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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
57
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Posted - 2014.04.27 11:53:00 -
[1] - Quote
JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall*
But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
Or in this case an unscanable scout.
and theres also the cloak bonus. I quoted the first post because of the ******** and hate filled posts right below it leave me absolutely no desire to continue reading the next several pages.
To those who cannot understand, there is an imbalance with the Gallente Scouts. If you cannot see it, then stop complaining when people complain about it. To those who can you can just ignore this next part... A gallente, can remain invisible to the best of Caldari Scouts AND put on an additional 445.5 armor (135 * 1.1 * 3) plus they have 2 high slots for shields or for damage mods. Now some of you may say that you don't use your Gallente Scout this way. Congradu-*******-lations. But I'm guessing that you probably use kin cats or cardio, or armor reps, or some form of armor, or hacking mods.
Now realize this. A Caldari with 4 shield extenders can only get 290.4 shields and lets not forget that this means at least 1 cpu mod is necessary just to support that! So what does he/she have left? a single low slot for a basic level mod since he still needs a gun, a cloak maybe, and maybe another piece of equipment... whoops, ran out of CPU.
The point? Gallente are too easy to use. I've seen players that I remember from day 1 running around with proto caldari scouts, and now they're advanced or proto gallente scouts. I haven't seen more than 2 or 3 caldari scouts in a match, but I've seen as many as 12 Gallente scouts. Why is that? Is it because the Caldari scout is so OP?
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
57
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Posted - 2014.04.27 11:55:00 -
[2] - Quote
Aszazel wrote:If at the end of going slot for slot, the Gal will STILL get below the CAL, why don't you quit bitching about the HOW MANY modules it would require, this whole topic is about defeating the one suit you aren't meant to defeat. Accept it and you will find that you are extremely powerful against the other 99%, ALSO, its not like the Gal doesn't have its own weaknesses. YOU! Don't get me started again. I whooped your ass with words last time I'll do it again!
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
59
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Posted - 2014.04.27 13:39:00 -
[3] - Quote
Yan Darn wrote:If you have a problem with cloaks just say so. @ BrotherofHavok - if your concern is with how much hp armour plates gives over extenders, then your issue is...with how much hp armour plates give over extenders - this isn't new to 1.8 or Gal suits. Wow really? that's what you took from it? The difference between armor and shields?
Let me say this abundantly clear once again....
GALLENTE CAN EASILY BRICK TANK AND REMAIN INVISIBLE!
NO MODS WHAT-SO-EVER, OR CLOAK, JUST USING SKILLS A GALLENTE SCOUT CAN GET AS LOW AS 23.63 DB!
Its a suit that allows for the best of scouting and survivability. If a scout wants to remain invisibile or undetectable then fine, if a scout wants to be slightly faster than heavies and mediums but still have all the HP then fine. BUT a scout should not have both. Why are gallente scouts playing the roles of Heavies, Assaults, logis (sometimes), AND scouts?
- Am I asking for a buff to Caldari scouts? Hell no!
- Am I asking for a nerf to cloaks dampener effect? Hell no! It's a temporary boost that brings a new level of play and semi-original mechanics to dust and I love it even if it does have some issues (hit-detections, full-sprint-shimmer not appearing, etc).
- Am I saying that Caldari scouts are UP and Not OP? Nope. The fact that they can pretty much easily see other types with little difficulty is OP BUT, and this is a very big BUT, all other scouts can do the same. Every scout has such a low scan precision that every other class of suit in the game is completely visible to them.
things CCP can do to make the playing field more FAIR!
- Set scout base scan precision and profile even (meaning 40 for both).
- Remove the gallente bonus for profile dampening in favor of something else... kin cats, cardio, armor repairers, ferroscale plates. Or hell, give it a bonus to blaster side arms since Gallente love blasters so much.
- Introduce a class system of mods (mods for light suits, medium suits, heavy suits) like they do for vehicles or space ships in Eve online. That way a Scout can stack a bunch of plates but only get maybe 85 for complex instead of 135. Same with shield extenders (before people start complaining about that or CCP actually looks at this and thinks its a good idea but for armor only).
- Make more of the low slot modules high slots. Why do the drugs (cardio, kin cats) go into the low slots when the mythos go into the highs? why can't there be a higher output version for highs and a lower but more cost efficient set for the lows?
