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shaman oga
Nexus Balusa Horizon
1902
|
Posted - 2014.04.23 08:25:00 -
[1] - Quote
Every FPS share the same basic concept, shoot to the enemy and kill him, so kills and deaths are occurring very often.
Generally in every FPS kills and deaths count only towards to your stats and have no impact on the way you play the game, but DUST is different, you have to pay for your assets (and i like this concept), but ISK payouts are not balanced to your effort.
Let me explain better with some examples: My STD fits cost average is: 20k isk My ADV fits cost average is: 60k isk My PRO fits cost average is: 190k isk
My payout average is; 210k isk
This mean that i can die: 10 times in STD or 3 times in ADV + 1 STD or 1 time in PRO + 1STD.
In a game where deaths are frequent like a FPS you should be able to die with your best asset at least 2 times and still make profit. I have had only a biref experience with EVE online, but i don't think that death occurrs as much as in DUST.
Let's assume a player with a 1.0 kd/r, he should be able to use 1 PRO, 3 ADV, 10 STD and gain some isk (not a lot but a decent amount), 16 kills and 16 deaths.
How? I think there should be some kind of isk multipliers at the end of the match based on your WP score. Each multiplier should be at 500 WP Something like (random numbers): 500wp x 1.1 1000wp x 1.2 1500wp x 1.3 2000wp x 1.4 2500wp x 1.5 and so on till a cap of 2. WInning team gain a +0.1 on all multipliers, losing team -0.1 on all multipliers.
In this way the game will pay your efforts and you will gain something more if you give something more.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Iron Wolf Saber
Den of Swords
14298
|
Posted - 2014.04.23 08:26:00 -
[2] - Quote
I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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keno trader
Resheph Interstellar Strategy Gallente Federation
97
|
Posted - 2014.04.23 08:31:00 -
[3] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. Yea...either that...or make it easier for people to get into proto suits.
Or simply fix matchmaking.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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shaman oga
Nexus Balusa Horizon
1902
|
Posted - 2014.04.23 08:32:00 -
[4] - Quote
There is no point running PRO over ADV if you are against an organized team, but at least if everyone have the possibility to use at least a couple of PRO suits, they should counter them better. I must agree that ADV and STD suit cost too much.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Jason Pearson
State Terrestrial Mercenaries
4140
|
Posted - 2014.04.23 08:50:00 -
[5] - Quote
No thanks. When I run a proto suit I know I can only die once or risk losing more than I gain, I have a 24k ISK fit and a 170k ISK fit, the latter is used when it's needed and so I'm not able to run a proto heavy with a boundless HMG everytime I die, this is a good thing.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
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Retarn Dominus
H.A.R.V.E.S.T. Lokun Listamenn
58
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Posted - 2014.04.23 08:58:00 -
[6] - Quote
Although i hardly ever run proto suits or weapons i would actually say they cost too much in comparision to BASIC/ADV.
Most of those that Stomp can afford these high costs all day long due to the vast amount of Corp ISK floating around. Lessen the costs and have more people in proto gear sooner rather than it not being an option to use proto fits at all.
Peace.
What? You think your Complex armour plating on your sweet Proto will save you? Think again BOOM
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The Eristic
Sad Panda Solutions
424
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Posted - 2014.04.23 08:59:00 -
[7] - Quote
keno trader wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. Yea...either that...or make it easier for people to get into proto suits.
Frames 2x, Roles 4x. Or, if that's too low, 3x - 6x?
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shaman oga
Nexus Balusa Horizon
1904
|
Posted - 2014.04.23 11:26:00 -
[8] - Quote
The Eristic wrote:keno trader wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. Yea...either that...or make it easier for people to get into proto suits. Frames 2x, Roles 4x. Or, if that's too low, 3x - 6x? SP are not the problem, sooner or later everybody can skill a pro suit, the problem is to use it, because it's expensive. I don't think that with increased isk payouts there will be more protostomping, afterall who run proto 24/7 will still be running proto 24/7, at least if everybody will have the possibility to use a couple of pro suits and still make profit, the match would not be so easily onesided.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Ander Thedas
Subdreddit Test Alliance Please Ignore
535
|
Posted - 2014.04.23 11:36:00 -
[9] - Quote
Changing prices won't matter after the player market is introduced. Supply and demand will dictate prices. Things will get interesting.
