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Echo 1991
WarRavens Final Resolution.
240
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Posted - 2014.04.28 23:49:00 -
[91] - Quote
True Adamance wrote:Echo 1991 wrote:True Adamance wrote:Mossellia Delt wrote:You make mad WP's and ISK Plus Swarms and AV are still pretty punchy against most HAV not purely fit for passive repping. Proto swarms yes, advance swarms no. by the time i reload with an advance swarm the tank has buggered off. Same with any swarm in fact. ADV swarms still hit reasonably hard, I won't tangle with them if I don't have to. But Echo you are failing to understand the mindset of a competent tanker. Why should tanks sit out in the open and just absorb your rounds. As a tanker I always use what cover I can, my positioning is half of what makes my fights victories, and I typically don't use Nitrous Modules because I simply don't need them, I won't stray from cover for too long, I know how much punishment my HAV can take, and I know when AV is in a superior position. You typically won't catch a smart tanker who doesn't already have 2-3 escape routes...... i dont expect for you to sit there like an idiot, i would just like some noticeable damage. A sica or a soma will get hurt a little cos it has less ability to tank, but a triple rep madrugar laughs at swarms, it does nothing. also pop a shield booster on a gunnlogi and i essentially wasted an entire 3 swarms and you still have full health, you then realize a slight danger, drive off and wait for your mods to recharge. It is within the realm of possibility for a tank to take all of the ammo of an advance swarm and survive. that isnt right. with my swarms unless i have help most tanks dont die. they activate a hardener and run out of range. |
Vargralor
Mikramurka Shock Troop Minmatar Republic
37
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Posted - 2014.04.29 00:25:00 -
[92] - Quote
I find the proto breach forge to be the best option. I don't get a lot of kills with it unless the tanker/dropship pilot is not too smart but it still often makes a big impact on the battle because the tank or dropship loses so many HP at once they pull back ASAP and stop harassing the point. I have had several games where a tank or dropship is trying repeatedly to reinforce the point in domination and I have chased it away. All the time they are spending driving/flying around to rep back up and return to the fray is time they are not contributing towards the battle and often that gives my team a numerical advantage at the point, which can dramatically affect the outcome of the match. Ambush is the only game mode where kills matter. You can have top kills in Skirmish and Domination without actually contributing significantly to match if you never pushed at the points. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9862
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Posted - 2014.04.29 00:28:00 -
[93] - Quote
Echo 1991 wrote:True Adamance wrote:Echo 1991 wrote:True Adamance wrote:Mossellia Delt wrote:You make mad WP's and ISK Plus Swarms and AV are still pretty punchy against most HAV not purely fit for passive repping. Proto swarms yes, advance swarms no. by the time i reload with an advance swarm the tank has buggered off. Same with any swarm in fact. ADV swarms still hit reasonably hard, I won't tangle with them if I don't have to. But Echo you are failing to understand the mindset of a competent tanker. Why should tanks sit out in the open and just absorb your rounds. As a tanker I always use what cover I can, my positioning is half of what makes my fights victories, and I typically don't use Nitrous Modules because I simply don't need them, I won't stray from cover for too long, I know how much punishment my HAV can take, and I know when AV is in a superior position. You typically won't catch a smart tanker who doesn't already have 2-3 escape routes...... i dont expect for you to sit there like an idiot, i would just like some noticeable damage. A sica or a soma will get hurt a little cos it has less ability to tank, but a triple rep madrugar laughs at swarms, it does nothing. also pop a shield booster on a gunnlogi and i essentially wasted an entire 3 swarms and you still have full health, you then realize a slight danger, drive off and wait for your mods to recharge. It is within the realm of possibility for a tank to take all of the ammo of an advance swarm and survive. that isnt right. with my swarms unless i have help most tanks dont die. they activate a hardener and run out of range.
You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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STYLIE77
KILL-EM-QUICK RISE of LEGION
181
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Posted - 2014.04.29 00:29:00 -
[94] - Quote
Mossellia Delt wrote:You make mad WP's and ISK
Vehicle damage WP's are quite nice. |
Zaaeed Massani
RisingSuns Dark Taboo
368
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Posted - 2014.04.29 00:42:00 -
[95] - Quote
Mossellia Delt wrote:Zaaeed Massani wrote:Mossellia Delt wrote:You make mad WP's and ISK sometimes fixed Whenever there's enemy vehicles. That a lot of the time.
Whenever there are enemy vehicles...
...that aren't focused on you ...that have crappy modules ...that have really crappy pilots ...that don't have infantry support
...so...not really as much as you might think.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
4970
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Posted - 2014.04.29 00:44:00 -
[96] - Quote
I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad.
