Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
338
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Posted - 2014.04.12 01:18:00 -
[1] - Quote
Knight Solitaire wrote:Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
So, you want CCP to remove something because you don't like it, instead of taking the easiest and most effective way to fix this and just make them like the Crysis cloaks? Hey, CCP, I'm tired of tanks, dropships, and LAVS (I got run over by one once!) Remove them! It's so annoying that I can't just have my infantry game and that I've got to avoid these stupid vehicles.
Seriously, all it would take would be a few tweaks to stop the issues, but people would probably still complain because someone would figure out how to use it well and would dominate with it. The only real difference at this point is that scouts are actually viable on more than just city maps. They don't need to tank to get across an open stretch of ground anymore, it's no longer a question of getting the right map just to have a fun game with a scout.
The Gal and Cal scout already get a bonus for their tacnet, so it's not like the cloak is the only bonus. On a side note, feel the minmatar scout's pain, being regulated to Nova Knives all the time for its' biggest bonus... I kinda like the idea of a Black Ops suit though, I'll admit, but think about it. It took CCP the entire course of this game's life just to get every race their own suit. Do you really think they're going to start making specialized suits anytime soon? The commando took months, months in which it was on the list for dropsuit selection, but not available, and the same can be said for the pilot suit.
And finally... you don't have to sit in a corner almost completely invisible like a ****... Having a cloak doesn't mean you have to camp, in fact, it opens your suit up to even more movement options, as you can flank without having cover everywhere. Yea, you'll have a few people who take this route, but that number is very low. (Heck, I've only seen two or three people with cloaks camping around an objective. It actually seems pretty rare, which I'll have to admit, surprised me.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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