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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 273
 
 
      | Posted - 2014.04.26 03:15:00 -
          [1] - Quote 
 The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall*
 
 But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
 
 Or in this case an unscanable scout.
 
 and theres also the cloak bonus.
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  Henchmen21
 Planet Express LLC
 
 988
 
 
      | Posted - 2014.04.26 03:18:00 -
          [2] - Quote 
 But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening?
 
 Your game f'ing sucks, but I'll still play it.... damn you! Henchmen21: Infantry  Gotyougood Ufkr: Vehicles | 
      
      
        |  castba
 Penguin's March
 
 396
 
 
      | Posted - 2014.04.26 03:18:00 -
          [3] - Quote 
 Would it be more fair if the cal scout could passively scan everything?
 | 
      
      
        |  keno trader
 Resheph Interstellar Strategy
 Gallente Federation
 
 150
 
 
      | Posted - 2014.04.26 03:20:00 -
          [4] - Quote 
 Just shield tank the caldari scout and make yourself light assault. You might find yourself profiting more often than not.
 
 1.8 --- Still getting spawntrapped by boxes. 1.8 --- Smart deployment = letting a 2 year old handle spawns. | 
      
      
        |  PARKOUR PRACTIONER
 R 0 N 1 N
 
 1268
 
 
      | Posted - 2014.04.26 03:20:00 -
          [5] - Quote 
 So I can either brick tank and be picked up by anything, or damp tank and never be picked up at the sacrifice of HP?
 
 Guess which choice I'll make.
  
 Sidearm and Light Weapon Scout, I use 'em all. SCP and IP user, watch out for that +60 1mil SP and counting | 
      
      
        |  J0LLY R0G3R
 Dirt Nap Squad.
 
 768
 
 
      | Posted - 2014.04.26 03:23:00 -
          [6] - Quote 
 2 complex dams or 2 enhanced while cloaked and i'm sneaking up on u XD
 
 YouTube Twitch | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 226
 
 
      | Posted - 2014.04.26 03:24:00 -
          [7] - Quote 
 Amazingly the Gal scout can't stack enough precision mods to see a Cal scout with 2 damps and a cloak so WHAAAAAA that isn't fair, WE should be ABLE to SEE EVERYTHING TOO AND HIDE from you. Gal's are basically blind, (why can't Cal's understand this, this is like the 200th post about this crap from these whiners) We turn a corner and BLAM, there is another scout. You are whining that it's only 1 suit that you have this problem with, when with us, its ALL scouts.
 | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 273
 
 
      | Posted - 2014.04.26 03:25:00 -
          [8] - Quote 
 
 Henchmen21 wrote:But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening?  dude we can only scan so far there in a zone beyond us.
 At this point I cant even help but dream.
 
 I'm saying we should be able to scan them counter them.
 When a person complains about scouts we usually say precision enhancers but wats the reason if you can never reach it.
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  keno trader
 Resheph Interstellar Strategy
 Gallente Federation
 
 150
 
 
      | Posted - 2014.04.26 03:27:00 -
          [9] - Quote 
 
 PARKOUR PRACTIONER wrote:So I can either brick tank and be picked up by anything, or damp tank and never be picked up at the sacrifice of HP? Guess which choice I'll make.  Ewar is fun, but when you want dumb fun....brick tank!
 
 1.8 --- Still getting spawntrapped by boxes. 1.8 --- Smart deployment = letting a 2 year old handle spawns. | 
      
      
        |  RuckingFetard
 Better Hide R Die
 
 799
 
 
      | Posted - 2014.04.26 03:28:00 -
          [10] - Quote 
 I'll put it this way.
 
 
 GalScout hunts down (and murders) CalScout.
 CalScout goes all predator on every other suit.
 
 GalScout gets chewed up by any semi-decent Sent.
 Sent. Gets beaten up by CalScout and so on
 
 Running pure shield tanked Caldari 'cuz me a hippy | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 226
 
 
      | Posted - 2014.04.26 03:29:00 -
          [11] - Quote 
 Because you can see all the others, or the ones who don't run a dampener, christ dude you are spoiled and whiny, why don't we all just run heavies with HMGs, and thats the only thing in the game, would you have anything to say then? Every class has a counter.
 | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 274
 
 
      | Posted - 2014.04.26 03:30:00 -
          [12] - Quote 
 
 Aszazel wrote:Amazingly the Gal scout can't stack enough precision mods to see a Cal scout with 2 damps and a cloak so WHAAAAAA that isn't fair, WE should be ABLE to SEE EVERYTHING TOO AND HIDE from you. Gal's are basically blind, (why can't Cal's understand this, this is like the 200th post about this crap from these whiners) We turn a corner and BLAM, there is another scout. You are whining that it's only 1 suit that you have this problem with, when with us, its ALL scouts. Okay I could understand that
 
 But really man grow up and stop calling us whiners they made forums to make opinions to be listened to
 
 Not for them to be stomped on and mocked by you
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  RuckingFetard
 Better Hide R Die
 
 799
 
 
      | Posted - 2014.04.26 03:31:00 -
          [13] - Quote 
 
 keno trader wrote:PARKOUR PRACTIONER wrote:So I can either brick tank and be picked up by anything, or damp tank and never be picked up at the sacrifice of HP? Guess which choice I'll make.  Ewar is fun, but when you want dumb fun....brick tank! Yesterday , I got cut off from my teammates underground near A on that New Large gal socket, in my CalScout. The place was swarming with enemies( and I mean 10-14) . Guess which fit enabled me to escape?
 
 
 
 Running pure shield tanked Caldari 'cuz me a hippy | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 274
 
 
      | Posted - 2014.04.26 03:32:00 -
          [14] - Quote 
 
 Aszazel wrote:JARREL THOMAS wrote:Henchmen21 wrote:But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening?  dude we can only scan so far there in a zone beyond us. At this point I cant even help but dream. I'm saying we should be able to scan them counter them.   When a person complains about scouts we usually say precision enhancers but wats the reason if you can never reach it. Because you can see all the others, or the ones who don't run a dampener, christ dude you are spoiled and whiny, why don't we all just run heavies with HMGs, and thats the only thing in the game, would you have anything to say then? Every class has a counter. 
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 226
 
 
      | Posted - 2014.04.26 03:32:00 -
          [15] - Quote 
 
 JARREL THOMAS wrote:Aszazel wrote:Amazingly the Gal scout can't stack enough precision mods to see a Cal scout with 2 damps and a cloak so WHAAAAAA that isn't fair, WE should be ABLE to SEE EVERYTHING TOO AND HIDE from you. Gal's are basically blind, (why can't Cal's understand this, this is like the 200th post about this crap from these whiners) We turn a corner and BLAM, there is another scout. You are whining that it's only 1 suit that you have this problem with, when with us, its ALL scouts. Okay I could understand that  But really man grow up and stop calling us whiners they made forums to make opinions to be listened to  Not for them to be stomped on and mocked by you 
 Sorry I've had enough tonight, do a search, this has been beaten to DEATH, do you want to start a conv about how the Amarr scout is ganked up? Or how the PLC isn't buffed enough? Or how tanks are annoying
 | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 274
 
 
      | Posted - 2014.04.26 03:36:00 -
          [16] - Quote 
 
 Aszazel wrote:JARREL THOMAS wrote:Aszazel wrote:Amazingly the Gal scout can't stack enough precision mods to see a Cal scout with 2 damps and a cloak so WHAAAAAA that isn't fair, WE should be ABLE to SEE EVERYTHING TOO AND HIDE from you. Gal's are basically blind, (why can't Cal's understand this, this is like the 200th post about this crap from these whiners) We turn a corner and BLAM, there is another scout. You are whining that it's only 1 suit that you have this problem with, when with us, its ALL scouts. Okay I could understand that  But really man grow up and stop calling us whiners they made forums to make opinions to be listened to  Not for them to be stomped on and mocked by you Sorry I've had enough tonight, do a search, this has been beaten to DEATH, do you want to start a conv about how the Amarr scout is ganked up? Or how the PLC isn't buffed enough? Or how tanks are annoying  And thats there opinion if you dont like it post your opinion.
 
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  keno trader
 Resheph Interstellar Strategy
 Gallente Federation
 
 150
 
 
      | Posted - 2014.04.26 03:38:00 -
          [17] - Quote 
 
 RuckingFetard wrote:keno trader wrote:PARKOUR PRACTIONER wrote:So I can either brick tank and be picked up by anything, or damp tank and never be picked up at the sacrifice of HP? Guess which choice I'll make.  Ewar is fun, but when you want dumb fun....brick tank! Yesterday , I got cut off from my teammates underground near A on that New Large gal socket, in my CalScout. The place was swarming with enemies( and I mean 10-14) . Guess which fit enabled me to escape?  Yea yea I get your point.
  But in all seriousness, brick tanking is hilarious fun! Just went 9-0. 
 Btw, I do run both setups.
 
 1.8 --- Still getting spawntrapped by boxes. 1.8 --- Smart deployment = letting a 2 year old handle spawns. | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 274
 
 
      | Posted - 2014.04.26 03:42:00 -
          [18] - Quote 
 
 keno trader wrote:RuckingFetard wrote:keno trader wrote:PARKOUR PRACTIONER wrote:So I can either brick tank and be picked up by anything, or damp tank and never be picked up at the sacrifice of HP? Guess which choice I'll make.  Ewar is fun, but when you want dumb fun....brick tank! Yesterday , I got cut off from my teammates underground near A on that New Large gal socket, in my CalScout. The place was swarming with enemies( and I mean 10-14) . Guess which fit enabled me to escape?  Yea yea I get your point.    But in all seriousness, brick tanking is hilarious fun! Just went 9-0.  Btw, I do run both setups. Every other Ewar loyalist scout hear of this and (Me being one of the but could care less about the tank) and flip there **** lol.
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  Izlare Lenix
 Arrogance.
 
 505
 
 
      | Posted - 2014.04.26 03:43:00 -
          [19] - Quote 
 If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak.
 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 
 Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it. | 
      
      
        |  keno trader
 Resheph Interstellar Strategy
 Gallente Federation
 
 151
 
 
      | Posted - 2014.04.26 03:46:00 -
          [20] - Quote 
 
 JARREL THOMAS wrote:keno trader wrote:RuckingFetard wrote:keno trader wrote:PARKOUR PRACTIONER wrote:So I can either brick tank and be picked up by anything, or damp tank and never be picked up at the sacrifice of HP? Guess which choice I'll make.  Ewar is fun, but when you want dumb fun....brick tank! Yesterday , I got cut off from my teammates underground near A on that New Large gal socket, in my CalScout. The place was swarming with enemies( and I mean 10-14) . Guess which fit enabled me to escape?  Yea yea I get your point.    But in all seriousness, brick tanking is hilarious fun! Just went 9-0.  Btw, I do run both setups. Every other Ewar loyalist scout hear of this and (Me being one of the but could care less about the tank) and flip there **** lol.  Ahahahah
 
 1.8 --- Still getting spawntrapped by boxes. 1.8 --- Smart deployment = letting a 2 year old handle spawns. | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 274
 
 
      | Posted - 2014.04.26 03:46:00 -
          [21] - Quote 
 
 Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 He gets it.
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 228
 
 
      | Posted - 2014.04.26 03:51:00 -
          [22] - Quote 
 
 Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 
 I have repeatedly posted that I believe that if CCP reverted all scouts back to pre 1.8 stats 40 profile 45 precision, and did away with the cloak bonus and changed it to all scouts get a 5% damp per level like the min and gal used to have then it would balance EWAR. We would have to stack a damp to get under your precision. Also, it would make the cloak a strictly visual thing rather than needing to equip it for the damp bonus.
 | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 274
 
 
      | Posted - 2014.04.26 03:53:00 -
          [23] - Quote 
 
 Aszazel wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 I have repeatedly posted that I believe that if CCP reverted all scouts back to pre 1.8 stats 40 profile 45 precision, and did away with the cloak bonus and changed it to all scouts get a 5% damp per level like the min and gal used to have then it would balance EWAR. We would have to stack a damp to get under your precision. Also, it would make the cloak a strictly visual thing rather than needing to equip it for the damp bonus. Also very tru
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  The dark cloud
 The Rainbow Effect
 
 2902
 
 
      | Posted - 2014.04.26 04:13:00 -
          [24] - Quote 
 You need 3 precision enhancers on a CK.0 scout to see a a GK.0 scout that has 1 profile dampener on. And then he just puts his cloak on and you will never find him.
 
