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Sourdough Muffins
Royal Uhlans Amarr Empire
104
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Posted - 2014.04.12 02:13:00 -
[61] - Quote
Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. |
Atiim
Living Like Larry Schwag
6619
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Posted - 2014.04.12 02:19:00 -
[62] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Onesimus Tarsus wrote: It's a garbage cheat for garbage cheaters. Just like tanks. Did you really have to go there , I'm surprised that Atiim didn't jump on that bandwagon too .
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Bormir1r
Fatal Absolution Dirt Nap Squad.
268
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Posted - 2014.04.12 02:24:00 -
[63] - Quote
Knight Solitaire wrote:You've always got to expect flame when proposing a 'Nerf' to the Scouts, those guys always want something but are not willing to give up anything for it.
The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!"
If we didn't have side arm slot you want us running around with just Nova Knives and trying to get people. That's absolute BS and destroys the point of having the NK bonus on Minmatar scouts. Seriously think man, scouts are extremely UP because of mechanics like Aim Assist and faulty hit detection.
"One does not simply" look for a scout, it looks for you.
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Jay Westen
Onslaught Inc RISE of LEGION
122
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Posted - 2014.04.12 05:35:00 -
[64] - Quote
One thing I would like to see is a delay in the cloak recharge from the time you decloak so it doesn't immediately start recharging when you decloak. |
Yan Darn
Science For Death
595
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Posted - 2014.04.12 06:05:00 -
[65] - Quote
Knight Solitaire wrote:Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
I underlined the parts I strongly agree with.
If I trusted CCP to just fix the weapon switch issue (cause R1 decloak animation first) and then looking at things like armour plate costs and the scanner overnerf, before applying any nerfs to the cloak, I'd be disagreeing ... Between CCPs balancing proficiency and the QQers, we could end up worse off than before.
The community will never accept cloaks.
If cloaks had never existed; I feel more scouts would have liked a bonus to Biotic and electronic modules.
The Ghost of Bravo
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
547
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Posted - 2014.04.12 06:12:00 -
[66] - Quote
Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that.
If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY?
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
339
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Posted - 2014.04.12 06:18:00 -
[67] - Quote
Crimson Cerberes wrote:Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY?
This should answer your question~ :)
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
547
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Posted - 2014.04.12 06:29:00 -
[68] - Quote
Crimson ShieId wrote:Crimson Cerberes wrote:Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY? This should answer your question~ :) You deserve this +1
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Eldest Dragon
Edimmu Warfighters Gallente Federation
466
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Posted - 2014.04.12 07:29:00 -
[69] - Quote
I agree the cpu/pg reduction scouts get for cloaks is a little overkill atm, and ppl can do to much with available slots without using one, for sure. But even now heavys are a bch, even if I get 2 shots on one before he turns around, a good heavy will kill me anyway most of the time.
But as for the comment about scouts are not suppose to be for combat purposes, idk what to say to that, other than get real. Thats exactly what there intended for...combat.
Imo I say slightly buff assaults, slightly nerf heavys, and take away a slot or cpu/pg from scouts. But we all know ccp,( looks like its gonna be tanked scouts and god like heavys for a while ), so find something fun and happy hunting.
So you think cloak/sg scouts are op huh, tbh idk if it's op or not, but i'll tell ya one thing I sure do like it lol.
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Garrett Blacknova
Codex Troopers
5090
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Posted - 2014.04.12 07:38:00 -
[70] - Quote
Smooth Assassin wrote:Garrett Blacknova wrote:As a non-cloaking Scout, I disapprove this thread.
A couple of the Scout suits could use a small nerf to PG and CPU values. Assault suits need a buff. Cloaks are fine. Are you high? have you tried fitting 3 shields and 3 kinetics on a minmatar scouts with proto weapons and LVL 5 core skills? You'll notice I said "A COUPLE OF the Scout suits" and wasn't proposing a blanket nerf to all of them because of the Gal Scouts in particular having better fitting capacity than they should. |
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Cinnamon267
139
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Posted - 2014.04.12 11:48:00 -
[71] - Quote
Knight Solitaire wrote:I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
Then use the cloak to scout and sabotage and not to hide in a corner. Problem solved.