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
62
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Posted - 2014.04.27 17:44:00 -
[4] - Quote
zDemoncake wrote: A max dampened Gallente scout should be able to be scanned by a precision enhancer based Caldari scout. This would just be an extreme counter. The only problem here is the added 25% dampener reduction that the cloak gives. Umm, no. Just no.
Scan precision modules at complex level are 20% and profile dampeners are at 25%. This accidentally boosts Scouts more than other suits because it was designed originally for the medium suits and no adjustment has been seen. If you're saying that theoretically or hopefully CCP changes it to the above then I could agree with you, but the question becomes how would you do it? If the cloak is the deciding factor then that would mean that scan profile and scan precision have to be even, profile dampeners and precision enhancers have to be the same which THEN the cloak would become the deciding factor.
Honestly that's not a bad idea, but CCP has always prefered it when something is slightly over-powered in ONE ASPECT (hint here people) and I would be happy to accept it as long as they do it for everyone and every thing. So Gallente should be better at hiding then say the Amarr (who have 4 low slots and can equip the cloak) but they should not have such an easy time that 2 profile dampeners is all they would ever need.
zDemoncake wrote: Opinion / Thought Time
I personally believe that the cloak should either be reduced to a 10% or 15% dampener reduction rate,or just have none at all.
Another idea of mine was to slightly increase scan profile while cloaked because the module would require a high amount of energy to make you transparent, and or invisible while standing.
Precision Enhancers should have an X bonus to the scanner if they are equipped to the suit.
The cloak bonus is a Dynamic bonus (rather than a static one) and should not be changed. It is the only thing of its kind in Dust, outside other similar active modules, that help scouts remain invisible to both sight and passive scans (honestly they could just split it up and have a covert ops cloak and a normal cloak but whatever).
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
62
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Posted - 2014.04.27 17:53:00 -
[5] - Quote
DozersMouse XIII wrote:seems like these assholes want their cal scout to scan anything and everything
I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
1.7 we all complained about the active scanner permascanning everything (you now want this back)
if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
look at the other scouts and their high slots (with precision they can't scan you either)
now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? Every scout can scan everyone. People get it through your heads. Cal scouts share the same bonus as Gallente for Range meaning they already have the 30+ meter range on passive scans. A Gal with 2 precision mods can see other scouts even with a cloak or dampener. Same for the Amarr and Minmatar scouts.
If you're complaining about scouts being able to see you then stop playing a medium and a heavy. Scouts sacrifice many roles to play a SCOUT ROLE (IT'S IN THE FREAKING TITLE OF THE SUIT)! That means either they're trying to locate the enemy, or they're trying to get behind the enemy/sneak up on the enemy.
The "Permascanning everything" that you are talking about. Yes, I disliked it like many players, but NOT because of the scanners ability to pick up suits (all my suits had at least 1 profile dampener to avoid them so...). The problem was how stupid it was to use. Players would whip it out and spin in circles like an idiot trying to imitate radar. THAT was the problem, not it's ability to pick players up. In a game where radar exists there will always be a method of seeing the enemies. Get use to it, and stop hating it when something comes along that you don't want to deal with it.
DozersMouse XIII wrote:now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? You're kidding right? How fair is it? Cal scouts are easy to kill at that point. It's almost like a logi (non slayer every man for himself logi that is), completely useful to squads and teams and usually the first ones targeted because of that usefulness. It's like killing a squad leader. You don't ask how fair it is to have 2 chevrons on your head do you?
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
62
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Posted - 2014.04.27 18:15:00 -
[6] - Quote
Godin Thekiller wrote:
You don't seem to even understand why you have a problem with the Gal scout. See, Gal's purpose is to hide from everything. You are not meant to hide with other Scouts, as that's not their EWAR. You're complaining that all EWAR is not in. You're also bitching about how tank types work. cloaking is a non-issue apart from the bugs. AS for your ideas, I refuse. None of those fits Gallente's playstyle of covert ops and EWAR, and the current bonuses do.
What you should be asking for is the rest of EWAR, not nerfing Scouts.
I won't argue with you nor will I agree. All I've got to say is that it sucks coming across the q-synced teams of 16 gallente proto type scouts.
Sincerely,
Your Multi-purpose Everything User
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