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howard sanchez
YELLOWCAB SERVICES
895
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Posted - 2014.04.23 14:41:00 -
[31] - Quote
Iron Wolf Saber wrote:And people wonder why I support teiricide. Why?
Artificial segregation of players and gear might help level the playing field in each little pond you split the game into. But if you want a dynamic, organic system of warfare wherein choices about what to bring to the fight are seriously made based on loss and gain potential then tiericide, gear restrictions and other mechanisms won't help
These approaches could make each game mode you apply them to more 'balanced' within that smaller segregated portion of Dust. But you give up that open sandbox nature that CCP has promoted.
IWS, I will admit that I my opinion of how to balance the sandbox has evolved over the years but recently I see potential for an open sandbox with the primary restriction being Isk scarcity.
If CCP wants to keep player options unrestricted then they must keep isk scarce and valuable.
Alternatively they can create little walls throughout our playpen and tell us where and with what toys we can play. |
R F Gyro
Clones 4u
1303
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Posted - 2014.04.23 14:42:00 -
[32] - Quote
In my view, prototype suits should be so expensive that almost no-one can afford to run them all the time. Militia & basic gear is for new starters, advanced is for established players. Proto is for going the extra mile every now and then, when winning is more important than making ISK.
There are a few places this doesn't quite work though. One significant one for me, as a logi, is the fact that only proto suits have 4 equipment slots. Give the advanced logi suits a 4th equipment slot and I'd almost never run proto. I'm sure there are other situations where proto suits enable something that is just not possible with advanced; scan precision thresholds spring to mind as an example.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Iron Wolf Saber
Den of Swords
14310
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Posted - 2014.04.23 16:04:00 -
[33] - Quote
howard sanchez wrote:Iron Wolf Saber wrote:And people wonder why I support teiricide. Why? Artificial segregation of players and gear might help level the playing field in each little pond you split the game into. But if you want a dynamic, organic system of warfare wherein choices about what to bring to the fight are seriously made based on loss and gain potential then tiericide, gear restrictions and other mechanisms won't help These approaches could make each game mode you apply them to more 'balanced' within that smaller segregated portion of Dust. But you give up that open sandbox nature that CCP has promoted. IWS, I will admit that I my opinion of how to balance the sandbox has evolved over the years but recently I see potential for an open sandbox with the primary restriction being Isk scarcity. If CCP wants to keep player options unrestricted then they must keep isk scarce and valuable. Alternatively they can create little walls throughout our playpen and tell us where and with what toys we can play.
I rather the game be more about roles over bling.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1324
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Posted - 2014.04.23 16:12:00 -
[34] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. They have tons of ISK to feed themselves.
Assassination is my thing.
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LT Dans Legs
Bullet Cluster Lokun Listamenn
398
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Posted - 2014.04.23 16:14:00 -
[35] - Quote
Payout for pubs are bs.
To Live Is To Die
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Zahle Undt
Bullet Cluster Lokun Listamenn
1430
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Posted - 2014.04.23 16:22:00 -
[36] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end.
So the current system where a section of the playerbase has unlimited cash while the rest slowly go broke or are forced to run crap gear is better? Yes I understand that more people in proto is bad for new players, but lets be honest, there are very few new players.
Now how many newer players (mid Uprising to current) are going to stick with the game long term when they show stubbornness to play through this junk game long enough, getting stomped on by vets, they finally get the SP for proto suits and weapons.....and then they can't even afford to use them.
Pub payouts are too low, the only thing to play for in this game is SP for better and different gear and guns. If you can't even afford to use the stuff you played so long for then this game really has no point at all. Increase pub payouts or introduce other ways for the majority of the playerbase to make ISK.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Lokun Listamenn
1430
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Posted - 2014.04.23 16:30:00 -
[37] - Quote
http://assets.enjin.com/wall_embed_images/1398186177_image.jpg
Totally stolen from my corpmate Sev
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Luk Manag
of Terror TRE GAFFEL
420
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Posted - 2014.04.23 16:54:00 -
[38] - Quote
Iron Wolf Saber wrote:howard sanchez wrote:Iron Wolf Saber wrote:And people wonder why I support teiricide. Why? Artificial segregation of players and gear might help level the playing field in each little pond you split the game into. But if you want a dynamic, organic system of warfare wherein choices about what to bring to the fight are seriously made based on loss and gain potential then tiericide, gear restrictions and other mechanisms won't help These approaches could make each game mode you apply them to more 'balanced' within that smaller segregated portion of Dust. But you give up that open sandbox nature that CCP has promoted. IWS, I will admit that I my opinion of how to balance the sandbox has evolved over the years but recently I see potential for an open sandbox with the primary restriction being Isk scarcity. If CCP wants to keep player options unrestricted then they must keep isk scarce and valuable. Alternatively they can create little walls throughout our playpen and tell us where and with what toys we can play. I rather the game be more about roles over bling.
