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Aszazel
R 0 N 1 N
232
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Posted - 2014.04.27 02:22:00 -
[61] - Quote
If at the end of going slot for slot, the Gal will STILL get below the CAL, why don't you quit bitching about the HOW MANY modules it would require, this whole topic is about defeating the one suit you aren't meant to defeat. Accept it and you will find that you are extremely powerful against the other 99%, ALSO, its not like the Gal doesn't have its own weaknesses. |
X7 lion
SWAMPERIUM
180
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Posted - 2014.04.27 02:44:00 -
[62] - Quote
scan me and i wont stop hunting you down -,.,-
Immortality will not protect you from me. I am death incarnate, you will die.
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Tectonic Fusion
1610
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Posted - 2014.04.27 02:49:00 -
[63] - Quote
Working as intended.
Solo Player
Squad status: Locked
Ehem...OBVIOUSER troll is OBVIOUSER
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Athena Sentinel
SOE Knights Templar
283
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Posted - 2014.04.27 02:54:00 -
[64] - Quote
RuckingFetard wrote:I'll put it this way.
GalScout hunts down (and murders) CalScout. CalScout goes all predator on every other suit.
Is right anyway. |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2834
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Posted - 2014.04.27 11:39:00 -
[65] - Quote
Aszazel wrote:JARREL THOMAS wrote:castba wrote:Would it be more fair if the cal scout could passively scan everything? If the gal scout can evenly counter it. 4 precision enhancers = 4 damps That is ridiculous, sure you COULD, but whats the point? They made it so Gal's could use a cloak and one dampener and USE THE REST of the SLOTS for BEING A SCOUT. Cal's use one precision and SEE 99% OF ALL SUITS IN THE GAME, use your OTHER THREE for BEING A SCOUT. This whole revolving conv about trying to beat a gal, and you should need this and that, for what, you want to see them ALL if you wear 4 precision if the Gal isn't using 4 damps? Who wants to play the game where you have to use ALL OF YOUR SLOTS for EWAR, ITS ONE SUIT if you die, then those tactics are known and over, and countered. Move on, use a heavy, play the game, get on with life.
You can't be for one suit and then shoot down the closest counter to that suit.....and think you're holding a position of fairness. It is one thing to not be scanned but gal scouts can be invisible as well. Because of the cloak dampening bonus, all they need is one dampener and be untraceable to everything....and still have 3 low slots for whatever else.
You could do so much more with 3lows than you can with 3 highs.
Cloaking is just fkn cheesy and it just takes the skill out of fps.
weRideNDie2getha since 2010
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
57
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Posted - 2014.04.27 11:53:00 -
[66] - Quote
JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall*
But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
Or in this case an unscanable scout.
and theres also the cloak bonus. I quoted the first post because of the ******** and hate filled posts right below it leave me absolutely no desire to continue reading the next several pages.
To those who cannot understand, there is an imbalance with the Gallente Scouts. If you cannot see it, then stop complaining when people complain about it. To those who can you can just ignore this next part... A gallente, can remain invisible to the best of Caldari Scouts AND put on an additional 445.5 armor (135 * 1.1 * 3) plus they have 2 high slots for shields or for damage mods. Now some of you may say that you don't use your Gallente Scout this way. Congradu-*******-lations. But I'm guessing that you probably use kin cats or cardio, or armor reps, or some form of armor, or hacking mods.
Now realize this. A Caldari with 4 shield extenders can only get 290.4 shields and lets not forget that this means at least 1 cpu mod is necessary just to support that! So what does he/she have left? a single low slot for a basic level mod since he still needs a gun, a cloak maybe, and maybe another piece of equipment... whoops, ran out of CPU.
The point? Gallente are too easy to use. I've seen players that I remember from day 1 running around with proto caldari scouts, and now they're advanced or proto gallente scouts. I haven't seen more than 2 or 3 caldari scouts in a match, but I've seen as many as 12 Gallente scouts. Why is that? Is it because the Caldari scout is so OP?
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
57
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Posted - 2014.04.27 11:55:00 -
[67] - Quote
Aszazel wrote:If at the end of going slot for slot, the Gal will STILL get below the CAL, why don't you quit bitching about the HOW MANY modules it would require, this whole topic is about defeating the one suit you aren't meant to defeat. Accept it and you will find that you are extremely powerful against the other 99%, ALSO, its not like the Gal doesn't have its own weaknesses. YOU! Don't get me started again. I whooped your ass with words last time I'll do it again!
