote
Jack McReady wrote:no one runs AV because a MLT railtank is cheaper and more effective.
Idk about that... My fits pretty cheap
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Harpyja
Molon Labe. General Tso's Alliance
1683
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Posted - 2014.04.28 13:59:00 -
[32] - Quote
Jack McReady wrote:no one runs AV because a MLT railtank is cheaper and more effective.
Because tiericide ._.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
142
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Posted - 2014.04.28 14:02:00 -
[33] - Quote
Jack McReady wrote:no one runs AV because a MLT railtank is cheaper and more effective.
Ya dumb blue berries.. Idk why someone thinks their militia tank and their whopping 0 sp in vehicles is enough to take out a descent fitted tank. This used to be conceivable before they nerfed the range on the railguns so you can't effectively snipe them from the redline. I guess is you get 3 noobs in rail tanks tho it could happen but if those 3 guys would run av they'd have the same outcome. Well maybe not. Tanks are speedy. He'd probably of gotten away.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7397
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Posted - 2014.04.28 14:04:00 -
[34] - Quote
BIind Shot wrote:Jack McReady wrote:no one runs AV because a MLT railtank is cheaper and more effective.
Ya dumb blue berries.. Idk why someone thinks their militia tank and their whopping 0 sp in vehicles is enough to take out a descent fitted tank. This used to be conceivable before they nerfed the range on the railguns so you can't effectively snipe them from the redline. I guess is you get 3 noobs in rail tanks tho it could happen but if those 3 guys would run av they'd have the same outcome. Well maybe not. Tanks are speedy. He'd probably of gotten away. Just glass a Gunnlogi.
It's the best AV suit, and it requires almost nothing in terms of SP.
Proposed Mobile CRU Changes
-HAND
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Thumb Green
The Valyrian Guard
995
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Posted - 2014.04.28 14:06:00 -
[35] - Quote
Odigos Ellinas wrote:I am using ADV swarms with great success. Never try to solo a vehicle with infantry. If you want to solo vehicles use vehicles. Fck that noise, there is absolutely no reason why infantry shouldn't be able to solo vehicles.
In regard to the op, making "mad" WP's doesn't really mean jacksh!t unless I can get to a spot that's hard to be killed from. Since you have to run proto to be any kind of effective against vehicles, a handful of deaths is enough to put you in the red even when you make ~500k that match.
Support Orbital Spawns
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Mossellia Delt
Militaires Sans Jeux
1312
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Posted - 2014.04.28 14:13:00 -
[36] - Quote
Thumb Green wrote:Odigos Ellinas wrote:I am using ADV swarms with great success. Never try to solo a vehicle with infantry. If you want to solo vehicles use vehicles. Fck that noise, there is absolutely no reason why infantry shouldn't be able to solo vehicles. In regard to the op, making "mad" WP's doesn't really mean jacksh!t unless I can get to a spot that's hard to be killed from. Since you have to run proto to be any kind of effective against vehicles, a handful of deaths is enough to put you in the red even when you make ~500k that match.
4 deaths ran me 200k ISK... that's less then 1 of my scout suits.
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Thumb Green
The Valyrian Guard
995
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Posted - 2014.04.28 14:17:00 -
[37] - Quote
Mossellia Delt wrote:
lol, guess you can add
Duna Takihiro Spkr And a few other tankers
Because iv killed each of them with my afg
I don't know about the other two but Spkr has admitted to being solo'd by militia swarms after they got nerfed to 2 rounds in the clip, so....
Mossellia Delt wrote:Thumb Green wrote:Odigos Ellinas wrote:I am using ADV swarms with great success. Never try to solo a vehicle with infantry. If you want to solo vehicles use vehicles. Fck that noise, there is absolutely no reason why infantry shouldn't be able to solo vehicles. In regard to the op, making "mad" WP's doesn't really mean jacksh!t unless I can get to a spot that's hard to be killed from. Since you have to run proto to be any kind of effective against vehicles, a handful of deaths is enough to put you in the red even when you make ~500k that match. 4 deaths ran me 200k ISK... that's less then 1 of my scout suits. 4 deaths runs me around 400k in my AV suit.
Support Orbital Spawns
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Mossellia Delt
Militaires Sans Jeux
1314
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Posted - 2014.04.28 14:18:00 -
[38] - Quote
Thumb Green wrote:Mossellia Delt wrote:
lol, guess you can add
Duna Takihiro Spkr And a few other tankers
Because iv killed each of them with my afg
I don't know about the other two but Spkr has admitted to being solo'd by militia swarms after they got nerfed to 2 rounds in the clip, so.... Mossellia Delt wrote:Thumb Green wrote:Odigos Ellinas wrote:I am using ADV swarms with great success. Never try to solo a vehicle with infantry. If you want to solo vehicles use vehicles. Fck that noise, there is absolutely no reason why infantry shouldn't be able to solo vehicles. In regard to the op, making "mad" WP's doesn't really mean jacksh!t unless I can get to a spot that's hard to be killed from. Since you have to run proto to be any kind of effective against vehicles, a handful of deaths is enough to put you in the red even when you make ~500k that match. 4 deaths ran me 200k ISK... that's less then 1 of my scout suits. 4 deaths runs me around 400k in my AV suit.
Then... don't run such expencive av fits?
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Thumb Green
The Valyrian Guard
996
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Posted - 2014.04.28 14:26:00 -
[39] - Quote
So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds.
Support Orbital Spawns
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Echo 1991
WarRavens Final Resolution.
233
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Posted - 2014.04.28 14:27:00 -
[40] - Quote
I might stop using AV. Its too expensive. |
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Mossellia Delt
Militaires Sans Jeux
1314
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Posted - 2014.04.28 14:28:00 -
[41] - Quote
Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds.
Proto forge, std suit and everything else.
If you can't kill a vehicle with it, you're bad
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Echo 1991
WarRavens Final Resolution.
