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shaman oga
Nexus Balusa Horizon
1925
|
Posted - 2014.04.23 18:31:00 -
[61] - Quote
The point of the whole thread was about the possibility for the average medium player to use TWO (not 10) proto suit in match and still have a LITTLE PROFIT.
KEY WORDS: TWO DEATHS IN PROTO (+deaths with lower tier suits) LITTLE PROFIT
More isk for everybody means that even players in non-PC corps will be able to gain a little more to counter proto with proto or just to play with a damn suit you need 2 months to unlock. It's like having a Ferrari, but not have the money for the fuel, if you buy a Ferrari but you don't have money for the fuel, you'll feel a little.....
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Iron Wolf Saber
Den of Swords
14312
|
Posted - 2014.04.23 18:32:00 -
[62] - Quote
If economy is so important would it be better to spend it on a persons skill and abilities and cost of effect rather than just they're well geared?
And in a secondary market what would be more powerful for purchase?
An item that you want that will help you do your job in a more diverse and better way?
Or an item that is just your item +1?
What if loot tables had nothing but Medium LIght and Heavy k. 0's?
Also the topic of focus is too narrow minded leaves the entire other half of the field off.
Most in particular the Vehicles.
Ultimately why I say this will exacerbate the problem is that you're going to get more players who will be more reckless because they can afford to do so. Increasing pay just makes death is painful to death is painless at all levels leading to blue berry behavior at all levels of game play.
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
Unfortunately the current npc prices do not properly support the idealism of risk vs reward. Base Frames are not cheaper than the specialists.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Iron Wolf Saber
Den of Swords
14312
|
Posted - 2014.04.23 18:33:00 -
[63] - Quote
shaman oga wrote:The point of the whole thread was about the possibility for the average medium player to use TWO (not 10) proto suit in match and still have a LITTLE PROFIT.
KEY WORDS: TWO DEATHS IN PROTO (+deaths with lower tier suits) LITTLE PROFIT
Lousy Lock words
No death much profit HAV
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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jerrmy12 kahoalii
Proficiency V.
1182
|
Posted - 2014.04.23 18:36:00 -
[64] - Quote
Iron Wolf Saber wrote:If economy is so important would it be better to spend it on a persons skill and abilities and cost of effect rather than just they're well geared?
And in a secondary market what would be more powerful for purchase?
An item that you want that will help you do your job in a more diverse and better way?
Or an item that is just your item +1?
What if loot tables had nothing but Medium LIght and Heavy k. 0's?
Also the topic of focus is too narrow minded leaves the entire other half of the field off.
Most in particular the Vehicles.
Ultimately why I say this will exacerbate the problem is that you're going to get more players who will be more reckless because they can afford to do so. Increasing pay just makes death is painful to death is painless at all levels leading to blue berry behavior at all levels of game play.
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
Unfortunately the current npc prices do not properly support the idealism of risk vs reward. Base Frames are not cheaper than the specialists. I can not explain how stupid I would feel if I typed the last half of that Having cheaper proto wouldn't change how I play.
I <3 girl gamers
Tears, sweet delicious tears
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
425
|
Posted - 2014.04.23 18:37:00 -
[65] - Quote
Iron Wolf Saber wrote:If economy is so important would it be better to spend it on a persons skill and abilities and cost of effect rather than just they're well geared?
And in a secondary market what would be more powerful for purchase?
An item that you want that will help you do your job in a more diverse and better way?
Or an item that is just your item +1?
What if loot tables had nothing but Medium LIght and Heavy k. 0's?
Also the topic of focus is too narrow minded leaves the entire other half of the field off.
Most in particular the Vehicles.
Ultimately why I say this will exacerbate the problem is that you're going to get more players who will be more reckless because they can afford to do so. Increasing pay just makes death is painful to death is painless at all levels leading to blue berry behavior at all levels of game play.