Omnia mutantur nihil interit
FW lvl10 reward
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KalOfTheRathi
Nec Tributis
1244
|
Posted - 2014.04.23 11:45:00 -
[10] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. So you support CCP/Shanghai over players? Just asking.
I think you are completely wrong. No surprise right? Well the problem with the current ISK payout scheme is any below sixth place or so get the shaft. The further down you go the worse it is. Good ISK payout seems tied to destruction of equipment, at least that is what happened when my ISK rewards are at their highest.
One used to be able to make a profit if a decent strategy and play style could be developed. Since the first of the year CCP/Shanghai has significantly cut the ISK payout. Distinctly, directly and repeatedly.
The change on the battlefield is obvious. Many Mercs pull back once they have lost too much. Then the rest QQ about their Berries not doing anything. Well, duh! The more suits they lose means they will not only lose the battle but take a financial loss as well.
CCP/Shanghai choked off the ISK, probably because many from Beta had millions and PC Corps do as well. Now, this is the resulting change in game behavior. New Berries and those needing to grind in this grinder to end all grinders want to do it and still be able to buy the hugely over priced Skill Books. Because you cannot Skill into a branch of the skill tree without the original Skill Book.
Reap. Sow. You know the drill. Although, maybe CCP/Shanghai doesn't.
And so it goes.
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Iron Wolf Saber
Den of Swords
14304
|
Posted - 2014.04.23 11:49:00 -
[11] - Quote
KalOfTheRathi wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. So you support CCP/Shanghai over players? Just asking. I think you are completely wrong. No surprise right? Well the problem with the current ISK payout scheme is any below sixth place or so get the shaft. The further down you go the worse it is. Good ISK payout seems tied to destruction of equipment, at least that is what happened when my ISK rewards are at their highest. One used to be able to make a profit if a decent strategy and play style could be developed. Since the first of the year CCP/Shanghai has significantly cut the ISK payout. Distinctly, directly and repeatedly. The change on the battlefield is obvious. Many Mercs pull back once they have lost too much. Then the rest QQ about their Berries not doing anything. Well, duh! The more suits they lose means they will not only lose the battle but take a financial loss as well. CCP/Shanghai choked off the ISK, probably because many from Beta had millions and PC Corps do as well. Now, this is the resulting change in game behavior. New Berries and those needing to grind in this grinder to end all grinders want to do it and still be able to buy the hugely over priced Skill Books. Because you cannot Skill into a branch of the skill tree without the original Skill Book. Reap. Sow. You know the drill. Although, maybe CCP/Shanghai doesn't.