233
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Posted - 2014.04.28 14:29:00 -
[42] - Quote
[/quote] Then... don't run such expencive av fits?[/quote] Try hurt a triple rep maddy with adv swarms. It doesnt work. |
Harpyja
Molon Labe. General Tso's Alliance
1683
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Posted - 2014.04.28 14:31:00 -
[43] - Quote
Thumb Green wrote:Mossellia Delt wrote:
lol, guess you can add
Duna Takihiro Spkr And a few other tankers
Because iv killed each of them with my afg
I don't know about the other two but Spkr has admitted to being solo'd by militia swarms after they got nerfed to 2 rounds in the clip, so.... Mossellia Delt wrote:Thumb Green wrote:Odigos Ellinas wrote:I am using ADV swarms with great success. Never try to solo a vehicle with infantry. If you want to solo vehicles use vehicles. Fck that noise, there is absolutely no reason why infantry shouldn't be able to solo vehicles. In regard to the op, making "mad" WP's doesn't really mean jacksh!t unless I can get to a spot that's hard to be killed from. Since you have to run proto to be any kind of effective against vehicles, a handful of deaths is enough to put you in the red even when you make ~500k that match. 4 deaths ran me 200k ISK... that's less then 1 of my scout suits. 4 deaths runs me around 400k in my AV suit. 4 deaths runs me around 2.2 million in my Gunny
*snarls are Benjamin Cisco* I still remember that match you cost me about that much. Though I have no doubt I cost you that much either as you were also running proto fit tanks and particle cannons
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
144
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Posted - 2014.04.28 14:31:00 -
[44] - Quote
Mossellia Delt wrote:Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds. Proto forge, std suit and everything else. If you can't kill a vehicle with it, you're bad
The thing about Fg is it's pretty circumstantial; you have to be on a roof some where.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Harpyja
Molon Labe. General Tso's Alliance
1683
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Posted - 2014.04.28 14:36:00 -
[45] - Quote
BIind Shot wrote:Mossellia Delt wrote:Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds. Proto forge, std suit and everything else. If you can't kill a vehicle with it, you're bad The thing about Fg is it's pretty circumstantial; you have to be on a roof some where. Keep in mind not all tanks have a blaster turret to kill you with. I've been popped open like a can of sardines right out in the open, and fatman was also out in the open. Missiles just feel like water balloons against fatman. And that's what makes missile tanks balanced.
Please think carefully before asking for nerfs/buffs.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Mossellia Delt
Militaires Sans Jeux
1314
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Posted - 2014.04.28 14:37:00 -
[46] - Quote
BIind Shot wrote:Mossellia Delt wrote:Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds. Proto forge, std suit and everything else. If you can't kill a vehicle with it, you're bad The thing about Fg is it's pretty circumstantial; you have to be on a roof some where.
No, you really don't.
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Thumb Green
The Valyrian Guard
997
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Posted - 2014.04.28 14:39:00 -
[47] - Quote
Mossellia Delt wrote:Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds. Proto forge, std suit and everything else. If you can't kill a vehicle with it, you're bad Oh yes, use a std suit so I can deal less damage to vehicles as well as take less damage from infantry. I use 2 complex damage mods on my AV suit and a madruger can survive 4 rounds and be around a corner by the time I reload and then a few seconds later it's back at full health. Sorry we can't all magically kill vehicles like you o' great one.
Support Orbital Spawns
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
145
|
Posted - 2014.04.28 14:39:00 -
[48] - Quote
Harpyja wrote:BIind Shot wrote:Mossellia Delt wrote:Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds. Proto forge, std suit and everything else. If you can't kill a vehicle with it, you're bad The thing about Fg is it's pretty circumstantial; you have to be on a roof some where. Keep in mind not all tanks have a blaster turret to kill you with. I've been popped open like a can of sardines right out in the open, and fatman was also out in the open. Missiles just feel like water balloons against fatman. And that's what makes missile tanks balanced. Please think carefully before asking for nerfs/buffs.
I think blaster tanks are fair game for the nerf hammer. Even tankers are complaining about it being good for both infantry AND other tanks.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2732
|
Posted - 2014.04.28 14:44:00 -
[49] - Quote
I had some fun with a couple scrub ambush tankers last night who think they are god mode and swarms can't hurt them (Hint: They can if you don't move, dumbass). Took out 2 maddies with a little help from a FG. So much easier now that commando's are viable and I can pair the swarms with another light weapon.
(I'm not consistently getting the WP for damage though, which is annoying.)
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Mossellia Delt
Militaires Sans Jeux
1314
|
Posted - 2014.04.28 14:45:00 -
[50] - Quote
Thumb Green wrote:Mossellia Delt wrote:Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds. Proto forge, std suit and everything else. If you can't kill a vehicle with it, you're bad Oh yes, use a std suit so I can deal less damage to vehicles as well as take less damage from infantry. I use 2 complex damage mods on my AV suit and a madruger can survive 4 rounds and be around a corner by the time I reload and then a few seconds later it's back at full health. Sorry we can't all magically kill vehicles like you o' great one.
I like the sound of that since I am pretty great
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Thumb Green
The Valyrian Guard
998
|
Posted - 2014.04.28 14:53:00 -
[51] - Quote
Mossellia Delt wrote:I like the sound of that since I am pretty great Well I'm sure you knew it was meant as sarcasm. Being able to take out pisspoor tankers like Spkr isn't anything to judge one's AV abilities by.
Support Orbital Spawns
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Mossellia Delt
Militaires Sans Jeux
1315
|
Posted - 2014.04.28 14:57:00 -
[52] - Quote
Thumb Green wrote:Mossellia Delt wrote:I like the sound of that since I am pretty great Well I'm sure you knew it was meant as sarcasm. Being able to take out pisspoor tankers like Spkr isn't anything to judge one's AV abilities by.
Sarcasm or not, you said it, I'm sticking with it. Lol
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Harpyja
Molon Labe. General Tso's Alliance
1683
|
Posted - 2014.04.28 14:58:00 -
[53] - Quote
BIind Shot wrote:Harpyja wrote:BIind Shot wrote:Mossellia Delt wrote:Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds. Proto forge, std suit and everything else. If you can't kill a vehicle with it, you're bad The thing about Fg is it's pretty circumstantial; you have to be on a roof some where. Keep in mind not all tanks have a blaster turret to kill you with. I've been popped open like a can of sardines right out in the open, and fatman was also out in the open. Missiles just feel like water balloons against fatman. And that's what makes missile tanks balanced. Please think carefully before asking for nerfs/buffs. I think blaster tanks are fair game for the nerf hammer. Even tankers are complaining about it being good for both infantry AND other tanks. Yes, I'm all for a blaster turret damage nerf. I believe balance can be and should be achieved through Balancing the Large Turrets. At this point, buffing AV will make it too powerful against certain vehicles while nerfing tanks in general will make balanced tanks (missile tanks) weak.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Jack McReady
DUST University Ivy League
1365
|
Posted - 2014.04.28 15:04:00 -
[54] - Quote
Harpyja wrote:balanced tanks (missile tanks) weak. lol "balanced". I just tested it out a week ago, a full missiles volley can kill a buffered up tank (shield or armor does not matter) in a single volley.
all tank weapons are unbalanced in some way.
tank balance is like always out of CCPs control. |
Thumb Green
The Valyrian Guard
999
|
Posted - 2014.04.28 15:04:00 -
[55] - Quote
Mossellia Delt wrote:Thumb Green wrote:Mossellia Delt wrote:I like the sound of that since I am pretty great Well I'm sure you knew it was meant as sarcasm. Being able to take out pisspoor tankers like Spkr isn't anything to judge one's AV abilities by. Sarcasm or not, you said it, I'm sticking with it. Lol Well as long as it means I get quoted in a signature, then I'm ok with it.