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
Unfortunately the current npc prices do not properly support the idealism of risk vs reward. Base Frames are not cheaper than the specialists. I'll admit I didn't take vehicles into account, but that can be solved by making militia HAVs cost 130-150k ISK again and making basic HAVs cost 300k. And I don't think you understand, IWS, that there is no economy. Until there is, none of your other points have merit. This is a simple fix that is also easily reversed if an economy were ever to come into play later. Don't ruin the here-and-now because you're worried about a potential future that is years away.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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shaman oga
Nexus Balusa Horizon
1925
|
Posted - 2014.04.23 18:38:00 -
[66] - Quote
Sorry IWS, it's not always easy to express my opinion in a language different from mine, i have to use little tricks like underlinded words or caps lock.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Ander Thedas
Subdreddit Test Alliance Please Ignore
540
|
Posted - 2014.04.23 19:07:00 -
[67] - Quote
Iron Wolf Saber wrote:If economy is so important would it be better to spend it on a persons skill and abilities and cost of effect rather than just they're well geared?
And in a secondary market what would be more powerful for purchase?
An item that you want that will help you do your job in a more diverse and better way?
Or an item that is just your item +1?
What if loot tables had nothing but Medium LIght and Heavy k. 0's?
Also the topic of focus is too narrow minded leaves the entire other half of the field off.
Most in particular the Vehicles.
Ultimately why I say this will exacerbate the problem is that you're going to get more players who will be more reckless because they can afford to do so. Increasing pay just makes death is painful to death is painless at all levels leading to blue berry behavior at all levels of game play.
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
Unfortunately the current npc prices do not properly support the idealism of risk vs reward. Base Frames are not cheaper than the specialists.
Minus the poor phrasing he does have a point here. I personally think the ISK payout for battles are almost in a pretty solid spot when you take into account that your play style dictates your rewards more than anything else. When I play smart, pay attention to the flow of battle and choose my encounters wisely I don't die much and wind up being pretty useful to the team. When I get on tilt and just rambo-slam my body into the enemy team I wind up earning pretty much the same WP/game but simply dying a lot more, thus costing me heaps more to the point where even my STD only suits (which I run 99% of the time) might start seeing a dwindling income. Effectively I have limited my costs in terms of both the suits I run (I currently alternate between a 7,700 ISK suit and a 14,300 ISK suit depending on battle conditions) and choose to play smarter rather than harder. The result is that I actually make money and sometimes have a surprisingly low number of deaths resulting in almost pure profit. Also bear in mind I lone wolf it more than half the time, too, so adding a healthy supporting squad behind you could only increase that effectiveness.
I think our problem here is all the mercs are always looking how to strain upwards to more advanced gear thinking the answer lies there. Maybe the answer is pushing in the opposite direction and finding harmony with using less. It's what drives me, but I am simply one soldier and this is simply one of many stories.
Omnia mutantur nihil interit
FW lvl10 reward
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howard sanchez
YELLOWCAB SERVICES
898
|
Posted - 2014.04.23 19:46:00 -
[68] - Quote
+10 likes for Ander's post above.
It is encouraging to hear your own play style and outcomes reiterated by other successful mercs. I cannot agree more that the truest way to Dust-fu is to do more with less.
Proto gear is out there...we know. Yes you have all the level Vs you could want, you earned it...we get it. Want to run proto non-stop? Go ahead. It should cost you. What's next? Feel entitled enough to demand full officer gear at militia prices?
Tighten the faucets and open the sinks! Don't fix issues by throwing bigger payouts at them.
Want more isk? Give us player trading! Prices can only realistically be lower than what the NPC market offers at first. Then we can make the market economy real by allowing Dust mercs to move, trade and fight thier way throughout the systems of New Eden.
Bigger payouts are the selfish and shortsighted fix that will only support the protostomping culture. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
720
|
Posted - 2014.04.23 19:57:00 -
[69] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end.