/timetravel
Best thread of all time
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Zaaeed Massani
RisingSuns Dark Taboo
368
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Posted - 2014.04.29 00:45:00 -
[97] - Quote
Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad.
1000 WP isn't really all that much.
If you were to break 4k w/o a squad regularly, that would be impressive.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Rusty Shallows
Caldari State
1703
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Posted - 2014.04.29 00:49:00 -
[98] - Quote
Yeeeuuuupppp wrote:Because tankers are pussies and run to their redline when they have 2k armor left on a maddy/ soma. It's angers my forge gun who wants his satisfaction so much that it creates a mind of its own and points and shoots at my feet until I eventually die. This happens each time a tank escapes my grasp The really good TCs will identify your position and kills you with a Large Blaster or Large Rail. Even pre-1.7 a competent Blaster HAV could do it if the Sentinel is on the ground or lacking dense cover.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9865
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Posted - 2014.04.29 00:50:00 -
[99] - Quote
Zaaeed Massani wrote:Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. 1000 WP isn't really all that much. If you were to break 4k w/o a squad regularly, that would be impressive.
You either are being sarcastic or have very high standards. I bet most players even top tier as they call themselves rarely score more than 1200 WP a game without farming.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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21yrOld Knight
Pradox XVI Proficiency V.
835
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Posted - 2014.04.29 00:52:00 -
[100] - Quote
True Adamance wrote:Zaaeed Massani wrote:Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. 1000 WP isn't really all that much. If you were to break 4k w/o a squad regularly, that would be impressive. You either are being sarcastic or have very high standards. I bet most players even top tier as they call themselves rarely score more than 1200 WP a game without farming.
Woa, woa, it can't be. A tanker that doesn't make over 1000 wp game is SIMPLY IMPOSSIBLE!
Mike Ruan Said I was Dust Famous
General John Ripper Said I was Dust Famous
Who else thinks I'm Famous?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9867
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Posted - 2014.04.29 00:57:00 -
[101] - Quote
21yrOld Knight wrote:True Adamance wrote:Zaaeed Massani wrote:Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. 1000 WP isn't really all that much. If you were to break 4k w/o a squad regularly, that would be impressive. You either are being sarcastic or have very high standards. I bet most players even top tier as they call themselves rarely score more than 1200 WP a game without farming. Woa, woa, it can't be. A tanker that doesn't make over 1000 wp game is SIMPLY IMPOSSIBLE!
Oh no I do very easily in a Tank..... but I farm the turrets...must have misinterpreted.
Even in an HAV 4000WP is not easy to reach unless people just feed you MLT tanks
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Zaaeed Massani
RisingSuns Dark Taboo
371
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Posted - 2014.04.29 01:00:00 -
[102] - Quote
True Adamance wrote:Zaaeed Massani wrote:Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. 1000 WP isn't really all that much. If you were to break 4k w/o a squad regularly, that would be impressive. You either are being sarcastic or have very high standards. I bet most players even top tier as they call themselves rarely score more than 1200 WP a game without farming.
I would say I set a high standard for myself, but I don't do it in terms of WP. I do it in terms of a number of factors, including (but not limited to) kills in a match, assists, the role I was attempting to fill, healing done, damage taken, objectives hacked, objectives counter-hacked, objectives protected...etc.
I then think about the games that felt "good" and they are rarely if ever below 1200-1500 WP. My "really good" games are over 2k and my "spectacular" games are 3500+.
I realize my "measurements" can't really get ay more subjective...believe me, I do. But that's just my personal method of analysis post-battle. I typically score 1200-1500 WP in a good solo game. I typically score 2500-4000 WP in a good squad game depending on the role I'm filling.
But maybe my standard really is unreasonably high, I wouldn't know. I rarely judge anyone else by it.
EDIT: My very, very best games are a mix of dropping uplinks, repping heavies, area denial, and rolling AV when the time calls for it.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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jerrmy12 kahoalii
Proficiency V.
1318
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Posted - 2014.04.29 01:02:00 -
[103] - Quote
General John Ripper wrote:If you have been playing this game for a few months and don't have any form of av, your a fail at this game. Proto forge gun prof 2 ftw
I <3 girl gamers
Tears, sweet delicious tears
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Thumb Green
The Valyrian Guard
1023
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Posted - 2014.04.29 01:10:00 -
[104] - Quote
Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. I got just over 2k WP's the other day just from shooting at a python the whole match. Was at the top of the board at the end of the match with 0/0, everybody probably thought I was a logi.