Support Orbital Spawns
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Awry Barux
Ametat Security Amarr Empire
2254
|
Posted - 2014.04.28 15:11:00 -
[56] - Quote
Atiim wrote:BIind Shot wrote:Jack McReady wrote:no one runs AV because a MLT railtank is cheaper and more effective.
Ya dumb blue berries.. Idk why someone thinks their militia tank and their whopping 0 sp in vehicles is enough to take out a descent fitted tank. This used to be conceivable before they nerfed the range on the railguns so you can't effectively snipe them from the redline. I guess is you get 3 noobs in rail tanks tho it could happen but if those 3 guys would run av they'd have the same outcome. Well maybe not. Tanks are speedy. He'd probably of gotten away. Just glass a Gunnlogi. It's the best AV suit, and it requires almost nothing in terms of SP. Yup. Gunnlogi, 2x damage mod, nitro, plate, repper. Missiles if you're cool, rails otherwise.
Nerdier than thou
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7402
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Posted - 2014.04.28 15:12:00 -
[57] - Quote
Mossellia Delt wrote:Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds. Proto forge, std suit and everything else. If you can't kill a vehicle with it, you're bad And if you get killed by it, your a scrub.
Proposed Mobile CRU Changes
-HAND
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
624
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Posted - 2014.04.28 15:30:00 -
[58] - Quote
Atiim wrote:Mossellia Delt wrote:Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds. Proto forge, std suit and everything else. If you can't kill a vehicle with it, you're bad And if you get killed by it, your a scrub.
Or just batshit insane. I average 4-5 tank kills + assorted vehicles per death in my cal-sent.
Rather happy with it.
Super fun ejecting yourself from an lav, having the IAFG charge as you're flying through the air and having it blast a round into the tank as you land.
But then again I enjoy having a deathwish and dueling tanks. \o/
The forums are more reliable than my spais :(
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Harpyja
Molon Labe. General Tso's Alliance
1684
|
Posted - 2014.04.28 15:57:00 -
[59] - Quote
Jack McReady wrote:Harpyja wrote:balanced tanks (missile tanks) weak. lol "balanced". I just tested it out a week ago, a full missiles volley can kill a buffered up tank (shield or armor does not matter) in a single volley. all tank weapons are unbalanced in some way. tank balance is like always out of CCPs control. That's what they are good for. Also you need to sacrifice a high slot for a damage mod to be able to do that. A lot of tanks can actually survive a full non-damage modded proto missile volley if it isn't to the rear.
If you say they aren't balanced, try to get over 15 infantry kills repeatedly every match. Oh that's right, missiles are hard to use against infantry.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Thumb Green
The Valyrian Guard
1001
|
Posted - 2014.04.28 15:57:00 -
[60] - Quote
Soldner VonKuechle wrote:Atiim wrote:Mossellia Delt wrote:Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds. Proto forge, std suit and everything else. If you can't kill a vehicle with it, you're bad And if you get killed by it, your a scrub. Or just batshit insane. I average 4-5 tank kills + assorted vehicles per death in my cal-sent. Rather happy with it. Super fun ejecting yourself from an lav, having the IAFG charge as you're flying through the air and having it blast a round into the tank as you land. But then again I enjoy having a deathwish and dueling tanks. \o/ If you're getting 4-5 tank kills per death by flinging yourself out next to them, then they truly are sh!tty tankers. Any good tanker would kill you before your 2nd charge was done even with the Gatsun
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Awry Barux
Ametat Security Amarr Empire
2255
|
Posted - 2014.04.28 16:02:00 -
[61] - Quote
Thumb Green wrote:Sorry we can't all magically kill vehicles like you o' great one. This is a point that I think should be emphasized.
The average scrub with AV should be able to kill the average scrub in a tank.
Good tanks should trash bad AV. Good AV should trash bad tanks.
Anything else is imbalance.
Nerdier than thou
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
628
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Posted - 2014.04.28 16:03:00 -
[62] - Quote
Thumb Green wrote:Soldner VonKuechle wrote:Atiim wrote:Mossellia Delt wrote:Thumb Green wrote:So what you're saying is don't be a threat to vehicles? I'm sorry but anything less than proto is useless at destroying vehicles; and I'd rather have the best chance at destroying a vehicle than to just scare it off for 1-2 seconds. Proto forge, std suit and everything else. If you can't kill a vehicle with it, you're bad And if you get killed by it, your a scrub. Or just batshit insane. I average 4-5 tank kills + assorted vehicles per death in my cal-sent. Rather happy with it. Super fun ejecting yourself from an lav, having the IAFG charge as you're flying through the air and having it blast a round into the tank as you land. But then again I enjoy having a deathwish and dueling tanks. \o/ If you're getting 4-5 tank kills per death by flinging yourself out next to them, then they truly are sh!tty tankers. Any good tanker would kill you before your 2nd charge was done even with the Gatsun
a d a a d d a d a d a SPACE a d SPACE a d d d a d a SPACE Collect loot.
The forums are more reliable than my spais :(
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noob cavman
Heaven's Lost Property Dirt Nap Squad.
1367
|
Posted - 2014.04.28 16:07:00 -
[63] - Quote
Great everyone is being all honourable duelling tanks and here I am placing re's proto av grenades and swarms from less than 5 meters away. I feel lile an ******* now
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
631
|
Posted - 2014.04.28 16:09:00 -
[64] - Quote
noob cavman wrote:Great everyone is being all honourable duelling tanks and here I am placing re's proto av grenades and swarms from less than 5 meters away. I feel lile an ******* now
hey thats my optimal range too!
and then the heavy jumps out, and depending on where i am in my FGs magazine, i either die a horrible death or giggle as his body goes flying!
The forums are more reliable than my spais :(
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noob cavman
Heaven's Lost Property Dirt Nap Squad.
1371
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Posted - 2014.04.28 16:12:00 -
[65] - Quote
Soldner VonKuechle wrote:noob cavman wrote:Great everyone is being all honourable duelling tanks and here I am placing re's proto av grenades and swarms from less than 5 meters away. I feel lile an ******* now hey thats my optimal range too! and then the heavy jumps out, and depending on where i am in my FGs magazine, i either die a horrible death or giggle as his body goes flying!
Amount of times that has happened -_- **** you mlt heavy im tanking your maddy with me! Bad pun not intended but **** it its stayong there!
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Thumb Green
The Valyrian Guard
1004
|
Posted - 2014.04.28 16:12:00 -
[66] - Quote
Soldner VonKuechle wrote:Thumb Green wrote: If you're getting 4-5 tank kills per death by flinging yourself out next to them, then they truly are sh!tty tankers. Any good tanker would kill you before your 2nd charge was done even with the Gatsun
a d a a d d a d a d a SPACE a d SPACE a d d d a d a SPACE Collect loot. Like I said, sh!tty tankers.
