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Knight Solitaire
665
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Posted - 2014.04.11 23:42:00 -
[1] - Quote
Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
Woof! Woof!
-Some dog on the street
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1898
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Posted - 2014.04.11 23:44:00 -
[2] - Quote
Knight Solitaire wrote:Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
I sure hope your insurance is paid up, because you're about to get LANDED upon.
1.8 (!) forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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ReGnYuM
Dirt Nap Squad.
2711
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Posted - 2014.04.11 23:44:00 -
[3] - Quote
Hey Man,
For the most part I agree with your thread. However, your approach is rather troublesome .
Expect flame .
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 90.31% Complete
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General John Ripper
19724
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Posted - 2014.04.11 23:45:00 -
[4] - Quote
*Sparks up*
right kind of flame?
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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jerrmy12 kahoalii
956
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Posted - 2014.04.11 23:46:00 -
[5] - Quote
General John Ripper wrote:*Sparks up*
right kind of flame? No, light this bonfire over here.
Closed beta vet
Tears, sweet delicious tears
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General John Ripper
19725
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Posted - 2014.04.11 23:49:00 -
[6] - Quote
jerrmy12 kahoalii wrote:General John Ripper wrote:*Sparks up*
right kind of flame? No, light this bonfire over here.
*starts the bonfire.*
I'm liking this thread.
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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Knight Solitaire
665
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Posted - 2014.04.11 23:49:00 -
[7] - Quote
You've always got to expect flame when proposing a 'Nerf' to the Scouts, those guys always want something but are not willing to give up anything for it.
The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!"
Woof! Woof!
-Some dog on the street
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Atiim
Living Like Larry Schwag
6601
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Posted - 2014.04.11 23:50:00 -
[8] - Quote
If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively.
There are better ways to approach this, but removing them is not one of them.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1899
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Posted - 2014.04.11 23:51:00 -
[9] - Quote
Knight Solitaire wrote:You've always got to expect flame when proposing a 'Nerf' to the Scouts, those guys always want something but are not willing to give up anything for it.
The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!" Not the sidearm. Leave the sidearm and take away the main.
1.8 (!) forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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General John Ripper
19725
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Posted - 2014.04.11 23:51:00 -
[10] - Quote
Knight Solitaire wrote:You've always got to expect flame when proposing a 'Nerf' to the Scouts, those guys always want something but are not willing to give up anything for it.
The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!"
and I am trying to prevent the flame by derailing this thread....
also reg you gotta change your signature. 90.31% just doesnt sound as good as 97.96%
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1899
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Posted - 2014.04.11 23:52:00 -
[11] - Quote
Atiim wrote:If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively.
There are better ways to approach this, but removing them is not one of them. Yeah, it is. The game played well before them, it will play well after. It's a garbage cheat for garbage cheaters.
Just like tanks.
1.8 (!) forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Knight Solitaire
665
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Posted - 2014.04.11 23:54:00 -
[12] - Quote
Atiim wrote:If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively.
There are better ways to approach this, and removing them is not one of them.
Also, people don't need damage modifiers either. Should we remove those as well?
Then change the bonus so that it is new player friendly, the one we have right now, isn't new player friendly anyway.
A bonus to the TacNet would be much better, everyone has one, so you wont feel the need to fit a piece of useless equipment that only serves as an extra dampener, it fits into all playstyles, Combat, Stealth, and Spotting.
Leave the Cloaking for Black Ops suits when they arrive.
Woof! Woof!
-Some dog on the street
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Matticus Monk
Ordus Trismegistus
1651
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Posted - 2014.04.11 23:55:00 -
[13] - Quote
Knight Solitaire wrote:You've always got to expect flame when proposing a 'Nerf' to the Scouts, those guys always want something but are not willing to give up anything for it.
The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!"
*facepalm*
Dude, we've had endless discussions on past, present and future balancing of scouts over in the barbershop and in other forums. It's ignorant to say "those guys always want something but are not willing to give up anything for it"
That's utter BS, plain and simple.
Come join us and see for yourself, dude.
Hell, I've said many times I'd be happy with only the following for 1.8:
Minor CPU/PG increase, base speed increase by .1 or .2 m/s, racial suits and slight scan range bonus. No extra EQ, no extra slots, no cloak....
Look what we got - the heavens above. I feel you on one hand... but dude, you couldn't be more wrong about many of the OG scouts.
Double posting like a Kaiser.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1200
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Posted - 2014.04.11 23:55:00 -
[14] - Quote
They need to nerf shotgun scouts and then i'll be nerfed 5 times.
Assassination is my thing.
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ugg reset
Molon Labe. General Tso's Alliance
553
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Posted - 2014.04.11 23:57:00 -
[15] - Quote
point on the doll where the scouts touched you
Thr33 is the magic number.
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Garrett Blacknova
Codex Troopers
5089
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Posted - 2014.04.11 23:59:00 -
[16] - Quote
As a non-cloaking Scout, I disapprove this thread.
A couple of the Scout suits could use a small nerf to PG and CPU values. Assault suits need a buff. Cloaks are fine. |
Joseph Ridgeson
WarRavens League of Infamy
1130
|
Posted - 2014.04.12 00:01:00 -
[17] - Quote
Atiim wrote:If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively. This. Thread here for more details.
Now in regards to the Original Poster: I think a Cloak fits every play style for Scouts. If you like being the 'sabotage' guy that gets behind enemy lines and hacks everything, you can evade capture very easily. If you like being the 'assassin', cloaks fits perfectly into watching for the right time to attack like when the Sentinel + Logistics combo is engaging someone and they won't be able to react in time to stop you from killing them both. If you want to be the 'sneaky-evadey' guy, going invisible seems like a great way to do it. I think "going invisible" is a useful enough tool to fit every play style of Scout. If it were something like "be unable to move but deal +15% damage", THAT wouldn't fit every play style of the Scout.