Sincerely,
Your Multi-purpose Everything User
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Yan Darn
Science For Death
683
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Posted - 2014.04.27 12:56:00 -
[68] - Quote
Ydubbs81 RND wrote:Aszazel wrote:JARREL THOMAS wrote:castba wrote:Would it be more fair if the cal scout could passively scan everything? If the gal scout can evenly counter it. 4 precision enhancers = 4 damps That is ridiculous, sure you COULD, but whats the point? They made it so Gal's could use a cloak and one dampener and USE THE REST of the SLOTS for BEING A SCOUT. Cal's use one precision and SEE 99% OF ALL SUITS IN THE GAME, use your OTHER THREE for BEING A SCOUT. This whole revolving conv about trying to beat a gal, and you should need this and that, for what, you want to see them ALL if you wear 4 precision if the Gal isn't using 4 damps? Who wants to play the game where you have to use ALL OF YOUR SLOTS for EWAR, ITS ONE SUIT if you die, then those tactics are known and over, and countered. Move on, use a heavy, play the game, get on with life. You can't be for one suit and then shoot down the closest counter to that suit.....and think you're holding a position of fairness. It is one thing to not be scanned but gal scouts can be invisible as well. no - sounds like an issue with cloaks you haveBecause of the cloak dampening bonus, all they need is one dampener and be untraceable to everything....and still have 3 low slots for whatever else. 2 Damps + Cloak probably does make more senseYou could do so much more with 3lows than you can with 3 highs. Might be better asking CCP to look at the hi/low imbalanceCloaking is just fkn cheesy and it just takes the skill out of fps.
If you have a problem with cloaks just say so.
@ BrotherofHavok - if your concern is with how much hp armour plates gives over extenders, then your issue is...with how much hp armour plates give over extenders - this isn't new to 1.8 or Gal suits.
The Ghost of Bravo
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
59
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Posted - 2014.04.27 13:39:00 -
[69] - Quote
Yan Darn wrote:If you have a problem with cloaks just say so. @ BrotherofHavok - if your concern is with how much hp armour plates gives over extenders, then your issue is...with how much hp armour plates give over extenders - this isn't new to 1.8 or Gal suits. Wow really? that's what you took from it? The difference between armor and shields?
Let me say this abundantly clear once again....
GALLENTE CAN EASILY BRICK TANK AND REMAIN INVISIBLE!
NO MODS WHAT-SO-EVER, OR CLOAK, JUST USING SKILLS A GALLENTE SCOUT CAN GET AS LOW AS 23.63 DB!
Its a suit that allows for the best of scouting and survivability. If a scout wants to remain invisibile or undetectable then fine, if a scout wants to be slightly faster than heavies and mediums but still have all the HP then fine. BUT a scout should not have both. Why are gallente scouts playing the roles of Heavies, Assaults, logis (sometimes), AND scouts?
- Am I asking for a buff to Caldari scouts? Hell no!
- Am I asking for a nerf to cloaks dampener effect? Hell no! It's a temporary boost that brings a new level of play and semi-original mechanics to dust and I love it even if it does have some issues (hit-detections, full-sprint-shimmer not appearing, etc).
- Am I saying that Caldari scouts are UP and Not OP? Nope. The fact that they can pretty much easily see other types with little difficulty is OP BUT, and this is a very big BUT, all other scouts can do the same. Every scout has such a low scan precision that every other class of suit in the game is completely visible to them.
things CCP can do to make the playing field more FAIR!
- Set scout base scan precision and profile even (meaning 40 for both).
- Remove the gallente bonus for profile dampening in favor of something else... kin cats, cardio, armor repairers, ferroscale plates. Or hell, give it a bonus to blaster side arms since Gallente love blasters so much.
- Introduce a class system of mods (mods for light suits, medium suits, heavy suits) like they do for vehicles or space ships in Eve online. That way a Scout can stack a bunch of plates but only get maybe 85 for complex instead of 135. Same with shield extenders (before people start complaining about that or CCP actually looks at this and thinks its a good idea but for armor only).