Support Orbital Spawns
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
631
|
Posted - 2014.04.28 16:15:00 -
[67] - Quote
Thumb Green wrote:Soldner VonKuechle wrote:Thumb Green wrote: If you're getting 4-5 tank kills per death by flinging yourself out next to them, then they truly are sh!tty tankers. Any good tanker would kill you before your 2nd charge was done even with the Gatsun
a d a a d d a d a d a SPACE a d SPACE a d d d a d a SPACE Collect loot. Like I said, sh!tty tankers.
for the most part yeah ill agree.
i think the only guys i get killed by reliably are Lorhak, Doc and Steeldarknight. And True, the few times ive run against him.
The forums are more reliable than my spais :(
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Iron Wolf Saber
Den of Swords
14351
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Posted - 2014.04.28 16:25:00 -
[68] - Quote
I think it has more to do how people don't try to protect them from other infantry.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Mossellia Delt
Militaires Sans Jeux
1320
|
Posted - 2014.04.28 16:30:00 -
[69] - Quote
Iron Wolf Saber wrote:I think it has more to do how people don't try to protect them from other infantry.
That's why we have sidearms
Thumb Green: "Sorry we can't all magically kill vehicles like you o' great one."
I am pretty great
Delt for CPM1
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Zaaeed Massani
RisingSuns Dark Taboo
365
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Posted - 2014.04.28 16:37:00 -
[70] - Quote
Mossellia Delt wrote:You make mad WP's and ISK sometimes
fixed
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Mossellia Delt
Militaires Sans Jeux
1321
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Posted - 2014.04.28 16:39:00 -
[71] - Quote
Zaaeed Massani wrote:Mossellia Delt wrote:You make mad WP's and ISK sometimes fixed
Whenever there's enemy vehicles.
That a lot of the time.
Thumb Green: "Sorry we can't all magically kill vehicles like you o' great one."
I am pretty great
Delt for CPM1
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Iron Wolf Saber
Den of Swords
14352
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Posted - 2014.04.28 16:43:00 -
[72] - Quote
Mossellia Delt wrote:Iron Wolf Saber wrote:I think it has more to do how people don't try to protect them from other infantry. That's why we have sidearms
Sidearms are great but dont stand up to the rifles in particular the rail and combat when the AV is tunnel visioned on the target.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Mossellia Delt
Militaires Sans Jeux
1321
|
Posted - 2014.04.28 16:47:00 -
[73] - Quote
Iron Wolf Saber wrote:Mossellia Delt wrote:Iron Wolf Saber wrote:I think it has more to do how people don't try to protect them from other infantry. That's why we have sidearms Sidearms are great but dont stand up to the rifles in particular the rail and combat when the AV is tunnel visioned on the target.
Lol tunnel vision. I have to say, thanks to being in a fat suit, I'm not worried about the rifles myself, I'll just forge them if they are far, SMG them if close .
Shotguns on the other hand....
Thumb Green: "Sorry we can't all magically kill vehicles like you o' great one."
I am pretty great
Delt for CPM1
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RayRay James
Molon Labe. General Tso's Alliance
113
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Posted - 2014.04.28 19:33:00 -
[74] - Quote
noob cavman wrote:Great everyone is being all honourable duelling tanks and here I am placing re's proto av grenades and swarms from less than 5 meters away. I feel lile an ******* now
Dont feel bad. I do it too. only I only use REs, I don't have swarms worth a damn |
noob cavman
Heaven's Lost Property Dirt Nap Squad.
1378
|
Posted - 2014.04.28 19:39:00 -
[75] - Quote
RayRay James wrote:noob cavman wrote:Great everyone is being all honourable duelling tanks and here I am placing re's proto av grenades and swarms from less than 5 meters away. I feel lile an ******* now Dont feel bad. I do it too. only I only use REs, I don't have swarms worth a damn
Even ****** swarms still add to the instan damage. Basically over kill is good
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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IR Scifi
Knights of Eternal Darkness League of Infamy
151
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Posted - 2014.04.28 19:44:00 -
[76] - Quote
Because my chosen AV of choice (the PLC) is pretty much useless against all but the dumbest of tankers? |
Cogadh Draco
WarRavens Final Resolution.
19
|
Posted - 2014.04.28 19:45:00 -
[77] - Quote
Soldner VonKuechle wrote:Cal-sent + Ishukone Assault Forge Gun = WP who're
No, Gal-Sent + Ishukone A Forger = rail absorber/WP wh()re, OH YEAHHHH!!! |
Awry Barux
Ametat Security Amarr Empire
2268
|
Posted - 2014.04.28 19:46:00 -
[78] - Quote
IR Scifi wrote:Because my chosen AV of choice (the PLC) is pretty much useless against all but the dumbest of tankers? It's true. It's even worse than STD swarms from a pure DPS standpoint, and that's saying something, especially when you account for the massive difference in damage application difficulty between the two. I've been running it for the past week, and the only thing it's good for is lolOHKing non-tanked heavies.
Nerdier than thou
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Sarcastic Dreamkiller
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
122
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Posted - 2014.04.28 20:00:00 -
[79] - Quote
BIind Shot wrote:Sarcastic Dreamkiller wrote:I don't run av because I don't need it, I can just cloak and wait for the tanks to leave the area. You should try the re's.. Nothing is more satisfying than blowing up an op tank with the push of a button. I'm actually thinking of taking of the hives on my swarm fit for the re's.. but I think I could just run packed av's; throw the nades then pop the re's. Then I could still keep my regular light weapon to defend myself.
I guess I can give it a try, I was planning to make an AV fit at some point but cloaks just make it irrelevant. |
Rusty Shallows
Caldari State
1696
|
Posted - 2014.04.28 20:11:00 -
[80] - Quote
AngelflamesP wrote:Here is my reason. I skilled into Adv Swarms and i have proto forge gun with prof. 3 .... first off you have to shoot all and reload about 2 times with swarms just to kill a madrugar because its Total Hp is 5200 :P my next reason... my forge gun was a beauty and still is but tanks move too fast.. the moment i let my first shot off the tank is already on the other side of the map either 1 out of my range or behind cover and that goes for swarms too the moment they get hit they drive backwards or fowards so fast and there is so many collidable objects in a map that your swarms hit them instead of the target because they track after it.... honestly i would run AV all the time I used to be AV and Logi but i find it difficult now adays but you are right it does give mad WP and ISk just hard to do when you have to use all ur ammo to kill a tank :3 :P :) That's actually been a long running problem in this game. Well over a year ago in 2012 the games changes with vehicle speeds had pretty much dictated which FG was desirable or useful. When roadkilling was trending up in Chromosome. I rushed to max out the FG skill and switch to assaults for a chance to nail the LAV before becoming a hood ornament. In early Uprising after the emergency HP most vehicles received you could identify the experienced HAV TC by his use of terrain and keeping in motion. Now that vehicle speeds and the charge-to-fire gap is even greater the problem has been underlined in the extreme. Good TCs from last year have been made godly by using those honed skills. I truly wish I had made that game trend more clear last year, CCP might have not screwed up like they did in December.