Cloaks being a pain to balance? No one knows for sure because there hasn't been any change to them yet. A simple 1 second delay between decloaking and firing would stop the instant dead shotgun guys and would make cloaks more about getting into position rather than instantly having an advantage.
I truly do feel that if you are not enjoying Cloak + Scout but did enjoy Scout that you just haven't figured out the best way to make the Cloak fit how you play Scout.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Knight Solitaire
665
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Posted - 2014.04.12 00:01:00 -
[18] - Quote
ugg reset wrote:point on the doll where the scouts touched you
I love how you managed to make a post while contributing absolutely nothing to what is being said, what was the point to this snarky and oh so original reply that I haven't seen anywhere else? Did I insult you when I called Campers dicks? Or maybe you're just looking to farm likes because the 'Forum Game' is all Molon have left. I'm sorry that the truth hurts. But somethings I just dont have control over.
Woof! Woof!
-Some dog on the street
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1201
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Posted - 2014.04.12 00:01:00 -
[19] - Quote
Garrett Blacknova wrote:As a non-cloaking Scout, I disapprove this thread.
A couple of the Scout suits could use a small nerf to PG and CPU values. Assault suits need a buff. Cloaks are fine. Are you high? have you tried fitting 3 shields and 3 kinetics on a minmatar scouts with proto weapons and LVL 5 core skills?
Assassination is my thing.
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1900
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Posted - 2014.04.12 00:05:00 -
[20] - Quote
Joseph Ridgeson wrote:Atiim wrote:If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively. This. Thread here for more details.Now in regards to the Original Poster: I think a Cloak fits every play style for Scouts. If you like being the 'sabotage' guy that gets behind enemy lines and hacks everything, you can evade capture very easily. If you like being the 'assassin', cloaks fits perfectly into watching for the right time to attack like when the Sentinel + Logistics combo is engaging someone and they won't be able to react in time to stop you from killing them both. If you want to be the 'sneaky-evadey' guy, going invisible seems like a great way to do it. I think "going invisible" is a useful enough tool to fit every play style of Scout. If it were something like "be unable to move but deal +15% damage", THAT wouldn't fit every play style of the Scout. Cloaks being a pain to balance? No one knows for sure because there hasn't been any change to them yet. A simple 1 second delay between decloaking and firing would stop the instant dead shotgun guys and would make cloaks more about getting into position rather than instantly having an advantage. I truly do feel that if you are not enjoying Cloak + Scout but did enjoy Scout that you just haven't figured out the best way to make the Cloak fit how you play Scout. He ain't worried about how he would use cloak. He is deeply concerned with how others (ab)use it. Also. One whole second, huh?
1.8 (!) forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Patrick57
6924
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Posted - 2014.04.12 00:07:00 -
[21] - Quote
But... my crutch....
Hell is empty and all the devils are here.
-William Shakespeare
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Knight Solitaire
666
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Posted - 2014.04.12 00:08:00 -
[22] - Quote
I do have my uses for the Cloak I'll admit, I use it on Speed Tank / Speed Hack fits as a dampener because all the lows need to be dedicated to certain modules for those kind of fits, I use it a lot for easy traversal around a map too. But thats just about as far as it goes for how I use it, certainly not worth the 2.9mil SP for that crappy bonus.
Woof! Woof!
-Some dog on the street
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Joseph Ridgeson
WarRavens League of Infamy
1131
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Posted - 2014.04.12 00:08:00 -
[23] - Quote
Onesimus Tarsus wrote: He ain't worried about how he would use cloak. He is deeply concerned with how others (ab)use it. Also. One whole second, huh? Was mostly a suggestion. Change by degrees, scalpel. Sledgehammer nerfs make things useless.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1901
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Posted - 2014.04.12 00:09:00 -
[24] - Quote
Joseph Ridgeson wrote:Onesimus Tarsus wrote: He ain't worried about how he would use cloak. He is deeply concerned with how others (ab)use it. Also. One whole second, huh? Was mostly a suggestion. Change by degrees, scalpel. Sledgehammer nerfs make things useless. They shouldn't nerf it at all. Just remove it.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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General John Ripper
19730
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Posted - 2014.04.12 00:10:00 -
[25] - Quote
diff game but I do awesome with a shotgun in bf3 and I never use cloaks
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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Patrick57
6924
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Posted - 2014.04.12 00:12:00 -
[26] - Quote
General John Ripper wrote:diff game but I do awesome with a shotgun in bf3 and I never use cloaks Well, in BF3, they have a range longer than 10 meters..
Hell is empty and all the devils are here.
-William Shakespeare
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TTYL DUD
Annunakei
2
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Posted - 2014.04.12 00:14:00 -
[27] - Quote
Personally I feel the cloak is great, but the shotguns and armor stacking is the problem....
I use passive scanners and a bolt pistol to sneak around and pick off stragglers. I completely agree that the bunny hopping armor stacking shotgun to the face tactic is ******* cheap. To counter this there needs to be a HUGE 25-40% movement penalty for armor stacking and increase the PG/CPU cost of the shotguns. |
pagl1u M
Maphia Clan Unit Unicorn
589
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Posted - 2014.04.12 00:20:00 -
[28] - Quote
Nah I love it not only for combat purpose but to sneak behind enemy Lines and Hack every thing behind them! |
Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1901
|
Posted - 2014.04.12 00:28:00 -
[29] - Quote
pagl1u M wrote:Nah I love it not only for combat purpose but to sneak behind enemy Lines and Hack every thing behind them! You have no idea how funny I find this.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Atiim
Living Like Larry Schwag
6605
|
Posted - 2014.04.12 00:32:00 -
[30] - Quote
Onesimus Tarsus wrote: Not the sidearm. Leave the sidearm and take away the main.
