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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
60
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Posted - 2014.04.23 12:11:00 -
[1] - Quote
Soraya Xel wrote:I think if militia dropships can't ram advanced dropships successfully than militia shotguns shouldn't work on my proto heavy suit. It's just unfair that a cheaper weapon can kill me. How dare they. (And note, it really isn't any more or less effective than a proto shotgun. I'm dead either way, to be honest.)
You're not a pilot are you? Try to believe it's fair for investing 10+ million sp into vehicles just to use an ADS viably, only to rammed by a militia gorgon that is also not even a tenth of the price in isk. Also, ADS are not advanced frames, they are standard. They are the same as unlocking an assault suit when getting level 3 in the basic frames, which also unlocks logistics, which are obviously not advanced suits.
Also, militia shotguns are terrible against heavies, and the shotgunner is quite easy to kill. Awareness... practice it. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
60
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Posted - 2014.04.23 14:16:00 -
[2] - Quote
Soraya Xel wrote:SteelDark Knight wrote:True Adamance wrote:You are showing a particular bias that suggests to me you aren't looking at this mechanic objectively. This. Also, one balance issue does not justify other broken balance issues. My response is merely metered on the ridiculous claim that using collision as a tactic is somehow an "exploit" because it's one of the few ways to kill a vehicle with any modicum of success.
I would agree with this, but it's not that difficult to destroy vehicles now. Ramming is now just a cheap, easy, and effortless way to dispose of vehicles, especially dropships, which are pathetically easy to destroy. I rarely see Jihad's anymore due to how AV balance is now quite... balanced. I see tanks getting destroyed by swarm launchers, planted remotes, AV grenades, and forge guns all the time. The fact that we still have this cheap ramming system is appauling.
We used to have dogfights in this game. That was amazing fun. Now we play a game of chicken, whoever decides to ram first and hopefully survive. If you're a Python, there is no surviving. If you're an Incubus, you have a good chance, but only slightly.
I loved this game when it required skill to kill a pilot... |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
60
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Posted - 2014.04.23 14:29:00 -
[3] - Quote
Soraya Xel wrote:Temias Mercurial wrote:Soraya Xel wrote:I think if militia dropships can't ram advanced dropships successfully than militia shotguns shouldn't work on my proto heavy suit. It's just unfair that a cheaper weapon can kill me. How dare they. (And note, it really isn't any more or less effective than a proto shotgun. I'm dead either way, to be honest.) You're not a pilot are you? Try to believe it's fair for investing 10+ million sp into vehicles just to use an ADS viably, only to rammed by a militia gorgon that is also not even a tenth of the price in isk. Also, ADS are not advanced frames, they are standard. They are the same as unlocking an assault suit when getting level 3 in the basic frames, which also unlocks logistics, which are obviously not advanced suits. Also, militia shotguns are terrible against heavies, and the shotgunner is quite easy to kill. Awareness... practice it. Dude, I've got 38 million skill points invested in infantry suits. If I run proto, I'm spending half as much as an ADS on one suit. And I guarantee you I'm more than twice as likely to lose my suit as your ADS. There's all sorts of completely bullkitten ways to die in DUST. You shouldn't be immune to that in the air either. This is an FPS. You should go into EVERY match, expecting to die. If you aren't losing your ADS every match, it's probably because you're overpowered. There's a huge veteran/newbie disparity that is hurting the game. For an ADS pilot to go forth and cry that his skillpoints should make him immune to newbies is downright crazy.
A proto heavy suit is more durable than a std dropship, and has a far greater chance of surviving encounters when comparing infantry and vehicles. Also, you can still profit if you lose a suit. It's next to impossible as a pilot to profit at all. To profit, you're forced to play a different role. You are not forced to play a different game in order to succeed in this game as infantry. Also, my sp is divided between infantry and vehicles. However, due to the skill tree and information of other players, putting more into my dropship is next to pointless, as the improvement is hardly minimal. The design and thought into the role is lacking and pathetic. A good infantry player can dominate with prototype gear, never die, for a third of the price. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
60
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Posted - 2014.04.23 14:37:00 -
[4] - Quote
Soraya Xel wrote:Temias: I haven't seen a vehicle die to swarms since 1.6. Forge guns are functional now though. If you have Proficiency 4 in them or what have you anyways.