As for the main topic why would I use a Forge Gun when a Large Rail gets the same points faster and has a reasonable chance of killing the target? If only I could stop myself from trying to drive HAVs like LAVs... *sigh*
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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noob cavman
Heaven's Lost Property Dirt Nap Squad.
1379
|
Posted - 2014.04.28 20:15:00 -
[81] - Quote
Rusty Shallows wrote:AngelflamesP wrote:Here is my reason. I skilled into Adv Swarms and i have proto forge gun with prof. 3 .... first off you have to shoot all and reload about 2 times with swarms just to kill a madrugar because its Total Hp is 5200 :P my next reason... my forge gun was a beauty and still is but tanks move too fast.. the moment i let my first shot off the tank is already on the other side of the map either 1 out of my range or behind cover and that goes for swarms too the moment they get hit they drive backwards or fowards so fast and there is so many collidable objects in a map that your swarms hit them instead of the target because they track after it.... honestly i would run AV all the time I used to be AV and Logi but i find it difficult now adays but you are right it does give mad WP and ISk just hard to do when you have to use all ur ammo to kill a tank :3 :P :) That's actually been a long running problem in this game. Well over a year ago in 2012 the games changes with vehicle speeds had pretty much dictated which FG was desirable or useful. When roadkilling was trending up in Chromosome. I rushed to max out the FG skill and switch to assaults for a chance to nail the LAV before becoming a hood ornament. In early Uprising after the emergency HP most vehicles received you could identify the experienced HAV TC by his use of terrain and keeping in motion. Now that vehicle speeds and the charge-to-fire gap is even greater the problem has been underlined in the extreme. Good TCs from last year have been made godly by using those honed skills. I truly wish I had made that game trend more clear last year, CCP might have not screwed up like they did in December. As for the main topic why would I use a Forge Gun when a Large Rail gets the same points faster and has a reasonable chance of killing the target? If only I could stop myself from trying to drive HAVs like LAVs... *sigh*
Just fyi the advance rail turret is godly and considering getting it proto for when there are more than 2 tanks on the field.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7419
|
Posted - 2014.04.28 20:15:00 -
[82] - Quote
Soldner VonKuechle wrote: a d a a d d a d a d a SPACE a d SPACE a d d d a d a SPACE Collect loot.
So basically stand still?
$#!tty tankers will be $#!tty I suppose.
Proposed Mobile CRU Changes
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7420
|
Posted - 2014.04.28 20:24:00 -
[83] - Quote
noob cavman wrote: Just fyi the advance rail turret is godly and considering getting it proto for when there are more than 2 tanks on the field.
You don't need the Particle Cannon unless your in PC.
It only gives an extra 200HP over the Acceleratior.
Proposed Mobile CRU Changes
-HAND
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ishtellian
SAM-MIK General Tso's Alliance
62
|
Posted - 2014.04.28 20:26:00 -
[84] - Quote
JLAV's are so much more in efficient than running and skilling into a AV suit.
Kill + 50 Madrugar damage + 75 Madrugar damage + 75 Madrugar destruction + 150
My Heavy Never Dies.
Logibro In training.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2741
|
Posted - 2014.04.28 20:32:00 -
[85] - Quote
Atiim wrote:noob cavman wrote: Just fyi the advance rail turret is godly and considering getting it proto for when there are more than 2 tanks on the field.
You don't need the Particle Cannon unless your in PC. It only gives an extra 200HP over the Acceleratior.
lol. There is always demand for moar in New Eden!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2741
|
Posted - 2014.04.28 20:34:00 -
[86] - Quote
ishtellian wrote:JLAV's are so much more in efficient than running and skilling into a AV suit.
Kill + 50 Madrugar damage + 75 Madrugar damage + 75 Madrugar destruction + 150
Sad but true. I just can't get into it as much as trying to sneak up on them with a scout though. If it only wasnt for that damn beep! There is a special place in hell for whoever put that in the game...
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9852
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Posted - 2014.04.28 21:35:00 -
[87] - Quote
Mossellia Delt wrote:You make mad WP's and ISK
Plus Swarms and AV are still pretty punchy against most HAV not purely fit for passive repping.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Echo 1991
WarRavens Final Resolution.
240
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Posted - 2014.04.28 22:21:00 -
[88] - Quote
True Adamance wrote:Mossellia Delt wrote:You make mad WP's and ISK Plus Swarms and AV are still pretty punchy against most HAV not purely fit for passive repping. Proto swarms yes, advance swarms no. by the time i reload with an advance swarm the tank has buggered off. Same with any swarm in fact. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9852
|
Posted - 2014.04.28 22:28:00 -
[89] - Quote
Echo 1991 wrote:True Adamance wrote:Mossellia Delt wrote:You make mad WP's and ISK Plus Swarms and AV are still pretty punchy against most HAV not purely fit for passive repping. Proto swarms yes, advance swarms no. by the time i reload with an advance swarm the tank has buggered off. Same with any swarm in fact.
ADV swarms still hit reasonably hard, I won't tangle with them if I don't have to.
But Echo you are failing to understand the mindset of a competent tanker. Why should tanks sit out in the open and just absorb your rounds. As a tanker I always use what cover I can, my positioning is half of what makes my fights victories, and I typically don't use Nitrous Modules because I simply don't need them, I won't stray from cover for too long, I know how much punishment my HAV can take, and I know when AV is in a superior position.
You typically won't catch a smart tanker who doesn't already have 2-3 escape routes......
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Yeeeuuuupppp
The New Age Outlaws Proficiency V.
275
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Posted - 2014.04.28 22:56:00 -
[90] - Quote
Because tankers are pussies and run to their redline when they have 2k armor left on a maddy/ soma. It's angers my forge gun who wants his satisfaction so much that it creates a mind of its own and points and shoots at my feet until I eventually die. This happens each time a tank escapes my grasp
CCP Saberwing: " War elephants for 1.9"
Mic status: Muted
Feel the wrath of my troll
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Echo 1991
WarRavens Final Resolution.