So how many officer fitted ships can you lose in a row?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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shaman oga
Nexus Balusa Horizon
1906
|
Posted - 2014.04.23 11:51:00 -
[12] - Quote
Iron Wolf Saber wrote:KalOfTheRathi wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. So you support CCP/Shanghai over players? Just asking. I think you are completely wrong. No surprise right? Well the problem with the current ISK payout scheme is any below sixth place or so get the shaft. The further down you go the worse it is. Good ISK payout seems tied to destruction of equipment, at least that is what happened when my ISK rewards are at their highest. One used to be able to make a profit if a decent strategy and play style could be developed. Since the first of the year CCP/Shanghai has significantly cut the ISK payout. Distinctly, directly and repeatedly. The change on the battlefield is obvious. Many Mercs pull back once they have lost too much. Then the rest QQ about their Berries not doing anything. Well, duh! The more suits they lose means they will not only lose the battle but take a financial loss as well. CCP/Shanghai choked off the ISK, probably because many from Beta had millions and PC Corps do as well. Now, this is the resulting change in game behavior. New Berries and those needing to grind in this grinder to end all grinders want to do it and still be able to buy the hugely over priced Skill Books. Because you cannot Skill into a branch of the skill tree without the original Skill Book. Reap. Sow. You know the drill. Although, maybe CCP/Shanghai doesn't. So how many officer fitted ships can you lose in a row? I don't know how death is frequent in EVE but i'm sure that is less frequent than DUST. Comparing a space RPG to a FPS have no sense.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Iron Wolf Saber
Den of Swords
14304
|
Posted - 2014.04.23 12:04:00 -
[13] - Quote
shaman oga wrote:Iron Wolf Saber wrote:KalOfTheRathi wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. So you support CCP/Shanghai over players? Just asking. I think you are completely wrong. No surprise right? Well the problem with the current ISK payout scheme is any below sixth place or so get the shaft. The further down you go the worse it is. Good ISK payout seems tied to destruction of equipment, at least that is what happened when my ISK rewards are at their highest. One used to be able to make a profit if a decent strategy and play style could be developed. Since the first of the year CCP/Shanghai has significantly cut the ISK payout. Distinctly, directly and repeatedly. The change on the battlefield is obvious. Many Mercs pull back once they have lost too much. Then the rest QQ about their Berries not doing anything. Well, duh! The more suits they lose means they will not only lose the battle but take a financial loss as well. CCP/Shanghai choked off the ISK, probably because many from Beta had millions and PC Corps do as well. Now, this is the resulting change in game behavior. New Berries and those needing to grind in this grinder to end all grinders want to do it and still be able to buy the hugely over priced Skill Books. Because you cannot Skill into a branch of the skill tree without the original Skill Book. Reap. Sow. You know the drill. Although, maybe CCP/Shanghai doesn't. So how many officer fitted ships can you lose in a row? I don't know how death is frequent in EVE but i'm sure that is less frequent than DUST. Comparing a space RPG to a FPS have no sense.
You're missing the point.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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AngelflamesP
Dragon Fire Syndicate
11
|
Posted - 2014.04.23 12:22:00 -
[14] - Quote
shaman oga wrote:Every FPS share the same basic concept, shoot to the enemy and kill him, so kills and deaths are occurring very often.
Generally in every FPS kills and deaths count only towards to your stats and have no impact on the way you play the game, but DUST is different, you have to pay for your assets (and i like this concept), but ISK payouts are not balanced to your effort.
Let me explain better with some examples: My STD fits cost average is: 20k isk My ADV fits cost average is: 60k isk My PRO fits cost average is: 190k isk
My payout average is; 210k isk
This mean that i can die: 10 times in STD or 3 times in ADV + 1 STD or 1 time in PRO + 1STD.
In a game where deaths are frequent like a FPS you should be able to die with your best asset at least 2 times and still make profit. I have had only a biref experience with EVE online, but i don't think that death occurrs as much as in DUST.
Let's assume a player with a 1.0 kd/r, he should be able to use 1 PRO, 3 ADV, 10 STD and gain some isk (not a lot but a decent amount), 16 kills and 16 deaths.
How? I think there should be some kind of isk multipliers at the end of the match based on your WP score. Each multiplier should be at 500 WP Something like (random numbers): 500wp x 1.1 1000wp x 1.2 1500wp x 1.3 2000wp x 1.4 2500wp x 1.5 and so on till a cap of 2. WInning team gain a +0.1 on all multipliers, losing team -0.1 on all multipliers.
In this way the game will pay your efforts and you will gain something more if you give something more.
