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1. i dont understand why people dontnrun AV - in General Discussions [original thread]
Appia Vibbia wrote: because Large Blasters have longer range than swarms. This right here is a nice big problem. Seeing how long it takes to lock on with swarms, Large Blasters not only have better range, but more then enough accuracy to mak...
- by Ziero01 - at 2014.04.29 02:37:00
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2. Dust 360... - in General Discussions [original thread]
There has actually been at least *one* exception to that rule, and it's one that MS still seems to be kickin itself over. Final Fantasy XI can be played on the PS2, PS3 (sortakindabutnotreally), PC and Xbox360. And all players play on the same ser...
- by Ziero01 - at 2014.04.15 23:24:00
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3. Best/Worst Hatemail & Stupidest player in Dust - in General Discussions [original thread]
I recently got hate mail from a tanker who's tank I blew up. He was angry I snuck up on him and blew his tank up with REs instead of "fighting him like a man". Not exactly sure how one does that when one person is in a tank and the other isn't, b...
- by Ziero01 - at 2014.04.14 03:01:00
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4. DUST 514 = Awesome ...CCP/CSM please take note ! - in Feedback/Requests [original thread]
The Eristic wrote: Basic Frames are a massive waste of both isk AND SP. Nearly a million SP merely to gain access to the light/med/heavy role suits of a single race, and having done so, one has zero practical reason to ever use the basic frames...
- by Ziero01 - at 2014.04.12 04:41:00
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5. More dynamic maps - in General Discussions [original thread]
CommanderBolt wrote: I know you could say "Why have gates when the enemy can drop in from the sky...." but we will go with the theory that main bases have jammers / sky shields. The enemy has to drop in from a location outside the main base. ...
- by Ziero01 - at 2014.04.07 20:31:00
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6. Something depressing about swarms - in General Discussions [original thread]
Actually yes, a Proto Swarm launcher with Pro 5 and complex damage mods should be able to solo a tank. Unlike every other weapon in the game, if you decide to use a swarm launcher you are specifically dedicating yourself to being anti-vehicle infa...
- by Ziero01 - at 2014.04.05 00:19:00
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7. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
It's amazing that something as simple as this hasn't yet been added to this game. But then again, nothing in this game really shows any kind of support to those who wish to use teamwork or communication. Despite all the claims of vast battlefields...
- by Ziero01 - at 2014.03.31 20:55:00
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8. More dynamic maps - in General Discussions [original thread]
From what I understand, Dynamic map elements were something that were supposed to be originally added into the game in the first place. At the very least, player deployed installations are something that will eventually be added, and doing so woul...
- by Ziero01 - at 2014.03.25 01:27:00
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9. Why Do Swarm Launchers Still Lock? - in General Discussions [original thread]
Personally, I'm a fan of the lock on feature as it allows me to bank shots around corners and over hills where tanks don't have a direct line of fire. It's literally the *only* advantage I have as a Swarm user (proficiency II iirc) as I do agree t...
- by Ziero01 - at 2014.03.22 02:04:00
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10. [Petition] CCP Remove MMO From Your Game Description - in General Discussions [original thread]
General Technique wrote: Back in MAG we called anything under 64 players a n00b map, only suitable for small-scale runnin gunnin TDM style newbie stomping (no platoon or company sized goodness). Then, the decent sized maps started at 96 players...
- by Ziero01 - at 2013.06.13 23:36:00
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11. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
As a Shotgunner, I would love a Slug shot Shotgun. I completely support this idea. (I'm also a fan of more versatility in weapon types)
- by Ziero01 - at 2013.05.27 17:46:00
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12. MAG Domination Game mode - in Feedback/Requests [original thread]
I completely agree. We need more game mode variety in Dust, as of now all we have is TDM and Control Points. OMS and"Domination" are nothing more but slight variations of the previous two game modes, and not even interesting variations at that. Al...
- by Ziero01 - at 2013.05.27 17:02:00
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13. Those who argue for no reset: what are your points? - in General Discussions [original thread]
Imo, the only reasons to allow respecs should be: 1) A massive change or addition to the skill system. When they add new gear, new skills, new vehicles and so forth, be should be able to access them to see if they work. It would be an infrequent ...
- by Ziero01 - at 2013.05.10 04:52:00
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14. Dont do it CCP!! - in General Discussions [original thread]
Cosgar wrote: I hope they don't lower it either, but the suits need an adjustment. 1.8 million just to get into the Chromosome version of a T-1 Logi is insane. Suits should have done dual prerequisites. 1lvl in basic suit frame unlocks level 1...
- by Ziero01 - at 2013.05.10 04:08:00
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15. [Video] DUST 514 Remote Explosive Trolling - in My DUST 514 [original thread]
REs are the most fun way to kill people in this game. I love using them to take out aggressive heavies who try to chase me around corners or planting them under unsuspecting snipers who don't even notice I'm behind them, then sending them flying. ...
- by Ziero01 - at 2013.04.12 00:26:00
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16. [Request] Gunships - in Feedback/Requests [original thread]
As someone who currently specializes in Swarms, I would LOVE more things in the air to shoot. Heck, this game could only benefit from having more vehicle types in general. LAVs, HAVs and Dropships aren't enough, Jets, Gunships, Mechs, APCs, maybe ...
- by Ziero01 - at 2013.04.04 00:03:00
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17. Incorporate the shape buttons into remote explosives - in Feedback/Requests [original thread]
As someone who loves Remote Explosives, I love the idea of being able to pick and choose the order in which they go off. It's almost pointless to even bother dropping 5 on the ground at once because all you really need is one or two on an objectiv...
- by Ziero01 - at 2013.03.15 20:30:00
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18. Trouble switching to secondary - in General Discussions [original thread]
Th3rdSun wrote: Hate to bring up MAG,but they did it right,without any confusion or awkwardness.Dust really needs to adopt this format. I agree that MAG did the Gear/Weapon swap bit better. L2 should bring up the equip wheel with grenades b...
- by Ziero01 - at 2012.11.19 01:53:00
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19. [Feedback\debate] Regarding Squad leader orders. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: What about the squad leader being sort of a permanent objective ? MAG-style ? Just to clear things up, in MAG the SL was never an objective. They could set Fragos, just like this game, on vehicles or Structures, but ...
- by Ziero01 - at 2012.11.19 01:41:00
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20. Support Equipment related icons over players (armor/ammo equivalent to nanite-in... - in Feedback/Requests [original thread]
The HP bars of allies is more then enough of an indicator when it comes to repairs. They don't really need an indicator of someone running low on HP on the other side of the map because you won't be able to help them anyway. And with resupplies, N...
- by Ziero01 - at 2012.11.19 01:08:00
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