So basically kill off the Recon Scout with the Sniper Rifle, the AV Scout with the Plasma Cannon, remove the Shotgun Scout, kill the Breach MD scout as well as every other niche role that works well with the scout, while effectively make Minmatar Logis the best Scout suit?
Bad idea is bad.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5027
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Posted - 2014.04.12 00:37:00 -
[31] - Quote
Knight Solitaire wrote:Rant: Cloak Can be Abused!
GÖª Arent you a Cloaked Shotgunner?
= . =
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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DISGRUNTLEDev
365
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Posted - 2014.04.12 00:38:00 -
[32] - Quote
Can we just remove the cloak? I really like the balance between the scouts, and a brick scout that can be seen is a very dead scout. |
Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1902
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Posted - 2014.04.12 00:38:00 -
[33] - Quote
Atiim wrote:Onesimus Tarsus wrote: Not the sidearm. Leave the sidearm and take away the main.
So basically kill off the Recon Scout with the Sniper Rifle, the AV Scout with the Plasma Cannon, remove the Shotgun Scout, kill the Breach MD scout as well as every other niche role that works well with the scout, while effectively make Minmatar Logis the best Scout suit?
Yes, yes, yes, yes, and define scout. Buffs and Nerfs will fix all those little quibbles, people will adjust, the others could be advise to harden, it works elsewhere.
Unless it's cloaking, right?
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Knight Solitaire
669
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Posted - 2014.04.12 00:39:00 -
[34] - Quote
KING CHECKMATE wrote:Knight Solitaire wrote:Rant: Cloak Can be Abused! GÖª Arent you a Cloaked Shotgunner? = . =
I use the Cloak on some fits, I already mentioned that, but only as a dampener, I dont do that stupid 'Decloak' Pew 'Cloak' thing that most do, they're the sort of player I'm referring to.
Woof! Woof!
-Some dog on the street
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Rusty Shallows
1494
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Posted - 2014.04.12 00:40:00 -
[35] - Quote
Smooth Assassin wrote:Garrett Blacknova wrote:As a non-cloaking Scout, I disapprove this thread.
A couple of the Scout suits could use a small nerf to PG and CPU values. Assault suits need a buff. Cloaks are fine. Are you high? have you tried fitting 3 shields and 3 kinetics on a minmatar scouts with proto weapons and LVL 5 core skills? He wasn't talking about Minjas. I've never heard ANYONE specifically call those OP.
The issues of Kin-Cat PG is another story with crossover.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5028
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Posted - 2014.04.12 00:44:00 -
[36] - Quote
DISGRUNTLEDev wrote:Can we just remove the cloak? I really like the balance between the scouts, and a brick scout that can be seen is a very dead scout.
You can remove cloak, if with it you remove Aim Assist.
You either leave cloak or give me back speed tanking. I aint going back to the times where Brick tanked scouts where the only scouts....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5028
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Posted - 2014.04.12 00:47:00 -
[37] - Quote
Knight Solitaire wrote:KING CHECKMATE wrote:Knight Solitaire wrote:Rant: Cloak Can be Abused! GÖª Arent you a Cloaked Shotgunner? = . = I use the Cloak on some fits, I already mentioned that, but only as a dampener, I dont do that stupid 'Decloak' Pew 'Cloak' thing that most do, they're the sort of player I'm referring to.
*Tanks Gal scout and uses Cloak as Dampening Modules* So you are ABUSING the cloak in a way XD
Cloak is FINE, just increase the DELAY it takes to shoot after decloak, REMOVE 25% dampening while cloaked. Perfect.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Atiim
Living Like Larry Schwag
6606
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Posted - 2014.04.12 00:47:00 -
[38] - Quote
Onesimus Tarsus wrote:Yes, yes, yes, yes, and define scout. Buffs and Nerfs will fix all those little quibbles, people will adjust, the others could be advised to harden, it works elsewhere. Atiim wrote: Bad idea is bad.
Unless it's cloaking, right? Well while your attempting to nerf/remove playstyles that are already balanced, do you have an actual reason as to why Scouts should have their Light Weapon slot removed? Or is this just senseless rage and QQ?
There were plenty of great ideas on how to address the cloak problem. Your idea however, is not one of them.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Eruditus 920
Bragian Order Amarr Empire
21
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Posted - 2014.04.12 00:47:00 -
[39] - Quote
Then quit.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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Atiim
Living Like Larry Schwag
6606
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Posted - 2014.04.12 00:49:00 -
[40] - Quote
KING CHECKMATE wrote:DISGRUNTLEDev wrote:Can we just remove the cloak? I really like the balance between the scouts, and a brick scout that can be seen is a very dead scout. You can remove cloak, if with it you remove Aim Assist.You either leave cloak or give me back speed tanking. I ain't going back to the times where Brick tanked scouts where the only scouts.... Make sure you remove that snare effect that causes everyone to slow down when they're hit as well.
Otherwise you wouldn't be solving anything.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Knight Solitaire
671
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Posted - 2014.04.12 00:49:00 -
[41] - Quote
KING CHECKMATE wrote:
*Tanks Gal scout and uses Cloak as Dampening Modules* So you are ABUSING the cloak in a way XD
Cloak is FINE, just increase the DELAY it takes to shoot after decloak, REMOVE 25% dampening while cloaked. Perfect.
I'm a Minmatar Scout who usually speed tanks, you couldn't be more wrong.