Bling = officer weapons. PRO modules, suits, and weapons are not '$bling$'. You can't expect most players to give up a competitive edge because it isn't as cost effective as STD. Cutting the ISK supply doesn't automatically fix the tier challenges, it simply encourages alt ISK farming and AUR purchasing (I have some shiny new ACRs that'd normally cost 77k ISK, now only 20AUR). The market will support some level of this profiteering. The risk vs reward dynamic is unique and valuable, but can't stand alone. We need character progression and meaningful/investment worthy differentiation to affect the costs, the tiers. The whole point of skill sheets and SP points and skill levels is to create a tiered initiation.
'Roles' are in btw. We have scouts actually scouting (omni scanning), logi reps, heavy tanks, commando DPS, assault something with unique racial weapon proficiency etc. There's n00b versions at STD and MLT, and competitive ADV / PRO.
There will be bullets. ACR+SMG [CEO of Terror]
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Iron Wolf Saber
Den of Swords
14311
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Posted - 2014.04.23 17:06:00 -
[39] - Quote
Current System Copper = bling Silver = moar bling Gold = much bling Platinum = mostest bling
Purposed System Rock vs Paper vs Scissors
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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jerrmy12 kahoalii
Proficiency V.
1173
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Posted - 2014.04.23 17:36:00 -
[40] - Quote
Iron Wolf Saber wrote:Current System Copper = bling Silver = moar bling Gold = much bling Platinum = mostest bling
Purposed System Rock vs Paper vs Scissors ? But ccp lowered payouts in 1.5 or 1.6
I <3 girl gamers
Tears, sweet delicious tears
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Chunky Munkey
Amarr Templars Amarr Empire
4000
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Posted - 2014.04.23 17:36:00 -
[41] - Quote
Or you could run a bazillion MLT fits.
No.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3615
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Posted - 2014.04.23 17:38:00 -
[42] - Quote
Iron Wolf Saber wrote:howard sanchez wrote:Iron Wolf Saber wrote:And people wonder why I support teiricide. Why? Artificial segregation of players and gear might help level the playing field in each little pond you split the game into. But if you want a dynamic, organic system of warfare wherein choices about what to bring to the fight are seriously made based on loss and gain potential then tiericide, gear restrictions and other mechanisms won't help These approaches could make each game mode you apply them to more 'balanced' within that smaller segregated portion of Dust. But you give up that open sandbox nature that CCP has promoted. IWS, I will admit that I my opinion of how to balance the sandbox has evolved over the years but recently I see potential for an open sandbox with the primary restriction being Isk scarcity. If CCP wants to keep player options unrestricted then they must keep isk scarce and valuable. Alternatively they can create little walls throughout our playpen and tell us where and with what toys we can play. I rather the game be more about roles over bling.
You're in the wrong game universe then.
Bling is required because destruction of bling is griefing, as is the use of bling to crush those without bling.
That has always been the first and most prevalent conflict driver of EVE, and it is the number one tear bringer of Dust. Conflict drivers are necessary, tear creation is necessary, and a steep barrier to entry is necessary. Even when it bars the majority of players. If you remove those things then the game becomes a different property altogether, and it no longer works as part of New Eden culture.
If anything at all needs to happen, there needs to be proper stat tracking and immediate feedback as far as ISK/AUR destruction goes. Griefing being the number 1 motivator for the game universe, when you can't measure just how much you're griefing someone the formula does not function as well as it does in EVE. |
Be'e Po
Brutor Vanguard Minmatar Republic
13
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Posted - 2014.04.23 17:45:00 -
[43] - Quote
Iron Wolf Saber wrote:shaman oga wrote:Iron Wolf Saber wrote:KalOfTheRathi wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. So you support CCP/Shanghai over players? Just asking. I think you are completely wrong. No surprise right? Well the problem with the current ISK payout scheme is any below sixth place or so get the shaft. The further down you go the worse it is. Good ISK payout seems tied to destruction of equipment, at least that is what happened when my ISK rewards are at their highest. One used to be able to make a profit if a decent strategy and play style could be developed. Since the first of the year CCP/Shanghai has significantly cut the ISK payout. Distinctly, directly and repeatedly. The change on the battlefield is obvious. Many Mercs pull back once they have lost too much. Then the rest QQ about their Berries not doing anything. Well, duh! The more suits they lose means they will not only lose the battle but take a financial loss as well. CCP/Shanghai choked off the ISK, probably because many from Beta had millions and PC Corps do as well. Now, this is the resulting change in game behavior. New Berries and those needing to grind in this grinder to end all grinders want to do it and still be able to buy the hugely over priced Skill Books. Because you cannot Skill into a branch of the skill tree without the original Skill Book. Reap. Sow. You know the drill. Although, maybe CCP/Shanghai doesn't. So how many officer fitted ships can you lose in a row? I don't know how death is frequent in EVE but i'm sure that is less frequent than DUST. Comparing a space RPG to a FPS have no sense. You're missing the point.
