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        |  DozersMouse XIII
 Ultramarine Corp
 
 519
 
 
      | Posted - 2014.04.26 04:23:00 -
          [1] - Quote 
 
 JARREL THOMAS wrote:The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall* 
 But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us an imortal heavy.
 
 Or in this case an unscanable scout.
 
 and theres also the cloak bonus.
 a gallente cannot see you either if you damp correctly
 
 see how that balances out
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 519
 
 
      | Posted - 2014.04.26 04:28:00 -
          [2] - Quote 
 try this also
 
 run two complex precision and 2 complex range on an advanced cal and stick with a squad
 
 the gallente is great at lonewolf infiltrator type gameplay but the cal is great at squad play
 
 with the range and precision you have there is no need for damps as long as your with your squad
 
 your passives will pick them up way out in no mans land and your squad mates will pick them off
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 521
 
 
      | Posted - 2014.04.26 04:31:00 -
          [3] - Quote 
 
 Miokai Zahou wrote:Izlare Lenix wrote:If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. 
 A gal scout should have to use three damps or two damps plus a cloak to hide from a cal scout using four precision enhancers. A gal scout only has to use one low slot and one equipment to hide from everything while cloaked. That is where the imbalance lies.
 
 A gal should be able to hide from a 4 precision cal scout but it should take two damps and a cloak to do it.
 This merc speaks commons sense but people want easy mode gal scout so will fight to the bitter end or the next FOTM. (Except the peeps who always ran scouts before 1.8 your all awesome!) wrong
 
 the cal can see everthing but the gal and thats how it should be
 
 people forget the gal cannot scan a damped cal even with both highs filled with enhancers
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 15:41:00 -
          [4] - Quote 
 seems like these assholes want their cal scout to scan anything and everything
 
 I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
 
 1.7 we all complained about the active scanner permascanning everything (you now want this back)
 
 if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
 
 now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
 
 look at the other scouts and their high slots (with precision they can't scan you either)
 
 now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots?
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 17:46:00 -
          [5] - Quote 
 
 Medical Crash wrote:Aszazel wrote:If at the end of going slot for slot, the Gal will STILL get below the CAL, why don't you quit bitching about the HOW MANY modules it would require, this whole topic is about defeating the one suit you aren't meant to defeat. Accept it and you will find that you are extremely powerful against the other 99%, ALSO, its not like the Gal doesn't have its own weaknesses. Defend your crutch, go on, keep doing it.  and you dont think a cal scout permascanning 99% of the suits on the field is a crutch?
 
 it is the one suit that can defeat the cal scout (well other scouts can also) but they wont sacrafice
 
 how is it okay to change this?
 
 the cal scout can scan everything but if the cal dampens right nothing can passively scan it
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 17:56:00 -
          [6] - Quote 
 you ******* idiots dont get it
 
 cal scout with dual damps can only be scanned passively by another cal scout
 
 EVERY other scout in the game cannot passively scan a dual damped cal scout
 
 how is it balanced to make the cal scout scan every scout and other suit in the game passively?
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 17:57:00 -
          [7] - Quote 
 
 BrotherofHavok wrote:DozersMouse XIII wrote:seems like these assholes want their cal scout to scan anything and everything
 I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
 
 1.7 we all complained about the active scanner permascanning everything (you now want this back)
 
 if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
 
 now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
 
 look at the other scouts and their high slots (with precision they can't scan you either)
 