Cheap tactics, like it or not, belong in the game. I actually don't think dropships should dogfight, as we should have fighters for that. And that is coming at some point. Dropships should be flying bricks that are bad at aerial combat, but ramming is a good option for them if they need it.
It shouldn't require any more skill to kill a pilot than it requires to kill my dropsuit. Fact.
I've seen plenty of vehicles die to swarm launchers with the reduction to hardeners. Considering that the majority of players were very dependent upon hardeners (FOTM) and never learn to use anything other than them, they are incapable of using anything else effectively. In my experience, swarms are effective against LAVS and Tanks. It is debatable as to whether or not they're balanced against dropships, but that is not the point of this thread. The point is the validity of a cheap tactic when valid ones exist. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
60
|
Posted - 2014.04.23 15:21:00 -
[5] - Quote
Soraya Xel wrote:Cheap tactics are an integral part of the game. Unless you'd like to remove remote explosives, grenades, cloaks, forge guns, mass drivers, sniper rifles, and um... ADSes and tanks.
The idea that a proto heavy suit is more durable than a dropship is hilarious and ridiculous. It takes me... one shot to kill a heavy suit with my forge gun. Any heavy suit, by the way. No dropship dies in less than three. No dropship requires more than ONE shot before they're out of range to go heal back up. The ONLY time it's even possible to kill an ADS is when the ADS pilot isn't watching their health bar, and sticks around longer than they should've. If you're dying in an ADS, you should be reevaluating your playstyle. It takes like three seconds to outrange any AV weapon in the game.
Except that a dropship can be destroyed with two breach forge gun shots, often, if there is more than one AV player, the dropship is gone before the pilot can react at all. Also rail guns can one shot you. Also, a bricked gallente heavy was a natural resistance towards rail weapons, which includes forge guns, and can survive most forge hits.
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
61
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Posted - 2014.04.23 16:57:00 -
[6] - Quote
Soraya Xel, how often do you play Dust? I personally play 3+ hours every day. If player only had to walk up to you, never shoot, aim, or do anything at all, just touched you, and you died, how ridiculously stupid would that be? Need I remind you how ****** murder taxing was? It was stupid, effortless, and just plain ridiculous. How to kill 20+ people while driving less than 5mph. That's how you did it, and your prey would die instantly. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
61
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Posted - 2014.04.23 19:55:00 -
[7] - Quote
Soraya Xel wrote:Varjac Theobroma Montenegro wrote:Yea a ADS can run at the first sign of AV and prolly never die, but so can any suit. Shotguns (with cloaks), sniper rifles, forge guns. Also tanks and ADSes, which you can rarely run from, and will definitely one-shot you. So... no, not like any suit. Varjac Theobroma Montenegro wrote:The biggest issue for me is not that you can swat me, it's the cost of the ship that's bringing me down. Even with a basic turret the thing is still near 400k isk (you wouldn't last with basic shields and could rarely engage with basic hardeners so I use high tier armor). My AV fit runs as much as 250,000 ISK a suit, and I lose four or five of them trying to kill one ADS. Please, shelve this complaint, it's really sad. Varjac Theobroma Montenegro wrote:There is just no room to lose more than one every 3-5 games, and if you are running at the drop of a hat then you will never make any isk. You should be dying at least once a game. This is a first-person shooter. There should not be someone who is nearly impossible to kill in any given game. This idea is downright ludicrous.
Why do you waste so much isk? I use an ADV Forge gun on a STD sentinal and dispose of dropships with relative ease. My dual swarm Commando can quickly dispose or at least frighten most tanks. If you're losing that much isk trying to deal with one single ADS, you're doing something quite wrong. If everything you say is true, then your arguement is rather falsified or invalid when stating that vehicles are OP, when you seem incapable of dealing with them at all.
I hate to say this, but you really need change your approach to vehicles, and not needlessly die. Get better and improve; otherwise, anything you say from here on out is complete bullshit. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
62
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Posted - 2014.04.24 03:56:00 -
[8] - Quote
Soraya Xel wrote:The reality is that the game won't be balanced as long as it takes a tank less time to kill me than for me to kill it, even if I spec specifically into the role of killing tanks. There shouldn't be anywhere vehicles "easily murder" other players. That's the thing. Vehicles don't have anywhere near the challenges that infantry face.
The reason this topic has gotten to a more general sense is this: In a game where vehicles are already the most protected, difficult to destroy assets on the field, what in the world is someone doing asking for a nerf for the single vulnerability that vehicles actually have? Every dedicated vehicle user should take a month off and play infantry. Very few of them will survive the month. It's agonizingly painful being mowed down by vehicles in every other match and having almost nothing you can do about it.