- Make more of the low slot modules high slots. Why do the drugs (cardio, kin cats) go into the low slots when the mythos go into the highs? why can't there be a higher output version for highs and a lower but more cost efficient set for the lows?
Sincerely,
Your Multi-purpose Everything User
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zDemoncake
Horizons' Edge
118
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Posted - 2014.04.27 14:37:00 -
[70] - Quote
A max dampened Gallente scout should be able to be scanned by a precision enhancer based Caldari scout. This would just be an extreme counter. The only problem here is the added 25% dampener reduction that the cloak gives.
Opinion / Thought Time
I personally believe that the cloak should either be reduced to a 10% or 15% dampener reduction rate,or just have none at all.
Another idea of mine was to slightly increase scan profile while cloaked because the module would require a high amount of energy to make you transparent, and or invisible while standing.
Precision Enhancers should have an X bonus to the scanner if they are equipped to the suit.
CEO of Horizons' Edge mercenary division
My soul, your beats!
Enemy to many; equal to none.
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DozersMouse XIII
Ultramarine Corp
529
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Posted - 2014.04.27 15:41:00 -
[71] - Quote
seems like these assholes want their cal scout to scan anything and everything
I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
1.7 we all complained about the active scanner permascanning everything (you now want this back)
if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
look at the other scouts and their high slots (with precision they can't scan you either)
now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots?
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Medical Crash
CLONES AGAINST HUMANITY
312
|
Posted - 2014.04.27 16:40:00 -
[72] - Quote
Aszazel wrote:If at the end of going slot for slot, the Gal will STILL get below the CAL, why don't you quit bitching about the HOW MANY modules it would require, this whole topic is about defeating the one suit you aren't meant to defeat. Accept it and you will find that you are extremely powerful against the other 99%, ALSO, its not like the Gal doesn't have its own weaknesses. Defend your crutch, go on, keep doing it. |
Marc Rime
374
|
Posted - 2014.04.27 16:41:00 -
[73] - Quote
Some suits being hard (or more or less impossible) to pick up on the passive scanner is only a problem if you rely to heavily on the damn thing. Yeah, when I'm lazy and just keep my eyes fixed in the upper left corner of the screen I'm a free kill for someone with low enough sig profile - which is just how it should be. |
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
62
|
Posted - 2014.04.27 17:44:00 -
[74] - Quote
zDemoncake wrote: A max dampened Gallente scout should be able to be scanned by a precision enhancer based Caldari scout. This would just be an extreme counter. The only problem here is the added 25% dampener reduction that the cloak gives. Umm, no. Just no.
Scan precision modules at complex level are 20% and profile dampeners are at 25%. This accidentally boosts Scouts more than other suits because it was designed originally for the medium suits and no adjustment has been seen. If you're saying that theoretically or hopefully CCP changes it to the above then I could agree with you, but the question becomes how would you do it? If the cloak is the deciding factor then that would mean that scan profile and scan precision have to be even, profile dampeners and precision enhancers have to be the same which THEN the cloak would become the deciding factor.
Honestly that's not a bad idea, but CCP has always prefered it when something is slightly over-powered in ONE ASPECT (hint here people) and I would be happy to accept it as long as they do it for everyone and every thing. So Gallente should be better at hiding then say the Amarr (who have 4 low slots and can equip the cloak) but they should not have such an easy time that 2 profile dampeners is all they would ever need.
zDemoncake wrote: Opinion / Thought Time
I personally believe that the cloak should either be reduced to a 10% or 15% dampener reduction rate,or just have none at all.
Another idea of mine was to slightly increase scan profile while cloaked because the module would require a high amount of energy to make you transparent, and or invisible while standing.
Precision Enhancers should have an X bonus to the scanner if they are equipped to the suit.
The cloak bonus is a Dynamic bonus (rather than a static one) and should not be changed. It is the only thing of its kind in Dust, outside other similar active modules, that help scouts remain invisible to both sight and passive scans (honestly they could just split it up and have a covert ops cloak and a normal cloak but whatever).