 Head of public relations from The Rainbow Effect. | 
      
      
        |  Toby Flenderson
 research lab
 
 522
 
 
      | Posted - 2014.04.26 04:21:00 -
          [25] - Quote 
 
 JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall* 
 But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
 
 Or in this case an unscanable scout.
 
 and theres also the cloak bonus.
 
 You can still kill the gal scout. That's pretty different than being an "over the top" invincible heavy.
 | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 519
 
 
      | Posted - 2014.04.26 04:23:00 -
          [26] - Quote 
 
 JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall* 
 But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
 
 Or in this case an unscanable scout.
 
 and theres also the cloak bonus.
 a gallente cannot see you either if you damp correctly
 
 see how that balances out
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  Miokai Zahou
 The Southern Legion
 Final Resolution.
 
 201
 
 
      | Posted - 2014.04.26 04:25:00 -
          [27] - Quote 
 
 Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 
 This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!)
 
 
 Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head. | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 519
 
 
      | Posted - 2014.04.26 04:28:00 -
          [28] - Quote 
 try this also
 
 run two complex precision and 2 complex range on an advanced cal and stick with a squad
 
 the gallente is great at lonewolf infiltrator type gameplay but the cal is great at squad play
 
 with the range and precision you have there is no need for damps as long as your with your squad
 
 your passives will pick them up way out in no mans land and your squad mates will pick them off
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 521
 
 
      | Posted - 2014.04.26 04:31:00 -
          [29] - Quote 
 
 Miokai Zahou wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!) wrong
 
 the cal can see everthing but the gal and thats how it should be
 
 people forget the gal cannot scan a damped cal even with both highs filled with enhancers
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  Arcturis Vanguard
 Red Star.
 EoN.
 
 88
 
 
      | Posted - 2014.04.26 04:35:00 -
          [30] - Quote 
 
 Aszazel wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 I have repeatedly posted that I believe that if CCP reverted all scouts back to pre 1.8 stats 40 profile 45 precision, and did away with the cloak bonus and changed it to all scouts get a 5% damp per level like the min and gal used to have then it would balance EWAR. We would have to stack a damp to get under your precision. Also, it would make the cloak a strictly visual thing rather than needing to equip it for the damp bonus. 
 Precision enhancer modules need to be the same percentage as dampening modules with the current base states of scout suit via 1.8. With this 5% difference it amplifies the gap between calscout and calscout between ewar evasion. I agree that cloaks shouldn't have a dampening bonus because an individual already has the visual advantage of being able to be lost in the heat of battle when used in appropriate times.
 
 The intended purpose of the calscout is to seek and destroy dampened targets. The galscout should be able the evade the calscout only if they running full dampening modules while the calscout is running full precision modules. What allows the gal to beat cal is the 5db difference in base stats.
 
 As it stands the galente scout outclasses the caldari because they can still tank while being king of ewar.
 | 
      
      
        |  axis alpha
 Red Star.
 EoN.
 
 324
 
 
      | Posted - 2014.04.26 05:12:00 -
          [31] - Quote 
 This cal scout says it sucks but it's not the cloak that bothers me it's the being able to two shot with a shot gun and still be cloaked. 3 second before you can shoot your weapon after being DE-cloaked that will fix everything
 
 We won't follow the deceiver. 
You let this be your warning.
The path of the wretched is burning.. | 
      
      
        |  axis alpha
 Red Star.
 EoN.
 
 324
 
 
      | Posted - 2014.04.26 05:14:00 -
          [32] - Quote 
 And for the record I can see 95% of gal scouts without cloaks. If you can't see them on your radar you ain't running good enough or enough precision enhancers and it's your own damn fault
 
 We won't follow the deceiver. 
You let this be your warning.
The path of the wretched is burning.. | 
      
      
        |  Nothing Certain
 Bioshock Rejects
 
 540
 
 
      | Posted - 2014.04.26 05:14:00 -
          [33] - Quote 
 
 Henchmen21 wrote:But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening?  
 About cloaked scouts: they should be scannable or visible, not neither. Cal scouts should be able to scan them or see them, not both.
 
 Because, that's why. | 
      
      
        |  Haerr
 Molon Labe.
 General Tso's Alliance
 
 442
 
 
      | Posted - 2014.04.26 07:57:00 -
          [34] - Quote 
 2/6 is better than 4/5
 
 Scanning Table for 1.8: LINK | 
      
      
        |  Haerr
 Molon Labe.
 General Tso's Alliance
 
 443
 
 
      | Posted - 2014.04.26 07:59:00 -
          [35] - Quote 
 
 Aszazel wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 I have repeatedly posted that I believe that if CCP reverted all scouts back to pre 1.8 stats 40 profile 45 precision, and did away with the cloak bonus and changed it to all scouts get a 5% damp per level like the min and gal used to have then it would balance EWAR. We would have to stack a damp to get under your precision. Also, it would make the cloak a strictly visual thing rather than needing to equip it for the damp bonus. 
 nononononono do you not remember it requiring 4/5 slots on a gal scout to escape from scans?
  
 Scanning Table for 1.8: LINK | 
      
      
        |  RuckingFetard
 Better Hide R Die
 
 802
 
 
      | Posted - 2014.04.26 10:13:00 -
          [36] - Quote 
 
 axis alpha wrote:And for the record I can see 95% of gal scouts without cloaks. If you can't see them on your radar you ain't running good enough or enough precision enhancers and it's your own damn fault That's 'Cruz either they don't have skills in wear , or are brick tanked
 
 Running pure shield tanked Caldari 'cuz me a hippy | 
      
      
        |  rithu
 Max-Pain-inc
 Dark Taboo
 
 70
 
 
      | Posted - 2014.04.26 10:57:00 -
          [37] - Quote 
 Instead of running a shield tank go for the precision enhancers, it will help you scan most of the gal scouts. So there is a counter. Its not fair than you can see everything , gal scouts are the only suit that is capable of running under the radar of a cal scout.
 
 You cant see me caldari scouts ;) | 
      
      
        |  shaman oga
 Nexus Balusa Horizon
 
 1944
 
 
      | Posted - 2014.04.26 11:02:00 -
          [38] - Quote 
 
 JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall* 
 But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
 
 Or in this case an unscanable scout.
 
 and theres also the cloak bonus.
 And active scanners specialist what should say?
 With a proto scanner and gal logi bonus it's difficult to pick any scout suit with a dampener and cloak.
 What is the point of active scanners?
 
 The unnamed new build it's so secret that nobody know what will be in it, even after patch notes.. \o/ summon me | 
      
      
        |  DEZKA DIABLO
 THE FOOTCLAN
 
 676
 
 
      | Posted - 2014.04.26 11:09:00 -
          [39] - Quote 
 
 PARKOUR PRACTIONER wrote:So I can either brick tank and be picked up by anything, or damp tank and never be picked up at the sacrifice of HP? Guess which choice I'll make.  You can do both, 1 damp an a active cloak is unscanable, 1 complex an 1 enh is unscanable without cloak.
 A cal scout can't see you with 4 enhancers if you have suit and core to 5 a complex an a cloak active, that makes a adv gal run bout 848 with 500 ehp and be a ghost.
 
 The debate is should their be a invisible suit with only one mod used? Every scout uses a cloak,so if they scrapped the cloak bonus it would make things fair between cal and gal, but the cal would eat all scouts even other cals, so this could mean its bonus could change from damp to something else if the forum babies get their way.
 
 My remotes got NERFED cuz you whine like a B!+Gé¼[-]! | 
      
      
        |  A'Real Fury
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 725
 
 
      | Posted - 2014.04.26 11:10:00 -
          [40] - Quote 
 I suppose it might be more interesting if the scales were adjusted "slightly" i.e. if a cal scout fits 2 precision enhancers then they can counter a gal scout with a dampener with active cloak, 3 precision enhancers could counter 2 dampeners on a gal scout with active cloak, and 4 precision enhancers should counter 3 dampeners with active cloak on a gal scout.
 
 However, 4 dampeners on a gal scout should be unscannable.
 
 This way if either the cal scout or gal scout are willing to sacrifice a lot of or possibly all of their HP for EWAR modules then they should gain some serious benefit against each other.
 
 All of the above would be based on similar SP allocation in the appropriate skills.
 | 
      
      
        |  DEZKA DIABLO
 THE FOOTCLAN
 
 676
 
 
      | Posted - 2014.04.26 11:13:00 -
          [41] - Quote 
 
 rithu wrote:Instead of running a shield tank go for the precision enhancers, it will help you scan most of the gal scouts. So there is a counter. Its not fair than you can see everything , gal scouts are the only suit that is capable of running under the radar of a cal scout. Yea with one complex and a active cloak it's invisible to a cal and a gal LOGI, not hard to do.
 
 https://docs.google.com/spreadsheet/lv?key=0AvYSJ6FRJlihdHRWMFFxUDVPbzZPVTdjZmNwR2loYXc&usp=drive_web&pli=1&pli=1
 
 My remotes got NERFED cuz you whine like a B!+Gé¼[-]! | 
      
      
        |  Clone D
 
 280
 
 
      | Posted - 2014.04.26 11:15:00 -
          [42] - Quote 
 Scan precision is weaker than profile dampening. Check out the module stats. The game favors covert operations. There may always be someone who slipped by unnoticed.
 
 . | 
      
      
        |  Izlare Lenix
 Arrogance.
 
 507
 
 
      | Posted - 2014.04.26 16:07:00 -
          [43] - Quote 
 
 DozersMouse XIII wrote:Miokai Zahou wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!) wrong the cal can see everthing but the gal and thats how it should be people forget the gal cannot scan a damped cal even with both highs filled with enhancers 
 
 The gal SHOULD be able to get under a cal scout. But it should take three damps to do it not two damps or one damp and a cloak. That is my point.
 
 With one damp and a cloak the gal still has two highs and three lows which allows too much versatility while being invisible to everything. If they had to use two damps and a cloak to be invisible to everything that would be much more balanced than it is now.
 
 Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it. | 
      
      
        |  Scheneighnay McBob
 Nova Corps Marines
 Ishuk-Raata Enforcement Directive
 
 4918
 
 
      | Posted - 2014.04.26 16:22:00 -
          [44] - Quote 
 Could've sworn the title said "I can't scam them"
 
 I'm from the weird side of the internet | 
      
      
        |  Medical Crash
 CLONES AGAINST HUMANITY
 
 312
 
 
      | Posted - 2014.04.26 16:46:00 -
          [45] - Quote 
 Wait guys, I'll use my Duvolle Focused on my Gal Logi. Oh never mind, the enemy team are using Gallente Scouts. Thought DUST was balanced for a second there, carry on.
  | 
      
      
        |  Medical Crash
 CLONES AGAINST HUMANITY
 
 312
 
 
      | Posted - 2014.04.26 16:47:00 -
          [46] - Quote 
 
 Izlare Lenix wrote:DozersMouse XIII wrote:Miokai Zahou wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!) wrong the cal can see everthing but the gal and thats how it should be people forget the gal cannot scan a damped cal even with both highs filled with enhancers The gal SHOULD be able to get under a cal scout. But it should take three damps to do it not two damps or one damp and a cloak. That is my point.  With one damp and a cloak the gal still has two highs and three lows which allows too much versatility while being invisible to everything. If they had to use two damps and a cloak to be invisible to everything that would be much more balanced than it is now.  You want to evade ALL scans, then it should take 4 complex Dampners AND the CLoak. And you're only off radar when the cloak is activated. There balance almost achieved. Also have to lower the amount of time cloaks can be active.
 | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 276
 
 
      | Posted - 2014.04.26 18:54:00 -
          [47] - Quote 
 
 castba wrote:Would it be more fair if the cal scout could passively scan everything? If the gal scout can evenly counter it.
 
