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Finn Colman
Immortal Guides
5
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Posted - 2014.04.20 13:12:00 -
[1] - Quote
I agree with some of the others here. It shouldn't be removed, just fixed up a bit. |
Finn Colman
Immortal Guides
5
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Posted - 2014.04.20 19:08:00 -
[2] - Quote
Seymor Krelborn wrote:Godin Thekiller wrote:
EVE doesn't have suicide rammings, so your argument is invalid.
no but you can bump ships out of alignment preventing them from warping, while your buddies blow him up collision in eve has consequences as should collisions in dust. I still haven't heard an actual reason from the OPQQer why it needs removal. I can tell you for certain that a little bump in a DS would send you flying like a ping-pong ball, and that is certainly a (potentially lethal) consequence. As for ground-vehicle collisions, I have no idea. |
Finn Colman
Immortal Guides
8
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Posted - 2014.04.22 01:48:00 -
[3] - Quote
Soraya Xel wrote:Dropships are roughly the same mass. Whether specced out with the best gear or not, they should be destructible by each other in collision, regardless of fitting. Meanwhile, with your frigate-to-battleship mechanic, I'd agree a dropship should not kill an MCC on collision.
Bear in mind, that a 1 mil ISK badly fit frigate CAN kill a 20 mil ISK frigate. The battleship/frigate example, to be blunt, was dumb. ;)
Air is big, dropship pilots should be mindful of things around them. If they can't adequately do that, I'd rather give them more tools to detect incoming threats, rather than take away suicide ships and jihad jeeps and the like. These are the sorts of tools that allow newbies to strike at veterans even without that massive pile of skill points. To be honest, I would be fine with some sort of tool to see a ram-ship coming my way. The main problem is that I can see enough stuff to the sides of my ship (where most rams come from), so IMO this would fix that problem well enough. |
Finn Colman
Immortal Guides
8
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Posted - 2014.04.23 01:01:00 -
[4] - Quote
Interplanetary Insanitarium wrote:shaman oga wrote:I must agree with the amarr, i've played for too long to be rammed by the first idiot able to pilot a DS. HEY! I'm amarr. And I say being able to ram is okey dokey! So thanks for unconditionally agreeing with what I have to say. Just remove collision damage and keep environmental damage so i can ram into people at full speed and make them crash. I don't need the kill, I just want to ram people. But still keep it so that I can gingerly creep up on snipers and squash them. This is perfectly fine with me. I approve of this. If you make me crash by ramming me, that's fine, I just hate blowing up on contact with another ship. |
Finn Colman
Immortal Guides
9
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Posted - 2014.04.23 15:12:00 -
[5] - Quote
Soraya Xel wrote:Temias: I haven't seen a vehicle die to swarms since 1.6. Forge guns are functional now though. If you have Proficiency 4 in them or what have you anyways.
Cheap tactics, like it or not, belong in the game. I actually don't think dropships should dogfight, as we should have fighters for that. And that is coming at some point. Dropships should be flying bricks that are bad at aerial combat, but ramming is a good option for them if they need it.
It shouldn't require any more skill to kill a pilot than it requires to kill my dropsuit. Fact. May I remind you that an ADS has a nose-gun so that it should have an edge in dogfights... Read the description, and then tell me it doesn't say that.
Let me recap my position on this.
If you can hit me multiple times (with a ram ship), fine.
If you bump me into an environmental hazard, alright.
I don't care how many SP I spent, just how much ISK and how much I need to work to make back the enourmous deficit of losing one ADS.
An ADS is not quite an upgrade, and if there were a proto ADS (and it were the price of the current basic) then and only then can you use the "if you're gonna use proto, expect to pay for proto" argument. As it stands, I have a basic ship that costs about 400k ISK, and falls if hit more than 3 times, by anything, assuming I properly manage my modules, before I die on the second shot. Trust me, if you do AV right, you can keep me out of the air with little effort, and no kamikazes. |
Finn Colman
Immortal Guides
9
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Posted - 2014.04.23 18:44:00 -
[6] - Quote
Soraya Xel wrote:I haven't seen a dropship destroyed before the pilot can react to it since... well, it's been a while, I can't remember. I also haven't found a heavy that didn't die to my forge in one shot yet, unless I only hit them with splash.