Sincerely,
Your Multi-purpose Everything User
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DozersMouse XIII
Ultramarine Corp
529
|
Posted - 2014.04.27 17:46:00 -
[75] - Quote
Medical Crash wrote:Aszazel wrote:If at the end of going slot for slot, the Gal will STILL get below the CAL, why don't you quit bitching about the HOW MANY modules it would require, this whole topic is about defeating the one suit you aren't meant to defeat. Accept it and you will find that you are extremely powerful against the other 99%, ALSO, its not like the Gal doesn't have its own weaknesses. Defend your crutch, go on, keep doing it. and you dont think a cal scout permascanning 99% of the suits on the field is a crutch?
it is the one suit that can defeat the cal scout (well other scouts can also) but they wont sacrafice
how is it okay to change this?
the cal scout can scan everything but if the cal dampens right nothing can passively scan it
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
62
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Posted - 2014.04.27 17:53:00 -
[76] - Quote
DozersMouse XIII wrote:seems like these assholes want their cal scout to scan anything and everything
I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
1.7 we all complained about the active scanner permascanning everything (you now want this back)
if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
look at the other scouts and their high slots (with precision they can't scan you either)
now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? Every scout can scan everyone. People get it through your heads. Cal scouts share the same bonus as Gallente for Range meaning they already have the 30+ meter range on passive scans. A Gal with 2 precision mods can see other scouts even with a cloak or dampener. Same for the Amarr and Minmatar scouts.
If you're complaining about scouts being able to see you then stop playing a medium and a heavy. Scouts sacrifice many roles to play a SCOUT ROLE (IT'S IN THE FREAKING TITLE OF THE SUIT)! That means either they're trying to locate the enemy, or they're trying to get behind the enemy/sneak up on the enemy.
The "Permascanning everything" that you are talking about. Yes, I disliked it like many players, but NOT because of the scanners ability to pick up suits (all my suits had at least 1 profile dampener to avoid them so...). The problem was how stupid it was to use. Players would whip it out and spin in circles like an idiot trying to imitate radar. THAT was the problem, not it's ability to pick players up. In a game where radar exists there will always be a method of seeing the enemies. Get use to it, and stop hating it when something comes along that you don't want to deal with it.
DozersMouse XIII wrote:now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? You're kidding right? How fair is it? Cal scouts are easy to kill at that point. It's almost like a logi (non slayer every man for himself logi that is), completely useful to squads and teams and usually the first ones targeted because of that usefulness. It's like killing a squad leader. You don't ask how fair it is to have 2 chevrons on your head do you?
Sincerely,
Your Multi-purpose Everything User
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DozersMouse XIII
Ultramarine Corp
529
|
Posted - 2014.04.27 17:56:00 -
[77] - Quote
you ******* idiots dont get it
cal scout with dual damps can only be scanned passively by another cal scout
EVERY other scout in the game cannot passively scan a dual damped cal scout
how is it balanced to make the cal scout scan every scout and other suit in the game passively?
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
529
|
Posted - 2014.04.27 17:57:00 -
[78] - Quote
BrotherofHavok wrote:DozersMouse XIII wrote:seems like these assholes want their cal scout to scan anything and everything
I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
1.7 we all complained about the active scanner permascanning everything (you now want this back)
if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
look at the other scouts and their high slots (with precision they can't scan you either)
now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? Every scout can scan everyone. People get it through your heads. Cal scouts share the same bonus as Gallente for Range meaning they already have the 30+ meter range on passive scans. A Gal with 2 precision mods can see other scouts even with a cloak or dampener. Same for the Amarr and Minmatar scouts. If you're complaining about scouts being able to see you then stop playing a medium and a heavy. Scouts sacrifice many roles to play a SCOUT ROLE (IT'S IN THE FREAKING TITLE OF THE SUIT)! That means either they're trying to locate the enemy, or they're trying to get behind the enemy/sneak up on the enemy. The "Permascanning everything" that you are talking about. Yes, I disliked it like many players, but NOT because of the scanners ability to pick up suits (all my suits had at least 1 profile dampener to avoid them so...). The problem was how stupid it was to use. Players would whip it out and spin in circles like an idiot trying to imitate radar. THAT was the problem, not it's ability to pick players up. In a game where radar exists there will always be a method of seeing the enemies. Get use to it, and stop hating it when something comes along that you don't want to deal with it. DozersMouse XIII wrote:now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? You're kidding right? How fair is it? Cal scouts are easy to kill at that point. It's almost like a logi (non slayer every man for himself logi that is), completely useful to squads and teams and usually the first ones targeted because of that usefulness. It's like killing a squad leader. You don't ask how fair it is to have 2 chevrons on your head do you? you are so wrong lol