I can lose 10 T2/meta 4 fit frigs a day based on my daily income of 150 mil from t2 mod production. This translates to about 3 battlecruisers, or 1/2 a normal battleship.
The problem isn't mission payouts. The problem is the lack of secondary revenue sources for the majority of us. There is no Indy in Dust. I can't invent and sell Advanced Combat Rifles or reverse engineer Proto suits. I can't buy exotic dancers in Khanid prime for 20k isk and sell them in Jita for 80k. I can't salvage sleeper wrecks, hoping for melted nanoribbons. I can't even do PI.
Now granted, Dust needs gameplay fixes. But it also really needs, to be a true MMO, is a secondary crafting/market/Indy setup. Let us make money in ways other than just blowing each other up. And, by us, I mean us on an individual level, not PC which may have its own issues. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
888
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Posted - 2014.04.23 17:45:00 -
[44] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end.
You are joking right?
Someone on here posted that iin like 10 days or so DNS made 30 bil isk.... 30 billion. That is 520,833 proto suits for doing nothing except bluing up. Yet you think higher pub payouts would be a problem.....
Fixing swarms
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Thumb Green
The Valyrian Guard
966
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Posted - 2014.04.23 17:46:00 -
[45] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. Personally I think part of the proto stomping issue is that there's only a few people (relatively) that can afford to lose a handful of protos in a match. They say fight fire with fire but you can't if you can't afford what you need to start a fire.
Support Orbital Spawns
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Iron Wolf Saber
Den of Swords
14311
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Posted - 2014.04.23 17:47:00 -
[46] - Quote
Magnus Amadeuss wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. You are joking right? Someone on here posted that iin like 10 days or so DNS made 30 bil isk.... 30 billion. That is 520,833 proto suits for doing nothing except bluing up. Yet you think higher pub payouts would be a problem.....
You do know protostomping existed well before PC existed right?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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jerrmy12 kahoalii
Proficiency V.
1175
|
Posted - 2014.04.23 17:50:00 -
[47] - Quote
Iron Wolf Saber wrote:Magnus Amadeuss wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. You are joking right? Someone on here posted that iin like 10 days or so DNS made 30 bil isk.... 30 billion. That is 520,833 proto suits for doing nothing except bluing up. Yet you think higher pub payouts would be a problem..... You do know protostomping existed well before PC existed right? Increasing isk wont increase stomping, it will help people use proto against them and not get Super-pissed-off from losing one.
I <3 girl gamers
Tears, sweet delicious tears
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Nothing Certain
Bioshock Rejects
520
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Posted - 2014.04.23 17:52:00 -
[48] - Quote
Zahle Undt wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. So the current system where a section of the playerbase has unlimited cash while the rest slowly go broke or are forced to run crap gear is better? Yes I understand that more people in proto is bad for new players, but lets be honest, there are very few new players. Now how many newer players (mid Uprising to current) are going to stick with the game long term when they show stubbornness to play through this junk game long enough, getting stomped on by vets, they finally get the SP for proto suits and weapons.....and then they can't even afford to use them. Pub payouts are too low, the only thing to play for in this game is SP for better and different gear and guns. If you can't even afford to use the stuff you played so long for then this game really has no point at all. Increase pub payouts or introduce other ways for the majority of the playerbase to make ISK.
The better solution is to remove passive ISK creation.
Because, that's why.
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Iron Wolf Saber
Den of Swords
14311
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Posted - 2014.04.23 17:52:00 -
[49] - Quote
jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:Magnus Amadeuss wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. You are joking right? Someone on here posted that iin like 10 days or so DNS made 30 bil isk.... 30 billion. That is 520,833 proto suits for doing nothing except bluing up. Yet you think higher pub payouts would be a problem..... You do know protostomping existed well before PC existed right? Increasing isk wont increase stomping, it will help people use proto against them and not get Super-pissed-off from losing one.
Really?
I dont' see it fixing the problem just exacerbating it further.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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jerrmy12 kahoalii
Proficiency V.