240
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Posted - 2014.04.28 23:49:00 -
[91] - Quote
True Adamance wrote:Echo 1991 wrote:True Adamance wrote:Mossellia Delt wrote:You make mad WP's and ISK Plus Swarms and AV are still pretty punchy against most HAV not purely fit for passive repping. Proto swarms yes, advance swarms no. by the time i reload with an advance swarm the tank has buggered off. Same with any swarm in fact. ADV swarms still hit reasonably hard, I won't tangle with them if I don't have to. But Echo you are failing to understand the mindset of a competent tanker. Why should tanks sit out in the open and just absorb your rounds. As a tanker I always use what cover I can, my positioning is half of what makes my fights victories, and I typically don't use Nitrous Modules because I simply don't need them, I won't stray from cover for too long, I know how much punishment my HAV can take, and I know when AV is in a superior position. You typically won't catch a smart tanker who doesn't already have 2-3 escape routes...... i dont expect for you to sit there like an idiot, i would just like some noticeable damage. A sica or a soma will get hurt a little cos it has less ability to tank, but a triple rep madrugar laughs at swarms, it does nothing. also pop a shield booster on a gunnlogi and i essentially wasted an entire 3 swarms and you still have full health, you then realize a slight danger, drive off and wait for your mods to recharge. It is within the realm of possibility for a tank to take all of the ammo of an advance swarm and survive. that isnt right. with my swarms unless i have help most tanks dont die. they activate a hardener and run out of range. |
Vargralor
Mikramurka Shock Troop Minmatar Republic
37
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Posted - 2014.04.29 00:25:00 -
[92] - Quote
I find the proto breach forge to be the best option. I don't get a lot of kills with it unless the tanker/dropship pilot is not too smart but it still often makes a big impact on the battle because the tank or dropship loses so many HP at once they pull back ASAP and stop harassing the point. I have had several games where a tank or dropship is trying repeatedly to reinforce the point in domination and I have chased it away. All the time they are spending driving/flying around to rep back up and return to the fray is time they are not contributing towards the battle and often that gives my team a numerical advantage at the point, which can dramatically affect the outcome of the match. Ambush is the only game mode where kills matter. You can have top kills in Skirmish and Domination without actually contributing significantly to match if you never pushed at the points. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9862
|
Posted - 2014.04.29 00:28:00 -
[93] - Quote
Echo 1991 wrote:True Adamance wrote:Echo 1991 wrote:True Adamance wrote:Mossellia Delt wrote:You make mad WP's and ISK Plus Swarms and AV are still pretty punchy against most HAV not purely fit for passive repping. Proto swarms yes, advance swarms no. by the time i reload with an advance swarm the tank has buggered off. Same with any swarm in fact. ADV swarms still hit reasonably hard, I won't tangle with them if I don't have to. But Echo you are failing to understand the mindset of a competent tanker. Why should tanks sit out in the open and just absorb your rounds. As a tanker I always use what cover I can, my positioning is half of what makes my fights victories, and I typically don't use Nitrous Modules because I simply don't need them, I won't stray from cover for too long, I know how much punishment my HAV can take, and I know when AV is in a superior position. You typically won't catch a smart tanker who doesn't already have 2-3 escape routes...... i dont expect for you to sit there like an idiot, i would just like some noticeable damage. A sica or a soma will get hurt a little cos it has less ability to tank, but a triple rep madrugar laughs at swarms, it does nothing. also pop a shield booster on a gunnlogi and i essentially wasted an entire 3 swarms and you still have full health, you then realize a slight danger, drive off and wait for your mods to recharge. It is within the realm of possibility for a tank to take all of the ammo of an advance swarm and survive. that isnt right. with my swarms unless i have help most tanks dont die. they activate a hardener and run out of range.
You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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STYLIE77
KILL-EM-QUICK RISE of LEGION
181
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Posted - 2014.04.29 00:29:00 -
[94] - Quote
Mossellia Delt wrote:You make mad WP's and ISK
Vehicle damage WP's are quite nice. |
Zaaeed Massani
RisingSuns Dark Taboo
368
|
Posted - 2014.04.29 00:42:00 -
[95] - Quote
Mossellia Delt wrote:Zaaeed Massani wrote:Mossellia Delt wrote:You make mad WP's and ISK sometimes fixed Whenever there's enemy vehicles. That a lot of the time.
Whenever there are enemy vehicles...
...that aren't focused on you ...that have crappy modules ...that have really crappy pilots ...that don't have infantry support
...so...not really as much as you might think.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
4970
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Posted - 2014.04.29 00:44:00 -
[96] - Quote
I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad.
/timetravel
Best thread of all time
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Zaaeed Massani
RisingSuns Dark Taboo
368
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Posted - 2014.04.29 00:45:00 -
[97] - Quote
Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad.
1000 WP isn't really all that much.
If you were to break 4k w/o a squad regularly, that would be impressive.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Rusty Shallows
Caldari State
1703
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Posted - 2014.04.29 00:49:00 -
[98] - Quote
Yeeeuuuupppp wrote:Because tankers are pussies and run to their redline when they have 2k armor left on a maddy/ soma. It's angers my forge gun who wants his satisfaction so much that it creates a mind of its own and points and shoots at my feet until I eventually die. This happens each time a tank escapes my grasp The really good TCs will identify your position and kills you with a Large Blaster or Large Rail. Even pre-1.7 a competent Blaster HAV could do it if the Sentinel is on the ground or lacking dense cover.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9865
|
Posted - 2014.04.29 00:50:00 -
[99] - Quote
Zaaeed Massani wrote:Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. 1000 WP isn't really all that much. If you were to break 4k w/o a squad regularly, that would be impressive.
You either are being sarcastic or have very high standards. I bet most players even top tier as they call themselves rarely score more than 1200 WP a game without farming.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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21yrOld Knight
Pradox XVI Proficiency V.
835
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Posted - 2014.04.29 00:52:00 -
[100] - Quote
True Adamance wrote:Zaaeed Massani wrote:Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. 1000 WP isn't really all that much. If you were to break 4k w/o a squad regularly, that would be impressive. You either are being sarcastic or have very high standards. I bet most players even top tier as they call themselves rarely score more than 1200 WP a game without farming.
Woa, woa, it can't be. A tanker that doesn't make over 1000 wp game is SIMPLY IMPOSSIBLE!
Mike Ruan Said I was Dust Famous
General John Ripper Said I was Dust Famous
Who else thinks I'm Famous?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9867
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Posted - 2014.04.29 00:57:00 -
[101] - Quote
21yrOld Knight wrote:True Adamance wrote:Zaaeed Massani wrote:Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. 1000 WP isn't really all that much. If you were to break 4k w/o a squad regularly, that would be impressive. You either are being sarcastic or have very high standards. I bet most players even top tier as they call themselves rarely score more than 1200 WP a game without farming. Woa, woa, it can't be. A tanker that doesn't make over 1000 wp game is SIMPLY IMPOSSIBLE!
Oh no I do very easily in a Tank..... but I farm the turrets...must have misinterpreted.
Even in an HAV 4000WP is not easy to reach unless people just feed you MLT tanks
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Zaaeed Massani
RisingSuns Dark Taboo
371
|
Posted - 2014.04.29 01:00:00 -
[102] - Quote
True Adamance wrote:Zaaeed Massani wrote:Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. 1000 WP isn't really all that much. If you were to break 4k w/o a squad regularly, that would be impressive. You either are being sarcastic or have very high standards. I bet most players even top tier as they call themselves rarely score more than 1200 WP a game without farming.
