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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
723
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Posted - 2014.04.24 12:18:00 -
[91] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
There is hardly anything passive about defending territory 24/7 and making sure your team is the best one on the field. So if we're not gaining monetary rewards from holding districts, or something that can be exchanged for money, what the hell should we even bother for? E-honour? Not worth the trouble. No one will care. I do hope you weren't seriously suggesting that.
Except you're not defending 24/7, you're defending for 1-2 hours a day... There is nothing 24/7 about that.
Newb
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3626
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Posted - 2014.04.24 14:03:00 -
[92] - Quote
Zahle Undt wrote:Delanus Turgias wrote:Himiko Kuronaga wrote:Iron Wolf Saber wrote:
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
There is hardly anything passive about defending territory 24/7 and making sure your team is the best one on the field. So if we're not gaining monetary rewards from holding districts, or something that can be exchanged for money, what the hell should we even bother for? E-honour? Not worth the trouble. No one will care. I do hope you weren't seriously suggesting that. I believe he's referring more to the creation of industry and actually having to do work to get ISK from the resources you earn in PC, rather then removing ISK flow from PC altogether. Surely you aren't opposed to actually doing work? Of course DNS members are against work, if they wanted to have to work for their ISk they would be fighting each other instead of remaining in the blue donut and farming passive ISK.
The last time I checked, the majority of the game's playerbase existed outside of the big blue donut you are talking about.
The actual reality is that the big scary blue donut isn't actually that big at all. It just happens to be full of people that wanted to make domination happen, and the rest of the game is too busy being uncoordinated and terrible. WTF and OH are putting up really good fights. The rest of you not so much.
It's not our obligation to fight each other just so you can get free land you don't deserve while we're too busy to smack you around. So don't talk to me about work. Folks like you who deserve nothing are the ultimate freeloaders. |
boba's fetta
Dead Man's Game
545
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Posted - 2014.04.24 14:15:00 -
[93] - Quote
id like to see this all std fit that costs 20k...
now thats fixed can i haz a trade window?
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Alldin Kan
Imperfects Negative-Feedback
1068
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Posted - 2014.04.24 14:26:00 -
[94] - Quote
shaman oga wrote:Every FPS share the same basic concept, shoot to the enemy and kill him, so kills and deaths are occurring very often.
Generally in every FPS kills and deaths count only towards to your stats and have no impact on the way you play the game, but DUST is different, you have to pay for your assets (and i like this concept), but ISK payouts are not balanced to your effort.
Let me explain better with some examples: My STD fits cost average is: 20k isk My ADV fits cost average is: 60k isk My PRO fits cost average is: 190k isk
My payout average is; 210k isk
This mean that i can die: 10 times in STD or 3 times in ADV + 1 STD or 1 time in PRO + 1STD.
In a game where deaths are frequent like a FPS you should be able to die with your best asset at least 2 times and still make profit. I have had only a biref experience with EVE online, but i don't think that death occurrs as much as in DUST.
Let's assume a player with a 1.0 kd/r, he should be able to use 1 PRO, 3 ADV, 10 STD and gain some isk (not a lot but a decent amount), 16 kills and 16 deaths.
How? I think there should be some kind of isk multipliers at the end of the match based on your WP score. Each multiplier should be at 500 WP Something like (random numbers): 500wp x 1.1 1000wp x 1.2 1500wp x 1.3 2000wp x 1.4 2500wp x 1.5 and so on till a cap of 2. WInning team gain a +0.1 on all multipliers, losing team -0.1 on all multipliers.
In this way the game will pay your efforts and you will gain something more if you give something more.
Uprising is the build with the cheapest fits... EVER. If you're seriously having problems with ISK you have to get better at Dust.
Prices for items used to be 3 to 4 times higher than current ones and should've stayed that way so that PRO gear would usually be used when truly necessary. On Codex build or earlier, bringing in a PRO actually carried a big risk but now it's something that's affordable and can give you multiple kills, same goes for current tank fits (old price range: 1.5-2.5 million ISK)
Uprising 1.8 - Invisible War
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shaman oga
Nexus Balusa Horizon
1937
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Posted - 2014.04.24 14:43:00 -
[95] - Quote
Alldin Kan wrote: Uprising is the build with the cheapest fits... EVER. If you're seriously having problems with ISK you have to get better at Dust.