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
DozersMouse XIII
Ultramarine Corp
529
|
Posted - 2014.04.27 18:03:00 -
[79] - Quote
BrotherofHavok wrote:DozersMouse XIII wrote:seems like these assholes want their cal scout to scan anything and everything
I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
1.7 we all complained about the active scanner permascanning everything (you now want this back)
if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
look at the other scouts and their high slots (with precision they can't scan you either)
now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? Every scout can scan everyone. People get it through your heads. Cal scouts share the same bonus as Gallente for Range meaning they already have the 30+ meter range on passive scans. A Gal with 2 precision mods can see other scouts even with a cloak or dampener. Same for the Amarr and Minmatar scouts. If you're complaining about scouts being able to see you then stop playing a medium and a heavy. Scouts sacrifice many roles to play a SCOUT ROLE (IT'S IN THE FREAKING TITLE OF THE SUIT)! That means either they're trying to locate the enemy, or they're trying to get behind the enemy/sneak up on the enemy. The "Permascanning everything" that you are talking about. Yes, I disliked it like many players, but NOT because of the scanners ability to pick up suits (all my suits had at least 1 profile dampener to avoid them so...). The problem was how stupid it was to use. Players would whip it out and spin in circles like an idiot trying to imitate radar. THAT was the problem, not it's ability to pick players up. In a game where radar exists there will always be a method of seeing the enemies. Get use to it, and stop hating it when something comes along that you don't want to deal with it. DozersMouse XIII wrote:now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? You're kidding right? How fair is it? Cal scouts are easy to kill at that point. It's almost like a logi (non slayer every man for himself logi that is), completely useful to squads and teams and usually the first ones targeted because of that usefulness. It's like killing a squad leader. You don't ask how fair it is to have 2 chevrons on your head do you? I run scouts im proto in both caldari and gallente
and NO a dual precision gal cannot scan other dual damped scouts
dual precision on any other frame besides caldari is 23.79
dual damps on any other scout besides gallente is 18.49
NO scout besides the caldari can scan a dual damped scout bro
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
2088
|
Posted - 2014.04.27 18:06:00 -
[80] - Quote
BrotherofHavok wrote:Yan Darn wrote:If you have a problem with cloaks just say so. @ BrotherofHavok - if your concern is with how much hp armour plates gives over extenders, then your issue is...with how much hp armour plates give over extenders - this isn't new to 1.8 or Gal suits. Wow really? that's what you took from it? The difference between armor and shields? Let me say this abundantly clear once again.... GALLENTE CAN EASILY BRICK TANK AND REMAIN INVISIBLE! NO MODS WHAT-SO-EVER, OR CLOAK, JUST USING SKILLS A GALLENTE SCOUT CAN GET AS LOW AS 23.63 DB! Its a suit that allows for the best of scouting and survivability. If a scout wants to remain invisibile or undetectable then fine, if a scout wants to be slightly faster than heavies and mediums but still have all the HP then fine. BUT a scout should not have both. Why are gallente scouts playing the roles of Heavies, Assaults, logis (sometimes), AND scouts?
- Am I asking for a buff to Caldari scouts? Hell no!
- Am I asking for a nerf to cloaks dampener effect? Hell no! It's a temporary boost that brings a new level of play and semi-original mechanics to dust and I love it even if it does have some issues (hit-detections, full-sprint-shimmer not appearing, etc).
- Am I saying that Caldari scouts are UP and Not OP? Nope. The fact that they can pretty much easily see other types with little difficulty is OP BUT, and this is a very big BUT, all other scouts can do the same. Every scout has such a low scan precision that every other class of suit in the game is completely visible to them.
things CCP can do to make the playing field more FAIR!
- Set scout base scan precision and profile even (meaning 40 for both).
- Remove the gallente bonus for profile dampening in favor of something else... kin cats, cardio, armor repairers, ferroscale plates. Or hell, give it a bonus to blaster side arms since Gallente love blasters so much.