Support Orbital Spawns
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Echo 1991
WarRavens Final Resolution.
242
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Posted - 2014.04.29 01:10:00 -
[105] - Quote
Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math.
advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit.
220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields
4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives.
dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it. |
deepfried salad gilliam
Sanguine Knights
698
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Posted - 2014.04.29 01:11:00 -
[106] - Quote
General John Ripper wrote:If you have been playing this game for a few months and don't have any form of av, your a fail at this game. does mlt forge gun count?
It'll help define roles, i promise:)
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Zaaeed Massani
RisingSuns Dark Taboo
371
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Posted - 2014.04.29 01:18:00 -
[107] - Quote
Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it.
Basically just outlined why proto swarms are necessary.
Eventually I'll use up all the ADV swarms I bought. Though I can't imagine when.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9871
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Posted - 2014.04.29 01:42:00 -
[108] - Quote
Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it.
Why are you using Swarms against a Shield tank?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Echo 1991
WarRavens Final Resolution.
244
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Posted - 2014.04.29 01:45:00 -
[109] - Quote
True Adamance wrote:Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it. Why are you using Swarms against a Shield tank? because i have skilled into them. why do you use tanks?
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Zaaeed Massani
RisingSuns Dark Taboo
371
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Posted - 2014.04.29 01:51:00 -
[110] - Quote
True Adamance wrote:Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it. Why are you using Swarms against a Shield tank?
I'd just like to point out here that I wreck Sica's with my Wiyrkomi Swarms.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9872
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Posted - 2014.04.29 01:52:00 -
[111] - Quote
Zaaeed Massani wrote:True Adamance wrote:Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it. Why are you using Swarms against a Shield tank? I'd just like to point out here that I wreck Sica's with my Wiyrkomi Swarms.
So because you can't wreck a proper shield tank with a weapon not designed to destroy it.....it's UP?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Echo 1991
WarRavens Final Resolution.
244
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Posted - 2014.04.29 02:08:00 -
[112] - Quote
True Adamance wrote:Zaaeed Massani wrote:True Adamance wrote:Echo 1991 wrote:Quote: You are using the example of a broken mechanic to illustrate a specific point.... now against any other tank fit that doesn't abuse triple reps AV hits and damages well.
i'll use a gunnlogi instead. You have 1 basic heavy extender, 1 enhanced heavy extender and a basic heavy shield booster and an enhanced 120mm plate. And advance swarm laucher has you in his sights, will your tank die: i think no but lets do math. advance swarm does 220 damage + the 2 enhanced damage mods on the AV suit. 220 + (220 x 7.62%) = 236.76 damage per missle 236.8 * 5 = 1184 per salvo 1184 * 0.8 = 947.2 damage to a shield tank per salvo. you will have 4346 shields 4346/947.2 = 4.59 swarms to kill the shields. pop the booster and you get an extra 1950 hp plus some hp from the regen. so another 2-3 swarms are needed at least. so 7-8 swarms ( cant fire half swarms xD) to remove the shields leaving 2950 armour. if the swarmer has not maxed out his ammo capacity skill he cannot kill the tank with swarms alone. he would need it at level 4 and hope that the tank driver isnt paying attention. By the time you had to activate the booster you'd have either killed the guy or run off. Hey ho, the tank lives. dont tell me they can hurt, shoot 3 of them at you and you might go down. but one or two ADV swarms i doubt it. Why are you using Swarms against a Shield tank? I'd just like to point out here that I wreck Sica's with my Wiyrkomi Swarms. So because you can't wreck a proper shield tank with a weapon not designed to destroy it.....it's UP? While there isnt a proper anti shield AV weapon in the game it should be able to hurt ANY tank. The plasma cannon is a joke, 5 seconds per shot and if you move a fraction you miss completely. |
bogeyman m
Krusual Covert Operators Minmatar Republic
181
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Posted - 2014.04.29 02:12:00 -
[113] - Quote
Django Quik wrote:I recently got proto swarms from adv, prof 2, ammo 3 and reload speed 2. I tend to get a LOT of wp from vehicle damage but hardly any kills. People like kills - they look good and are the only thing that people see of others on the EOM screen.
Often these days I don't have much time to play, so I jump in ambushes solo when I can and knowing there will probably be some vehicles in play, I'll wait until I see the RDV coming in on the map, then deploy in my 70k isk AV scout suit. It has zero tank, 2 complex damage mods, proto swarms, proto kincat and proto range amp with REs, adv nanohive and AV nades with the adv breach scrambler pistol for infantry trying to chase me down.