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Horizen Kenpachi
Forsaken Immortals Top Men.
316
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Posted - 2014.04.12 12:55:00 -
[72] - Quote
QQ thread zzzzzzzzzzzzzzzzzzz
Hit me with your nerf bat.
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Knight Solitaire
681
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Posted - 2014.04.12 12:59:00 -
[73] - Quote
Horizen Kenpachi wrote:QQ thread zzzzzzzzzzzzzzzzzzz
What an original, poetic post, how long did it take your weak mind to come up with such an amazing post that really does contribute to the situation at hand?
Woof! Woof!
-Some dog on the street
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The Infected One
Fatal Absolution Dirt Nap Squad.
1295
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Posted - 2014.04.12 13:02:00 -
[74] - Quote
Knight Solitaire wrote: The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!"
That still wouldn't solve your original topic of cloaky scouts with shotguns though. Limiting the scout to 2 sidearms would though, and still allow them to be somewhat combat effective without being able to rush head on into the enemy all the time.
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
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Tek Hound
Crux Special Tasks Group Gallente Federation
243
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Posted - 2014.04.12 13:04:00 -
[75] - Quote
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Atiim
Living Like Larry Schwag
6634
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Posted - 2014.04.12 13:13:00 -
[76] - Quote
Knight Solitaire wrote:Horizen Kenpachi wrote:QQ thread zzzzzzzzzzzzzzzzzzz What an original, poetic post, how long did it take your weak mind to come up with such an amazing post that really does contribute to the situation at hand? It probably took the same amount of time that your own "intelligent" mind did to decide that the best way to achieve balance would be to remove them.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Knight Solitaire
681
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Posted - 2014.04.12 13:17:00 -
[77] - Quote
Atiim wrote:It probably took the same amount of time that your own "intelligent" mind did to decide that the best way to achieve balance would be to remove them.
That was only one of the proposals I made, so yeah, try harder and pay attention next time dumbass.
Woof! Woof!
-Some dog on the street
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Tek Hound
Crux Special Tasks Group Gallente Federation
243
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Posted - 2014.04.12 13:21:00 -
[78] - Quote
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Iron Wolf Saber
Den of Swords
14195
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Posted - 2014.04.12 13:23:00 -
[79] - Quote
Crimson Cerberes wrote:Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY?
Firing weapons while cloaked; the weapons would drain the battery as they were fired and a bunch of other things.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Zaaeed Massani
RisingSuns Dark Taboo
145
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Posted - 2014.04.12 13:30:00 -
[80] - Quote
The bad scouts need cloaks.
The good ones never did.
The cloak functions as a combat crutch to suits that were never intended for intense combat situations and players that can't handle intense combat situations.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
145
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Posted - 2014.04.12 13:32:00 -
[81] - Quote
Iron Wolf Saber wrote:Crimson Cerberes wrote:Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY? Firing weapons while cloaked; the weapons would drain the battery as they were fired and a bunch of other things.
What was the shotgun nerf in 1.8?
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
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Posted - 2014.04.12 13:37:00 -
[82] - Quote
There are far more heavies on the field than scouts. I think things are fairly balanced at the moment, at least between scouts heavies and logis.
That said. I understand people's frustration about assault suits. They do seem a bit lacking compared to a scout suit kitted out for the assault role (a rifle and armor).
Firstly I think std/adv/proto assault suit module slot progression should go 5,6,7 not 4,5,7. This would fit nicely with 1.8 scout suit module progression of 4,5,6.
Secondly I think, in order to stop scouts treading on assault suit's shoes, either:
assault suit base hp should be slightly increased, Or scout suit cloak fitting bonus should be slightly reduced but cpu/pg requirements for biotic and scanning modules should be reduced as well to balance the reduced available cpu/pg. This would encourage scouts to fit more modules other than hp preventing them from taking the role away from assault suits, without nerfing scouts.
Most importantly though, scouts should not be nerfed! If you nerf scouts, heavies and logis will be OP.