- Introduce a class system of mods (mods for light suits, medium suits, heavy suits) like they do for vehicles or space ships in Eve online. That way a Scout can stack a bunch of plates but only get maybe 85 for complex instead of 135. Same with shield extenders (before people start complaining about that or CCP actually looks at this and thinks its a good idea but for armor only).
- Make more of the low slot modules high slots. Why do the drugs (cardio, kin cats) go into the low slots when the mythos go into the highs? why can't there be a higher output version for highs and a lower but more cost efficient set for the lows?
You don't seem to even understand why you have a problem with the Gal scout. See, Gal's purpose is to hide from everything. You are not meant to hide with other Scouts, as that's not their EWAR. You're complaining that all EWAR is not in. You're also bitching about how tank types work. cloaking is a non-issue apart from the bugs. AS for your ideas, I refuse. None of those fits Gallente's playstyle of covert ops and EWAR, and the current bonuses do.
What you should be asking for is the rest of EWAR, not nerfing Scouts.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2088
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Posted - 2014.04.27 18:07:00 -
[81] - Quote
DozersMouse XIII wrote:you ******* idiots dont get it
cal scout with dual damps can only be scanned passively by another cal scout
EVERY other scout in the game cannot passively scan a dual damped cal scout
how is it balanced to make the cal scout scan every scout and other suit in the game passively?
and not be scanned passively by any other then the cal?
That's fine, as that's their role.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2088
|
Posted - 2014.04.27 18:10:00 -
[82] - Quote
zDemoncake wrote: A max dampened Gallente scout should be able to be scanned by a precision enhancer based Caldari scout. This would just be an extreme counter. The only problem here is the added 25% dampener reduction that the cloak gives.
Opinion / Thought Time
I personally believe that the cloak should either be reduced to a 10% or 15% dampener reduction rate,or just have none at all.
Another idea of mine was to slightly increase scan profile while cloaked because the module would require a high amount of energy to make you transparent, and or invisible while standing.
Precision Enhancers should have an X bonus to the scanner if they are equipped to the suit.
No. IT's always been dampen over scanning. This is true for EVE as well as Dus, and will never change.
click me
Blup Blub Bloop. Translation: Die -_-
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
62
|
Posted - 2014.04.27 18:15:00 -
[83] - Quote
Godin Thekiller wrote:
You don't seem to even understand why you have a problem with the Gal scout. See, Gal's purpose is to hide from everything. You are not meant to hide with other Scouts, as that's not their EWAR. You're complaining that all EWAR is not in. You're also bitching about how tank types work. cloaking is a non-issue apart from the bugs. AS for your ideas, I refuse. None of those fits Gallente's playstyle of covert ops and EWAR, and the current bonuses do.
What you should be asking for is the rest of EWAR, not nerfing Scouts.
I won't argue with you nor will I agree. All I've got to say is that it sucks coming across the q-synced teams of 16 gallente proto type scouts.
Sincerely,
Your Multi-purpose Everything User
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DozersMouse XIII
Ultramarine Corp
529
|
Posted - 2014.04.27 18:16:00 -
[84] - Quote
Godin Thekiller wrote:DozersMouse XIII wrote:you ******* idiots dont get it
cal scout with dual damps can only be scanned passively by another cal scout
EVERY other scout in the game cannot passively scan a dual damped cal scout
how is it balanced to make the cal scout scan every scout and other suit in the game passively?
and not be scanned passively by any other then the cal? That's fine, as that's their role. I know its okay
these guys want the cal scout to passively scan gal scouts (and I don't understand why)
they dont get the fact that a cal scout cannot be scanned by a gal, minmatar, or amarr scout passively
basically they are trying to unbalance balance lol
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Medical Crash
CLONES AGAINST HUMANITY
313
|
Posted - 2014.04.28 02:38:00 -
[85] - Quote
Unscannable suit= unbalanced game. No argument can be made against this. "But it's EWAR! That's their role!"
****** No OP. A completely undetectable suit is much much too powerful, and should not exist. I already gave a solution.
Make the Gallente Scout at Proto- have to equip all its lows with Complex Dampners. Make it to wear he will only be scan proof when the cloak is activated. The cloaks duration times would have to be lowered for this to work of course.