Woof! Woof!
-Some dog on the street
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Zahle Undt
Bullet Cluster Lokun Listamenn
1312
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Posted - 2014.04.12 00:50:00 -
[42] - Quote
Knight Solitaire wrote:You've always got to expect flame when proposing a 'Nerf' to the Scouts, those guys always want something but are not willing to give up anything for it.
The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!" While I would not shed a tear if the cloak went away and died, I am sick and ******* tired of people claiming to know what a suit is "intended" for because puff its name. If we change the name from scout to light assault can I kill you in the suit with out the bitching?
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2395
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Posted - 2014.04.12 00:51:00 -
[43] - Quote
It's not the cloak that is the problem. Seriously, just use your eyes.
The problem is that a GK.0 scout with 4 dampeners and a cloak is IMPOSSIBLE to detect by any fit.
That is the problem.
Charlotte O'Dell is the highest level unicorn!
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General John Ripper
19738
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Posted - 2014.04.12 00:54:00 -
[44] - Quote
Patrick57 wrote:General John Ripper wrote:diff game but I do awesome with a shotgun in bf3 and I never use cloaks Well, in BF3, they have a range longer than 10 meters..
That is because you can change the bullet type....
Why can't we change our bullet type ccp??? I thought this game was supposed to be really customizable...
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
539
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Posted - 2014.04.12 00:54:00 -
[45] - Quote
Onesimus Tarsus wrote: It's a garbage cheat for garbage cheaters. Just like tanks.
Did you really have to go there , I'm surprised that Atiim didn't jump on that bandwagon too .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Outer Raven
WarRavens League of Infamy
217
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Posted - 2014.04.12 00:55:00 -
[46] - Quote
The only real things that maybe need to be implemented for the cloaks are fixes to the delay glitch with certain weapons like the shot gun; that let you fire when cloaked an then recloak before the decloaking animation kicks in.
Second when fired upon while cloaked it drains the timer on the module. Other than that I don't mind the cloaked scouts.
Are cloaked shot gunners a headache sure but then I just pull out my precision stacked suit or keep on the look out for their silhouette " since they are still visible".
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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General John Ripper
19738
|
Posted - 2014.04.12 00:56:00 -
[47] - Quote
Maybe its just me or my broken ps3...
But I see scouts REALLY REALLY clearly. My hdmi port is broken so I had to go to old school cables.
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
539
|
Posted - 2014.04.12 00:56:00 -
[48] - Quote
Charlotte O'Dell wrote:It's not the cloak that is the problem. Seriously, just use your eyes.
The problem is that a GK.0 scout with 4 dampeners and a cloak is IMPOSSIBLE to detect by any fit.
That is the problem. Just seen a great post on that and couldn't believe that , that's not balancing this game in a competitive manner .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Llast 326
An Arkhos
2845
|
Posted - 2014.04.12 00:58:00 -
[49] - Quote
General John Ripper wrote:Maybe its just me or my broken ps3...
But I see scouts REALLY REALLY clearly. My hdmi port is broken so I had to go to old school cables. I don't know I see them pretty clearly as well, and I am using HDMI. It's not that hard to see them, i mostly run into trouble when I am facing of more than one opponent.
KRRROOOOOOM
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DISGRUNTLEDev
370
|
Posted - 2014.04.12 00:58:00 -
[50] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Charlotte O'Dell wrote:It's not the cloak that is the problem. Seriously, just use your eyes.
The problem is that a GK.0 scout with 4 dampeners and a cloak is IMPOSSIBLE to detect by any fit.
That is the problem. Just seen a great post on that and couldn't believe that , that's not balancing this game in a competitive manner .
And like I said over there, its been this way for nearly a year. Nothing has changed. Except now they can use a cloak.
And again. Just take the cloak. |
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5030
|
Posted - 2014.04.12 00:59:00 -
[51] - Quote
Knight Solitaire wrote:KING CHECKMATE wrote:
*Tanks Gal scout and uses Cloak as Dampening Modules* So you are ABUSING the cloak in a way XD
Cloak is FINE, just increase the DELAY it takes to shoot after decloak, REMOVE 25% dampening while cloaked. Perfect.
I'm a Minmatar Scout who usually speed tanks, you couldn't be more wrong.
Well, im talking about my experience vs you, your corp mates, today, around 1pm eastern time, FA and A.Mercenaries vs me and a bunch of noobs. Hard to forget since its the first time in months i go negative. Anyhow. You played all game as a Gal scout with cloak and SG. I forgot to send you a GG. Still; one thing is what you say, other is what you do....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5031
|
Posted - 2014.04.12 01:00:00 -
[52] - Quote
Charlotte O'Dell wrote:It's not the cloak that is the problem. Seriously, just use your eyes.
The problem is that a GK.0 scout with 4 dampeners and a cloak is IMPOSSIBLE to detect by any fit.
That is the problem.
No. Thats not a problem.Not when you are running with -250 EHP.....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Knight Solitaire
671
|
Posted - 2014.04.12 01:03:00 -
[53] - Quote
KING CHECKMATE wrote:Knight Solitaire wrote:KING CHECKMATE wrote:
*Tanks Gal scout and uses Cloak as Dampening Modules* So you are ABUSING the cloak in a way XD
Cloak is FINE, just increase the DELAY it takes to shoot after decloak, REMOVE 25% dampening while cloaked. Perfect.
I'm a Minmatar Scout who usually speed tanks, you couldn't be more wrong. Well, im talking about my experience vs you, your corp mates, today, around 1pm eastern time, FA and A.Mercenaries vs me and a bunch of noobs. Hard to forget since its the first time in months i go negative. Anyhow. You played all game as a Gal scout with cloak and SG. I forgot to send you a GG. Still; one thing is what you say, other is what you do....