 now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots?
 Every scout can scan everyone. People get it through your heads. Cal scouts share the same bonus as Gallente for Range meaning they already have the 30+ meter range on passive scans. A Gal with 2 precision mods can see other scouts even with a cloak or dampener. Same for the Amarr and Minmatar scouts. If you're complaining about scouts being able to see you then stop playing a medium and a heavy. Scouts sacrifice many roles to play a SCOUT ROLE (IT'S IN THE FREAKING TITLE OF THE SUIT)! That means either they're trying to locate the enemy, or they're trying to get behind the enemy/sneak up on the enemy. The "Permascanning everything" that you are talking about. Yes, I disliked it like many players, but NOT because of the scanners ability to pick up suits (all my suits had at least 1 profile dampener to avoid them so...). The problem was how stupid it was to use. Players would whip it out and spin in circles like an idiot trying to imitate radar. THAT was the problem, not it's ability to pick players up.  In a game where radar exists there will always be a method of seeing the enemies. Get use to it, and stop hating it when something comes along that you don't want to deal with it. DozersMouse XIII wrote:now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? You're kidding right? How fair is it? Cal scouts are easy to kill at that point. It's almost like a logi (non slayer every man for himself logi that is), completely useful to squads and teams and usually the first ones targeted because of that usefulness. It's like killing a squad leader. You don't ask how fair it is to have 2 chevrons on your head do you? you are so wrong lol
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 18:03:00 -
          [8] - Quote 
 
 BrotherofHavok wrote:DozersMouse XIII wrote:seems like these assholes want their cal scout to scan anything and everything
 I have both at proto level and a cal scout with dual precision can scan almost everything (even badly fitted gal scouts)
 
 1.7 we all complained about the active scanner permascanning everything (you now want this back)
 
 if you have a cal scout and running with a squad you have shared passive scans (scanning everything but well fit gals)
 
 now how the hell is it fair to scan everything plus a gal scout (your one and only counter)
 
 look at the other scouts and their high slots (with precision they can't scan you either)
 
 now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots?
 Every scout can scan everyone. People get it through your heads. Cal scouts share the same bonus as Gallente for Range meaning they already have the 30+ meter range on passive scans. A Gal with 2 precision mods can see other scouts even with a cloak or dampener. Same for the Amarr and Minmatar scouts. If you're complaining about scouts being able to see you then stop playing a medium and a heavy. Scouts sacrifice many roles to play a SCOUT ROLE (IT'S IN THE FREAKING TITLE OF THE SUIT)! That means either they're trying to locate the enemy, or they're trying to get behind the enemy/sneak up on the enemy. The "Permascanning everything" that you are talking about. Yes, I disliked it like many players, but NOT because of the scanners ability to pick up suits (all my suits had at least 1 profile dampener to avoid them so...). The problem was how stupid it was to use. Players would whip it out and spin in circles like an idiot trying to imitate radar. THAT was the problem, not it's ability to pick players up.  In a game where radar exists there will always be a method of seeing the enemies. Get use to it, and stop hating it when something comes along that you don't want to deal with it. DozersMouse XIII wrote:now how is it fair to have you running around permascanning every suit just because you sacrafice all your high slots? You're kidding right? How fair is it? Cal scouts are easy to kill at that point. It's almost like a logi (non slayer every man for himself logi that is), completely useful to squads and teams and usually the first ones targeted because of that usefulness. It's like killing a squad leader. You don't ask how fair it is to have 2 chevrons on your head do you? I run scouts im proto in both caldari and gallente
 
 and NO a dual precision gal cannot scan other dual damped scouts
 
 dual precision on any other frame besides caldari is 23.79
 
 dual damps on any other scout besides gallente is 18.49
 
 NO scout besides the caldari can scan a dual damped scout bro
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 529
 
 
      | Posted - 2014.04.27 18:16:00 -
          [9] - Quote 
 
 Godin Thekiller wrote:DozersMouse XIII wrote:you ******* idiots dont get it
 cal scout with dual damps can only be scanned passively by another cal scout
 
 EVERY other scout in the game cannot passively scan a dual damped cal scout
 
 how is it balanced to make the cal scout scan every scout and other suit in the game passively?
 
 and not be scanned passively by any other then the cal?
 That's fine, as that's their role. I know its okay
 
 these guys want the cal scout to passively scan gal scouts (and I don't understand why)
 
 they dont get the fact that a cal scout cannot be scanned by a gal, minmatar, or amarr scout passively
 
 basically they are trying to unbalance balance lol
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 534
 
 
      | Posted - 2014.04.28 02:48:00 -
          [10] - Quote 
 
 Medical Crash wrote:Unscannable suit= unbalanced game. No argument can be made against this. "But it's EWAR! That's their role!" 
 
