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axis alpha
Red Star. EoN.
324
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Posted - 2014.04.26 05:12:00 -
[31] - Quote
This cal scout says it sucks but it's not the cloak that bothers me it's the being able to two shot with a shot gun and still be cloaked. 3 second before you can shoot your weapon after being DE-cloaked that will fix everything
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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axis alpha
Red Star. EoN.
324
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Posted - 2014.04.26 05:14:00 -
[32] - Quote
And for the record I can see 95% of gal scouts without cloaks. If you can't see them on your radar you ain't running good enough or enough precision enhancers and it's your own damn fault
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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Nothing Certain
Bioshock Rejects
540
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Posted - 2014.04.26 05:14:00 -
[33] - Quote
Henchmen21 wrote:But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening?
About cloaked scouts: they should be scannable or visible, not neither. Cal scouts should be able to scan them or see them, not both.
Because, that's why.
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Haerr
Molon Labe. General Tso's Alliance
442
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Posted - 2014.04.26 07:57:00 -
[34] - Quote
2/6 is better than 4/5
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
443
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Posted - 2014.04.26 07:59:00 -
[35] - Quote
Aszazel wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak.
A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it. I have repeatedly posted that I believe that if CCP reverted all scouts back to pre 1.8 stats 40 profile 45 precision, and did away with the cloak bonus and changed it to all scouts get a 5% damp per level like the min and gal used to have then it would balance EWAR. We would have to stack a damp to get under your precision. Also, it would make the cloak a strictly visual thing rather than needing to equip it for the damp bonus.
nononononono do you not remember it requiring 4/5 slots on a gal scout to escape from scans?
Scanning Table for 1.8: LINK
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RuckingFetard
Better Hide R Die
802
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Posted - 2014.04.26 10:13:00 -
[36] - Quote
axis alpha wrote:And for the record I can see 95% of gal scouts without cloaks. If you can't see them on your radar you ain't running good enough or enough precision enhancers and it's your own damn fault That's 'Cruz either they don't have skills in wear , or are brick tanked
Running pure shield tanked Caldari 'cuz me a hippy
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rithu
Max-Pain-inc Dark Taboo
70
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Posted - 2014.04.26 10:57:00 -
[37] - Quote
Instead of running a shield tank go for the precision enhancers, it will help you scan most of the gal scouts. So there is a counter. Its not fair than you can see everything , gal scouts are the only suit that is capable of running under the radar of a cal scout.
You cant see me caldari scouts ;)
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shaman oga
Nexus Balusa Horizon
1944
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Posted - 2014.04.26 11:02:00 -
[38] - Quote
JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall*
But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
Or in this case an unscanable scout.
and theres also the cloak bonus. And active scanners specialist what should say? With a proto scanner and gal logi bonus it's difficult to pick any scout suit with a dampener and cloak. What is the point of active scanners?
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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DEZKA DIABLO
THE FOOTCLAN
676
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Posted - 2014.04.26 11:09:00 -
[39] - Quote
PARKOUR PRACTIONER wrote:So I can either brick tank and be picked up by anything, or damp tank and never be picked up at the sacrifice of HP? Guess which choice I'll make. You can do both, 1 damp an a active cloak is unscanable, 1 complex an 1 enh is unscanable without cloak. A cal scout can't see you with 4 enhancers if you have suit and core to 5 a complex an a cloak active, that makes a adv gal run bout 848 with 500 ehp and be a ghost.
The debate is should their be a invisible suit with only one mod used? Every scout uses a cloak,so if they scrapped the cloak bonus it would make things fair between cal and gal, but the cal would eat all scouts even other cals, so this could mean its bonus could change from damp to something else if the forum babies get their way.
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
725
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Posted - 2014.04.26 11:10:00 -
[40] - Quote
I suppose it might be more interesting if the scales were adjusted "slightly" i.e. if a cal scout fits 2 precision enhancers then they can counter a gal scout with a dampener with active cloak, 3 precision enhancers could counter 2 dampeners on a gal scout with active cloak, and 4 precision enhancers should counter 3 dampeners with active cloak on a gal scout.
