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Yan Darn
Science For Death
674
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Posted - 2014.04.26 19:22:00 -
[1] - Quote
Medical Crash wrote:Izlare Lenix wrote:DozersMouse XIII wrote:Miokai Zahou wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak.
A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it. This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!) wrong the cal can see everthing but the gal and thats how it should be people forget the gal cannot scan a damped cal even with both highs filled with enhancers The gal SHOULD be able to get under a cal scout. But it should take three damps to do it not two damps or one damp and a cloak. That is my point. With one damp and a cloak the gal still has two highs and three lows which allows too much versatility while being invisible to everything. If they had to use two damps and a cloak to be invisible to everything that would be much more balanced than it is now. You want to evade ALL scans, then it should take 4 complex Dampners AND the CLoak. And you're only off radar when the cloak is activated. There balance almost achieved. Also have to lower the amount of time cloaks can be active.
So nerf dampening so it's even worse than it was pre 1.8?
It's fine for there to be something specialised to be unscannable - even if I'm cloaked and dampened, I can still be seen visually. I can still be killed by area of effect. I can still be killed basically.
In the end the whole ewar game is messed up because its not an analogue system, you gain nothing for putting on a bit of extra precison or dampening - you ways need X amount of Y to do something which is what makes the ewar game slightly ridiculous.
For the short term, maybe a Cal with four mods should see a Gal with two (assuming max skills) - but a cloak or even basic damp should then make them unscannable. I'm not sure how the math would make that work out because I think a uncloaked/undampened gal should still be invisible to an unmodded cal.
And active scanners should be looked at - there was some unnecessary nerfing there.
The Ghost of Bravo
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Yan Darn
Science For Death
678
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Posted - 2014.04.26 22:51:00 -
[2] - Quote
JARREL THOMAS wrote:No they should be equal we gave our reason for why they should be equal through out the thread.^
So give yours why its fair that they should be unequal.
Because the scanner (and everyone) will always have their eyes. The cloak still needs to be dropped to do anything.
The reason it seems so unfair is because you either win the ewar battle or you lose. It would be better if stacking 4 complex precisons mods did something against a dampened Gal scout, but crappy game mechanics says they don't.
It's like it'd be nice if my two precison enchancers did something against a dampened Cal scout, but they dont't.
There needs to be better balance, but eyes basically count as an extra Precison Ench. when balancing the two, so considering the scout can't do anything to you without revealing themselves, it only seems unfair in one on one battles (especially since passive scans are shared...).
The Ghost of Bravo
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Yan Darn
Science For Death
683
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Posted - 2014.04.27 12:56:00 -
[3] - Quote
Ydubbs81 RND wrote:Aszazel wrote:JARREL THOMAS wrote:castba wrote:Would it be more fair if the cal scout could passively scan everything? If the gal scout can evenly counter it. 4 precision enhancers = 4 damps That is ridiculous, sure you COULD, but whats the point? They made it so Gal's could use a cloak and one dampener and USE THE REST of the SLOTS for BEING A SCOUT. Cal's use one precision and SEE 99% OF ALL SUITS IN THE GAME, use your OTHER THREE for BEING A SCOUT. This whole revolving conv about trying to beat a gal, and you should need this and that, for what, you want to see them ALL if you wear 4 precision if the Gal isn't using 4 damps? Who wants to play the game where you have to use ALL OF YOUR SLOTS for EWAR, ITS ONE SUIT if you die, then those tactics are known and over, and countered. Move on, use a heavy, play the game, get on with life. You can't be for one suit and then shoot down the closest counter to that suit.....and think you're holding a position of fairness. It is one thing to not be scanned but gal scouts can be invisible as well. no - sounds like an issue with cloaks you haveBecause of the cloak dampening bonus, all they need is one dampener and be untraceable to everything....and still have 3 low slots for whatever else. 2 Damps + Cloak probably does make more senseYou could do so much more with 3lows than you can with 3 highs. Might be better asking CCP to look at the hi/low imbalanceCloaking is just fkn cheesy and it just takes the skill out of fps.
If you have a problem with cloaks just say so.
@ BrotherofHavok - if your concern is with how much hp armour plates gives over extenders, then your issue is...with how much hp armour plates give over extenders - this isn't new to 1.8 or Gal suits.
The Ghost of Bravo
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Yan Darn
Science For Death
723
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Posted - 2014.04.29 19:23:00 -
[4] - Quote
Aramis Madrigal wrote:21yrOld Knight wrote:Scanning is mainly an offensive move. Dampening is mainly defensive. Defensive need to beat offensive.
Thats how I see it. Having a proto cal scout with precision and range enhancers in your squad makes everyone in that squad very dangerous. While the cal scout will miss a properly damped gal scout, everyone in his squad will see everything else. The cal scout has group offensive and defensive utility where as the gal scout has only personal offensive and defensive utility. What does the cal scout have to complain about? The precision bonus is probably the best bonus out of all the scouts in terms of how much it can help your team.
I was thinking the very same thing the other day. 1 Cal scout per squad (or even just 1 Cal scout on team) can effectively force every Gallente to give up some speed/stamina/tank/scan range etc. to remain stealthy (which is the focus of the frame).
That is a pretty impressive debuff when you think about it.
The Ghost of Bravo
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Yan Darn
Science For Death
725
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Posted - 2014.04.29 23:35:00 -
[5] - Quote
DozersMouse XIII wrote:Flyingconejo wrote:Complaining about not knowing where the enemy is all the time. What is wrong about using your eyes? Now, if the suit is overpowered, balance the suit. If the cloak is overpowered, balance the cloak. But complaining about the stealth specialist not being detected is ridiculous. I would prefer a game without scanners or even passive scanning, over a game where people is 360-¬ scanning all the time, passive or active. I would prefer a game where no one could be scanned over a game where everyone could be scanned. Because the enemy not appearing all the time on the map is obviously cheating. EDIT: Just eliminate the 25% bonus to dampening from the cloak, or at least give it stacking penalties, and it should be ok. I like ewar but I agree with removing the 25% damp bonus to cloaks one would think using something like cloak it would increase profile in some form
It's really not worth being the only thing our role bonus applies to at that point (the cloak effect is a bit of gimmick on its own), compared to weapon/equipment pg/cpu reduction etc. - all the other role bonuses have broader benefits and uses.
The Ghost of Bravo
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