 4 precision enhancers = 4 damps
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 276
 
 
      | Posted - 2014.04.26 19:00:00 -
          [48] - Quote 
 
 Toby Flenderson wrote:JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall* 
 But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
 
 Or in this case an unscanable scout.
 
 and theres also the cloak bonus.
 You can still kill the gal scout. That's pretty different than being an "over the top" invincible heavy. I wasn't saying he was imortal I was saying he's to good like a blaster tank destroying a MCC= to good.
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 276
 
 
      | Posted - 2014.04.26 19:05:00 -
          [49] - Quote 
 
 DozersMouse XIII wrote:Miokai Zahou wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!) wrong the cal can see everthing but the gal and thats how it should be people forget the gal cannot scan a damped cal even with both highs filled with enhancers Exactly why the damps should be evened out to the precis.
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 276
 
 
      | Posted - 2014.04.26 19:09:00 -
          [50] - Quote 
 
 RuckingFetard wrote:axis alpha wrote:And for the record I can see 95% of gal scouts without cloaks. If you can't see them on your radar you ain't running good enough or enough precision enhancers and it's your own damn fault That's 'Cruz either they don't have skills in wear , or are brick tanked Dude I run all my highs with precision enhancers
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  Bones McGavins
 TacoCat Industries
 
 647
 
 
      | Posted - 2014.04.26 19:09:00 -
          [51] - Quote 
 Gal scout should always be 1 step ahead of cal scout. As it is now they get two steps ahead and with the cloak it's 3. Nobody thinks cal scout should be able to scan a decked out with damp gal. Just that the gal should have to run more than 1 damp and a cloak to beat anything the cal can throw at them. Basically percision 3 and 4 are pointless as is.
 | 
      
      
        |  Godin Thekiller
 OSG Planetary Operations
 Covert Intervention
 
 2075
 
 
      | Posted - 2014.04.26 19:16:00 -
          [52] - Quote 
 I like how you call yourself a EWAR specialist when there's only scanning in the game.....
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  keno trader
 Resheph Interstellar Strategy
 Gallente Federation
 
 158
 
 
      | Posted - 2014.04.26 19:18:00 -
          [53] - Quote 
 
 Godin Thekiller wrote:I like how you call yourself a EWAR specialist when there's only scanning in the game..... That's why we can drop all pretensions and just admit that tanking a scout isn't a dumb way of playing.
  
 1.8 --- Still getting spawntrapped by boxes. 1.8 --- Smart deployment = letting a 2 year old handle spawns. | 
      
      
        |  Yan Darn
 Science For Death
 
 674
 
 
      | Posted - 2014.04.26 19:22:00 -
          [54] - Quote 
 
 Medical Crash wrote:Izlare Lenix wrote:DozersMouse XIII wrote:Miokai Zahou wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!) wrong the cal can see everthing but the gal and thats how it should be people forget the gal cannot scan a damped cal even with both highs filled with enhancers The gal SHOULD be able to get under a cal scout. But it should take three damps to do it not two damps or one damp and a cloak. That is my point.  With one damp and a cloak the gal still has two highs and three lows which allows too much versatility while being invisible to everything. If they had to use two damps and a cloak to be invisible to everything that would be much more balanced than it is now.  You want to evade ALL scans, then it should take 4 complex Dampners AND the CLoak. And you're only off radar when the cloak is activated. There balance almost achieved. Also have to lower the amount of time cloaks can be active.  
 So nerf dampening so it's even worse than it was pre 1.8?
 
 It's fine for there to be something specialised to be unscannable - even if I'm cloaked and dampened, I can still be seen visually. I can still be killed by area of effect. I can still be killed basically.
 
 In the end the whole ewar game is messed up because its not an analogue system, you gain nothing for putting on a bit of extra precison or dampening - you ways need X amount of Y to do something which is what makes the ewar game slightly ridiculous.
 
 For the short term, maybe a Cal with four mods should see a Gal with two (assuming max skills) - but a cloak or even basic damp should then make them unscannable. I'm not sure how the math would make that work out because I think a uncloaked/undampened gal should still be invisible to an unmodded cal.
 
 And active scanners should be looked at - there was some unnecessary nerfing there.
 
 The Ghost of Bravo | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 277
 
 
      | Posted - 2014.04.26 19:28:00 -
          [55] - Quote 
 No they should be equal we gave our reason for why they should be equal through out the thread.
 
 So give yours why its fair that they should be unequal.
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  Ydubbs81 RND
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 2834
 
 
      | Posted - 2014.04.26 19:31:00 -
          [56] - Quote 
 
 castba wrote:Would it be more fair if the cal scout could passively scan everything? 
 Not an answer for why you can't scan gallente scouts.
 
 Should just remove all passive scans and dampening bonuses
 
 weRideNDie2getha since 2010 | 
      
      
        |  Toby Flenderson
 research lab
 
 523
 
 
      | Posted - 2014.04.26 22:20:00 -
          [57] - Quote 
 
 JARREL THOMAS wrote:Toby Flenderson wrote:JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall* 
 But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
 
 Or in this case an unscanable scout.
 
 and theres also the cloak bonus.
 You can still kill the gal scout. That's pretty different than being an "over the top" invincible heavy. I wasn't saying he was imortal I was saying he's to good like a blaster tank destroying a MCC= to good. 
 Well is it possible for a blaster to kill an MCC? I understand we're now talking about semantics but I do think that hp and stealth are both arguably role based traits but I also think that they should be treated differently. No matter how stealthy the scout, they need to uncloak to actually kill anyone. It would be different if there were a "block" mode that a heavy could activate like a cloak that allowed them to take only 1% damage inflicted on them.
 
 Either way I understand your frustration with the gal scout but I do think that dampening should be precision in general. If it were balanced (by balanced I mean that the person with more modules wins basically) between the gal and cal scout then it would take 1 cal scout to counter every gal scout within maybe like 50m or something. Dampening does not pass to squad mates but passive scans/precision does.
 
 I think shared passive scans give the scout a useful role on the field. People can argue about it being a better slayer all they want but to fix that all that needs to be done is fixing armor stacking in general I think. But as far as the imbalance between precision and dampening, I think as long as passive scans are shared the edge should go to dampening.
 | 
      
      
        |  Yan Darn
 Science For Death
 
 678
 
 
      | Posted - 2014.04.26 22:51:00 -
          [58] - Quote 
 
 JARREL THOMAS wrote:No they should be equal we gave our reason for why they should be equal through out the thread.^
 So give yours why its fair that they should be unequal.
 
 Because the scanner (and everyone) will always have their eyes. The cloak still needs to be dropped to do anything.
 
 The reason it seems so unfair is because you either win the ewar battle or you lose. It would be better if stacking 4 complex precisons mods did something against a dampened Gal scout, but crappy game mechanics says they don't.
 
 It's like it'd be nice if my two precison enchancers did something against a dampened Cal scout, but they dont't.
 
 There needs to be better balance, but eyes basically count as an extra Precison Ench. when balancing the two, so considering the scout can't do anything to you without revealing themselves, it only seems unfair in one on one battles (especially since passive scans are shared...).
 
 The Ghost of Bravo | 
      
      
        |  KING CHECKMATE
 Heaven's Lost Property
 Dirt Nap Squad.
 
 5241
 
 
      | Posted - 2014.04.26 23:25:00 -
          [59] - Quote 
 
 Henchmen21 wrote:But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening?  
 Not only.
 2cx Damps on a Gal scout ADV means you only have left 1 Low slot, effectively sacrificing tank or speed or radar range for this level of damp.
 Plus Caldari scout can STILL Find them! just, not while cloaked.
 
 I do have a Proto Scout Gal, with 2 cx Prof Damps, 1 Complex Range Amp, 2 cx Precision Enh and 1 cx Reactive plate.
 Now , running with 87 shields and 220 Armor,plus it costs like 190k isk.... the LEAST i deserve is being unscannable.... (All passives at level 5 )
 
 The Cal scout can detect Anything else... Thats a plus
 I run 2 cx damps to avoid caldari scouts and Gal logis with proto scanners. Thats it (since no one else would scan me anyways) si its a ig sacrifice to avoid only 2 types of enemies...
 While the precision of the caldari works for everything else...
 
 Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 232
 
 
      | Posted - 2014.04.27 02:18:00 -
          [60] - Quote 
 
 JARREL THOMAS wrote:castba wrote:Would it be more fair if the cal scout could passively scan everything? If the gal scout can evenly counter it. 4 precision enhancers = 4 damps 
 That is ridiculous, sure you COULD, but whats the point? They made it so Gal's could use a cloak and one dampener and USE THE REST of the SLOTS for BEING A SCOUT. Cal's use one precision and SEE 99% OF ALL SUITS IN THE GAME, use your OTHER THREE for BEING A SCOUT.
 
 This whole revolving conv about trying to beat a gal, and you should need this and that, for what, you want to see them ALL if you wear 4 precision if the Gal isn't using 4 damps? Who wants to play the game where you have to use ALL OF YOUR SLOTS for EWAR, ITS ONE SUIT if you die, then those tactics are known and over, and countered. Move on, use a heavy, play the game, get on with life.
 | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 232
 
 
      | Posted - 2014.04.27 02:22:00 -
          [61] - Quote 
 If at the end of going slot for slot, the Gal will STILL get below the CAL, why don't you quit bitching about the HOW MANY modules it would require, this whole topic is about defeating the one suit you aren't meant to defeat. Accept it and you will find that you are extremely powerful against the other 99%, ALSO, its not like the Gal doesn't have its own weaknesses.
 | 
      
      
        |  X7 lion
 SWAMPERIUM
 
 180
 
 
      | Posted - 2014.04.27 02:44:00 -
          [62] - Quote 
 scan me and i wont stop hunting you down -,.,-
 
 Immortality will not protect you from me. I am death incarnate, you will die. | 
      
      
        |  Tectonic Fusion
 
 1610
 
 
      | Posted - 2014.04.27 02:49:00 -
          [63] - Quote 
 Working as intended.
 
 Solo Player Squad status: Locked Ehem...OBVIOUSER troll is OBVIOUSER | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 283
 
 
      | Posted - 2014.04.27 02:54:00 -
          [64] - Quote 
 
 RuckingFetard wrote:I'll put it this way.
 
 GalScout hunts down (and murders) CalScout.
 CalScout goes all predator on every other suit.
 
 
 
 Is right anyway.
 | 
      
      
        |  Ydubbs81 RND
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 2834
 
 
      | Posted - 2014.04.27 11:39:00 -
          [65] - Quote 
 
 Aszazel wrote:JARREL THOMAS wrote:castba wrote:Would it be more fair if the cal scout could passively scan everything? If the gal scout can evenly counter it. 4 precision enhancers = 4 damps That is ridiculous, sure you COULD, but whats the point? They made it so Gal's could use a cloak and one dampener and USE THE REST of the SLOTS for BEING A SCOUT. Cal's use one precision and SEE 99% OF ALL SUITS IN THE GAME, use your OTHER THREE for BEING A SCOUT. This whole revolving conv about trying to beat a gal, and you should need this and that, for what, you want to see them ALL if you wear 4 precision if the Gal isn't using 4 damps? Who wants to play the game where you have to use ALL OF YOUR SLOTS for EWAR, ITS ONE SUIT if you die, then those tactics are known and over, and countered. Move on, use a heavy, play the game, get on with life. 
 You can't be for one suit and then shoot down the closest counter to that suit.....and think you're holding a position of fairness. It is one thing to not be scanned but gal scouts can be invisible as well. Because of the cloak dampening bonus, all they need is one dampener and be untraceable to everything....and still have 3 low slots for whatever else.
 