I can post images of my Skill Sheet showing 0 SP in any Gallente related suits if you really don't believe me.
The Min Scout is the only Proto suit I have, if you cant tell the difference between the Min and Gal Scout then you seriously dont have any right to be commenting on anything to do with Scouts.
Woof! Woof!
-Some dog on the street
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
338
|
Posted - 2014.04.12 01:18:00 -
[54] - Quote
Knight Solitaire wrote:Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
So, you want CCP to remove something because you don't like it, instead of taking the easiest and most effective way to fix this and just make them like the Crysis cloaks? Hey, CCP, I'm tired of tanks, dropships, and LAVS (I got run over by one once!) Remove them! It's so annoying that I can't just have my infantry game and that I've got to avoid these stupid vehicles.
Seriously, all it would take would be a few tweaks to stop the issues, but people would probably still complain because someone would figure out how to use it well and would dominate with it. The only real difference at this point is that scouts are actually viable on more than just city maps. They don't need to tank to get across an open stretch of ground anymore, it's no longer a question of getting the right map just to have a fun game with a scout.
The Gal and Cal scout already get a bonus for their tacnet, so it's not like the cloak is the only bonus. On a side note, feel the minmatar scout's pain, being regulated to Nova Knives all the time for its' biggest bonus... I kinda like the idea of a Black Ops suit though, I'll admit, but think about it. It took CCP the entire course of this game's life just to get every race their own suit. Do you really think they're going to start making specialized suits anytime soon? The commando took months, months in which it was on the list for dropsuit selection, but not available, and the same can be said for the pilot suit.
And finally... you don't have to sit in a corner almost completely invisible like a ****... Having a cloak doesn't mean you have to camp, in fact, it opens your suit up to even more movement options, as you can flank without having cover everywhere. Yea, you'll have a few people who take this route, but that number is very low. (Heck, I've only seen two or three people with cloaks camping around an objective. It actually seems pretty rare, which I'll have to admit, surprised me.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Nomed Deeps
319
|
Posted - 2014.04.12 01:23:00 -
[55] - Quote
I agree with the thread author. Speaking of scouts, from what I've read, Scouts got an extra equipment slot in 1.8 to make it easier for them to cloak. For me, that was a stupid change. In my opinion, if they want to cloak, Scout fits should use their one and only slot to do so. After all, they also are getting the class bonus for cloaking.
I cannot be bought, but I can be leased.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5031
|
Posted - 2014.04.12 01:26:00 -
[56] - Quote
Knight Solitaire wrote:
I can post images of my Skill Sheet showing 0 SP in any Gallente related suits if you really don't believe me.
The Min Scout is the only Proto suit I have, if you cant tell the difference between the Min and Gal Scout then you seriously dont have any right to be commenting on anything to do with Scouts.
Ok then it was some other dude in that game that had the Gal scout ...I thought it was you since you were the only scout that killed me ,and the Gal scout the only one that i saw....
How does this affect the validity of my opinion again? Or is it that you are already lacking arguments....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5031
|
Posted - 2014.04.12 01:28:00 -
[57] - Quote
Nomed Deeps wrote:I agree with the thread author. Speaking of scouts, from what I've read, Scouts got an extra equipment slot in 1.8 to make it easier for them to cloak. For me, that was a stupid change. In my opinion, if they want to cloak, Scout fits should use their one and only slot to do so. After all, they also are getting the class bonus for cloaking.
AGAIN. i COULD live with this too. But its not necessary. Nerfing scouts in any way denies the path for buffing med frames. If you Nerf Scouts in ANY way down to current Med frame level, then Med Frame Buff will be out of question....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Oswald Rehnquist
1334
|
Posted - 2014.04.12 01:37:00 -
[58] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1956237#post1956237
This has been covered already, CCP has even pointed to the official unofficial thread, and I'll link my response.
I'm all for a a force recon suit, whether that is the scout or another light frame, that is the suit I want to play. Just understand that the activities for force recon in this game are still lacking.
Below 28 dB
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Llast 326
An Arkhos
2845
|
Posted - 2014.04.12 01:40:00 -
[59] - Quote
KING CHECKMATE wrote:Nomed Deeps wrote:I agree with the thread author. Speaking of scouts, from what I've read, Scouts got an extra equipment slot in 1.8 to make it easier for them to cloak. For me, that was a stupid change. In my opinion, if they want to cloak, Scout fits should use their one and only slot to do so. After all, they also are getting the class bonus for cloaking. AGAIN. i COULD live with this too.But its not necessary. Nerfing scouts in any way denies the path for buffing med frames. If you Nerf Scouts in ANY way down to current Med frame level, then Med Frame Buff will be out of question.... And Heavies OP threads shall beginGǪ though I would love to see the "Commandos are OP Nerf them threads" just for the factor
KRRROOOOOOM
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5034
|
Posted - 2014.04.12 01:56:00 -
[60] - Quote
Llast 326 wrote:KING CHECKMATE wrote:Nomed Deeps wrote:I agree with the thread author. Speaking of scouts, from what I've read, Scouts got an extra equipment slot in 1.8 to make it easier for them to cloak. For me, that was a stupid change. In my opinion, if they want to cloak, Scout fits should use their one and only slot to do so. After all, they also are getting the class bonus for cloaking. AGAIN. i COULD live with this too.But its not necessary. Nerfing scouts in any way denies the path for buffing med frames. If you Nerf Scouts in ANY way down to current Med frame level, then Med Frame Buff will be out of question.... And Heavies OP threads shall beginGǪ though I would love to see the "Commandos are OP Nerf them threads" just for the factor
True after scouts got nerfed, people would just move on to heavies.