Even the worst pilots are difficult to kill solo. I think I should be able to kill poorly skilled mlt tanks/dropships solo with that sort of set up. Standard tanks and dropships I don't stand a chance against solo. That's not a huge deal for me but when I have at most one other teammate helping me out, we should be able to take down one of those SOBs together - nope, still barely get close. Then we get mown down by infantry who have been alerted to our presence by giant white lines in the sky pointing us out.
Balance gripes aside, I am glad to still be getting the occasional +75wp for vehicle damage but I reckon that the main reason people don't do it is that you don't get kills with AV. Even if you manage one or two lucky vehicle kills, you'd get more going anti-infantry, even if your team still ends up losing because there's a tank and ADS mopping the battleground with your bodies stuck to the front of their turrets.
I finally got to proto SL this weekend - Prof 2, Ammo 3, Reload 3. Ended one match with more than 37,000 damage, no kills, eight deaths.
During that match I got close enough to one derpship to land one volley of missiles before it panicked and hit the express elevator button... I landed another volley as the ship rocketed straight up... I watched my third volley explode short when the derpship passed the magical missile range limit... as I was one-shotted in the back by a shotgun-scout.
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
181
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Posted - 2014.04.29 02:29:00 -
[114] - Quote
Harpyja wrote:-snip- Yes, I'm all for a blaster turret damage nerf. I believe balance can be and should be achieved through Balancing the Large Turrets. At this point, buffing AV will make it too powerful against certain vehicles while nerfing tanks in general will make balanced tanks (missile tanks) weak
I'd leave damage as is and buff the SL's lock time and range only. (I don't know about FGs.)
Duct tape 2.0 > Have WD-40; will travel.
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Ziero01
KILL-EM-QUICK RISE of LEGION
24
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Posted - 2014.04.29 02:37:00 -
[115] - Quote
Appia Vibbia wrote:because Large Blasters have longer range than swarms.
This right here is a nice big problem. Seeing how long it takes to lock on with swarms, Large Blasters not only have better range, but more then enough accuracy to make sure those missiles never even leave the launcher.
Harpyja wrote:At this point, buffing AV will make it too powerful against certain vehicles while nerfing tanks in general will make balanced tanks (missile tanks) weak.
Against what vehicles? Crappy militia fits? Because as is, with my Proficiency 5, Complex Damage modded Prototype swarms, *all* vehicles are more or less unkillable. Whether it be LAVs being able to get out of range and behind cover before a second volley is fired, or Dropships being able to just fly away and come back fully repped less then a minute later, or of course Tanks (unless piloted by an idiot) taking entire volleys of Proto Swarms and just repping the damage back as soon as it turns a corner. Hell, it takes 4 volleys of Adv swarms just to kill a FREAKING TURRET nowadays. The best weapon in an AVer's arsenal should *not* be Std Remote explosive.
And to hell with that "infantry shouldn't be able to solo vehicles" bull. If a tank can solo 20+ people a match without breaking a sweat, a dedicated AVer should be able to solo said tank. As an AV infantry you put yourself at a massive disadvantage against the vast majority of other enemies on the map. Not only do you lack an effect Anti-infantry countermeasure by needing a dedicated AV weapon, you also make yourself a giant target to everyone on the map. As soon as those swarms fly or that Forge fires, every red dot will be gunning for the easy kill. For that big of a risk, dedicated AVers should at least excel at what they're specced into doing. If it's supposed to take more then one person to take out a tank, maybe it should take more then one person to operate a tank. One pilot, one main turret gunner? That way it would be a fair trade of needing multiple AVers to to take out one tank because that tank would need multiple players to operate fully.
But again, even LAVs and Dropships are a pain to take out for AVers, so it's not just Tanks who are running wild against ineffective AVers. PLCs are a complete joke, Swarms are more or less useless unless Proto (and possibly bugged to be doing less damage then intended against armor iirc), and forge guns are heavy only and slow to use. That's the three main AV weapons all left in bad shape, combined with AV nades being reduced to two a fitting and it just compounds the problem. The fact that the best infantry AV weapon is *REMOTE EXPLOSIVES*...and not even the AV proxy ones but the simple, basic sticky ones, should be a massive red flag that there's something wrong with the balance between AV and Vehicles. |
bogeyman m
Krusual Covert Operators Minmatar Republic
181
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Posted - 2014.04.29 02:45:00 -
[116] - Quote
Scheneighnay McBob wrote:I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad.
II'm betting that most of your WPs are from the Uplinks.