I don't think it's fair dropships are naturally more robust than other players, so let's make a deal: We'll get rid of collison damage when I can one shot your dropship with my forge gun. So a machine should only be as tough as a clone that is at least 8 times smaller? Or are you trying to make a joke? I can't tell because it's such an absurd argument. Keep in mind, that the pilots mainly want a decrease in collision damage, that is to say, not a full nullification. |
Finn Colman
Immortal Guides
10
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Posted - 2014.04.23 20:47:00 -
[7] - Quote
It's not about the KDR, but it is about the kill. If you kill me, I may have a distinct desire to kill you back. How do you think it feels to be killed by someone you have no functional ability to get revenge on?[/quote] How I feel everytime I call in my ADS which gets instantly shot down... |
Finn Colman
Immortal Guides
11
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Posted - 2014.04.23 20:52:00 -
[8] - Quote
Soraya Xel wrote:Finn Colman wrote:How I feel everytime I call in my ADS which gets instantly shot down... Your ADS can kill every player in the game. You can kill scouts, logis, heavies, assault suits, etc. with relative ease. Meanwhile, most of those suits cannot kill you. At all. If only I could land a hit in this drifty thing... but, that's a personal problem. |
Finn Colman
Immortal Guides
11
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Posted - 2014.04.24 13:17:00 -
[9] - Quote
Soraya Xel wrote:The reality is that the game won't be balanced as long as it takes a tank less time to kill me than for me to kill it, even if I spec specifically into the role of killing tanks. There shouldn't be anywhere vehicles "easily murder" other players. That's the thing. Vehicles don't have anywhere near the challenges that infantry face.
The reason this topic has gotten to a more general sense is this: In a game where vehicles are already the most protected, difficult to destroy assets on the field, what in the world is someone doing asking for a nerf for the single vulnerability that vehicles actually have? Every dedicated vehicle user should take a month off and play infantry. Very few of them will survive the month. It's agonizingly painful being mowed down by vehicles in every other match and having almost nothing you can do about it.
I can't fly a dropship even well enough to jihad it into an ADS, but if I could, I would. Because I have almost no other options. With Proficiency 4 into forge guns, I only get a kill when the ADS is being really really dumb. Because they have way too much opportunity to get away. And it's ridiculous that I have to die several times a match to an ADS, and dropship pilots believe that only dying once every three to five matches is balanced. My favorite thing to do when there is a tank is go somewhere the tank isn't. I run a scout so it's easier for me to leave the area without getting spotted, and I run to a different place. Then I help my team get out by hacking a CRU or a NULL cannon. Also, if you can hit an ADS and make it run, you still help your team, because they won't be under constant fire. Oh and correction, pilots have to survive for 3-5 matches to make back the same money they spend. |
Finn Colman
Immortal Guides
13
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Posted - 2014.04.24 15:02:00 -
[10] - Quote
Soraya Xel wrote:Finn Colman wrote:My favorite thing to do when there is a tank is go somewhere the tank isn't. Sure. But the tank runs faster than you do, and sometimes there's nowhere to hide. It's crazy that I can spawn somewhere, and instadie to something I can't even damage. And so, I avoid the tank's attention... no need to run from someone who doesn't know you're there. |
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Finn Colman
Immortal Guides
13
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Posted - 2014.04.24 15:06:00 -
[11] - Quote
Varjac Theobroma Montenegro wrote: Finn your a new pilot right? MSG me in game. I will MSG you the next time I am on. We can squad up and go over a few training drills I do as an ADS pilot.
Alright, sounds good. |
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