 You could do so much more with 3lows than you can with 3 highs.
 
 Cloaking is just fkn cheesy and it just takes the skill out of fps.
 
 weRideNDie2getha since 2010 | 
      
      
        |  BrotherofHavok
 PIanet Express
 Canis Eliminatus Operatives
 
 57
 
 
      | Posted - 2014.04.27 11:53:00 -
          [66] - Quote 
 
 JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall* 
 But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
 
 Or in this case an unscanable scout.
 
 and theres also the cloak bonus.
 I quoted the first post because of the ******** and hate filled posts right below it leave me absolutely no desire to continue reading the next several pages.
 
 To those who cannot understand, there is an imbalance with the Gallente Scouts. If you cannot see it, then stop complaining when people complain about it. To those who can you can just ignore this next part... A gallente, can remain invisible to the best of Caldari Scouts AND put on an additional 445.5 armor (135 * 1.1 * 3) plus they have 2 high slots for shields or for damage mods. Now some of you may say that you don't use your Gallente Scout this way. Congradu-*******-lations. But I'm guessing that you probably use kin cats or cardio, or armor reps, or some form of armor, or hacking mods.
 
 Now realize this. A Caldari with 4 shield extenders can only get 290.4 shields and lets not forget that this means at least 1 cpu mod is necessary just to support that! So what does he/she have left? a single low slot for a basic level mod since he still needs a gun, a cloak maybe, and maybe another piece of equipment... whoops, ran out of CPU.
 
 The point? Gallente are too easy to use. I've seen players that I remember from day 1 running around with proto caldari scouts, and now they're advanced or proto gallente scouts. I haven't seen more than 2 or 3 caldari scouts in a match, but I've seen as many as 12 Gallente scouts. Why is that? Is it because the Caldari scout is so OP?
 
 Sincerely, Your Multi-purpose Everything User | 
      
      
        |  BrotherofHavok
 PIanet Express
 Canis Eliminatus Operatives
 
 57
 
 
      | Posted - 2014.04.27 11:55:00 -
          [67] - Quote 
 
 Aszazel wrote:If at the end of going slot for slot, the Gal will STILL get below the CAL, why don't you quit bitching about the HOW MANY modules it would require, this whole topic is about defeating the one suit you aren't meant to defeat. Accept it and you will find that you are extremely powerful against the other 99%, ALSO, its not like the Gal doesn't have its own weaknesses. YOU! Don't get me started again. I whooped your ass with words last time I'll do it again!
 
 Sincerely, Your Multi-purpose Everything User | 
      
      
        |  Yan Darn
 Science For Death
 
 683
 
 
      | Posted - 2014.04.27 12:56:00 -
          [68] - Quote 
 
 Ydubbs81 RND wrote:Aszazel wrote:JARREL THOMAS wrote:castba wrote:Would it be more fair if the cal scout could passively scan everything? If the gal scout can evenly counter it. 4 precision enhancers = 4 damps That is ridiculous, sure you COULD, but whats the point? They made it so Gal's could use a cloak and one dampener and USE THE REST of the SLOTS for BEING A SCOUT. Cal's use one precision and SEE 99% OF ALL SUITS IN THE GAME, use your OTHER THREE for BEING A SCOUT. This whole revolving conv about trying to beat a gal, and you should need this and that, for what, you want to see them ALL if you wear 4 precision if the Gal isn't using 4 damps? Who wants to play the game where you have to use ALL OF YOUR SLOTS for EWAR, ITS ONE SUIT if you die, then those tactics are known and over, and countered. Move on, use a heavy, play the game, get on with life. You can't be for one suit and then shoot down the closest counter to that suit.....and think you're holding a position of fairness. It is one thing to not be scanned but gal scouts can be invisible  as well. no - sounds like an issue with cloaks you have Because of the cloak dampening bonus, all they need is one dampener and be untraceable to everything....and still have 3 low slots for whatever else. 2 Damps + Cloak probably does make more sense You could do so much more with 3lows than you can with 3 highs. Might be better asking CCP to look at the hi/low imbalance Cloaking is just fkn cheesy and it just takes the skill out of fps. 
 If you have a problem with cloaks just say so.
 
 @ BrotherofHavok - if your concern is with how much hp armour plates gives over extenders, then your issue is...with how much hp armour plates give over extenders - this isn't new to 1.8 or Gal suits.
 
 
 The Ghost of Bravo | 
      
      
        |  BrotherofHavok
 PIanet Express
 Canis Eliminatus Operatives
 
 59
 
 
      | Posted - 2014.04.27 13:39:00 -
          [69] - Quote 
 
 Yan Darn wrote:If you have a problem with cloaks just say so . @ BrotherofHavok - if your concern is with how much hp armour plates gives over extenders, then your issue is...with how much hp armour plates give over extenders - this isn't new to 1.8 or Gal suits. Wow really? that's what you took from it? The difference between armor and shields?
 
 
 
 Let me say this abundantly clear once again....
 
 GALLENTE CAN EASILY BRICK TANK AND REMAIN INVISIBLE!
 
 NO MODS WHAT-SO-EVER, OR CLOAK, JUST USING SKILLS A GALLENTE SCOUT CAN GET AS LOW AS 23.63 DB!
 
 
 
 Its a suit that allows for the best of scouting and survivability. If a scout wants to remain invisibile or undetectable then fine, if a scout wants to be slightly faster than heavies and mediums but still have all the HP then fine. BUT a scout should not have both. Why are gallente scouts playing the roles of Heavies, Assaults, logis (sometimes), AND scouts?
 
 
 
  Am I asking for a buff to Caldari scouts? Hell no!
 Am I asking for a nerf to cloaks dampener effect? Hell no! It's a temporary boost that brings a new level of play and semi-original mechanics to dust and I love it even if it does have some issues (hit-detections, full-sprint-shimmer not appearing, etc).
 Am I saying that Caldari scouts are UP and Not OP? Nope. The fact that they can pretty much easily see other types with little difficulty is OP BUT, and this is a very big BUT, all other scouts can do the same. Every scout has such a low scan precision that every other class of suit in the game is completely visible to them.
 
 things CCP can do to make the playing field more FAIR!
 
 
  Set scout base scan precision and profile even (meaning 40 for both).
 Remove the gallente bonus for profile dampening in favor of something else... kin cats, cardio, armor repairers, ferroscale plates. Or hell, give it a bonus to blaster side arms since Gallente love blasters so much.
 Introduce a class system of mods (mods for light suits, medium suits, heavy suits) like they do for vehicles or space ships in Eve online. That way a Scout can stack a bunch of plates but only get maybe 85 for complex instead of 135. Same with shield extenders (before people start complaining about that or CCP actually looks at this and thinks its a good idea but for armor only).
 Make more of the low slot modules high slots. Why do the drugs (cardio, kin cats) go into the low slots when the mythos go into the highs? why can't there be a higher output version for highs and a lower but more cost efficient set for the lows?
 
 
 Sincerely, Your Multi-purpose Everything User | 
      
      
        |  zDemoncake
 Horizons' Edge
 
 118
 
 
      | Posted - 2014.04.27 14:37:00 -
          [70] - Quote 
 A max dampened Gallente scout should be able to be scanned by a precision enhancer based Caldari scout. This would just be an extreme counter. The only problem here is the added 25% dampener reduction that the cloak gives.
 
 
 Opinion / Thought Time
 
 I personally believe that the cloak should either be reduced to a 10% or 15% dampener reduction rate,or just have none at all.
 
 Another idea of mine was to slightly increase scan profile while cloaked because the module would require a high amount of energy to make you transparent, and or invisible while standing.
 
 Precision Enhancers should have an X bonus to the scanner if they are equipped to the suit.
 
 CEO of Horizons' Edge mercenary division My soul, your beats! Enemy to many; equal to none. | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 15:41:00 -
          [71] - Quote 
 seems like these assholes want their cal scout to scan anything and everything
 
 I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
 
 1.7 we all complained about the active scanner permascanning everything (you now want this back)
 
 if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
 
 now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
 
 look at the other scouts and their high slots (with precision they can't scan you either)
 
 now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots?
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  Medical Crash
 CLONES AGAINST HUMANITY
 
 312
 
 
      | Posted - 2014.04.27 16:40:00 -
          [72] - Quote 
 
 Aszazel wrote:If at the end of going slot for slot, the Gal will STILL get below the CAL, why don't you quit bitching about the HOW MANY modules it would require, this whole topic is about defeating the one suit you aren't meant to defeat. Accept it and you will find that you are extremely powerful against the other 99%, ALSO, its not like the Gal doesn't have its own weaknesses. Defend your crutch, go on, keep doing it.
 | 
      
      
        |  Marc Rime
 
 374
 
 
      | Posted - 2014.04.27 16:41:00 -
          [73] - Quote 
 Some suits being hard (or more or less impossible) to pick up on the passive scanner is only a problem if you rely to heavily on the damn thing. Yeah, when I'm lazy and just keep my eyes fixed in the upper left corner of the screen I'm a free kill for someone with low enough sig profile - which is just how it should be.
 | 
      
      
        |  BrotherofHavok
 PIanet Express
 Canis Eliminatus Operatives
 
 62
 
 
      | Posted - 2014.04.27 17:44:00 -
          [74] - Quote 
 
 zDemoncake wrote: A max dampened Gallente scout should be able to be scanned by a precision enhancer based Caldari scout. This would just be an extreme counter. The only problem here is the added 25% dampener reduction that the cloak gives. Umm, no. Just no.
 
 Scan precision modules at complex level are 20% and profile dampeners are at 25%. This accidentally boosts Scouts more than other suits because it was designed originally for the medium suits and no adjustment has been seen. If you're saying that theoretically or hopefully CCP changes it to the above then I could agree with you, but the question becomes how would you do it? If the cloak is the deciding factor then that would mean that scan profile and scan precision have to be even, profile dampeners and precision enhancers have to be the same which THEN the cloak would become the deciding factor.
 
 Honestly that's not a bad idea, but CCP has always prefered it when something is slightly over-powered in ONE ASPECT (hint here people) and I would be happy to accept it as long as they do it for everyone and every thing. So Gallente should be better at hiding then say the Amarr (who have 4 low slots and can equip the cloak) but they should not have such an easy time that 2 profile dampeners is all they would ever need.
 
 
 zDemoncake wrote:Opinion / Thought Time
 
 I personally believe that the cloak should either be reduced to a 10% or 15% dampener reduction rate,or just have none at all.
 
 Another idea of mine was to slightly increase scan profile while cloaked because the module would require a high amount of energy to make you transparent, and or invisible while standing.
 
 Precision Enhancers should have an X bonus to the scanner if they are equipped to the suit.
 The cloak bonus is a Dynamic bonus (rather than a static one) and should not be changed. It is the only thing of its kind in Dust, outside other similar active modules, that help scouts remain invisible to both sight and passive scans (honestly they could just split it up and have a covert ops cloak and a normal cloak but whatever).
 
 Sincerely, Your Multi-purpose Everything User | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 17:46:00 -
          [75] - Quote 
 
 Medical Crash wrote:Aszazel wrote:If at the end of going slot for slot, the Gal will STILL get below the CAL, why don't you quit bitching about the HOW MANY modules it would require, this whole topic is about defeating the one suit you aren't meant to defeat. Accept it and you will find that you are extremely powerful against the other 99%, ALSO, its not like the Gal doesn't have its own weaknesses. Defend your crutch, go on, keep doing it.  and you dont think a cal scout permascanning 99% of the suits on the field is a crutch?
 
 it is the one suit that can defeat the cal scout (well other scouts can also) but they wont sacrafice
 
 how is it okay to change this?
 
 the cal scout can scan everything but if the cal dampens right nothing can passively scan it
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  BrotherofHavok
 PIanet Express
 Canis Eliminatus Operatives
 
 62
 
 
      | Posted - 2014.04.27 17:53:00 -
          [76] - Quote 
 
 DozersMouse XIII wrote:seems like these assholes want their cal scout to scan anything and everything
 I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
 
 1.7 we all complained about the active scanner permascanning everything (you now want this back)
 
 if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
 
 now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
 
 look at the other scouts and their high slots (with precision they can't scan you either)
 
 now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots?
 Every scout can scan everyone. People get it through your heads. Cal scouts share the same bonus as Gallente for Range meaning they already have the 30+ meter range on passive scans. A Gal with 2 precision mods can see other scouts even with a cloak or dampener. Same for the Amarr and Minmatar scouts.
 