Cheaper fits would result in the increased use of prototype gear...
Having the payout change from being based on what is killed to what the player does (WP earnings) means that if a player scores a huge WP game then they will receive a high payout, if they do nothing in the game then they get paid very little.
This doesn't have anything to do with what people use in game, it actually encourages participation. Snippers will get paid a lot less for doing nothing and a logi or slayer will be rewarded a lot higher for being in the action doing all the work.
You can do very well in a militia suit if your a good player, which equates to a higher profit margin. If you want to run proto and have a decent game your profit margin will be less because you will have lost more money, thus giving the players an opportunity to use lower tier gear to make larger amounts of profit and allow players to use higher tier proto gear to either maintain an equivalent ISK balance if they are decent or lose a small amount of profit if they are bad players. This is in the best interest of everyone and not just those who use proto gear all the time.
In conclusion, IWS, you need to think before you comment and not comment before you think.
Newb
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howard sanchez
YELLOWCAB SERVICES
899
|
Posted - 2014.04.23 20:20:00 -
[70] - Quote
Reading is fundamental |
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3616
|
Posted - 2014.04.23 20:22:00 -
[71] - Quote
Iron Wolf Saber wrote:
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
There is hardly anything passive about defending territory 24/7 and making sure your team is the best one on the field.
So if we're not gaining monetary rewards from holding districts, or something that can be exchanged for money, what the hell should we even bother for? E-honour?
Not worth the trouble. No one will care.
I do hope you weren't seriously suggesting that. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
429
|
Posted - 2014.04.23 20:30:00 -
[72] - Quote
howard sanchez wrote:+10 likes for Ander's post above.
It is encouraging to hear your own play style and outcomes reiterated by other successful mercs. I cannot agree more that the truest way to Dust-fu is to do more with less.
Proto gear is out there...we know. Yes you have all the level Vs you could want, you earned it...we get it. Want to run proto non-stop? Go ahead. It should cost you. What's next? Feel entitled enough to demand full officer gear at militia prices?
Tighten the faucets and open the sinks! Don't fix issues by throwing bigger payouts at them.
Want more isk? Give us player trading! Prices can only realistically be lower than what the NPC market offers at first. Then we can make the market economy real by allowing Dust mercs to move, trade and fight thier way throughout the systems of New Eden.
Bigger payouts are the selfish and shortsighted fix that will only support the protostomping culture. Again, you're missing the point. Economy would be great, everyone agrees with that. But industry is years away and player trading isn't much closer. For those with functionally limitless ISK reserves (Read: DNS and the better PC Ringers), price is nothing. It only limits those who have high SP but not high payroll. So increasing payout in regular matches would allow a merc with 10mil SP to compete toe-to-toe with a merc that has 50mil SP and 10mil ISK/day income, at least in terms of gear. You can't buy skill. But closing the ISK gap will mean that everyone can use proto, which, when everyone is doing so, isn't actually a problem.
You call it shortsighted, but it's also short-term. When contracts are actually paid by EvE Players or Dust Mercs and gear is produced by the same, you can bet that none of this will matter.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
429
|
Posted - 2014.04.23 20:33:00 -
[73] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
There is hardly anything passive about defending territory 24/7 and making sure your team is the best one on the field. So if we're not gaining monetary rewards from holding districts, or something that can be exchanged for money, what the hell should we even bother for? E-honour? Not worth the trouble. No one will care. I do hope you weren't seriously suggesting that. I believe he's referring more to the creation of industry and actually having to do work to get ISK from the resources you earn in PC, rather then removing ISK flow from PC altogether.
Surely you aren't opposed to actually doing work?