This is kind of nice in my opinion and the way we get payed is kinda of weird...it is said that WP will get you ISK and this is true although WP determines where you are on the scoreboard...heres the big catch! You are payed by where you are on the score board after the match ends for instand i got in 4th place in 2 games in a row both differnet kills and deaths one more over than the other.... that is 220k is ( plus 10% corp tax ) both those games i got the same about of isk just a lil different.... i suggested to my friends and corp buddies that you get payed a specific amount depending on the type of suit you kill ... for instance just like EVE when you do security missions or claim a bounty... the bounty isnt fully given to you unless you kill a ship worth around that price and as for running the security missions they NPCs get a bounty on them as well so perhaps depending on the suit type that that the other player was using was killed by you... you get a specific isk amount bonus such as killing a light suit and lets say you get 20k isk every time you kill a light suit and 40k every time you kill a medium and 60k every time you kill a heavy!? i think thats a good idea what about you guys? also as for equipment lets make it so you get a small isk amount just like you do WP like a few hundred ISK for killing a nanohive or destrying dropuplinks ? I like this any of yall? |
IceShifter Childhaspawn
DUST University Ivy League
557
|
Posted - 2014.04.23 12:22:00 -
[15] - Quote
I didn't. Problem remains that stompers can stomp 23/ 7. Making cheap suits cheaper wont help as much as lessening the gap in survivability between the tiers.
Realistically. If there was armor that you could use that would maximize your survivabilty and everyone knew about it, the price would be high until knockoffs came about. An mlt would not be purchased at all if it came with a disclaimer saying it will fail quicker than human reaction time.
EP 1.8: Revenge of the Scouts
Hiding in the redline means: I want to play, just not with you
+25 = I'm helping
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Nocturnal Soul
Red and Silver Hand Amarr Empire
2950
|
Posted - 2014.04.23 12:24:00 -
[16] - Quote
Are you a logi?
Its alright everyone, no need to worry it's just an Amarr scout :(
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NAV HIV
The Generals General Tso's Alliance
1540
|
Posted - 2014.04.23 12:39:00 -
[17] - Quote
shaman oga wrote:Every FPS share the same basic concept, shoot to the enemy and kill him, so kills and deaths are occurring very often.
Generally in every FPS kills and deaths count only towards to your stats and have no impact on the way you play the game, but DUST is different, you have to pay for your assets (and i like this concept), but ISK payouts are not balanced to your effort.
Let me explain better with some examples: My STD fits cost average is: 20k isk My ADV fits cost average is: 60k isk My PRO fits cost average is: 190k isk
My payout average is; 210k isk
This mean that i can die: 10 times in STD or 3 times in ADV + 1 STD or 1 time in PRO + 1STD.
In a game where deaths are frequent like a FPS you should be able to die with your best asset at least 2 times and still make profit. I have had only a biref experience with EVE online, but i don't think that death occurrs as much as in DUST.
Let's assume a player with a 1.0 kd/r, he should be able to use 1 PRO, 3 ADV, 10 STD and gain some isk (not a lot but a decent amount), 16 kills and 16 deaths.
How? I think there should be some kind of isk multipliers at the end of the match based on your WP score. Each multiplier should be at 500 WP Something like (random numbers): 500wp x 1.1 1000wp x 1.2 1500wp x 1.3 2000wp x 1.4 2500wp x 1.5 and so on till a cap of 2. WInning team gain a +0.1 on all multipliers, losing team -0.1 on all multipliers.
In this way the game will pay your efforts and you will gain something more if you give something more.
I run proto and sometimes i die 6-7 times and sometimes i dont... but i still make positive ISK at the end of the day... But i'd agree to the ISK payout system... I get the same amount of ISK no matter what suits i run or how many i kill... Killing 15-20 guys in proto suit gives about 280-300k... Sitting in a SOMA/SICA and blowing turrets up gives about 260-300 k |
howard sanchez
YELLOWCAB SERVICES
895
|
Posted - 2014.04.23 12:41:00 -
[18] - Quote
We have been discussing what makes Dust such a compelling and addictive game despite its many and varied flaws.
I contend that it is the acute sense of loss. Loss of equipment that you purchased with isk that you earned.
That right there is the secret sauce. And anytime you can increase the spicy burn of that sauce you further increase the feeling that Dust is different.