Plus , i kind of need my cloak to run away from them 1600EHP+ heavies with Logis XD
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Sourdough Muffins
Royal Uhlans Amarr Empire
104
|
Posted - 2014.04.12 02:13:00 -
[61] - Quote
Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. |
Atiim
Living Like Larry Schwag
6619
|
Posted - 2014.04.12 02:19:00 -
[62] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Onesimus Tarsus wrote: It's a garbage cheat for garbage cheaters. Just like tanks. Did you really have to go there , I'm surprised that Atiim didn't jump on that bandwagon too .
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Bormir1r
Fatal Absolution Dirt Nap Squad.
268
|
Posted - 2014.04.12 02:24:00 -
[63] - Quote
Knight Solitaire wrote:You've always got to expect flame when proposing a 'Nerf' to the Scouts, those guys always want something but are not willing to give up anything for it.
The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!"
If we didn't have side arm slot you want us running around with just Nova Knives and trying to get people. That's absolute BS and destroys the point of having the NK bonus on Minmatar scouts. Seriously think man, scouts are extremely UP because of mechanics like Aim Assist and faulty hit detection.
"One does not simply" look for a scout, it looks for you.
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Jay Westen
Onslaught Inc RISE of LEGION
122
|
Posted - 2014.04.12 05:35:00 -
[64] - Quote
One thing I would like to see is a delay in the cloak recharge from the time you decloak so it doesn't immediately start recharging when you decloak. |
Yan Darn
Science For Death
595
|
Posted - 2014.04.12 06:05:00 -
[65] - Quote
Knight Solitaire wrote:Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
I underlined the parts I strongly agree with.
If I trusted CCP to just fix the weapon switch issue (cause R1 decloak animation first) and then looking at things like armour plate costs and the scanner overnerf, before applying any nerfs to the cloak, I'd be disagreeing ... Between CCPs balancing proficiency and the QQers, we could end up worse off than before.
The community will never accept cloaks.
If cloaks had never existed; I feel more scouts would have liked a bonus to Biotic and electronic modules.
The Ghost of Bravo
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
547
|
Posted - 2014.04.12 06:12:00 -
[66] - Quote
Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that.
If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY?
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
339
|
Posted - 2014.04.12 06:18:00 -
[67] - Quote
Crimson Cerberes wrote:Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY?
This should answer your question~ :)
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
547
|
Posted - 2014.04.12 06:29:00 -
[68] - Quote
Crimson ShieId wrote:Crimson Cerberes wrote:Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY? This should answer your question~ :) You deserve this +1
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Eldest Dragon
Edimmu Warfighters Gallente Federation
466
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Posted - 2014.04.12 07:29:00 -
[69] - Quote
I agree the cpu/pg reduction scouts get for cloaks is a little overkill atm, and ppl can do to much with available slots without using one, for sure. But even now heavys are a bch, even if I get 2 shots on one before he turns around, a good heavy will kill me anyway most of the time.
But as for the comment about scouts are not suppose to be for combat purposes, idk what to say to that, other than get real. Thats exactly what there intended for...combat.
Imo I say slightly buff assaults, slightly nerf heavys, and take away a slot or cpu/pg from scouts. But we all know ccp,( looks like its gonna be tanked scouts and god like heavys for a while ), so find something fun and happy hunting.
So you think cloak/sg scouts are op huh, tbh idk if it's op or not, but i'll tell ya one thing I sure do like it lol.
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Garrett Blacknova
Codex Troopers
5090
|
Posted - 2014.04.12 07:38:00 -
[70] - Quote
Smooth Assassin wrote:Garrett Blacknova wrote:As a non-cloaking Scout, I disapprove this thread.
A couple of the Scout suits could use a small nerf to PG and CPU values. Assault suits need a buff. Cloaks are fine. Are you high? have you tried fitting 3 shields and 3 kinetics on a minmatar scouts with proto weapons and LVL 5 core skills? You'll notice I said "A COUPLE OF the Scout suits" and wasn't proposing a blanket nerf to all of them because of the Gal Scouts in particular having better fitting capacity than they should. |
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Cinnamon267
139
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Posted - 2014.04.12 11:48:00 -
[71] - Quote
Knight Solitaire wrote:I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
Then use the cloak to scout and sabotage and not to hide in a corner. Problem solved.
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Horizen Kenpachi
Forsaken Immortals Top Men.
316
|
Posted - 2014.04.12 12:55:00 -
[72] - Quote
QQ thread zzzzzzzzzzzzzzzzzzz
Hit me with your nerf bat.
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Knight Solitaire
681
|
Posted - 2014.04.12 12:59:00 -
[73] - Quote
Horizen Kenpachi wrote:QQ thread zzzzzzzzzzzzzzzzzzz
What an original, poetic post, how long did it take your weak mind to come up with such an amazing post that really does contribute to the situation at hand?
Woof! Woof!
-Some dog on the street
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The Infected One
Fatal Absolution Dirt Nap Squad.
1295
|
Posted - 2014.04.12 13:02:00 -
[74] - Quote
Knight Solitaire wrote: The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!"
That still wouldn't solve your original topic of cloaky scouts with shotguns though. Limiting the scout to 2 sidearms would though, and still allow them to be somewhat combat effective without being able to rush head on into the enemy all the time.