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3616
|
Posted - 2014.04.23 20:42:00 -
[74] - Quote
Delanus Turgias wrote:Himiko Kuronaga wrote:Iron Wolf Saber wrote:
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
There is hardly anything passive about defending territory 24/7 and making sure your team is the best one on the field. So if we're not gaining monetary rewards from holding districts, or something that can be exchanged for money, what the hell should we even bother for? E-honour? Not worth the trouble. No one will care. I do hope you weren't seriously suggesting that. I believe he's referring more to the creation of industry and actually having to do work to get ISK from the resources you earn in PC, rather then removing ISK flow from PC altogether. Surely you aren't opposed to actually doing work?
Fighting and maintaining a top team is work. Coordinating with allies to fill battles on stacked timers or weaker hours is work.
I do not blame you for not knowing this, as you are not in a position to. But it is work. More work than the average capsuleer puts into just about any lucrative endeavor.
Industry is cool and should be a thing we can do on the side but let's not degrade the value of what we already have to do to maintain territory. It is work. |
howard sanchez
YELLOWCAB SERVICES
902
|
Posted - 2014.04.23 20:45:00 -
[75] - Quote
Delanus Turgias wrote:howard sanchez wrote:+10 likes for Ander's post above.
It is encouraging to hear your own play style and outcomes reiterated by other successful mercs. I cannot agree more that the truest way to Dust-fu is to do more with less.
Proto gear is out there...we know. Yes you have all the level Vs you could want, you earned it...we get it. Want to run proto non-stop? Go ahead. It should cost you. What's next? Feel entitled enough to demand full officer gear at militia prices?
Tighten the faucets and open the sinks! Don't fix issues by throwing bigger payouts at them.
Want more isk? Give us player trading! Prices can only realistically be lower than what the NPC market offers at first. Then we can make the market economy real by allowing Dust mercs to move, trade and fight thier way throughout the systems of New Eden.
Bigger payouts are the selfish and shortsighted fix that will only support the protostomping culture. Again, you're missing the point. Economy would be great, everyone agrees with that. But industry is years away and player trading isn't much closer. For those with functionally limitless ISK reserves (Read: DNS and the better PC Ringers), price is nothing. It only limits those who have high SP but not high payroll. So increasing payout in regular matches would allow a merc with 10mil SP to compete toe-to-toe with a merc that has 50mil SP and 10mil ISK/day income, at least in terms of gear. You can't buy skill. But closing the ISK gap will mean that everyone can use proto, which, when everyone is doing so, isn't actually a problem. You call it shortsighted, but it's also short-term. When contracts are actually paid by EvE Players or Dust Mercs and gear is produced by the same, you can bet that none of this will matter.
I would argue that player trading and a player market is definitely not years off. In fact, if those things are more than 6 months off then there will be many bad time ahead for Dust. I agree with you that the current broken system that is PC along with CCPs terrible handling of that uncontrolled isk faucet is game breaking.
CCP must fix the uneven and exploitable isk faucets including the alt-clone farming. These things have to happen very soon. But once they fix the faucets and release additional isk earning/isk saving mechanisms (trading/market) then economic factors will begin further balancing the gear diversity in pub matches.