However, 4 dampeners on a gal scout should be unscannable.
This way if either the cal scout or gal scout are willing to sacrifice a lot of or possibly all of their HP for EWAR modules then they should gain some serious benefit against each other.
All of the above would be based on similar SP allocation in the appropriate skills. |
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DEZKA DIABLO
THE FOOTCLAN
676
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Posted - 2014.04.26 11:13:00 -
[41] - Quote
rithu wrote:Instead of running a shield tank go for the precision enhancers, it will help you scan most of the gal scouts. So there is a counter. Its not fair than you can see everything , gal scouts are the only suit that is capable of running under the radar of a cal scout. Yea with one complex and a active cloak it's invisible to a cal and a gal LOGI, not hard to do.
https://docs.google.com/spreadsheet/lv?key=0AvYSJ6FRJlihdHRWMFFxUDVPbzZPVTdjZmNwR2loYXc&usp=drive_web&pli=1&pli=1
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Clone D
280
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Posted - 2014.04.26 11:15:00 -
[42] - Quote
Scan precision is weaker than profile dampening. Check out the module stats. The game favors covert operations. There may always be someone who slipped by unnoticed.
.
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Izlare Lenix
Arrogance.
507
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Posted - 2014.04.26 16:07:00 -
[43] - Quote
DozersMouse XIII wrote:Miokai Zahou wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak.
A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it. This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!) wrong the cal can see everthing but the gal and thats how it should be people forget the gal cannot scan a damped cal even with both highs filled with enhancers
The gal SHOULD be able to get under a cal scout. But it should take three damps to do it not two damps or one damp and a cloak. That is my point.
With one damp and a cloak the gal still has two highs and three lows which allows too much versatility while being invisible to everything. If they had to use two damps and a cloak to be invisible to everything that would be much more balanced than it is now.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4918
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Posted - 2014.04.26 16:22:00 -
[44] - Quote
Could've sworn the title said "I can't scam them"
I'm from the weird side of the internet
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Medical Crash
CLONES AGAINST HUMANITY
312
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Posted - 2014.04.26 16:46:00 -
[45] - Quote
Wait guys, I'll use my Duvolle Focused on my Gal Logi. Oh never mind, the enemy team are using Gallente Scouts. Thought DUST was balanced for a second there, carry on. |
Medical Crash
CLONES AGAINST HUMANITY
312
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Posted - 2014.04.26 16:47:00 -
[46] - Quote
Izlare Lenix wrote:DozersMouse XIII wrote:Miokai Zahou wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak.
A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it. This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!) wrong the cal can see everthing but the gal and thats how it should be people forget the gal cannot scan a damped cal even with both highs filled with enhancers The gal SHOULD be able to get under a cal scout. But it should take three damps to do it not two damps or one damp and a cloak. That is my point. With one damp and a cloak the gal still has two highs and three lows which allows too much versatility while being invisible to everything. If they had to use two damps and a cloak to be invisible to everything that would be much more balanced than it is now. You want to evade ALL scans, then it should take 4 complex Dampners AND the CLoak. And you're only off radar when the cloak is activated. There balance almost achieved. Also have to lower the amount of time cloaks can be active. |
JARREL THOMAS
Dead Man's Game
276
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Posted - 2014.04.26 18:54:00 -
[47] - Quote
castba wrote:Would it be more fair if the cal scout could passively scan everything? If the gal scout can evenly counter it.
4 precision enhancers = 4 damps
Caldari Loyalist
I speak for the rabbits
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JARREL THOMAS
Dead Man's Game
276
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Posted - 2014.04.26 19:00:00 -
[48] - Quote
Toby Flenderson wrote:JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall*
But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
Or in this case an unscanable scout.
and theres also the cloak bonus. You can still kill the gal scout. That's pretty different than being an "over the top" invincible heavy. I wasn't saying he was imortal I was saying he's to good like a blaster tank destroying a MCC= to good.
Caldari Loyalist
I speak for the rabbits
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JARREL THOMAS
Dead Man's Game
276
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Posted - 2014.04.26 19:05:00 -
[49] - Quote
DozersMouse XIII wrote:Miokai Zahou wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak.