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
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Tek Hound
Crux Special Tasks Group Gallente Federation
243
|
Posted - 2014.04.12 13:04:00 -
[75] - Quote
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Atiim
Living Like Larry Schwag
6634
|
Posted - 2014.04.12 13:13:00 -
[76] - Quote
Knight Solitaire wrote:Horizen Kenpachi wrote:QQ thread zzzzzzzzzzzzzzzzzzz What an original, poetic post, how long did it take your weak mind to come up with such an amazing post that really does contribute to the situation at hand? It probably took the same amount of time that your own "intelligent" mind did to decide that the best way to achieve balance would be to remove them.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Knight Solitaire
681
|
Posted - 2014.04.12 13:17:00 -
[77] - Quote
Atiim wrote:It probably took the same amount of time that your own "intelligent" mind did to decide that the best way to achieve balance would be to remove them.
That was only one of the proposals I made, so yeah, try harder and pay attention next time dumbass.
Woof! Woof!
-Some dog on the street
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Tek Hound
Crux Special Tasks Group Gallente Federation
243
|
Posted - 2014.04.12 13:21:00 -
[78] - Quote
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Iron Wolf Saber
Den of Swords
14195
|
Posted - 2014.04.12 13:23:00 -
[79] - Quote
Crimson Cerberes wrote:Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY?
Firing weapons while cloaked; the weapons would drain the battery as they were fired and a bunch of other things.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Zaaeed Massani
RisingSuns Dark Taboo
145
|
Posted - 2014.04.12 13:30:00 -
[80] - Quote
The bad scouts need cloaks.
The good ones never did.
The cloak functions as a combat crutch to suits that were never intended for intense combat situations and players that can't handle intense combat situations.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
145
|
Posted - 2014.04.12 13:32:00 -
[81] - Quote
Iron Wolf Saber wrote:Crimson Cerberes wrote:Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY? Firing weapons while cloaked; the weapons would drain the battery as they were fired and a bunch of other things.
What was the shotgun nerf in 1.8?
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
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Posted - 2014.04.12 13:37:00 -
[82] - Quote
There are far more heavies on the field than scouts. I think things are fairly balanced at the moment, at least between scouts heavies and logis.
That said. I understand people's frustration about assault suits. They do seem a bit lacking compared to a scout suit kitted out for the assault role (a rifle and armor).
Firstly I think std/adv/proto assault suit module slot progression should go 5,6,7 not 4,5,7. This would fit nicely with 1.8 scout suit module progression of 4,5,6.
Secondly I think, in order to stop scouts treading on assault suit's shoes, either:
assault suit base hp should be slightly increased, Or scout suit cloak fitting bonus should be slightly reduced but cpu/pg requirements for biotic and scanning modules should be reduced as well to balance the reduced available cpu/pg. This would encourage scouts to fit more modules other than hp preventing them from taking the role away from assault suits, without nerfing scouts.
Most importantly though, scouts should not be nerfed! If you nerf scouts, heavies and logis will be OP.
To be honest, the game is more balanced now than it has been in ages. Further balancing changes would be more likely to mess things up than help. |
DEZKA DIABLO
THE FOOTCLAN
618
|
Posted - 2014.04.12 13:39:00 -
[83] - Quote
In b4 ranting ban
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Llast 326
An Arkhos
2854
|
Posted - 2014.04.12 15:05:00 -
[84] - Quote
Iron Wolf Saber wrote:Crimson Cerberes wrote:Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY? Firing weapons while cloaked; the weapons would drain the battery as they were fired and a bunch of other things. This is the part I find so funny The original drained the battery down, re-cloaking would not have been an option and choosing your targets would have been a very important part of cloak strategy. Seems this would have been better than the delay ~ shoot ~ re-cloak situation we have now.
Zaaeed Massani wrote:What was the shotgun nerf in 1.8?
Proficiency used to increase the RoF of the SG now it does more damage to shields, resulting in less damage overall against armour.
KRRROOOOOOM
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Zaaeed Massani
RisingSuns Dark Taboo
148
|
Posted - 2014.04.12 16:26:00 -
[85] - Quote
Llast 326 wrote:Zaaeed Massani wrote:What was the shotgun nerf in 1.8? Proficiency used to increase the RoF of the SG now it does more damage to shields, resulting in less damage overall against armour.
That's right, I forgot about that. I thought of the proficiency changes as a change across the board to all weapons...not being skilled into shotguns at all I didn't catch that it was a nerf to them.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
52
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Posted - 2014.04.12 16:28:00 -
[86] - Quote
So... basically, everyone wants scouts to be utterly pathetic? Scouts deserve this power after being **** on for so long. Just use your eyes people. Try playing the game without scanners for once. |
Yan Darn
Science For Death
602
|
Posted - 2014.04.12 19:01:00 -
[87] - Quote
Varoth Drac wrote:There are far more heavies on the field than scouts. I think things are fairly balanced at the moment, at least between scouts heavies and logis.
That said. I understand people's frustration about assault suits. They do seem a bit lacking compared to a scout suit kitted out for the assault role (a rifle and armor).
Firstly I think std/adv/proto assault suit module slot progression should go 5,6,7 not 4,5,7. This would fit nicely with 1.8 scout suit module progression of 4,5,6.
Secondly I think, in order to stop scouts treading on assault suit's shoes, either:
assault suit base hp should be slightly increased, Or scout suit cloak fitting bonus should be slightly reduced but cpu/pg requirements for biotic and scanning modules should be reduced as well to balance the reduced available cpu/pg. This would encourage scouts to fit more modules other than hp preventing them from taking the role away from assault suits, without nerfing scouts.
Most importantly though, scouts should not be nerfed! If you nerf scouts, heavies and logis will be OP.
To be honest, the game is more balanced now than it has been in ages. Further balancing changes would be more likely to mess things up than help.
I'm going to repost this idea everywhere I think.
I had been arguing just to replace the role bonus with a Biotics/Electronics bonus - but since CCP would rather break the cloak than drop it, your idea seems far more feasible - especially if they up the costs of plates.