Obviously it is a balancing act. Too much loss and difficulty in recovering make the spicy Dust sauce a bitter and painful sensation. But if you water it down and create a game where its too easy to replace everything and just keep killing, you will lose the magic.
The value of isk is tied to its scarcity. I speak with so many players who love to run proto gear and have KDr >3.0 ( this to indicate that they are frontline trigger pullers vice fps noobs like me). But most of them struggle with staying in the black. They chat a lot about waiting for an isk injection from thier corp or other groups they ring for.
While I persist at 0.5 KD and earn enough isk to grow multi millions in profit above and beyond all my costs.
My point is that these players have become tradable and valuable commodities in the game. If you make it easier for everyone to gain isk you will destroy the value that the skill gradient amongst players has created.
Keep the isk scarce. Real mercenaries have sprung up in dust. It's a beautiful thing. The economy is where it's at. |
steadyhand amarr
TeamPlayers Dirt Nap Squad.
2903
|
Posted - 2014.04.23 12:50:00 -
[19] - Quote
So the summry of this thread is 80% will only be afford to run STD gear anything higher is a treat and short lived. - Please explain to me why this is fun for avarage gamer
Dust a perfect plan. Executed by amuters (not relefective of current staff they have the fan fest build to prove themseleves)
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3613
|
Posted - 2014.04.23 12:53:00 -
[20] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end.
No.
They are already stupid cheap. |
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Gelhad Thremyr
Quebec United Caps and Mercs
241
|
Posted - 2014.04.23 13:01:00 -
[21] - Quote
Dust is an isk sink because its free to play, hence ccp wants you to buy aurum to play proto. |
howard sanchez
YELLOWCAB SERVICES
895
|
Posted - 2014.04.23 13:06:00 -
[22] - Quote
Keeping isk valuable and scarce is the solution to protostomping.
It is happening slowly right now in the game. Maybe because of the huge isk faucet that is Planetary Conquest, maybe due to the small playerbase or other factors - but we are beginning to see the economic pressure that is applied to players who constantly run very expensive fits.
This is why, for the average player or noobs, the way to 'win' versus proto stompers is to run very inexpensive gear. It drives down the stompers' profitability while preserving the isk inflow of the noobs like me.
You can choose to be a straight up killer and gain a significant advantage from better gear or you can choose to be profitable in pub matches while not being as effective at cloning out the opponent.
But, in a game where isk has enough value and scarcity, it is difficult to choose both.
Whether you are willing to admit it or not - that choice is what adds a great deal of compelling motive to Dust |
Jadd Hatchen
The Phoenix Federation
550
|
Posted - 2014.04.23 13:14:00 -
[23] - Quote
shaman oga wrote:Every FPS share the same basic concept, shoot to the enemy and kill him, so kills and deaths are occurring very often.
Generally in every FPS kills and deaths count only towards to your stats and have no impact on the way you play the game, but DUST is different, you have to pay for your assets (and i like this concept), but ISK payouts are not balanced to your effort.
Let me explain better with some examples: My STD fits cost average is: 20k isk My ADV fits cost average is: 60k isk My PRO fits cost average is: 190k isk
My payout average is; 210k isk
This mean that i can die: 10 times in STD or 3 times in ADV + 1 STD or 1 time in PRO + 1STD.
In a game where deaths are frequent like a FPS you should be able to die with your best asset at least 2 times and still make profit. I have had only a biref experience with EVE online, but i don't think that death occurrs as much as in DUST.
Let's assume a player with a 1.0 kd/r, he should be able to use 1 PRO, 3 ADV, 10 STD and gain some isk (not a lot but a decent amount), 16 kills and 16 deaths.
How? I think there should be some kind of isk multipliers at the end of the match based on your WP score. Each multiplier should be at 500 WP Something like (random numbers): 500wp x 1.1 1000wp x 1.2 1500wp x 1.3 2000wp x 1.4 2500wp x 1.5 and so on till a cap of 2. WInning team gain a +0.1 on all multipliers, losing team -0.1 on all multipliers.