I can't fly a dropship even well enough to jihad it into an ADS, but if I could, I would. Because I have almost no other options. With Proficiency 4 into forge guns, I only get a kill when the ADS is being really really dumb. Because they have way too much opportunity to get away. And it's ridiculous that I have to die several times a match to an ADS, and dropship pilots believe that only dying once every three to five matches is balanced.
Do you realize that a pilot can not profit from losing a dropship and are forced to play infantry? I have 2 proto suits, 6 proto weapons, proto modules, and etc. Why do you assume that we never play infantry? Honestly, again, how are you incapable of destroying dropships with proto forge guns and proficiency? I don't even have proficiency and dropships are just pathetic.
I cannot value your opinion when you seem so incapable of using a forge gun. I don't understand how you're dying to the ADS in a heavy suit, especially the sentinal, which I'm assuming is proto, and has a 25% reduction to splash damage. You literally have to standing out in the open for 20+ seconds for the pilot to kill you. Why would you do that? Do you stand in gun fire in the middle of the road when facing infantry? No. Use cover when facing any enemy, whether it's a vehicle or infantyrmen.
Also, with how exposed pilots are in the air, nearly anything can kill them. I rarely bring out my ADS, due to how pathetic they are. The average pilot might get 10 kills a match, which isn't game breaking, and that's only if they're lucky.
Too many people like you feel that you are entitled to explaining how to balance vehicles, when you in fact haven't a damn clue as to what you're talking about. How about you learn to fly and use nothing but an Incubus or Python for an entire month? I would love to do that, but there is no point in doing it. It's not fun. It's not profitable. It's not balanced.
If you don't even have ANY skills into vehicles, can't even fly a dropship, what valid opinion do you have? To discuss such topics intelligently, we need experienced and knowledgable players. People who KNOW what's going on, not what they THINK is going on. The amount of ill informed bias of your posts is appauling. You know nothing about vehicles, so why are you trying to comment on balancing something that is completely foreign to you? |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
63
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Posted - 2014.04.25 15:20:00 -
[9] - Quote
TheEnd762 wrote:Jihad jeeps can be done away with as soon as all hardeners and reppers are done away with as well.
Or just tone down reppers and hardeners (which already have been, hardeners) and deal with them using proper AV, which isn't too difficult...
The fact that you're still using Jihad Jeeps shows your inability to use AV, which I find to suffice without using such cheap tactics. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
63
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Posted - 2014.04.25 16:22:00 -
[10] - Quote
Soraya Xel wrote:Jihad jeeps are the sort of creative gameplay CCP wants. Learn to deal with them, they're here to stay.
Actually, they weren't intended... don't put words into their mouths. |
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
63
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Posted - 2014.04.25 22:11:00 -
[11] - Quote
Interplanetary Insanitarium wrote:Soraya Xel wrote:
Exactly the point. CCP didn't intend jihad jeeps. But CCP did intend to create a game where players can invent their own tactics and strategies. And jihad jeeps embody the very soul of the game that CCP has told us they want to create. A sandbox.
Maybe they did though, intend to make jihad jeeps. If a bunch of kids (not saying you're all kids, but c'mon ...) can think to use a fast vehicle as a murder device why couldn't CCP?
They didn't intend murder taxi's, so I find it highly doubtful that Jihad Jeeps were at all intended. They did state that Jihad's were unintended anyway... |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
63
|
Posted - 2014.04.25 22:23:00 -
[12] - Quote
Interplanetary Insanitarium wrote:Temias Mercurial wrote:Interplanetary Insanitarium wrote:Soraya Xel wrote:
Exactly the point. CCP didn't intend jihad jeeps. But CCP did intend to create a game where players can invent their own tactics and strategies. And jihad jeeps embody the very soul of the game that CCP has told us they want to create. A sandbox.
Maybe they did though, intend to make jihad jeeps. If a bunch of kids (not saying you're all kids, but c'mon ...) can think to use a fast vehicle as a murder device why couldn't CCP? They didn't intend murder taxi's, so I find it highly doubtful that Jihad Jeeps were at all intended. They did state that Jihad's were unintended anyway... Link?
That post was made months ago, and I don't remember which one it was in. Sorry, but I really don't feel like digging it out right now... |
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