Let's not balance the game we have today- too many broken features. Fix the foundation and build on that
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Rusty Shallows
1636
|
Posted - 2014.04.23 22:12:00 -
[76] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:howard sanchez wrote:Iron Wolf Saber wrote:And people wonder why I support teiricide. Why? Artificial segregation of players and gear might help level the playing field in each little pond you split the game into. But if you want a dynamic, organic system of warfare wherein choices about what to bring to the fight are seriously made based on loss and gain potential then tiericide, gear restrictions and other mechanisms won't help These approaches could make each game mode you apply them to more 'balanced' within that smaller segregated portion of Dust. But you give up that open sandbox nature that CCP has promoted. IWS, I will admit that I my opinion of how to balance the sandbox has evolved over the years but recently I see potential for an open sandbox with the primary restriction being Isk scarcity. If CCP wants to keep player options unrestricted then they must keep isk scarce and valuable. Alternatively they can create little walls throughout our playpen and tell us where and with what toys we can play. I rather the game be more about roles over bling. You're in the wrong game universe then.Bling is required because destruction of bling is griefing, as is the use of bling to crush those without bling. That has always been the first and most prevalent conflict driver of EVE, and it is the number one tear bringer of Dust. Conflict drivers are necessary, tear creation is necessary, and a steep barrier to entry is necessary. Even when it bars the majority of players. If you remove those things then the game becomes a different property altogether, and it no longer works as part of New Eden culture. If anything at all needs to happen, there needs to be proper stat tracking and immediate feedback as far as ISK/AUR destruction goes. Griefing being the number 1 motivator for the game universe, when you can't measure just how much you're griefing someone the formula does not function as well as it does in EVE. Actually he's in the right universe. The Game Architectural Teiricide IWS is talking about is the same kind that the Devs revamped Eve Online with. CCP Shanghai has shown they are willing to do it to vehicles so Dropsuits could easily be next. Best to brace yourself on the chance this is fully ported over to Dust 514.
The people who keep saying "player market," are right. That will be a far better tacit gauge of war-kit value and game worth. All we are doing is pretending to be a bunch of economists, not that real ones would be any better.
Payouts will likely always be a messy issue. We have so many variables it is impossible to solve for each on of them. My Logi ALT has been in a somewhat bad spot trying to run ADV suits. I finally gave up and used the SP from this last event to train SMGs in order to run a BPO Toxin & 'Sever' Logi. Tough luck to other Logis without nearly perfect fitting skills and BPOs. At least they can still AFK to bridge the difference.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8910
|
Posted - 2014.04.23 22:17:00 -
[77] - Quote
STD and ADV should be halved in prices.
PRO should stay the same.
Overlord of all humans CAT MERC
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jerrmy12 kahoalii
Proficiency V.
1191
|
Posted - 2014.04.23 22:31:00 -
[78] - Quote
Cat Merc wrote:STD and ADV should be halved in prices.
PRO should stay the same. Pro should be halved in prices Std and adv should stay the same.
I <3 girl gamers
Tears, sweet delicious tears
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Zahle Undt
Bullet Cluster Lokun Listamenn
1433
|
Posted - 2014.04.23 22:33:00 -
[79] - Quote
Delanus Turgias wrote:Himiko Kuronaga wrote:Iron Wolf Saber wrote:
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
There is hardly anything passive about defending territory 24/7 and making sure your team is the best one on the field. So if we're not gaining monetary rewards from holding districts, or something that can be exchanged for money, what the hell should we even bother for? E-honour? Not worth the trouble. No one will care. I do hope you weren't seriously suggesting that. I believe he's referring more to the creation of industry and actually having to do work to get ISK from the resources you earn in PC, rather then removing ISK flow from PC altogether. Surely you aren't opposed to actually doing work? Of course DNS members are against work, if they wanted to have to work for their ISk they would be fighting each other instead of remaining in the blue donut and farming passive ISK.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4902
|
Posted - 2014.04.23 22:54:00 -
[80] - Quote
What in the **** are you running?
My standard fits cost between 8K and 15K My advanced are between 20k and 30k Proto I can't really say because I rarely use them and save them for when money is no object.
I'm from the weird side of the internet
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shaman oga
Nexus Balusa Horizon
1933
|
Posted - 2014.04.23 23:22:00 -
[81] - Quote
Scheneighnay McBob wrote:What in the **** are you running?
My standard fits cost between 8K and 15K My advanced are between 20k and 30k Proto I can't really say because I rarely use them and save them for when money is no object. I generally use the suit paired with the gun, STD suit with STD weapons and so on. Modules and equipments are another story, i use modules and equipments to fill my PG/CPU, for most expensive equipments like pro hives and uplinks i have dedicated fittings and i usually put them where my team need them and then i switch fit. But generally my fits cost like i have said, i play 90% of the matches with STD suits, i need versatility. Some weapons also requires more than std hives. I don't have isk problems for myself, i generally make profit, but i feel that isk payouts are a little too low.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2005
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Posted - 2014.04.24 03:24:00 -
[82] - Quote
howard sanchez wrote:+10 likes for Ander's post above.