Prices for items used to be 3 to 4 times higher than current ones and should've stayed that way so that PRO gear would usually be used when truly necessary. On Codex build or earlier, bringing in a PRO actually carried a big risk but now it's something that's affordable and can give you multiple kills, same goes for current tank fits (old price range: 1.5-2.5 million ISK)
It's not my problem, i have enough isk to run proto if i want, it's a general problem, probably you don't care, but if you place 1st in match there are 15 other players under you that gain less isk than you and other 16 on the other column that gain less isk than you, try to open your eyes and look the other results and not only yours, it would be too easy to judge only with your point of view.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Nothing Certain
Bioshock Rejects
528
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Posted - 2014.04.24 14:49:00 -
[96] - Quote
Cenex Langly wrote:Himiko Kuronaga wrote:Iron Wolf Saber wrote:
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
There is hardly anything passive about defending territory 24/7 and making sure your team is the best one on the field. So if we're not gaining monetary rewards from holding districts, or something that can be exchanged for money, what the hell should we even bother for? E-honour? Not worth the trouble. No one will care. I do hope you weren't seriously suggesting that. Except you're not defending 24/7, you're defending for 1-2 hours a day... There is nothing 24/7 about that.
Why do the rest of us play? You should get ISK for when you fight in PC , not when you don't.
Because, that's why.
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Alldin Kan
Imperfects Negative-Feedback
1068
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Posted - 2014.04.24 15:10:00 -
[97] - Quote
shaman oga wrote:Alldin Kan wrote: Uprising is the build with the cheapest fits... EVER. If you're seriously having problems with ISK you have to get better at Dust.
Prices for items used to be 3 to 4 times higher than current ones and should've stayed that way so that PRO gear would usually be used when truly necessary. On Codex build or earlier, bringing in a PRO actually carried a big risk but now it's something that's affordable and can give you multiple kills, same goes for current tank fits (old price range: 1.5-2.5 million ISK)
It's not my problem, i have enough isk to run proto if i want, it's a general problem, probably you don't care, but if you place 1st in match there are 15 other players under you that gain less isk than you and other 16 on the other column that gain less isk than you, try to open your eyes and look the other results and not only yours, it would be too easy to judge only with your point of view. Sorry but, even the average player can still earn ISK if they go with STD or ADV. Now on bad players, CCP simply needed to add a MLT/STD only mode so they can get better in Dust, no need for higher payouts.
Uprising 1.8 - Invisible War
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3630
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Posted - 2014.04.24 18:57:00 -
[98] - Quote
Nothing Certain wrote:Cenex Langly wrote:Himiko Kuronaga wrote:Iron Wolf Saber wrote:
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
There is hardly anything passive about defending territory 24/7 and making sure your team is the best one on the field. So if we're not gaining monetary rewards from holding districts, or something that can be exchanged for money, what the hell should we even bother for? E-honour? Not worth the trouble. No one will care. I do hope you weren't seriously suggesting that. Except you're not defending 24/7, you're defending for 1-2 hours a day... There is nothing 24/7 about that. Why do the rest of us play? You should get ISK for when you fight in PC , not when you don't.
There would be literally no reason to hold territory in a territory based game.
How are there still people this ignorant in the community? |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7186
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Posted - 2014.04.24 19:42:00 -
[99] - Quote
Himiko Kuronaga wrote: There would be literally no reason to hold territory in a territory based game.
How are there still people this ignorant in the community?
I'm all for reducing/removing the passive ISK if our districts actually yielded something such as the Production Facility producing Officer and/or Prototype items.
Though that would require the Player Market.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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deezy dabest
Warpoint Sharx
361
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Posted - 2014.04.24 20:36:00 -
[100] - Quote
Atiim wrote:Himiko Kuronaga wrote: There would be literally no reason to hold territory in a territory based game.
How are there still people this ignorant in the community?
I'm all for reducing/removing the passive ISK if our districts actually yielded something such as the Production Facility producing Officer and/or Prototype items. Though that would require the Player Market.
That would just produce an unpredictable amount of passive ISK as well as then leaving the biggest corps (in land holding) to then also manipulate the player market for high grade equipment.
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