A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it. This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!) wrong the cal can see everthing but the gal and thats how it should be people forget the gal cannot scan a damped cal even with both highs filled with enhancers Exactly why the damps should be evened out to the precis.
Caldari Loyalist
I speak for the rabbits
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JARREL THOMAS
Dead Man's Game
276
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Posted - 2014.04.26 19:09:00 -
[50] - Quote
RuckingFetard wrote:axis alpha wrote:And for the record I can see 95% of gal scouts without cloaks. If you can't see them on your radar you ain't running good enough or enough precision enhancers and it's your own damn fault That's 'Cruz either they don't have skills in wear , or are brick tanked Dude I run all my highs with precision enhancers
Caldari Loyalist
I speak for the rabbits
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Bones McGavins
TacoCat Industries
647
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Posted - 2014.04.26 19:09:00 -
[51] - Quote
Gal scout should always be 1 step ahead of cal scout. As it is now they get two steps ahead and with the cloak it's 3. Nobody thinks cal scout should be able to scan a decked out with damp gal. Just that the gal should have to run more than 1 damp and a cloak to beat anything the cal can throw at them. Basically percision 3 and 4 are pointless as is. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
2075
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Posted - 2014.04.26 19:16:00 -
[52] - Quote
I like how you call yourself a EWAR specialist when there's only scanning in the game.....
click me
Blup Blub Bloop. Translation: Die -_-
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keno trader
Resheph Interstellar Strategy Gallente Federation
158
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Posted - 2014.04.26 19:18:00 -
[53] - Quote
Godin Thekiller wrote:I like how you call yourself a EWAR specialist when there's only scanning in the game..... That's why we can drop all pretensions and just admit that tanking a scout isn't a dumb way of playing.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Yan Darn
Science For Death
674
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Posted - 2014.04.26 19:22:00 -
[54] - Quote
Medical Crash wrote:Izlare Lenix wrote:DozersMouse XIII wrote:Miokai Zahou wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak.
A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it. This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!) wrong the cal can see everthing but the gal and thats how it should be people forget the gal cannot scan a damped cal even with both highs filled with enhancers The gal SHOULD be able to get under a cal scout. But it should take three damps to do it not two damps or one damp and a cloak. That is my point. With one damp and a cloak the gal still has two highs and three lows which allows too much versatility while being invisible to everything. If they had to use two damps and a cloak to be invisible to everything that would be much more balanced than it is now. You want to evade ALL scans, then it should take 4 complex Dampners AND the CLoak. And you're only off radar when the cloak is activated. There balance almost achieved. Also have to lower the amount of time cloaks can be active.
So nerf dampening so it's even worse than it was pre 1.8?
It's fine for there to be something specialised to be unscannable - even if I'm cloaked and dampened, I can still be seen visually. I can still be killed by area of effect. I can still be killed basically.
In the end the whole ewar game is messed up because its not an analogue system, you gain nothing for putting on a bit of extra precison or dampening - you ways need X amount of Y to do something which is what makes the ewar game slightly ridiculous.
For the short term, maybe a Cal with four mods should see a Gal with two (assuming max skills) - but a cloak or even basic damp should then make them unscannable. I'm not sure how the math would make that work out because I think a uncloaked/undampened gal should still be invisible to an unmodded cal.
And active scanners should be looked at - there was some unnecessary nerfing there.
The Ghost of Bravo
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JARREL THOMAS
Dead Man's Game
277
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Posted - 2014.04.26 19:28:00 -
[55] - Quote
No they should be equal we gave our reason for why they should be equal through out the thread.
So give yours why its fair that they should be unequal.
Caldari Loyalist
I speak for the rabbits
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2834
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Posted - 2014.04.26 19:31:00 -
[56] - Quote
castba wrote:Would it be more fair if the cal scout could passively scan everything?
Not an answer for why you can't scan gallente scouts.