1175
|
Posted - 2014.04.23 17:56:00 -
[50] - Quote
Iron Wolf Saber wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:Magnus Amadeuss wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. You are joking right? Someone on here posted that iin like 10 days or so DNS made 30 bil isk.... 30 billion. That is 520,833 proto suits for doing nothing except bluing up. Yet you think higher pub payouts would be a problem..... You do know protostomping existed well before PC existed right? Increasing isk wont increase stomping, it will help people use proto against them and not get Super-pissed-off from losing one. Really? I dont' see it fixing the problem just exacerbating it further. I'd pull out my proto to combat proto if I didnt die once and go negative Proto has a small increase if effectiveness for alot more price, not worth it And lol proto doesn't stomp, ive stomped in std gear with my squad.
I <3 girl gamers
Tears, sweet delicious tears
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Iron Wolf Saber
Den of Swords
14311
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Posted - 2014.04.23 17:58:00 -
[51] - Quote
jerrmy12 kahoalii wrote: I'd pull out my proto to combat proto if I didnt die once and go negative Proto has a small increase if effectiveness for alot more price, not worth it And lol proto doesn't stomp, ive stomped in std gear with my squad.
Thank you for defeating the OP's argument.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Nothing Certain
Bioshock Rejects
521
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Posted - 2014.04.23 18:00:00 -
[52] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:howard sanchez wrote:Iron Wolf Saber wrote:And people wonder why I support teiricide. Why? Artificial segregation of players and gear might help level the playing field in each little pond you split the game into. But if you want a dynamic, organic system of warfare wherein choices about what to bring to the fight are seriously made based on loss and gain potential then tiericide, gear restrictions and other mechanisms won't help These approaches could make each game mode you apply them to more 'balanced' within that smaller segregated portion of Dust. But you give up that open sandbox nature that CCP has promoted. IWS, I will admit that I my opinion of how to balance the sandbox has evolved over the years but recently I see potential for an open sandbox with the primary restriction being Isk scarcity. If CCP wants to keep player options unrestricted then they must keep isk scarce and valuable. Alternatively they can create little walls throughout our playpen and tell us where and with what toys we can play. I rather the game be more about roles over bling. You're in the wrong game universe then. Bling is required because destruction of bling is griefing, as is the use of bling to crush those without bling. That has always been the first and most prevalent conflict driver of EVE, and it is the number one tear bringer of Dust. Conflict drivers are necessary, tear creation is necessary, and a steep barrier to entry is necessary. Even when it bars the majority of players. If you remove those things then the game becomes a different property altogether, and it no longer works as part of New Eden culture. If anything at all needs to happen, there needs to be proper stat tracking and immediate feedback as far as ISK/AUR destruction goes. Griefing being the number 1 motivator for the game universe, when you can't measure just how much you're griefing someone the formula does not function as well as it does in EVE.
I agree that not enough emphasis is placed on ISK. We should, at the very least show ISK gain and loss on the leaderboard. And we need to remove district payouts.
Because, that's why.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
890
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Posted - 2014.04.23 18:00:00 -
[53] - Quote
Iron Wolf Saber wrote:Magnus Amadeuss wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. You are joking right? Someone on here posted that iin like 10 days or so DNS made 30 bil isk.... 30 billion. That is 520,833 proto suits for doing nothing except bluing up. Yet you think higher pub payouts would be a problem..... You do know protostomping existed well before PC existed right?
So instead of answer the question, you avoid it....
Once again, how would a small increase in payouts (for enormous effort) be any worse than one group of players getting 52,083 protosuits EVERY DAY (for no effort)?
EDIT: Here let me expand on that.
I play alot of pubs, you know what i have noticed? All of the groups who are no longer in PC seem to protostomp a whole hell of alot less.
Fixing swarms
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jerrmy12 kahoalii
Proficiency V.
1176
|
Posted - 2014.04.23 18:01:00 -
[54] - Quote
Iron Wolf Saber wrote:jerrmy12 kahoalii wrote: I'd pull out my proto to combat proto if I didnt die once and go negative Proto has a small increase if effectiveness for alot more price, not worth it And lol proto doesn't stomp, ive stomped in std gear with my squad.
Thank you for defeating the OP's argument. ? But proto needs it price cut in half I want to run proto but its not worth it nor can I bring out my proto to combat proto, reason I never use proto forges.
I <3 girl gamers
Tears, sweet delicious tears
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Thumb Green
The Valyrian Guard
970
|
Posted - 2014.04.23 18:04:00 -
[55] - Quote
Iron Wolf Saber wrote:jerrmy12 kahoalii wrote: Increasing isk wont increase stomping, it will help people use proto against them and not get Super-pissed-off from losing one.