 If you're complaining about scouts being able to see you then stop playing a medium and a heavy. Scouts sacrifice many roles to play a SCOUT ROLE (IT'S IN THE FREAKING TITLE OF THE SUIT)! That means either they're trying to locate the enemy, or they're trying to get behind the enemy/sneak up on the enemy.
 
 The "Permascanning everything" that you are talking about. Yes, I disliked it like many players, but NOT because of the scanners ability to pick up suits (all my suits had at least 1 profile dampener to avoid them so...). The problem was how stupid it was to use. Players would whip it out and spin in circles like an idiot trying to imitate radar. THAT was the problem, not it's ability to pick players up.
 In a game where radar exists there will always be a method of seeing the enemies. Get use to it, and stop hating it when something comes along that you don't want to deal with it.
 
 
 DozersMouse XIII wrote:now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? You're kidding right? How fair is it? Cal scouts are easy to kill at that point. It's almost like a logi (non slayer every man for himself logi that is), completely useful to squads and teams and usually the first ones targeted because of that usefulness. It's like killing a squad leader. You don't ask how fair it is to have 2 chevrons on your head do you?
 
 Sincerely, Your Multi-purpose Everything User | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 17:56:00 -
          [77] - Quote 
 you ******* idiots dont get it
 
 cal scout with dual damps can only be scanned passively by another cal scout
 
 EVERY other scout in the game cannot passively scan a dual damped cal scout
 
 how is it balanced to make the cal scout scan every scout and other suit in the game passively?
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 17:57:00 -
          [78] - Quote 
 
 BrotherofHavok wrote:DozersMouse XIII wrote:seems like these assholes want their cal scout to scan anything and everything
 I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
 
 1.7 we all complained about the active scanner permascanning everything (you now want this back)
 
 if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
 
 now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
 
 look at the other scouts and their high slots (with precision they can't scan you either)
 
 now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots?
 Every scout can scan everyone. People get it through your heads. Cal scouts share the same bonus as Gallente for Range meaning they already have the 30+ meter range on passive scans. A Gal with 2 precision mods can see other scouts even with a cloak or dampener. Same for the Amarr and Minmatar scouts. If you're complaining about scouts being able to see you then stop playing a medium and a heavy. Scouts sacrifice many roles to play a SCOUT ROLE (IT'S IN THE FREAKING TITLE OF THE SUIT)! That means either they're trying to locate the enemy, or they're trying to get behind the enemy/sneak up on the enemy. The "Permascanning everything" that you are talking about. Yes, I disliked it like many players, but NOT because of the scanners ability to pick up suits (all my suits had at least 1 profile dampener to avoid them so...). The problem was how stupid it was to use. Players would whip it out and spin in circles like an idiot trying to imitate radar. THAT was the problem, not it's ability to pick players up.  In a game where radar exists there will always be a method of seeing the enemies. Get use to it, and stop hating it when something comes along that you don't want to deal with it. DozersMouse XIII wrote:now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? You're kidding right? How fair is it? Cal scouts are easy to kill at that point. It's almost like a logi (non slayer every man for himself logi that is), completely useful to squads and teams and usually the first ones targeted because of that usefulness. It's like killing a squad leader. You don't ask how fair it is to have 2 chevrons on your head do you? you are so wrong lol
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 18:03:00 -
          [79] - Quote 
 
 BrotherofHavok wrote:DozersMouse XIII wrote:seems like these assholes want their cal scout to scan anything and everything
 I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
 
 1.7 we all complained about the active scanner permascanning everything (you now want this back)
 
 if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
 
 now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
 
 look at the other scouts and their high slots (with precision they can't scan you either)
 
 now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots?
 Every scout can scan everyone. People get it through your heads. Cal scouts share the same bonus as Gallente for Range meaning they already have the 30+ meter range on passive scans. A Gal with 2 precision mods can see other scouts even with a cloak or dampener. Same for the Amarr and Minmatar scouts. If you're complaining about scouts being able to see you then stop playing a medium and a heavy. Scouts sacrifice many roles to play a SCOUT ROLE (IT'S IN THE FREAKING TITLE OF THE SUIT)! That means either they're trying to locate the enemy, or they're trying to get behind the enemy/sneak up on the enemy. The "Permascanning everything" that you are talking about. Yes, I disliked it like many players, but NOT because of the scanners ability to pick up suits (all my suits had at least 1 profile dampener to avoid them so...). The problem was how stupid it was to use. Players would whip it out and spin in circles like an idiot trying to imitate radar. THAT was the problem, not it's ability to pick players up.  In a game where radar exists there will always be a method of seeing the enemies. Get use to it, and stop hating it when something comes along that you don't want to deal with it. DozersMouse XIII wrote:now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? You're kidding right? How fair is it? Cal scouts are easy to kill at that point. It's almost like a logi (non slayer every man for himself logi that is), completely useful to squads and teams and usually the first ones targeted because of that usefulness. It's like killing a squad leader. You don't ask how fair it is to have 2 chevrons on your head do you? I run scouts im proto in both caldari and gallente
 
 and NO a dual precision gal cannot scan other dual damped scouts
 
 dual precision on any other frame besides caldari is 23.79
 
 dual damps on any other scout besides gallente is 18.49
 
 NO scout besides the caldari can scan a dual damped scout bro
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  Godin Thekiller
 OSG Planetary Operations
 Covert Intervention
 
 2088
 
 
      | Posted - 2014.04.27 18:06:00 -
          [80] - Quote 
 
 BrotherofHavok wrote:Yan Darn wrote:If you have a problem with cloaks just say so . @ BrotherofHavok - if your concern is with how much hp armour plates gives over extenders, then your issue is...with how much hp armour plates give over extenders - this isn't new to 1.8 or Gal suits. Wow really? that's what you took from it? The difference between armor and shields? Let me say this abundantly clear once again.... GALLENTE CAN EASILY BRICK TANK AND REMAIN INVISIBLE! NO MODS WHAT-SO-EVER, OR CLOAK, JUST USING SKILLS A GALLENTE SCOUT CAN GET AS LOW AS 23.63 DB! Its a suit that allows for the best of scouting and survivability. If a scout wants to remain invisibile or undetectable then fine, if a scout wants to be slightly faster than heavies and mediums but still have all the HP then fine. BUT a scout should not have both. Why are gallente scouts playing the roles of Heavies, Assaults, logis (sometimes), AND scouts? 
  Am I asking for a buff to Caldari scouts? Hell no!
 Am I asking for a nerf to cloaks dampener effect? Hell no! It's a temporary boost that brings a new level of play and semi-original mechanics to dust and I love it even if it does have some issues (hit-detections, full-sprint-shimmer not appearing, etc).
 Am I saying that Caldari scouts are UP and Not OP? Nope. The fact that they can pretty much easily see other types with little difficulty is OP BUT, and this is a very big BUT, all other scouts can do the same. Every scout has such a low scan precision that every other class of suit in the game is completely visible to them.
 things CCP can do to make the playing field more FAIR! 
  Set scout base scan precision and profile even (meaning 40 for both).
 Remove the gallente bonus for profile dampening in favor of something else... kin cats, cardio, armor repairers, ferroscale plates. Or hell, give it a bonus to blaster side arms since Gallente love blasters so much.
 Introduce a class system of mods (mods for light suits, medium suits, heavy suits) like they do for vehicles or space ships in Eve online. That way a Scout can stack a bunch of plates but only get maybe 85 for complex instead of 135. Same with shield extenders (before people start complaining about that or CCP actually looks at this and thinks its a good idea but for armor only).
 Make more of the low slot modules high slots. Why do the drugs (cardio, kin cats) go into the low slots when the mythos go into the highs? why can't there be a higher output version for highs and a lower but more cost efficient set for the lows?
 
 You don't seem to even understand why you have a problem with the Gal scout. See, Gal's purpose is to hide from everything. You are not meant to hide with other Scouts, as that's not their EWAR. You're complaining that all EWAR is not in. You're also bitching about how tank types work. cloaking is a non-issue apart from the bugs. AS for your ideas, I refuse. None of those fits Gallente's playstyle of covert ops and EWAR, and the current bonuses do.
 
 What you should be asking for is the rest of EWAR, not nerfing Scouts.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Godin Thekiller
 OSG Planetary Operations
 Covert Intervention
 
 2088
 
 
      | Posted - 2014.04.27 18:07:00 -
          [81] - Quote 
 
 DozersMouse XIII wrote:you ******* idiots dont get it
 cal scout with dual damps can only be scanned passively by another cal scout
 
 EVERY other scout in the game cannot passively scan a dual damped cal scout
 
 how is it balanced to make the cal scout scan every scout and other suit in the game passively?
 
 and not be scanned passively by any other then the cal?
 
 That's fine, as that's their role.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Godin Thekiller
 OSG Planetary Operations
 Covert Intervention
 
 2088
 
 
      | Posted - 2014.04.27 18:10:00 -
          [82] - Quote 
 
 zDemoncake wrote: A max dampened Gallente scout should be able to be scanned by a precision enhancer based Caldari scout. This would just be an extreme counter. The only problem here is the added 25% dampener reduction that the cloak gives.
 
 Opinion / Thought Time
 
 I personally believe that the cloak should either be reduced to a 10% or 15% dampener reduction rate,or just have none at all.
 
 Another idea of mine was to slightly increase scan profile while cloaked because the module would require a high amount of energy to make you transparent, and or invisible while standing.
 
 Precision Enhancers should have an X bonus to the scanner if they are equipped to the suit.
 
 No. IT's always been dampen over scanning. This is true for EVE as well as Dus, and will never change.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  BrotherofHavok
 PIanet Express
 Canis Eliminatus Operatives
 
 62
 
 
      | Posted - 2014.04.27 18:15:00 -
          [83] - Quote 
 
 Godin Thekiller wrote:
 You don't seem to even understand why you have a problem with the Gal scout. See, Gal's purpose is to hide from everything. You are not meant to hide with other Scouts, as that's not their EWAR. You're complaining that all EWAR is not in. You're also bitching about how tank types work. cloaking is a non-issue apart from the bugs. AS for your ideas, I refuse. None of those fits Gallente's playstyle of covert ops and EWAR, and the current bonuses do.
 
 What you should be asking for is the rest of EWAR, not nerfing Scouts.
 I won't argue with you nor will I agree. All I've got to say is that it sucks coming across the q-synced teams of 16 gallente proto type scouts.
 
 Sincerely, Your Multi-purpose Everything User | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 18:16:00 -
          [84] - Quote 
 
 Godin Thekiller wrote:DozersMouse XIII wrote:you ******* idiots dont get it
 cal scout with dual damps can only be scanned passively by another cal scout
 
 EVERY other scout in the game cannot passively scan a dual damped cal scout
 
 how is it balanced to make the cal scout scan every scout and other suit in the game passively?
 
 and not be scanned passively by any other then the cal?
 That's fine, as that's their role. I know its okay
 
 these guys want the cal scout to passively scan gal scouts (and I don't understand why)
 
 they dont get the fact that a cal scout cannot be scanned by a gal, minmatar, or amarr scout passively
 
 basically they are trying to unbalance balance lol
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  Medical Crash
 CLONES AGAINST HUMANITY
 
 313
 
 
      | Posted - 2014.04.28 02:38:00 -
          [85] - Quote 
 Unscannable suit= unbalanced game. No argument can be made against this. "But it's EWAR! That's their role!"
 