Should just remove all passive scans and dampening bonuses
weRideNDie2getha since 2010
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Toby Flenderson
research lab
523
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Posted - 2014.04.26 22:20:00 -
[57] - Quote
JARREL THOMAS wrote:Toby Flenderson wrote:JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall*
But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
Or in this case an unscanable scout.
and theres also the cloak bonus. You can still kill the gal scout. That's pretty different than being an "over the top" invincible heavy. I wasn't saying he was imortal I was saying he's to good like a blaster tank destroying a MCC= to good.
Well is it possible for a blaster to kill an MCC? I understand we're now talking about semantics but I do think that hp and stealth are both arguably role based traits but I also think that they should be treated differently. No matter how stealthy the scout, they need to uncloak to actually kill anyone. It would be different if there were a "block" mode that a heavy could activate like a cloak that allowed them to take only 1% damage inflicted on them.
Either way I understand your frustration with the gal scout but I do think that dampening should be precision in general. If it were balanced (by balanced I mean that the person with more modules wins basically) between the gal and cal scout then it would take 1 cal scout to counter every gal scout within maybe like 50m or something. Dampening does not pass to squad mates but passive scans/precision does.
I think shared passive scans give the scout a useful role on the field. People can argue about it being a better slayer all they want but to fix that all that needs to be done is fixing armor stacking in general I think. But as far as the imbalance between precision and dampening, I think as long as passive scans are shared the edge should go to dampening. |
Yan Darn
Science For Death
678
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Posted - 2014.04.26 22:51:00 -
[58] - Quote
JARREL THOMAS wrote:No they should be equal we gave our reason for why they should be equal through out the thread.^
So give yours why its fair that they should be unequal.
Because the scanner (and everyone) will always have their eyes. The cloak still needs to be dropped to do anything.
The reason it seems so unfair is because you either win the ewar battle or you lose. It would be better if stacking 4 complex precisons mods did something against a dampened Gal scout, but crappy game mechanics says they don't.
It's like it'd be nice if my two precison enchancers did something against a dampened Cal scout, but they dont't.
There needs to be better balance, but eyes basically count as an extra Precison Ench. when balancing the two, so considering the scout can't do anything to you without revealing themselves, it only seems unfair in one on one battles (especially since passive scans are shared...).
The Ghost of Bravo
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5241
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Posted - 2014.04.26 23:25:00 -
[59] - Quote
Henchmen21 wrote:But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening?
Not only. 2cx Damps on a Gal scout ADV means you only have left 1 Low slot, effectively sacrificing tank or speed or radar range for this level of damp. Plus Caldari scout can STILL Find them! just, not while cloaked.
I do have a Proto Scout Gal, with 2 cx Prof Damps, 1 Complex Range Amp, 2 cx Precision Enh and 1 cx Reactive plate. Now , running with 87 shields and 220 Armor,plus it costs like 190k isk.... the LEAST i deserve is being unscannable.... (All passives at level 5 )
The Cal scout can detect Anything else... Thats a plus I run 2 cx damps to avoid caldari scouts and Gal logis with proto scanners. Thats it (since no one else would scan me anyways) si its a ig sacrifice to avoid only 2 types of enemies... While the precision of the caldari works for everything else...
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Aszazel
R 0 N 1 N
232
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Posted - 2014.04.27 02:18:00 -
[60] - Quote
JARREL THOMAS wrote:castba wrote:Would it be more fair if the cal scout could passively scan everything? If the gal scout can evenly counter it. 4 precision enhancers = 4 damps
That is ridiculous, sure you COULD, but whats the point? They made it so Gal's could use a cloak and one dampener and USE THE REST of the SLOTS for BEING A SCOUT. Cal's use one precision and SEE 99% OF ALL SUITS IN THE GAME, use your OTHER THREE for BEING A SCOUT.
This whole revolving conv about trying to beat a gal, and you should need this and that, for what, you want to see them ALL if you wear 4 precision if the Gal isn't using 4 damps? Who wants to play the game where you have to use ALL OF YOUR SLOTS for EWAR, ITS ONE SUIT if you die, then those tactics are known and over, and countered. Move on, use a heavy, play the game, get on with life. |
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