Stop trying to defend the suit, you know very well that CCP will nerf it. May take months, but their nerf IS coming. You know it, I know it, we all know it. |
DozersMouse XIII
Ultramarine Corp
534
|
Posted - 2014.04.28 02:48:00 -
[86] - Quote
Medical Crash wrote:Unscannable suit= unbalanced game. No argument can be made against this. "But it's EWAR! That's their role!"
****** No OP. A completely undetectable suit is much much too powerful, and should not exist. I already gave a solution.
Make the Gallente Scout at Proto- have to equip all its lows with Complex Dampners. Make it to wear he will only be scan proof when the cloak is activated. The cloaks duration times would have to be lowered for this to work of course.
Stop trying to defend the suit, you know very well that CCP will nerf it. May take months, but their nerf IS coming. You know it, I know it, we all know it. NOOOOOOO
thats making the scout rely purely on a ******* cloak
theres already arguments about the scouts bonus being built around the cloak so NO
dampening will not be nerfed
go on and nerf the cloak into the ground because I dont really give two ***** about the cloak
go on and take my second equip slot also because I really dont give two ***** about that either
the gal scouts dampening is the ONLY counter to the cal's passive scans bro
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
Medical Crash
CLONES AGAINST HUMANITY
314
|
Posted - 2014.04.28 02:56:00 -
[87] - Quote
DozersMouse XIII wrote:Medical Crash wrote:Unscannable suit= unbalanced game. No argument can be made against this. "But it's EWAR! That's their role!"
****** No OP. A completely undetectable suit is much much too powerful, and should not exist. I already gave a solution.
Make the Gallente Scout at Proto- have to equip all its lows with Complex Dampners. Make it to wear he will only be scan proof when the cloak is activated. The cloaks duration times would have to be lowered for this to work of course.
Stop trying to defend the suit, you know very well that CCP will nerf it. May take months, but their nerf IS coming. You know it, I know it, we all know it. NOOOOOOO thats making the scout rely purely on a ******* cloak theres already arguments about the scouts bonus being built around the cloak so NO dampening will not be nerfed go on and nerf the cloak into the ground because I dont really give two ***** about the cloak go on and take my second equip slot also because I really dont give two ***** about that either the gal scouts dampening is the ONLY counter to the cal's passive scans bro The Gal Scouts Dampning, is much much to good. The smartest players know that TACNET scan immunity is KING. The forums are complaining about the Scouts, their low profile and not the cloaks are the problem. CCP does this every time. They let the FOTM roam for a few months and make $$$$ on AUR FOTM purchases.
They then correct the imbalance, causing another imbalance in the process. Surely you've all noticed something is broken nearly EVERY patch? Coincidence? I think not. To remain completely immune to ALL scans, great great sacrifices MUST be made in trade. |
Aisha Ctarl
Praetoriani Classiarii Templares
4550
|
Posted - 2014.04.28 02:59:00 -
[88] - Quote
Meanwhile, the Amarr scout just sucks.
=^,.,^=
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Medical Crash
CLONES AGAINST HUMANITY
314
|
Posted - 2014.04.28 03:12:00 -
[89] - Quote
Aisha Ctarl wrote:Meanwhile, the Amarr scout just sucks. But..... You have STaminaz, lots and lots of staminaz! |
JARREL THOMAS
Dead Man's Game
290
|
Posted - 2014.04.29 01:25:00 -
[90] - Quote
DozersMouse XIII wrote:Godin Thekiller wrote:DozersMouse XIII wrote:you ******* idiots dont get it
cal scout with dual damps can only be scanned passively by another cal scout
EVERY other scout in the game cannot passively scan a dual damped cal scout
how is it balanced to make the cal scout scan every scout and other suit in the game passively?
and not be scanned passively by any other then the cal? That's fine, as that's their role. I know its okay these guys want the cal scout to passively scan gal scouts (and I don't understand why) they dont get the fact that a cal scout cannot be scanned by a gal, minmatar, or amarr scout passively basically they are trying to unbalance balance lol If its equal to damps then if your not tanking and replace some highs with precision enhancers than it wont matter because by your logic your saying damps are only nerfed on gals.
Caldari Loyalist
I speak for the rabbits
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