I would say I set a high standard for myself, but I don't do it in terms of WP. I do it in terms of a number of factors, including (but not limited to) kills in a match, assists, the role I was attempting to fill, healing done, damage taken, objectives hacked, objectives counter-hacked, objectives protected...etc.
I then think about the games that felt "good" and they are rarely if ever below 1200-1500 WP. My "really good" games are over 2k and my "spectacular" games are 3500+.
I realize my "measurements" can't really get ay more subjective...believe me, I do. But that's just my personal method of analysis post-battle. I typically score 1200-1500 WP in a good solo game. I typically score 2500-4000 WP in a good squad game depending on the role I'm filling.
But maybe my standard really is unreasonably high, I wouldn't know. I rarely judge anyone else by it.
EDIT: My very, very best games are a mix of dropping uplinks, repping heavies, area denial, and rolling AV when the time calls for it.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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jerrmy12 kahoalii
Proficiency V.
1318
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Posted - 2014.04.29 01:02:00 -
[103] - Quote
General John Ripper wrote:If you have been playing this game for a few months and don't have any form of av, your a fail at this game. Proto forge gun prof 2 ftw
I <3 girl gamers
Tears, sweet delicious tears
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Thumb Green
The Valyrian Guard
1023
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Posted - 2014.04.29 01:10:00 -
[104] - Quote
Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. I got just over 2k WP's the other day just from shooting at a python the whole match. Was at the top of the board at the end of the match with 0/0, everybody probably thought I was a logi.
Support Orbital Spawns
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Echo 1991
WarRavens Final Resolution.
242
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Posted - 2014.04.29 01:10:00 -
[105] - Quote
Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math.
advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit.
220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields
4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives.
dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it. |
deepfried salad gilliam
Sanguine Knights
698
|
Posted - 2014.04.29 01:11:00 -
[106] - Quote
General John Ripper wrote:If you have been playing this game for a few months and don't have any form of av, your a fail at this game. does mlt forge gun count?
It'll help define roles, i promise:)
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Zaaeed Massani
RisingSuns Dark Taboo
371
|
Posted - 2014.04.29 01:18:00 -
[107] - Quote
Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it.
Basically just outlined why proto swarms are necessary.
Eventually I'll use up all the ADV swarms I bought. Though I can't imagine when.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9871
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Posted - 2014.04.29 01:42:00 -
[108] - Quote
Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it.
Why are you using Swarms against a Shield tank?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Echo 1991
WarRavens Final Resolution.
244
|
Posted - 2014.04.29 01:45:00 -
[109] - Quote
True Adamance wrote:Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it. Why are you using Swarms against a Shield tank? because i have skilled into them. why do you use tanks?
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Zaaeed Massani
RisingSuns Dark Taboo
371
|
Posted - 2014.04.29 01:51:00 -
[110] - Quote
True Adamance wrote:Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it. Why are you using Swarms against a Shield tank?
I'd just like to point out here that I wreck Sica's with my Wiyrkomi Swarms.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9872
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Posted - 2014.04.29 01:52:00 -
[111] - Quote
Zaaeed Massani wrote:True Adamance wrote:Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it. Why are you using Swarms against a Shield tank? I'd just like to point out here that I wreck Sica's with my Wiyrkomi Swarms.
So because you can't wreck a proper shield tank with a weapon not designed to destroy it.....it's UP?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Echo 1991
WarRavens Final Resolution.
244
|
Posted - 2014.04.29 02:08:00 -
[112] - Quote
True Adamance wrote:Zaaeed Massani wrote:True Adamance wrote:Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it. Why are you using Swarms against a Shield tank? I'd just like to point out here that I wreck Sica's with my Wiyrkomi Swarms. So because you can't wreck a proper shield tank with a weapon not designed to destroy it.....it's UP? While there isnt a proper anti shield AV weapon in the game it should be able to hurt ANY tank. The plasma cannon is a joke, 5 seconds per shot and if you move a fraction you miss completely. |
bogeyman m
Krusual Covert Operators Minmatar Republic
181
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Posted - 2014.04.29 02:12:00 -
[113] - Quote
Django Quik wrote:I recently got proto swarms from adv, prof 2, ammo 3 and reload speed 2. I tend to get a LOT of wp from vehicle damage but hardly any kills. People like kills - they look good and are the only thing that people see of others on the EOM screen.
Often these days I don't have much time to play, so I jump in ambushes solo when I can and knowing there will probably be some vehicles in play, I'll wait until I see the RDV coming in on the map, then deploy in my 70k isk AV scout suit. It has zero tank, 2 complex damage mods, proto swarms, proto kincat and proto range amp with REs, adv nanohive and AV nades with the adv breach scrambler pistol for infantry trying to chase me down.
Even the worst pilots are difficult to kill solo. I think I should be able to kill poorly skilled mlt tanks/dropships solo with that sort of set up. Standard tanks and dropships I don't stand a chance against solo. That's not a huge deal for me but when I have at most one other teammate helping me out, we should be able to take down one of those SOBs together - nope, still barely get close. Then we get mown down by infantry who have been alerted to our presence by giant white lines in the sky pointing us out.
Balance gripes aside, I am glad to still be getting the occasional +75wp for vehicle damage but I reckon that the main reason people don't do it is that you don't get kills with AV. Even if you manage one or two lucky vehicle kills, you'd get more going anti-infantry, even if your team still ends up losing because there's a tank and ADS mopping the battleground with your bodies stuck to the front of their turrets.
I finally got to proto SL this weekend - Prof 2, Ammo 3, Reload 3. Ended one match with more than 37,000 damage, no kills, eight deaths.
During that match I got close enough to one derpship to land one volley of missiles before it panicked and hit the express elevator button... I landed another volley as the ship rocketed straight up... I watched my third volley explode short when the derpship passed the magical missile range limit... as I was one-shotted in the back by a shotgun-scout.
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
181
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Posted - 2014.04.29 02:29:00 -
[114] - Quote
Harpyja wrote:-snip- Yes, I'm all for a blaster turret damage nerf. I believe balance can be and should be achieved through Balancing the Large Turrets. At this point, buffing AV will make it too powerful against certain vehicles while nerfing tanks in general will make balanced tanks (missile tanks) weak
I'd leave damage as is and buff the SL's lock time and range only. (I don't know about FGs.)
Duct tape 2.0 > Have WD-40; will travel.
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Ziero01
KILL-EM-QUICK RISE of LEGION
24
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Posted - 2014.04.29 02:37:00 -
[115] - Quote
Appia Vibbia wrote:because Large Blasters have longer range than swarms.
This right here is a nice big problem. Seeing how long it takes to lock on with swarms, Large Blasters not only have better range, but more then enough accuracy to make sure those missiles never even leave the launcher.
Harpyja wrote:At this point, buffing AV will make it too powerful against certain vehicles while nerfing tanks in general will make balanced tanks (missile tanks) weak.