It is encouraging to hear your own play style and outcomes reiterated by other successful mercs. I cannot agree more that the truest way to Dust-fu is to do more with less.
Proto gear is out there...we know. Yes you have all the level Vs you could want, you earned it...we get it. Want to run proto non-stop? Go ahead. It should cost you. What's next? Feel entitled enough to demand full officer gear at militia prices?
Tighten the faucets and open the sinks! Don't fix issues by throwing bigger payouts at them.
Want more isk? Give us player trading! Prices can only realistically be lower than what the NPC market offers at first. Then we can make the market economy real by allowing Dust mercs to move, trade and fight thier way throughout the systems of New Eden.
Bigger payouts are the selfish and shortsighted fix that will only support the protostomping culture. Strongly Agree with this line of reasoning.
Proto was always meant to be the gear you pulled out when you were willing to hemorrhage ISK because you needed to win the battle.
Reducing the cost cheapens that.
Finally, having lots of sp to unlock proto doesn't mean you've earned it, it just means you've been sucking at CCP's passive out-of-match and passive in-match skillpoint teat for long enough.
There's only one way to earn proto: get good enough that you can make money with it. If you're not that good then run in a proto pack for the safety factor, like the PC-fuelled pubstompers do.
And to those very few who are not PC-fat and who run proto solo, you are the real deal. o7
I support SP rollover.
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KalOfTheRathi
Nec Tributis
1248
|
Posted - 2014.04.24 03:56:00 -
[83] - Quote
Iron Wolf Saber wrote:So how many officer fitted ships can you lose in a row? There are no Officer fitted ships. At least ones that aren't AUR that I know of. I normally use a Maddy that cost 135K although my Derps are 420-480K.
I could lose hundreds of tanks or even ADS. But, when lone wolfing with tanks, in either of my tank characters, I normally finish in the top three slots. I only lose the top slots when there are good Logis working with a squad or a great blaster tank or some Slayers ruining the opposing infantry. ADS flying results in lower placement and higher risk*.
My normal solution is destruction. I destroy tanks, installations and Derps. The new WP solution pays me to do that. It, finally, pays to chase an enemy vehicle away from the local fight. Let them recover and try again. Which I will prevent once again, with luck. LAVs are more difficult to kill. A good LAV driver that is driving a well fitted LAV is nearly impossible to kill.
My ISK payment is not the issue. The issue is New Berries that are struggling to survive. Other F2P FPS games allow the New Berries to survive and not go negative. CCP/Shanghai punishes those that do not do well. Harshly.
The reason I speak out about this issue is I am often confronted by the ignorati regarding, 'Ha, you lost a lot of ISK when I popped your ADS!'. My reply is with a half billion of ISK I really don't care. Then they get interested and ask how when they can barely keep 500K ISK around.
Because that did not used to be true. Doing a decent job and using appropriately priced fits could make a profit. The very necessary profit to buy Skill Books that cost upwards of 1M or more ISK. Now I can make a profit if I don't drop into the tanker vengeance mentality of must use bigger tank to get those that popped me. Sometimes that works but sometimes it is best to wait for another match.
When running my alt Heavy I can make 1-2M ISK a day. Even if I drop some MLT tanks to eliminate turrets, which is cheaper than losing an LAV and a FG doing it the old fashion way.
Sorry for the delayed response, I didn't get a notify on your reply.
* I figure that learning to fly ADS has cost me 30M ISK.
And so it goes.
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KalOfTheRathi
Nec Tributis
1248
|
Posted - 2014.04.24 04:04:00 -
[84] - Quote
howard sanchez wrote:We have been discussing what makes Dust such a compelling and addictive game despite its many and varied flaws. I only play Dust because of my friends and voice chat.