 
 ****** No OP. A completely undetectable suit is much much too powerful, and should not exist. I already gave a solution.
 
 Make the Gallente Scout at Proto- have to equip all its lows with Complex Dampners. Make it to wear he will only be scan proof when the cloak is activated. The cloaks duration times would have to be lowered for this to work of course.
 
 Stop trying to defend the suit, you know very well that CCP will nerf it. May take months, but their nerf IS coming. You know it, I know it, we all know it.
 | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 534
 
 
      | Posted - 2014.04.28 02:48:00 -
          [86] - Quote 
 
 Medical Crash wrote:Unscannable suit= unbalanced game. No argument can be made against this. "But it's EWAR! That's their role!" 
 
 ****** No OP. A completely undetectable suit is much much too powerful, and should not exist. I already gave a solution.
 
 Make the Gallente Scout at Proto- have to equip all its lows with Complex Dampners. Make it to wear he will only be scan proof when the cloak is activated. The cloaks duration times would have to be lowered for this to work of course.
 
 Stop trying to defend the suit, you know very well that CCP will nerf it. May take months, but their nerf IS coming. You know it, I know it, we all know it.
 NOOOOOOO
 
 thats making the scout rely purely on a ******* cloak
 
 theres already arguments about the scouts bonus being built around the cloak so NO
 
 dampening will not be nerfed
 
 go on and nerf the cloak into the ground because I dont really give two ***** about the cloak
 
 go on and take my second equip slot also because I really dont give two ***** about that either
 
 the gal scouts dampening is the ONLY counter to the cal's passive scans bro
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  Medical Crash
 CLONES AGAINST HUMANITY
 
 314
 
 
      | Posted - 2014.04.28 02:56:00 -
          [87] - Quote 
 
 DozersMouse XIII wrote:Medical Crash wrote:Unscannable suit= unbalanced game. No argument can be made against this. "But it's EWAR! That's their role!" 
 
 ****** No OP. A completely undetectable suit is much much too powerful, and should not exist. I already gave a solution.
 
 Make the Gallente Scout at Proto- have to equip all its lows with Complex Dampners. Make it to wear he will only be scan proof when the cloak is activated. The cloaks duration times would have to be lowered for this to work of course.
 
 Stop trying to defend the suit, you know very well that CCP will nerf it. May take months, but their nerf IS coming. You know it, I know it, we all know it.
 NOOOOOOO thats making the scout rely purely on a ******* cloak theres already arguments about the scouts bonus being built around the cloak so NO dampening will not be nerfed go on and nerf the cloak into the ground because I dont really give two ***** about the cloak go on and take my second equip slot also because I really dont give two ***** about that either the gal scouts dampening is the ONLY counter to the cal's passive scans bro The Gal Scouts Dampning, is much much to good. The smartest players know that TACNET scan immunity is KING. The forums are complaining about the Scouts, their low profile and not the cloaks are the problem. CCP does this every time. They let the FOTM roam for a few months and make $$$$ on AUR FOTM purchases.
 
 They then correct the imbalance, causing another imbalance in the process. Surely you've all noticed something is broken nearly EVERY patch? Coincidence? I think not. To remain completely immune to ALL scans, great great sacrifices MUST be made in trade.
 | 
      
      
        |  Aisha Ctarl
 Praetoriani Classiarii Templares
 
 4550
 
 
      | Posted - 2014.04.28 02:59:00 -
          [88] - Quote 
 Meanwhile, the Amarr scout just sucks.
 
 =^,.,^= | 
      
      
        |  Medical Crash
 CLONES AGAINST HUMANITY
 
 314
 
 
      | Posted - 2014.04.28 03:12:00 -
          [89] - Quote 
 
 Aisha Ctarl wrote:Meanwhile, the Amarr scout just sucks. But..... You have STaminaz, lots and lots of staminaz!
  | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 290
 
 
      | Posted - 2014.04.29 01:25:00 -
          [90] - Quote 
 
 DozersMouse XIII wrote:Godin Thekiller wrote:DozersMouse XIII wrote:you ******* idiots dont get it
 cal scout with dual damps can only be scanned passively by another cal scout
 
 EVERY other scout in the game cannot passively scan a dual damped cal scout
 
 how is it balanced to make the cal scout scan every scout and other suit in the game passively?
 
 and not be scanned passively by any other then the cal?
 That's fine, as that's their role. I know its okay these guys want the cal scout to passively scan gal scouts (and I don't understand why) they dont get the fact that a cal scout cannot be scanned by a gal, minmatar, or amarr scout passively basically they are trying to unbalance balance lol If its equal to damps then if your not tanking and replace some highs with precision enhancers than it wont matter because by your logic your saying damps are only nerfed on gals.
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  Rifter7
 Ancient Exiles.
 
 435
 
 
      | Posted - 2014.04.29 01:45:00 -
          [91] - Quote 
 you're comparing an indestructible suit to a suit that won't get picked up by ghetto wall hacks? that when you see looks like your lcd's on it's way out?
 
 how about why cant my gal suit have batvision at 70m? i want everything, why cant i have it?
 
 Primus sucks. | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 290
 
 
      | Posted - 2014.04.29 02:13:00 -
          [92] - Quote 
 
 Rifter7 wrote:you're comparing an indestructible suit to a suit that won't get picked up by ghetto wall hacks? that when you see looks like your lcd's on it's way out?
 how about why cant my gal suit have batvision at 70m? i want everything, why cant i have it?
 That comparison was saying its to good at something and that the fact that cal scouts have to fit out there entire highs to scan them and they just use 1-2+cloak = unscanable ven by us. it should be equal
 
 2 damps = 2 precision enhancers.
 
 Anything else in need of explaining.
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  Obodiah Garro
 Tech Guard
 RISE of LEGION
 
 999
 
 
      | Posted - 2014.04.29 02:42:00 -
          [93] - Quote 
 Gallente scouts do need quite a nerf, their bonus should be something like a ion pistol ROF bonus
  
 Nemo me impune lacessit | 
      
      
        |  Vargralor
 Mikramurka Shock Troop
 Minmatar Republic
 
 38
 
 
      | Posted - 2014.04.29 03:28:00 -
          [94] - Quote 
 
 DozersMouse XIII wrote:Godin Thekiller wrote:DozersMouse XIII wrote:you ******* idiots dont get it
 cal scout with dual damps can only be scanned passively by another cal scout
 
 EVERY other scout in the game cannot passively scan a dual damped cal scout
 
 how is it balanced to make the cal scout scan every scout and other suit in the game passively?
 
 and not be scanned passively by any other then the cal?
 That's fine, as that's their role. I know its okay these guys want the cal scout to passively scan gal scouts (and I don't understand why) they dont get the fact that a cal scout cannot be scanned by a gal, minmatar, or amarr scout passively basically they are trying to unbalance balance lol 
 If you read through the posts here properly you would see that people are not advocating that Cal Scouts always should be able to see Gal Scouts passively. The issue here as stated by many people is that when fitting modules designed to counter each other there is some expectation of balance but in the case of the Gal Scout fitting 2 two low slots counter have 4 high slots. I have no problem with a Gal Scout with three or four damps being completely unscannable. The issue is that two damps is too low a number to be unscannable when there are so many other options for those empty slots. There is no single thing to point at and blame. The issue is a compound of several factors: Suit bonuses, module percentage imbalances, suit base stats, and the imbalance between high and low slot modules (as in all useful scout ones are low).
 
 There is no simple answer and any debate about it will be heated but to deny the issue exists is either willful ignorance or defending to FOTM fits.
 | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 244
 
 
      | Posted - 2014.04.29 12:48:00 -
          [95] - Quote 
 I cannot believe this conversation is still going on, I understand what the OP and all the supporters are saying, they want EWAR more balanced where if they put a precision mod on, they can see a Gal unless the Gal puts on a dampener. The reason I am getting pissed off is because this is the way it CURRENTLY WORKS for EVERY SCOUT other THAN the GAL. You are the ONLY suit that can see other scouts so easily because YOUR BONUS IS TO PRECISION, but OUR bonus is to DAMPENING. SO NO, it doesn't work the same for us. We are unscannable, why don't you stop trying to make a gimped fit that can see one suit and be happy that 95% of the Gal don't put a single damp on anyways and be happy that you CAN scan them (cause I don't think it's FU@KING FAIR that ONE suit can put 4 precision mods and 2 dampeners and SEE AND HIDE FROM EVERY OTHER SUIT IN THE GAME).
 
 Look, maybe if your crutch BK42 Combat Rifle didn't slow me down as much as a HMG and stunlock me I would care about your arguments. But I run an advanced suit with a 10.77 sprint. I picked Gal for the slot layout and the damp bonus, not to run around like a turtle with sh!tloads of armor plates and dampeners on.
 
 My point is, there are many things to ***** about in this game, but you Cal's keep coming back to this EWAR imbalance between precision and dampening when there are so many bigger problems right now. Your argument that you should be able to see an unscannable suit is invalid, that's what AN UNSCANNABLE SUIT MEANS. I suppose you whiners were the guys stacking 4 complex damage mods pre 1.8 like a douche too. Anything to kill people that don't have 40mil SP and drive away any possible new players. THE PLAYERS ARE THE ONES RUINING THIS GAME, NOT CCP.
 | 
      
      
        |  Spectral Clone
 Dust2Dust.
 Top Men.
 
 2483
 
 
      | Posted - 2014.04.29 12:56:00 -
          [96] - Quote 
 Why do you people always look at the outliars in the data.
 
 Gal vs Cal scout is balanced. Both can see pretty much every other suit in the game, so stop QQing.
 
 HTFU Gë£ Live with CCP´s mistakes. "I tried so hard and got so far.... but in the end it doesnt even matter." | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Dirt Nap Squad.
 
 5716
 
 
      | Posted - 2014.04.29 13:00:00 -
          [97] - Quote 
 Just another case of a Caldari Player wanting everything handed to him.
 | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 245
 
 
      | Posted - 2014.04.29 13:10:00 -
          [98] - Quote 
 Ok, let me put it to you this way, pre 1.8 scouts profile/precision was 40/45, the Gal AND the Min scout got a 25% bonus to dampening (the MIN is the ONE getting SCREWED in this bitchfest). 40 * 25 dampening * lvl 5 dampening = 26 db. IF scouts HAD a cloak it would have been another 25%, add that PLUS ONE dampener to the Gal suit and you had a 14 db signature. So you could hide from the most focused scanner in the game (the only thing that had a chance of scanning you) with a cloak and a damp OR two damps. IT DIDN'T TAKE FOUR FU@KING DAMPS to do your job as a scout.
 
 Just because there is a new suit that provides a WAY BETTER PASSIVE WAY of scanning people than an active scanner telling you someone is looking for you; doesn't mean it should take the Gal MORE Damps to get under the radar. The radar and precision that Cal's have shouldn't be greater than what was available pre 1.8. And pre 1.8 it took a maximum of 2 damps to hide from ANYTHING.
 