 ****** No OP. A completely undetectable suit is much much too powerful, and should not exist. I already gave a solution.
 
 Make the Gallente Scout at Proto- have to equip all its lows with Complex Dampners. Make it to wear he will only be scan proof when the cloak is activated. The cloaks duration times would have to be lowered for this to work of course.
 
 Stop trying to defend the suit, you know very well that CCP will nerf it. May take months, but their nerf IS coming. You know it, I know it, we all know it.
 NOOOOOOO
 
 thats making the scout rely purely on a ******* cloak
 
 theres already arguments about the scouts bonus being built around the cloak so NO
 
 dampening will not be nerfed
 
 go on and nerf the cloak into the ground because I dont really give two ***** about the cloak
 
 go on and take my second equip slot also because I really dont give two ***** about that either
 
 the gal scouts dampening is the ONLY counter to the cal's passive scans bro
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Edimmu Warfighters
 Gallente Federation
 
 546
 
 
      | Posted - 2014.04.29 16:15:00 -
          [11] - Quote 
 
 Vargralor wrote:ok then let my gal scout dampen everyone in my squad to whatever db I dampen to.DozersMouse XIII wrote:Godin Thekiller wrote:DozersMouse XIII wrote:you ******* idiots dont get it
 cal scout with dual damps can only be scanned passively by another cal scout
 
 EVERY other scout in the game cannot passively scan a dual damped cal scout
 
 how is it balanced to make the cal scout scan every scout and other suit in the game passively?
 
 and not be scanned passively by any other then the cal?
 That's fine, as that's their role. I know its okay these guys want the cal scout to passively scan gal scouts (and I don't understand why) they dont get the fact that a cal scout cannot be scanned by a gal, minmatar, or amarr scout passively basically they are trying to unbalance balance lol If you read through the posts here properly you would see that people are not advocating that Cal Scouts always should be able to see Gal Scouts passively. The issue here as stated by many people is that when fitting modules designed to counter each other there is some expectation of balance but in the case of the Gal Scout fitting 2 two low slots counter have 4 high slots. I have no problem with a Gal Scout with three or four damps being completely unscannable. The issue is that two damps is too low a number to be unscannable when there are so many other options for those empty slots. There is no single thing to point at and blame. The issue is a compound of several factors: Suit bonuses, module percentage imbalances, suit base stats, and the imbalance between high and low slot modules (as in all useful scout ones are low).  There is no simple answer and any debate about it will be heated but to deny the issue exists is either willful ignorance or defending to FOTM fits. 
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Edimmu Warfighters
 Gallente Federation
 
 547
 
 
      | Posted - 2014.04.29 19:27:00 -
          [12] - Quote 
 
 Vespasian Andendare wrote:Henchmen21 wrote:But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening?  I thought that the math works out to even if Caldari spent all slots on scanning and with all skills V, the Gallente scout still wins out invisibility. What is the response now that the Caldari spent all his sp/fitting on scanning and still comes up short? shared passive scans for 99% of the other suits on the field
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Edimmu Warfighters
 Gallente Federation
 
 548
 
 
      | Posted - 2014.04.29 20:57:00 -
          [13] - Quote 
 
 Flyingconejo wrote:Complaining about not knowing where the enemy is all the time. What is wrong about using your eyes?  Now, if the suit is overpowered, balance the suit. If the cloak is overpowered, balance the cloak. But complaining about the stealth specialist not being detected is ridiculous. I would prefer a game without scanners or even passive scanning, over a game where people is 360-¬ scanning all the time, passive or active. I would prefer a game where no one could be scanned over a game where everyone could be scanned. Because the enemy not appearing all the time on the map is obviously cheating.   EDIT: Just eliminate the 25% bonus to dampening from the cloak, or at least give it stacking penalties, and it should be ok. I like ewar
 
 but I agree with removing the 25% damp bonus to cloaks
 
 one would think using something like cloak it would increase profile in some form
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
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