When they aren't on, I play games that are not broken. Games that are fun because they have few flaws and work as expected. Not broken with issues that are left unresolved nor acknowledged for six months or more. AKA Dust.
And so it goes.
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Pvt Numnutz
R 0 N 1 N
1117
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Posted - 2014.04.24 04:43:00 -
[85] - Quote
I think there should be a higher paying pub as an additional option. The higher paying pub would attract people who wear proto gear as the pay is higher. You can still wear std or adv but there is more incentive to use the higher tiered stuff there, then std pubs would be more for std/adv suits. |
wait reloading
Molon Labe. General Tso's Alliance
7
|
Posted - 2014.04.24 10:57:00 -
[86] - Quote
you dont need good gear to turn a profit, my primary suit I use cost me >10k and quite often near the top of the leaderboard. Someone posted that they make a couple of million a day - I make about 3 million in 2 hours running solo, I actually give isk away and still have more then when I started that day. Passive bonuses are very helpful but you need to follow through with something you start skilling into |
shaman oga
Nexus Balusa Horizon
1936
|
Posted - 2014.04.24 11:13:00 -
[87] - Quote
wait reloading wrote:you dont need good gear to turn a profit, my primary suit I use cost me >10k and quite often near the top of the leaderboard. Someone posted that they make a couple of million a day - I make about 3 million in 2 hours running solo, I actually give isk away and still have more then when I started that day. Passive bonuses are very helpful but you need to follow through with something you start skilling into I don't have isk problems, i gain isk every time i play, but i'm not the only one playing the game. I'm not a great shooter but i can do my own, some people shoot better, but maybe they don't have tactical awareness, some people are worse than me at shooters and they die more often, isk payouts are too low imo, all the players should have the possibilty to use their better equip, die with it, but still have some profit, not a lot, but a little profit, i don't want to 10X isk payouts, i want to boost them a little to give the possibility to everyone to use their proto fit 1 time every match and gain something.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
423
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Posted - 2014.04.24 12:05:00 -
[88] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. most proto stomps are comeing from the farming of a broken PC gamemode. PVE should be in this game for a way for newer players to make isk like mineing in EVE.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Aszazel
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Posted - 2014.04.24 12:14:00 -
[89] - Quote
R F Gyro wrote:In my view, prototype suits should be so expensive that almost no-one can afford to run them all the time. Militia & basic gear is for new starters, advanced is for established players. Proto is for going the extra mile every now and then, when winning is more important than making ISK.
There are a few places this doesn't quite work though. One significant one for me, as a logi, is the fact that only proto suits have 4 equipment slots. Give the advanced logi suits a 4th equipment slot and I'd almost never run proto. I'm sure there are other situations where proto suits enable something that is just not possible with advanced; scan precision thresholds spring to mind as an example.
You don't understand there is me, who saved up 36 million since I started the game 6 months ago and am now down to 26 million because I started using proto and advanced for the last month. Then there is ONE MEMBER from Dirt Nap Squad that makes 80 million IN A WEEK. Anything to make it harder/easier on us to make/lose money means NOTHING to a corp in control of a district. |
Aszazel
R 0 N 1 N
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Posted - 2014.04.24 12:18:00 -
[90] - Quote
Iron Wolf Saber wrote:jerrmy12 kahoalii wrote: I'd pull out my proto to combat proto if I didnt die once and go negative Proto has a small increase if effectiveness for alot more price, not worth it And lol proto doesn't stomp, ive stomped in std gear with my squad.
Thank you for defeating the OP's argument.
Well I like to speed tank as a scout, Unfortunately you just don't have enough cpu/pg and slot layouts to do it at basic so I have been forced to run advanced, oh, yea, also, someone had my Gal Basic suit messed up for like 3 weeks. |
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