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
182
|
Posted - 2014.04.29 02:54:00 -
[117] - Quote
Ziero01 wrote:Appia Vibbia wrote:because Large Blasters have longer range than swarms. This right here is a nice big problem. Seeing how long it takes to lock on with swarms, Large Blasters not only have better range, but more then enough accuracy to make sure those missiles never even leave the launcher. Harpyja wrote:At this point, buffing AV will make it too powerful against certain vehicles while nerfing tanks in general will make balanced tanks (missile tanks) weak. Against what vehicles? Crappy militia fits? Because as is, with my Proficiency 5, Complex Damage modded Prototype swarms, *all* vehicles are more or less unkillable. Whether it be LAVs being able to get out of range and behind cover before a second volley is fired, or Dropships being able to just fly away and come back fully repped less then a minute later, or of course Tanks (unless piloted by an idiot) taking entire volleys of Proto Swarms and just repping the damage back as soon as it turns a corner. Hell, it takes 4 volleys of Adv swarms just to kill a FREAKING TURRET nowadays. The best weapon in an AVer's arsenal should *not* be Std Remote explosive. And to hell with that "infantry shouldn't be able to solo vehicles" bull. If a tank can solo 20+ people a match without breaking a sweat, a dedicated AVer should be able to solo said tank. As an AV infantry you put yourself at a massive disadvantage against the vast majority of other enemies on the map. Not only do you lack an effect Anti-infantry countermeasure by needing a dedicated AV weapon, you also make yourself a giant target to everyone on the map. As soon as those swarms fly or that Forge fires, every red dot will be gunning for the easy kill. For that big of a risk, dedicated AVers should at least excel at what they're specced into doing. If it's supposed to take more then one person to take out a tank, maybe it should take more then one person to operate a tank. One pilot, one main turret gunner? That way it would be a fair trade of needing multiple AVers to to take out one tank because that tank would need multiple players to operate fully. But again, even LAVs and Dropships are a pain to take out for AVers, so it's not just Tanks who are running wild against ineffective AVers. PLCs are a complete joke, Swarms are more or less useless unless Proto (and possibly bugged to be doing less damage then intended against armor iirc), and forge guns are heavy only and slow to use. That's the three main AV weapons all left in bad shape, combined with AV nades being reduced to two a fitting and it just compounds the problem. The fact that the best infantry AV weapon is *REMOTE EXPLOSIVES*...and not even the AV proxy ones but the simple, basic sticky ones, should be a massive red flag that there's something wrong with the balance between AV and Vehicles.
^THIS^
Duct tape 2.0 > Have WD-40; will travel.
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Henchmen21
Planet Express LLC
1016
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Posted - 2014.04.29 02:59:00 -
[118] - Quote
I have every AV infantry weapon available at proto. None are as effective as a scout suit and RE/av nade combo.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
69
|
Posted - 2014.04.29 16:58:00 -
[119] - Quote
I wonder how many people would believe that I destroyed a sica with STD swarms and AV grenades in a militia light frame with no skill above STD with that fit...
The "tanker" was pathetic, but still... |
Zaaeed Massani
RisingSuns Dark Taboo
375
|
Posted - 2014.04.29 17:29:00 -
[120] - Quote
True Adamance wrote:Zaaeed Massani wrote:True Adamance wrote:
Why are you using Swarms against a Shield tank?
I'd just like to point out here that I wreck Sica's with my Wiyrkomi Swarms. So because you can't wreck a proper shield tank with a weapon not designed to destroy it.....it's UP?
I never said that. I was posting on my phone so I kept it brief, and I can easily see how my meaning was misunderstood. Please allow me to explain more thoroughly now that I have a keyboard in front of me.
I am able to absolutely destroy any MLT fit tank with my Wiyrkomi Swarms, unless the tanker has a nitro on it and manages to boost out of range or behind cover. Which is quite often, tbh.
I personally believe swarms are underpowered not because of their lackluster damage against shields (which, as you say, is meant to be the case), but because they are simply too easy to get away from, primarily for ADS pilots.
This thread explains in more detail my feelings on that topic.
So yes, I do think swarms are underpowered. But not against shield-based HAV's and LAV's. It's the armor-based vehicles (primarily Incubus & 3x Rep Madrugar) against which swarms are supposed to be strong that they suck, and cause them to be underpowered.
All swarms are a joke against both variants of ADS. Afterburner --> hit flight ceiling --> rinse and repeat.
Temias Mercurial wrote:I wonder how many people would believe that I destroyed a sica with STD swarms and AV grenades in a militia light frame with no skill above STD with that fit...
The "tanker" was pathetic, but still...
If the tanker was really that bad I'd believe just about anything, even that you killed it with an ACR.
Actually, I might believe that regardless...
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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