In this way the game will pay your efforts and you will gain something more if you give something more.
Actually what needs to happen is CCP needs to allow for EVE (and in some cases even other DUST) players/corps/alliances to issue contracts to take and hold districts. Once this happens your payout will be determined by an open and free market when smart DUST players won't take a contract that is not worth the risk vs. reward. Thus you will see millions of ISK in contracts if only CCP would finish linking the two games like they had originally envisioned for this game.
https://forums.dust514.com/default.aspx?g=posts&t=155753&find=unread AND https://forums.dust514.com/default.aspx?g=posts&t=137656&find=unread
Once CCP does those two things, then you will see that money will balance itself out. But right now you got it right, CCP is in control of how much we make via arbitrary numbers that seem really stupid.
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DeeJay One
Guardian Solutions DARKSTAR ARMY
262
|
Posted - 2014.04.23 13:40:00 -
[24] - Quote
Step 1. Fix passive ISK from PC, this should get rid of most proto stompers pretty easily (although not quickly). Holding SOV takes money, why doesn't something similar work for districts? Step 2. Bring up player market Step 3. Play game modes where loot is based on gear used in match, sell loot.
Making just match payouts higher will only add to the protostomping problem, as more players will be able to do it regularly, thus trashing any newcomers completely in pub matches. |
xxwhitedevilxx M
Maphia Clan Unit Unicorn
2303
|
Posted - 2014.04.23 13:43:00 -
[25] - Quote
Jason Pearson wrote:No thanks. When I run a proto suit I know I can only die once or risk losing more than I gain
But this also makes the game boring! Everyone fears to lose too many isk and the entire game solves into a giant camp fest.
Or
The few proto users will easily outmatch the others "poors"
Or
Sniping the entire match
-#Firmocosìperchènonhopersonalità
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Aszazel
R 0 N 1 N
210
|
Posted - 2014.04.23 13:53:00 -
[26] - Quote
I made 369K in one match last night, and the one guy I was running with made 420K. We wondered why our team was doing so badly then we realized that it was 5 vs 16. The rest had quit or gone afk. But him and I stayed, I started using my advanced suit after I lost my first proto and he only died once cause he is better at retreating then me.
Anyways for those that don't know, isk payout is based on the gear you're wearing vs the gear the enemy is, how many warpoints you get and where you place in the rankings. The cost of all the equipment and gear that the enemy team brings in is put against your and how well you do determines how much you get, that is why it's worth losing a couple of suicide militia fits with remote explosives to take out 2 or 3 protos.
The entire game is stacked against newbs but even when I had under 2 mil SP I still topped the leaderboard, it wasn't in kills like it is now (I usually did 0.86) it was smart placement of drop uplinks, staying to the outside and hacking objectives, picking off the lone guy here and there, sometimes I would rep and stay in the middle of a group but I could usually pull over 1000 warpoints a game. Use equalizers like remotes, it doesn't matter what suit they have if they walk into a bomb. |
howard sanchez
YELLOWCAB SERVICES
895
|
Posted - 2014.04.23 13:58:00 -
[27] - Quote
xxwhitedevilxx M wrote:Jason Pearson wrote:No thanks. When I run a proto suit I know I can only die once or risk losing more than I gain But this also makes the game boring! Everyone fears to lose too many isk and the entire game solves into a giant camp fest. Or The few proto users will easily outmatch the others "poors" Or Sniping the entire match Wrong answer. Boring is what you get when everyone can run anything they want with little to no risk of loss ( which is the same as easily replaced because you have so much isk).
The proto stomp crowd will only make things worse for Dust if the value and scarcity of isk is reduced.
The choice players must face when deciding to bring better gear to a fight should matter. That choice only matters when the gear has value and the potential loss of that gear could impact the player financially. CCP, I pray, understand this.