 Game. Set. Match.
 | 
      
      
        |  DozersMouse XIII
 Edimmu Warfighters
 Gallente Federation
 
 546
 
 
      | Posted - 2014.04.29 16:15:00 -
          [99] - Quote 
 
 Vargralor wrote:ok then let my gal scout dampen everyone in my squad to whatever db I dampen to.DozersMouse XIII wrote:Godin Thekiller wrote:DozersMouse XIII wrote:you ******* idiots dont get it
 cal scout with dual damps can only be scanned passively by another cal scout
 
 EVERY other scout in the game cannot passively scan a dual damped cal scout
 
 how is it balanced to make the cal scout scan every scout and other suit in the game passively?
 
 and not be scanned passively by any other then the cal?
 That's fine, as that's their role. I know its okay these guys want the cal scout to passively scan gal scouts (and I don't understand why) they dont get the fact that a cal scout cannot be scanned by a gal, minmatar, or amarr scout passively basically they are trying to unbalance balance lol If you read through the posts here properly you would see that people are not advocating that Cal Scouts always should be able to see Gal Scouts passively. The issue here as stated by many people is that when fitting modules designed to counter each other there is some expectation of balance but in the case of the Gal Scout fitting 2 two low slots counter have 4 high slots. I have no problem with a Gal Scout with three or four damps being completely unscannable. The issue is that two damps is too low a number to be unscannable when there are so many other options for those empty slots. There is no single thing to point at and blame. The issue is a compound of several factors: Suit bonuses, module percentage imbalances, suit base stats, and the imbalance between high and low slot modules (as in all useful scout ones are low).  There is no simple answer and any debate about it will be heated but to deny the issue exists is either willful ignorance or defending to FOTM fits. 
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  21yrOld Knight
 Pradox XVI
 Proficiency V.
 
 837
 
 
      | Posted - 2014.04.29 16:20:00 -
          [100] - Quote 
 Scanning is mainly an offensive move. Dampening is mainly defensive. Defensive need to beat offensive.
 
 Thats how I see it.
 
 Mike Ruan Said I was Dust FamousGeneral John Ripper Said I was Dust Famous Who else thinks I'm Famous? | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 249
 
 
      | Posted - 2014.04.29 16:21:00 -
          [101] - Quote 
 
 DozersMouse XIII wrote:ok then let my gal scout dampen everyone in my squad to whatever db I dampen to.
 
 
 Hahahaha, I ******* LOVE YOU. <----- YEA this too.
 
 | 
      
      
        |  LT apparition
 Molon Labe.
 
 88
 
 
      | Posted - 2014.04.29 16:32:00 -
          [102] - Quote 
 I Love ALL THEM SCOUTS BUT THE AMARR THEY SUCK.
 
 We Fight, We Kill, You Die, The End. | 
      
      
        |  Dexter307
 The Unholy Legion Of DarkStar
 
 1524
 
 
      | Posted - 2014.04.29 16:45:00 -
          [103] - Quote 
 
 Medical Crash wrote:DozersMouse XIII wrote:Medical Crash wrote:Unscannable suit= unbalanced game. No argument can be made against this. "But it's EWAR! That's their role!" 
 
 ****** No OP. A completely undetectable suit is much much too powerful, and should not exist. I already gave a solution.
 
 Make the Gallente Scout at Proto- have to equip all its lows with Complex Dampners. Make it to wear he will only be scan proof when the cloak is activated. The cloaks duration times would have to be lowered for this to work of course.
 
 Stop trying to defend the suit, you know very well that CCP will nerf it. May take months, but their nerf IS coming. You know it, I know it, we all know it.
 NOOOOOOO thats making the scout rely purely on a ******* cloak theres already arguments about the scouts bonus being built around the cloak so NO dampening will not be nerfed go on and nerf the cloak into the ground because I dont really give two ***** about the cloak go on and take my second equip slot also because I really dont give two ***** about that either the gal scouts dampening is the ONLY counter to the cal's passive scans bro The Gal Scouts Dampning, is much much to good. The smartest players know that TACNET scan immunity is KING. The forums are complaining about the Scouts, their low profile and not the cloaks are the problem. CCP does this every time. They let the FOTM roam for a few months and make $$$$ on AUR FOTM purchases.  They then correct the imbalance, causing another imbalance in the process. Surely you've all noticed something is broken nearly EVERY patch? Coincidence? I think not. To remain completely immune to ALL scans, great great sacrifices MUST be made in trade.  Scouts have very low hp. If their using damps to become unscannable then their sacrificing even more.
 Just because you can't scan them doesn't mean their impossible to counter. Especially since there is many more cal scouts than gal.
 For example, try staying in a group. Scouts are poor at taking out groups.
 And if any suit is getting nerfed it unfortunately looks like it's going to be heavies based off of what CCP has said.
 | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 250
 
 
      | Posted - 2014.04.29 16:52:00 -
          [104] - Quote 
 I just posted this, but Gal's were unscannable with only 2 damp prior to 1.8, just cause Cal's are out now, doesn't mean they should need to stack a dozen damps to become unscannable again. Cal's get to share their passive scans, making them MORE powerful than a focused duvolle scanner PERMANENTLY. I have 322 eHP on my Gal, but I can outrun a HMG, apparently though a BK42 combat rifle with a firing while cloaked Cal can stunlock me to death before I even know what's going on. See right there, I mentioned 3 more messed up things that need a look at more than this tired post. let my Gal dampen everything around us then.
 | 
      
      
        |  Aramis Madrigal
 SVER True Blood
 General Tso's Alliance
 
 238
 
 
      | Posted - 2014.04.29 16:54:00 -
          [105] - Quote 
 
 21yrOld Knight wrote:Scanning is mainly an offensive move. Dampening is mainly defensive. Defensive need to beat offensive.
 Thats how I see it.
 
 Having a proto cal scout with precision and range enhancers in your squad makes everyone in that squad very dangerous. While the cal scout will miss a properly damped gal scout, everyone in his squad will see everything else. The cal scout has group offensive and defensive utility where as the gal scout has only personal offensive and defensive utility. What does the cal scout have to complain about? The precision bonus is probably the best bonus out of all the scouts in terms of how much it can help your team.
 | 
      
      
        |  D legendary hero
 Ultramarine Corp
 
 1871
 
 
      | Posted - 2014.04.29 16:57:00 -
          [106] - Quote 
 
 JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall* 
 But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
 
 Or in this case an unscanable scout.
 
 and theres also the cloak bonus.
 
 minmatar scouts... thats all i got to say. dnt complain
 
 
 Sou o Defendeiro dos derrubados_Pronto saberá justiça | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 250
 
 
      | Posted - 2014.04.29 17:00:00 -
          [107] - Quote 
 
 D legendary hero wrote:
 minmatar scouts... thats all i got to say. dnt complain
 
 
 That dangerous talk there, Cal whiners don't like perspective......... it's alright, there will be another post along shortly to start this whole whinefest all over again.
 | 
      
      
        |  Dauth Jenkins
 Ultramarine Corp
 
 508
 
 
      | Posted - 2014.04.29 17:07:00 -
          [108] - Quote 
 I run a caldari scout, and it's pretty great. It needs a counter though, and that counter is the gallente Scout, just like the counter to the gallente Scout is the gallente logi.
 
 -Sincerely --The Dual Swarm Commando | 
      
      
        |  Flyingconejo
 KILL-EM-QUICK
 RISE of LEGION
 
 879
 
 
      | Posted - 2014.04.29 17:28:00 -
          [109] - Quote 
 Complaining about not knowing where the enemy is all the time. What is wrong about using your eyes?
 
 I would prefer a game without scanners or even passive scanning, over a game where people is 360-¬ scanning all the time, passive or active. I would prefer a game where no one could be scanned over a game where everyone could be scanned.
 
 Because the enemy not appearing all the time on the map is obviously cheating.
  
 
 EDIT: Just eliminate the 25% bonus to dampening from the cloak, or at least give it stacking penalties, and it should be ok.
 | 
      
      
        |  Medical Crash
 CLONES AGAINST HUMANITY
 
 321
 
 
      | Posted - 2014.04.29 17:35:00 -
          [110] - Quote 
 
 Dauth Jenkins wrote:I run a caldari scout, and it's pretty great. It needs a counter though, and that counter is the gallente Scout, just like the counter to the gallente Scout is the gallente logi.  Until that Scout wises up and equips a measly two Dampners, rendering him UNSCANNABLE BY NY MEANS. OP OP OP. Nerf it CCP, I believe in you.
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 8170
 
 
      | Posted - 2014.04.29 17:46:00 -
          [111] - Quote 
 I die a lot to Gallente scouts because I can't see them in the minimap and I die to Caldari scouts because they always see me through a wall. I'm in a Minmatar or Amarr scout suit.
 
 Do you see me complaining about any of that? No. Moving on.
 
 Dedicated Scout // Ninja Knifer Everything I know about the Caldari I learned at Nouvelle Rouvenor | 
      
      
        |  Dexter307
 The Unholy Legion Of DarkStar
 
 1524
 
 
      | Posted - 2014.04.29 17:56:00 -
          [112] - Quote 
 
 Medical Crash wrote:Dauth Jenkins wrote:I run a caldari scout, and it's pretty great. It needs a counter though, and that counter is the gallente Scout, just like the counter to the gallente Scout is the gallente logi.  Until that Scout wises up and equips a measly two Dampners, rendering him UNSCANNABLE BY NY MEANS. OP OP OP. Nerf it CCP, I believe in you.  So your saying there should be something that can scan everything? That would be balanced
  Just because you can't scan them at all times dosen't mean their OP.
 Learn 2 eyes
 | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 250
 
 
      | Posted - 2014.04.29 17:58:00 -
          [113] - Quote 
 
 Medical Crash wrote:Dauth Jenkins wrote:I run a caldari scout, and it's pretty great. It needs a counter though, and that counter is the gallente Scout, just like the counter to the gallente Scout is the gallente logi.  Until that Scout wises up and equips a measly two Dampners, rendering him UNSCANNABLE BY NY MEANS. OP OP OP. Nerf it CCP, I believe in you.  
 Sigh, the Gal was unscannable with 2 complex dampeners BEFORE 1.8. Your whine is invalid.
 | 
      
      
        |  Rifter7
 Ancient Exiles.
 
 439
 
 
      | Posted - 2014.04.29 18:01:00 -
          [114] - Quote 
 
 Sgt Kirk wrote:Just another case of a BAD Player wanting everything handed to him.  
 fixed
 
 Primus sucks. | 
      
      
        |  Medical Crash
 CLONES AGAINST HUMANITY
 
 322
 
 
      | Posted - 2014.04.29 18:05:00 -
          [115] - Quote 
 
 Dexter307 wrote:Medical Crash wrote:Dauth Jenkins wrote:I run a caldari scout, and it's pretty great. It needs a counter though, and that counter is the gallente Scout, just like the counter to the gallente Scout is the gallente logi.  Until that Scout wises up and equips a measly two Dampners, rendering him UNSCANNABLE BY NY MEANS. OP OP OP. Nerf it CCP, I believe in you.  So your saying there should be something that can scan everything? That would be balanced   Just because you can't scan them at all times dosen't mean their OP. Learn 2 eyes You can remain unscannable, but must be at A HIGH cost. At proto ALL Low slots must me fitted with Complex Dampners, and you are not undetectable until you use your cloak. This would only work if cloak duration times were lowered as well.
 
 So this way you CAN be scanned, but not 24/7. You would have "waves of opportunity" to roam scan free.
 
 L3arn to balance.
 | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 251
 
 
      | Posted - 2014.04.29 18:15:00 -
          [116] - Quote 
 
 Medical Crash wrote:Dexter307 wrote:Medical Crash wrote:Dauth Jenkins wrote:I run a caldari scout, and it's pretty great. It needs a counter though, and that counter is the gallente Scout, just like the counter to the gallente Scout is the gallente logi.  Until that Scout wises up and equips a measly two Dampners, rendering him UNSCANNABLE BY NY MEANS. OP OP OP. Nerf it CCP, I believe in you.  So your saying there should be something that can scan everything? That would be balanced   Just because you can't scan them at all times dosen't mean their OP. Learn 2 eyes You can remain unscannable, but must be at A HIGH cost. At proto ALL Low slots must me fitted with Complex Dampners, and you are not undetectable until you use your cloak. This would only work if cloak duration times were lowered as well.  So this way you CAN be scanned, but not 24/7. You would have "waves of opportunity" to roam scan free.  L3arn to balance.  
 You are ******** and clearly don't WANT to read any of the 6 pages of posts I wrote about this. Why? WHY? make it come at an extreme cost? cause YOU want it that way.
 
