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Zaaeed Massani
RisingSuns Dark Taboo
365
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Posted - 2014.04.28 16:37:00 -
[1] - Quote
Mossellia Delt wrote:You make mad WP's and ISK sometimes
fixed
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
368
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Posted - 2014.04.29 00:42:00 -
[2] - Quote
Mossellia Delt wrote:Zaaeed Massani wrote:Mossellia Delt wrote:You make mad WP's and ISK sometimes fixed Whenever there's enemy vehicles. That a lot of the time.
Whenever there are enemy vehicles...
...that aren't focused on you ...that have crappy modules ...that have really crappy pilots ...that don't have infantry support
...so...not really as much as you might think.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
368
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Posted - 2014.04.29 00:45:00 -
[3] - Quote
Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad.
1000 WP isn't really all that much.
If you were to break 4k w/o a squad regularly, that would be impressive.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
371
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Posted - 2014.04.29 01:00:00 -
[4] - Quote
True Adamance wrote:Zaaeed Massani wrote:Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. 1000 WP isn't really all that much. If you were to break 4k w/o a squad regularly, that would be impressive. You either are being sarcastic or have very high standards. I bet most players even top tier as they call themselves rarely score more than 1200 WP a game without farming.
I would say I set a high standard for myself, but I don't do it in terms of WP. I do it in terms of a number of factors, including (but not limited to) kills in a match, assists, the role I was attempting to fill, healing done, damage taken, objectives hacked, objectives counter-hacked, objectives protected...etc.
I then think about the games that felt "good" and they are rarely if ever below 1200-1500 WP. My "really good" games are over 2k and my "spectacular" games are 3500+.
I realize my "measurements" can't really get ay more subjective...believe me, I do. But that's just my personal method of analysis post-battle. I typically score 1200-1500 WP in a good solo game. I typically score 2500-4000 WP in a good squad game depending on the role I'm filling.
But maybe my standard really is unreasonably high, I wouldn't know. I rarely judge anyone else by it.
EDIT: My very, very best games are a mix of dropping uplinks, repping heavies, area denial, and rolling AV when the time calls for it.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
371
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Posted - 2014.04.29 01:18:00 -
[5] - Quote
Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it.
Basically just outlined why proto swarms are necessary.
Eventually I'll use up all the ADV swarms I bought. Though I can't imagine when.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
371
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Posted - 2014.04.29 01:51:00 -
[6] - Quote
True Adamance wrote:Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it. Why are you using Swarms against a Shield tank?
I'd just like to point out here that I wreck Sica's with my Wiyrkomi Swarms.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
375
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Posted - 2014.04.29 17:29:00 -
[7] - Quote
True Adamance wrote:Zaaeed Massani wrote:True Adamance wrote:
Why are you using Swarms against a Shield tank?
I'd just like to point out here that I wreck Sica's with my Wiyrkomi Swarms. So because you can't wreck a proper shield tank with a weapon not designed to destroy it.....it's UP?
I never said that. I was posting on my phone so I kept it brief, and I can easily see how my meaning was misunderstood. Please allow me to explain more thoroughly now that I have a keyboard in front of me.
I am able to absolutely destroy any MLT fit tank with my Wiyrkomi Swarms, unless the tanker has a nitro on it and manages to boost out of range or behind cover. Which is quite often, tbh.
I personally believe swarms are underpowered not because of their lackluster damage against shields (which, as you say, is meant to be the case), but because they are simply too easy to get away from, primarily for ADS pilots.
This thread explains in more detail my feelings on that topic.
So yes, I do think swarms are underpowered. But not against shield-based HAV's and LAV's. It's the armor-based vehicles (primarily Incubus & 3x Rep Madrugar) against which swarms are supposed to be strong that they suck, and cause them to be underpowered.
All swarms are a joke against both variants of ADS. Afterburner --> hit flight ceiling --> rinse and repeat.
Temias Mercurial wrote:I wonder how many people would believe that I destroyed a sica with STD swarms and AV grenades in a militia light frame with no skill above STD with that fit...
The "tanker" was pathetic, but still...
If the tanker was really that bad I'd believe just about anything, even that you killed it with an ACR.
Actually, I might believe that regardless...
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