If CCP present some kind of economic discussion of New Eden at fan fest, like they often do, I really hope DUST's place in that equation will be revealed.
By the way CCP, when are you planning to tell us anything about fan fest and what we can expect?? |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1829
|
Posted - 2014.04.23 14:08:00 -
[28] - Quote
We would be better with a comprehensive Salvage and Blueprint system to compliment a Player Market.
BPO's are one of the worst things in DUST. For both the Economy and every day game competitiveness, Having people run around in BPO suits, with little regard for death or using competitive suits with competition makes the Proto stomping thing even easier for the average player. Because their competition is even more statistically inferior.
BPO's in EVE online is merely a material List to Craft Said Item. DUST needs this.
So when you kill a Minmatar Logistics, You then get a piece of salvage from the Minmatar suit and the weapons,fittings she/he had. To then be combined with a Blueprint or Blueprint copy to craft said items.
Meaning who you kill and what results in a higher pay per match in the salvage parts you collected.
Blueprint copies would need to be seeded on the market by CCP at the start to set a decent price margin for new players to get into the crafting system.
The Player Market could then sell assembled Items, or the salvage parts themselfs.
Player Market really opens up DUST 514. No FPS game on the console could even closely offer an EVE style market.. Even a dumbed down version.. We start adding crafting to this.. And DUST becomes so much more then just a lobby shooter. |
howard sanchez
YELLOWCAB SERVICES
895
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Posted - 2014.04.23 14:12:00 -
[29] - Quote
Aszazel wrote:I made 369K in one match last night, and the one guy I was running with made 420K. We wondered why our team was doing so badly then we realized that it was 5 vs 16. The rest had quit or gone afk. But him and I stayed, I started using my advanced suit after I lost my first proto and he only died once cause he is better at retreating then me.
Anyways for those that don't know, isk payout is based on the gear you're wearing vs the gear the enemy is, how many warpoints you get and where you place in the rankings. The cost of all the equipment and gear that the enemy team brings in is put against your and how well you do determines how much you get, that is why it's worth losing a couple of suicide militia fits with remote explosives to take out 2 or 3 protos.
The entire game is stacked against newbs but even when I had under 2 mil SP I still topped the leaderboard, it wasn't in kills like it is now (I usually did 0.86) it was smart placement of drop uplinks, staying to the outside and hacking objectives, picking off the lone guy here and there, sometimes I would rep and stay in the middle of a group but I could usually pull over 1000 warpoints a game. Use equalizers like remotes, it doesn't matter what suit they have if they walk into a bomb. Good example Aszazel.
It points out clearly that there are many ways to excel in this game. It's not all about KDr, topping charts and stomping noobs.
I often run in a squad with several Teamplayers who love thier proto gear. One fine gentleman, Ruthra, went 54:8 last nite in a pub match vs Subreddit. I went 2:4 in that match and I lost 2 dropships.
I earned 111k isk which is slightly below my avg for a pub skirmish. Ruthra earned over 400k.
His outfit runs close to 160k each. Mine costs less than 15k and the dropships cost 57k
So, we both lost isk and failed to profit. But the proto gear runner lost a ton more isk. After the match we discussed the pros and cons and while he could clearly see the economic logic in running cheaper gear there was no way he would do it. Dust for him is about the thrill of going 54:8 and razing that other team.
And if his corp pays him for PC matches or he rings for another group he can stay in proto. But not if he just goes it alone.
This is what I am talking about. The lack of profitability when running great gear is what makes Ruthra, Forsaken, Vonspliff and others into true mercs. Guys like me will pay them for what they can bring but they need guys with isk in order to bring it consistently.
This is a good thing! Balance is NOT giving everything to everyone. It's that precarious point between competing interests ( gain vs loss). That's what keeps the engines turning. |
Iron Wolf Saber
Den of Swords
14308
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Posted - 2014.04.23 14:26:00 -
[30] - Quote
And people wonder why I support teiricide.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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