 That's what the Gallente DO MAN, they hide, thats why the CAL DO, they scan. YOU BASICALLY want a suit that can see everything and hide from everyone and can share ALL that permanently scanning information with your squad, do you realize how insanely overpowered that is? It's not like I can throw on 4 dampeners and damp my entire squad.
 
 CCP IN THIER WISDOM said, hey, 2 will do the job, now use your other slot TO SCOUT. TO HACK, TO RUN FAST, TO HAVE LOT's O STAMINA.
 
 
 Medical Crash wrote:L3arn to balance.  
 BALANCE REALLY???? FINE, you can see us with 4 precisions and 2 ARMOR PLATES, if we can dampen with FOUR DAMPENERS AND 2 ARMOR SHIELDS? WHAT's THAT? Armor gives THREE TIMES THE AMOUNT THAT SHIELDS DO? SO YOU WILL HAVE AN EHP ADVANTAGE OVER US TOO? AWESOME.
 | 
      
      
        |  Sarcastic Dreamkiller
 BATTLE SURVEY GROUP
 Ishuk-Raata Enforcement Directive
 
 123
 
 
      | Posted - 2014.04.29 18:23:00 -
          [117] - Quote 
 because everything needs a weakness, and the weakness of caldari scouts are gallente scouts.
 
 I'm a caldari scout and I don't even run dampener's, I use 2 complex range amplifiers (52m scan radius) with 2 complex precision enhancers and if gallente scouts didn't exist then there would be nothing to keep me in check.
 | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 252
 
 
      | Posted - 2014.04.29 18:37:00 -
          [118] - Quote 
 Soooo, cool I ran the numbers so we can appease the Cal whiners.
 
 Gal's can run 4 complex dampeners, 2 complex shields, hide from everyone, see NO other scouts in the game or mediums with a dampener on and have
 223 shield + 162 armor = 395 eHP
 
 Cal's can 4 complex precision, 2 complex armor plates, see ALL other scouts, hide from all other scouts but another Cal or one running 2 complex precisions and have
 235 shield + 373 armor = 608 eHP
 
 So, you want 33% extra health, share your prema vision with everyone, be able to see all scouts, and hide from almost everyone. Can this please be the last post in this thread? Stop asking CCP to give you a bigger crutch, its pretty fracking big as it is.
 
 | 
      
      
        |  Vespasian Andendare
 Subsonic Synthesis
 RISE of LEGION
 
 923
 
 
      | Posted - 2014.04.29 19:06:00 -
          [119] - Quote 
 
 Henchmen21 wrote:I thought that the math works out to even if Caldari spent all slots on scanning and with all skills V, the Gallente scout still wins out invisibility. What is the response now that the Caldari spent all his sp/fitting on scanning and still comes up short?But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening?  
 
 >> Play Dust 514 FREE! Sign up for exclusive gear today! << | 
      
      
        |  Dexter307
 The Unholy Legion Of DarkStar
 
 1524
 
 
      | Posted - 2014.04.29 19:18:00 -
          [120] - Quote 
 
 Medical Crash wrote:Dexter307 wrote:Medical Crash wrote:Dauth Jenkins wrote:I run a caldari scout, and it's pretty great. It needs a counter though, and that counter is the gallente Scout, just like the counter to the gallente Scout is the gallente logi.  Until that Scout wises up and equips a measly two Dampners, rendering him UNSCANNABLE BY NY MEANS. OP OP OP. Nerf it CCP, I believe in you.  So your saying there should be something that can scan everything? That would be balanced   Just because you can't scan them at all times dosen't mean their OP. Learn 2 eyes You can remain unscannable, but must be at A HIGH cost. At proto ALL Low slots must me fitted with Complex Dampners, and you are not undetectable until you use your cloak. This would only work if cloak duration times were lowered as well.  So this way you CAN be scanned, but not 24/7. You would have "waves of opportunity" to roam scan free.  L3arn to balance.  No, that's not balanced, that's wanting to be able to scan everything
 Needing to use most of my lows to be unscannable is already a huge sacrifice.
 Scouts have been able to avoid scans BEFORE 1.8 so your just QQing
 | 
      
      
        |  Aszazel
 R 0 N 1 N
 
 253
 
 
      | Posted - 2014.04.29 19:22:00 -
          [121] - Quote 
 
 Vespasian Andendare wrote:Henchmen21 wrote:But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening?  I thought that the math works out to even if Caldari spent all slots on scanning and with all skills V, the Gallente scout still wins out invisibility. What is the response now that the Caldari spent all his sp/fitting on scanning and still comes up short? 
 That's what they are saying, that it's fine that Gallente remain unscannable, but they want Gallente to ONLY be unscannable to a Caldari that has 4 complex precision i.e if the Gal was only running 3, then a Cal with 4 would pick them up. It's stupid, this whole thread is that it doesn't take us ENOUGH damps to become unscannable, (only 2 with a cloak). When that was the same number of damps it took us to become unscannable prior 1.8 to active scanners.
 
 Basically, even though they SAY there are fine with Gal not being scannable, they want to BE ABLE TO SCAN GAL's that ARENT devoting their entire FIT to damps, its dumb, they want to dump down the entire EWAR, EVERY SINGLE SLOT needs to be devoted to ONE job. They can't be happy that a Cal with 1 complex precision and 3 shields can see every single scout WITH a cloak on that isn't running at least 1 complex dampener. It's such a whine fest.
 
 I use a codebreaker + cardio + kin kats + dampener = I am SOO much BETTER of a SSSCCCCOOOOUUTTTTTT than someone stacking 4 precision mods and running with a group to give them a perma scan of the battlefield. Go back to a playing a Logi, you clearly have on idea what SCOUTS DO.
 | 
      
      
        |  Yan Darn
 Science For Death
 
 723
 
 
      | Posted - 2014.04.29 19:23:00 -
          [122] - Quote 
 
 Aramis Madrigal wrote:21yrOld Knight wrote:Scanning is mainly an offensive move. Dampening is mainly defensive. Defensive need to beat offensive.
 Thats how I see it.
 Having a proto cal scout with precision and range enhancers in your squad makes everyone in that squad very dangerous. While the cal scout will miss a properly damped gal scout, everyone in his squad will see everything else. The cal scout has group offensive and defensive utility where as the gal scout has only personal offensive and defensive utility. What does the cal scout have to complain about? The precision bonus is probably the best bonus out of all the scouts in terms of how much it can help your team.  
 I was thinking the very same thing the other day. 1 Cal scout per squad (or even just 1 Cal scout on team) can effectively force every Gallente to give up some speed/stamina/tank/scan range etc. to remain stealthy (which is the focus of the frame).
 
 That is a pretty impressive debuff when you think about it.
 
 The Ghost of Bravo | 
      
      
        |  Eko Sol
 Strange Playings
 
 238
 
 
      | Posted - 2014.04.29 19:25:00 -
          [123] - Quote 
 Cal has the most OP suit simply because it takes 2 modules to do what the cal bonus can do where a single module is needed for the other scout variants.
 
 Join the "Keep It Strange" channel We're recruiting, Contests and weekly ISK Giveaways for top dogs Play Strange | 
      
      
        |  DozersMouse XIII
 Edimmu Warfighters
 Gallente Federation
 
 547
 
 
      | Posted - 2014.04.29 19:27:00 -
          [124] - Quote 
 
 Vespasian Andendare wrote:Henchmen21 wrote:But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening?  I thought that the math works out to even if Caldari spent all slots on scanning and with all skills V, the Gallente scout still wins out invisibility. What is the response now that the Caldari spent all his sp/fitting on scanning and still comes up short? shared passive scans for 99% of the other suits on the field
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 297
 
 
      | Posted - 2014.04.29 20:51:00 -
          [125] - Quote 
 
 Flyingconejo wrote:Complaining about not knowing where the enemy is all the time. What is wrong about using your eyes?  Now, if the suit is overpowered, balance the suit. If the cloak is overpowered, balance the cloak. But complaining about the stealth specialist not being detected is ridiculous. I would prefer a game without scanners or even passive scanning, over a game where people is 360-¬ scanning all the time, passive or active. I would prefer a game where no one could be scanned over a game where everyone could be scanned. Because the enemy not appearing all the time on the map is obviously cheating.   EDIT: Just eliminate the 25% bonus to dampening from the cloak, or at least give it stacking penalties, and it should be ok. +1
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  DozersMouse XIII
 Edimmu Warfighters
 Gallente Federation
 
 548
 
 
      | Posted - 2014.04.29 20:57:00 -
          [126] - Quote 
 
 Flyingconejo wrote:Complaining about not knowing where the enemy is all the time. What is wrong about using your eyes?  Now, if the suit is overpowered, balance the suit. If the cloak is overpowered, balance the cloak. But complaining about the stealth specialist not being detected is ridiculous. I would prefer a game without scanners or even passive scanning, over a game where people is 360-¬ scanning all the time, passive or active. I would prefer a game where no one could be scanned over a game where everyone could be scanned. Because the enemy not appearing all the time on the map is obviously cheating.   EDIT: Just eliminate the 25% bonus to dampening from the cloak, or at least give it stacking penalties, and it should be ok. I like ewar
 
 but I agree with removing the 25% damp bonus to cloaks
 
 one would think using something like cloak it would increase profile in some form
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 297
 
 
      | Posted - 2014.04.29 21:14:00 -
          [127] - Quote 
 My thread has lived to long simple solution take away cloak 25% bonus.
 And if the damps and precision enhancers are uneven even them.
 And also something not even to the other but stomping it easily but barley trying with only using 2 slots isnt a counter but a stomp.
 
 And if you guys fit your precision enhancers you guys should be able to scan cals aswell if this is imported.
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  Yan Darn
 Science For Death
 
 725
 
 
      | Posted - 2014.04.29 23:35:00 -
          [128] - Quote 
 
 DozersMouse XIII wrote:Flyingconejo wrote:Complaining about not knowing where the enemy is all the time. What is wrong about using your eyes?  Now, if the suit is overpowered, balance the suit. If the cloak is overpowered, balance the cloak. But complaining about the stealth specialist not being detected is ridiculous. I would prefer a game without scanners or even passive scanning, over a game where people is 360-¬ scanning all the time, passive or active. I would prefer a game where no one could be scanned over a game where everyone could be scanned. Because the enemy not appearing all the time on the map is obviously cheating.   EDIT: Just eliminate the 25% bonus to dampening from the cloak, or at least give it stacking penalties, and it should be ok. I like ewar but I agree with removing the 25% damp bonus to cloaks one would think using something like cloak it would increase profile in some form 
 It's really not worth being the only thing our role bonus applies to at that point (the cloak effect is a bit of gimmick on its own), compared to weapon/equipment pg/cpu reduction etc. - all the other role bonuses have broader benefits and uses.
 
 The Ghost of Bravo | 
      
      
        |  Denn Maell
 PIanet Express
 Canis Eliminatus Operatives
 
 361
 
 
      | Posted - 2014.04.30 00:25:00 -
          [129] - Quote 
 
 D legendary hero wrote:JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall* 
 But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
 
 Or in this case an unscanable scout.
 
 and theres also the cloak bonus.
 minmatar scouts... thats all i got to say. dnt complain 
 Yes, in the case of precision vs. profile dampening Caldari and Gallente are outliers. Minmatar and am mar scouts aren't even in the EWAR (passive scanning) conversation. If the Gallente Scout can hide from Caldari Scout it can hide from everyone. Meanwhile, the Caldari scout with its precision bonus and scan range is clearly overkill. Nearly every suit in the game is vulnerable to being 'pinged' by the Caldari scout, with Ammar and Minmatar capable of hiding if they sacrifice their lowslots for this purpose.
 
 This situation is not balanced. The Caldari Scout does not need the capability of 76m radius along with its precision to boot, meanwhile a Gallente scout is completely invisible with minimal sacrifice. This is not a case of hard counter meeting hard counter, its a case of 1 suit being able to stealth everything, while another suit can detect everything else. And every other suit need not even try.
 
 The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy. | 
      
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