Really? I dont' see it fixing the problem just exacerbating it further. I'm not surprised you don't see how allowing more people to fight proto with proto would help; you have always been awfully dense.
Oh and another thing,
Iron Wolf Saber wrote: What you should be demanding is cheaper fits on the lower end.
Your job as a member of CPM is to tell CCP what the players are demanding; not to tell the players what they should be demanding.
Support Orbital Spawns
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
421
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Posted - 2014.04.23 18:07:00 -
[56] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. Bull-*******-****, IWS. You know just as well as I do that increased payouts would actually make protostomps less insane, because now the other side can afford to counter with their own proto against the PC farmers. We both know that increased payouts are just a bandaid on a complex issue, but you can go **** yourself if you think increased payout will make the protostomp worse.
I can't wait until you're gone from the CPM.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Heavenly Daughter
the Aurum Grinder and Company
405
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Posted - 2014.04.23 18:12:00 -
[57] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end.
Making things cheaper don't fix the issue, it's enough of a spam fest lag game now and you want to make it even more disposable.
NO !
INCREASE COST, make better payouts. be rewarded for less deaths not visa versa.
The prices may not have increased but cost has, the number of deaths related to scouts and cloaks has affected cost of suits and equipment. I'm sure I'm not the only one to notice a drop in ISK.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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jerrmy12 kahoalii
Proficiency V.
1177
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Posted - 2014.04.23 18:14:00 -
[58] - Quote
Heavenly Daughter wrote:Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. Making things cheaper don't fix the issue, it's enough of a spam fest lag game now and you want to make it even more disposable. NO ! INCREASE COST, make better payouts. be rewarded for less deaths not visa versa. Worst. Idea. Yet. Increase pay baxk to 1.5 Half price of proto
I <3 girl gamers
Tears, sweet delicious tears
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Ander Thedas
Subdreddit Test Alliance Please Ignore
538
|
Posted - 2014.04.23 18:16:00 -
[59] - Quote
Iron Wolf Saber wrote: I rather the game be more about roles over bling.
I actually disagree with you here, IWS. I think the economy is the most important part of this game and "roles" are designed to be more of a guideline than anything else. ISK is what moves the great wheels of New Eden. This to me is the true excitement that DUST has over other games. I love maximizing my ISKv profitability and marginalizing that aspect of the game would be a disastrous decision.
Omnia mutantur nihil interit
FW lvl10 reward
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deezy dabest
Warpoint Sharx
349
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Posted - 2014.04.23 18:28:00 -
[60] - Quote
I am tired of seeing this conversation played out by people that have not even taken the time to look at how the ISK payouts work.
Quote:FROM: DUST 514: WAR AND PROFITISK is the primary currency in the EVE Universe and a necessity for fighting wars. You will earn ISK from each battle you fight. The size of the reward depends on your contribution and the cost of the battle. Those who contribute more are rewarded handsomely, but all mercs are guaranteed a solid income. A portion of the reward pool for each battle depends on the value of items destroyed in the battle. If the battle saw countless vehicles and expensive prototype gear destroyed, everyone is in for bigger rewards. ISK rewards are calculated as follows for each participant: Base rewards: Every mercenary receives basic compensation for each battle they fight. The size of the reward depends on the time you spent fighting, so joining a battle late will net you lower earnings. Value of objects destroyed in battle has no bearing on this part of the reward. Team rewards: The total rewards calculated from the value destroyed are split between the participating teams, with the winning team earning a larger share. Then, each participant earns a cut of the total rewards that their team received based on the time they spent in the battle. If youGÇÖre late to the party, youGÇÖll earn a smaller cut. Individual rewards: Finally, every participant receives a reward based on their individual contribution on the battlefield. Mercs earn war points based on their actions in the course of each battle, and the more war points you score, the higher your cut of the total payout. Having a solid income is necessary, as you will be using the ISK you earn to buy upgrades, and to resupply any gear you lose during combat. Everything you take into battle in DUST 514 can get destroyed. Luckily, most items are in ready supply should you have the cash.
The system would work perfectly if matchmaking was not such a crap storm. If you want higher payouts run more expensive suits and win.
BPOs do not hurt the economy as they have the assigned value of their equivalent market item and contribute this to the pot.
The price of suits really does not matter as it all funnels back around anyway. Either run your highest comfortable equipment and force others to do the same in turn keep spamming militia suits padding others KDRs.
IWS: Seriously you are suppose to be a representative for the community yet you cast down uninformed advise instead of looking at what players are saying. You should be ashamed of yourself. |
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