Against what vehicles? Crappy militia fits? Because as is, with my Proficiency 5, Complex Damage modded Prototype swarms, *all* vehicles are more or less unkillable. Whether it be LAVs being able to get out of range and behind cover before a second volley is fired, or Dropships being able to just fly away and come back fully repped less then a minute later, or of course Tanks (unless piloted by an idiot) taking entire volleys of Proto Swarms and just repping the damage back as soon as it turns a corner. Hell, it takes 4 volleys of Adv swarms just to kill a FREAKING TURRET nowadays. The best weapon in an AVer's arsenal should *not* be Std Remote explosive.
And to hell with that "infantry shouldn't be able to solo vehicles" bull. If a tank can solo 20+ people a match without breaking a sweat, a dedicated AVer should be able to solo said tank. As an AV infantry you put yourself at a massive disadvantage against the vast majority of other enemies on the map. Not only do you lack an effect Anti-infantry countermeasure by needing a dedicated AV weapon, you also make yourself a giant target to everyone on the map. As soon as those swarms fly or that Forge fires, every red dot will be gunning for the easy kill. For that big of a risk, dedicated AVers should at least excel at what they're specced into doing. If it's supposed to take more then one person to take out a tank, maybe it should take more then one person to operate a tank. One pilot, one main turret gunner? That way it would be a fair trade of needing multiple AVers to to take out one tank because that tank would need multiple players to operate fully.
But again, even LAVs and Dropships are a pain to take out for AVers, so it's not just Tanks who are running wild against ineffective AVers. PLCs are a complete joke, Swarms are more or less useless unless Proto (and possibly bugged to be doing less damage then intended against armor iirc), and forge guns are heavy only and slow to use. That's the three main AV weapons all left in bad shape, combined with AV nades being reduced to two a fitting and it just compounds the problem. The fact that the best infantry AV weapon is *REMOTE EXPLOSIVES*...and not even the AV proxy ones but the simple, basic sticky ones, should be a massive red flag that there's something wrong with the balance between AV and Vehicles. |
bogeyman m
Krusual Covert Operators Minmatar Republic
181
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Posted - 2014.04.29 02:45:00 -
[116] - Quote
Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad.
II'm betting that most of your WPs are from the Uplinks.
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
182
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Posted - 2014.04.29 02:54:00 -
[117] - Quote
Ziero01 wrote:Appia Vibbia wrote:because Large Blasters have longer range than swarms. This right here is a nice big problem. Seeing how long it takes to lock on with swarms, Large Blasters not only have better range, but more then enough accuracy to make sure those missiles never even leave the launcher. Harpyja wrote:At this point, buffing AV will make it too powerful against certain vehicles while nerfing tanks in general will make balanced tanks (missile tanks) weak. Against what vehicles? Crappy militia fits? Because as is, with my Proficiency 5, Complex Damage modded Prototype swarms, *all* vehicles are more or less unkillable. Whether it be LAVs being able to get out of range and behind cover before a second volley is fired, or Dropships being able to just fly away and come back fully repped less then a minute later, or of course Tanks (unless piloted by an idiot) taking entire volleys of Proto Swarms and just repping the damage back as soon as it turns a corner. Hell, it takes 4 volleys of Adv swarms just to kill a FREAKING TURRET nowadays. The best weapon in an AVer's arsenal should *not* be Std Remote explosive. And to hell with that "infantry shouldn't be able to solo vehicles" bull. If a tank can solo 20+ people a match without breaking a sweat, a dedicated AVer should be able to solo said tank. As an AV infantry you put yourself at a massive disadvantage against the vast majority of other enemies on the map. Not only do you lack an effect Anti-infantry countermeasure by needing a dedicated AV weapon, you also make yourself a giant target to everyone on the map. As soon as those swarms fly or that Forge fires, every red dot will be gunning for the easy kill. For that big of a risk, dedicated AVers should at least excel at what they're specced into doing. If it's supposed to take more then one person to take out a tank, maybe it should take more then one person to operate a tank. One pilot, one main turret gunner? That way it would be a fair trade of needing multiple AVers to to take out one tank because that tank would need multiple players to operate fully. But again, even LAVs and Dropships are a pain to take out for AVers, so it's not just Tanks who are running wild against ineffective AVers. PLCs are a complete joke, Swarms are more or less useless unless Proto (and possibly bugged to be doing less damage then intended against armor iirc), and forge guns are heavy only and slow to use. That's the three main AV weapons all left in bad shape, combined with AV nades being reduced to two a fitting and it just compounds the problem. The fact that the best infantry AV weapon is *REMOTE EXPLOSIVES*...and not even the AV proxy ones but the simple, basic sticky ones, should be a massive red flag that there's something wrong with the balance between AV and Vehicles.
^THIS^
Duct tape 2.0 > Have WD-40; will travel.
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Henchmen21
Planet Express LLC
1016
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Posted - 2014.04.29 02:59:00 -
[118] - Quote
I have every AV infantry weapon available at proto. None are as effective as a scout suit and RE/av nade combo.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
69
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Posted - 2014.04.29 16:58:00 -
[119] - Quote
I wonder how many people would believe that I destroyed a sica with STD swarms and AV grenades in a militia light frame with no skill above STD with that fit...
The "tanker" was pathetic, but still... |
Zaaeed Massani
RisingSuns Dark Taboo
375
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Posted - 2014.04.29 17:29:00 -
[120] - Quote
True Adamance wrote:Zaaeed Massani wrote:True Adamance wrote:
Why are you using Swarms against a Shield tank?
I'd just like to point out here that I wreck Sica's with my Wiyrkomi Swarms. So because you can't wreck a proper shield tank with a weapon not designed to destroy it.....it's UP?
I never said that. I was posting on my phone so I kept it brief, and I can easily see how my meaning was misunderstood. Please allow me to explain more thoroughly now that I have a keyboard in front of me.
I am able to absolutely destroy any MLT fit tank with my Wiyrkomi Swarms, unless the tanker has a nitro on it and manages to boost out of range or behind cover. Which is quite often, tbh.
I personally believe swarms are underpowered not because of their lackluster damage against shields (which, as you say, is meant to be the case), but because they are simply too easy to get away from, primarily for ADS pilots.
This thread explains in more detail my feelings on that topic.
So yes, I do think swarms are underpowered. But not against shield-based HAV's and LAV's. It's the armor-based vehicles (primarily Incubus & 3x Rep Madrugar) against which swarms are supposed to be strong that they suck, and cause them to be underpowered.
All swarms are a joke against both variants of ADS. Afterburner --> hit flight ceiling --> rinse and repeat.
Temias Mercurial wrote:I wonder how many people would believe that I destroyed a sica with STD swarms and AV grenades in a militia light frame with no skill above STD with that fit...
The "tanker" was pathetic, but still...
If the tanker was really that bad I'd believe just about anything, even that you killed it with an ACR.
Actually, I might believe that regardless...
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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