To be honest, the game is more balanced now than it has been in ages. Further balancing changes would be more likely to mess things up than help. |
DEZKA DIABLO
THE FOOTCLAN
618
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Posted - 2014.04.12 13:39:00 -
[83] - Quote
In b4 ranting ban
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Llast 326
An Arkhos
2854
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Posted - 2014.04.12 15:05:00 -
[84] - Quote
Iron Wolf Saber wrote:Crimson Cerberes wrote:Sourdough Muffins wrote:Shotguns already got nerfed in 1.8 and Cloak came to us Pre-Nerfed per CPM. I don't see the problem. The Scout is finally balanced and where it needs to be. If you don't like it don't use it simple as that. If cloaks are pre-nerfed WTF WERE THEY ORIGINALLY? Firing weapons while cloaked; the weapons would drain the battery as they were fired and a bunch of other things. This is the part I find so funny The original drained the battery down, re-cloaking would not have been an option and choosing your targets would have been a very important part of cloak strategy. Seems this would have been better than the delay ~ shoot ~ re-cloak situation we have now.
Zaaeed Massani wrote:What was the shotgun nerf in 1.8?
Proficiency used to increase the RoF of the SG now it does more damage to shields, resulting in less damage overall against armour.
KRRROOOOOOM
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Zaaeed Massani
RisingSuns Dark Taboo
148
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Posted - 2014.04.12 16:26:00 -
[85] - Quote
Llast 326 wrote:Zaaeed Massani wrote:What was the shotgun nerf in 1.8? Proficiency used to increase the RoF of the SG now it does more damage to shields, resulting in less damage overall against armour.
That's right, I forgot about that. I thought of the proficiency changes as a change across the board to all weapons...not being skilled into shotguns at all I didn't catch that it was a nerf to them.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
52
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Posted - 2014.04.12 16:28:00 -
[86] - Quote
So... basically, everyone wants scouts to be utterly pathetic? Scouts deserve this power after being **** on for so long. Just use your eyes people. Try playing the game without scanners for once. |
Yan Darn
Science For Death
602
|
Posted - 2014.04.12 19:01:00 -
[87] - Quote
Varoth Drac wrote:There are far more heavies on the field than scouts. I think things are fairly balanced at the moment, at least between scouts heavies and logis.
That said. I understand people's frustration about assault suits. They do seem a bit lacking compared to a scout suit kitted out for the assault role (a rifle and armor).
Firstly I think std/adv/proto assault suit module slot progression should go 5,6,7 not 4,5,7. This would fit nicely with 1.8 scout suit module progression of 4,5,6.
Secondly I think, in order to stop scouts treading on assault suit's shoes, either:
assault suit base hp should be slightly increased, Or scout suit cloak fitting bonus should be slightly reduced but cpu/pg requirements for biotic and scanning modules should be reduced as well to balance the reduced available cpu/pg. This would encourage scouts to fit more modules other than hp preventing them from taking the role away from assault suits, without nerfing scouts.
Most importantly though, scouts should not be nerfed! If you nerf scouts, heavies and logis will be OP.
To be honest, the game is more balanced now than it has been in ages. Further balancing changes would be more likely to mess things up than help.
I'm going to repost this idea everywhere I think.
I had been arguing just to replace the role bonus with a Biotics/Electronics bonus - but since CCP would rather break the cloak than drop it, your idea seems far more feasible - especially if they up the costs of plates.
The Ghost of Bravo
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Sad Heavy
Eternal Beings Proficiency V.
26
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Posted - 2014.04.12 19:05:00 -
[88] - Quote
Onesimus Tarsus wrote:Atiim wrote:If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively.
There are better ways to approach this, but removing them is not one of them. Yeah, it is. The game played well before them, it will play well after. It's a garbage cheat for garbage cheaters. Just like tanks. Using a tank is cheating? o.o |
Athena Sentinel
SOE Knights Templar
253
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Posted - 2014.04.12 19:06:00 -
[89] - Quote
Knight Solitaire wrote:Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
Logi don't need skill Points for drop uplinks, or any passive drop equipment ! |
XeroTheBigBoss
TeamPlayers Dirt Nap Squad.
984
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Posted - 2014.04.12 19:12:00 -
[90] - Quote
The only people that whine about cloakers are the noobs with no skill anyway. |
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