The Ghost of Bravo
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Sad Heavy
Eternal Beings Proficiency V.
26
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Posted - 2014.04.12 19:05:00 -
[88] - Quote
Onesimus Tarsus wrote:Atiim wrote:If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively.
There are better ways to approach this, but removing them is not one of them. Yeah, it is. The game played well before them, it will play well after. It's a garbage cheat for garbage cheaters. Just like tanks. Using a tank is cheating? o.o |
Athena Sentinel
SOE Knights Templar
253
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Posted - 2014.04.12 19:06:00 -
[89] - Quote
Knight Solitaire wrote:Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
Logi don't need skill Points for drop uplinks, or any passive drop equipment ! |
XeroTheBigBoss
TeamPlayers Dirt Nap Squad.
984
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Posted - 2014.04.12 19:12:00 -
[90] - Quote
The only people that whine about cloakers are the noobs with no skill anyway. |
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
548
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Posted - 2014.04.12 19:19:00 -
[91] - Quote
XeroTheBigBoss wrote:The only people that whine about cloakers are the noobs with no skill anyway.
where have I heard these arguments before?
Oh thats right:
Prenerf: tanks lasers flaylocks cal-logis melee glitchers overheat glitchers tankers and now cloakers.
It is so easy to spot the mechanics that are broken in this game. Look for the stupid people saying "get gud" or some other mouth-breather terminology with fallacious arguments like "I take out 500 tanks a match with milita AV" or "I see everything everywhere on the map and so should you."
Yep, spot those arguments and you have yourself tryhards defending a broken mechanic.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Marc Rime
373
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Posted - 2014.04.12 19:35:00 -
[92] - Quote
Knight Solitaire wrote:Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits. Or they could lower the reqs so everyone can equip them, but cut the duration by a factor of 5 and change the scout bonus to +100% duration per level. Or make whatever small tweaks cloaks are needed here and there. "KILL IT WITH FIRE" is not the only solution available to them. |
Bormir1r
Fatal Absolution Dirt Nap Squad.
271
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Posted - 2014.04.12 20:41:00 -
[93] - Quote
Zaaeed Massani wrote:Iron Wolf Saber wrote:Crimson Cerberes wrote:Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY? Firing weapons while cloaked; the weapons would drain the battery as they were fired and a bunch of other things. What was the shotgun nerf in 1.8?
Proficiency change from ROF to shield damage
"One does not simply" look for a scout, it looks for you.
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Eruditus 920
Bragian Order Amarr Empire
21
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Posted - 2014.04.12 20:51:00 -
[94] - Quote
"Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used."\\
"Regardless of the original intent, everything in war ultimately ends up being used to kill, so weGÇÖre nervous and excited about cloaking and look forward to seeing how itGÇÖll be used to shape the battlefields of New Eden."
-CCP Remnant
http://dust514.com/news/blog/2014/03/equipment-uprising-1.8/
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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General12912
Gallente Marine Corps
175
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Posted - 2014.04.12 20:55:00 -
[95] - Quote
Knight Solitaire wrote:Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
cloaks are fine. they arent the problem.
the problem is how scouts think they need to tank HP. its a scout suit! not a sentinel!!
people say 400HP isnt deadly on a scout. i say in combination with the cloak, it is.
at least make it so cloaks cannot be used by hp tanking scouts.
Every suit Gk.0 <3
Gallente Federation Patriot
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1986
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Posted - 2014.04.12 21:12:00 -
[96] - Quote
I'd say about 10% of my WP's comes from kills in my scouts, and the rest comes from hacking and scanning.I use the cloak. I'm not sure what your bitching about............
click me
Blup Blub Bloop. Translation: Die -_-
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
475
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Posted - 2014.04.13 04:22:00 -
[97] - Quote
you people bltch about everything, you would think CCP dosnt know how to make their own game why the hell dont you douches suck it up and just deal with how shltcomes, the time for nerf this buff that is over, the cloak is perfect and you could have bricked scout frames before, the shotgun is a marginal weapon on any suit without a cloak and now its finally decently balanced with the addition of cloaking. so i guess the nerf horde gets any suits and weapons they precive as better than their personal set of gear is OP without reguard to prolferation of equipment due to the fact its NEW and maby just maby we dont have that many people actually playing this game for keeps? |
Second Cerberus
Tested In Production
123
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Posted - 2014.04.13 04:45:00 -
[98] - Quote
After tankbush 1.7 I fully expected the cloak to be game breaking, however I have been pleasantly surprised. Truthfully, I have been killed by a cloaked scout multiple times but I took that as a GG on the shotty scout and moved on. I have killed many more scouts this build as a caldari heavy than have killed me.
Like it or not this is one of the better balanced builds we've had so far. The variety of weapons and suits I see on the battlefield appears to be as good as it's ever been. If you want to suggest small tweaks to cloak duration, shimmer, cool down or a delay to weapons, that may be reasonable but the wholesale complaints about the cloak are unfounded.
"I don't always test my code, but when I do, I do it in production." - CCP
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2757
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Posted - 2014.04.13 04:50:00 -
[99] - Quote
Knight Solitaire wrote:Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
Preach Knight!
You know Zatara made a point the other day....why does the cloak have a 25% reduction in scan profile. Cloaks work by reflecting light (courtesy of Blind Spot)...how does that equate to radar? There shouldn't be a scan profile reduction......that needs to be removed.
weRideNDie2getha since 2010
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Sarcastic Dreamkiller
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
93
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Posted - 2014.04.13 04:51:00 -
[100] - Quote
I might get some hate for this but....Scan Precision exists for a reason, start leveling it up. |
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