Yan Darn
Science For Death
595
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Posted - 2014.04.12 06:05:00 -
[1] - Quote
Knight Solitaire wrote:Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
I underlined the parts I strongly agree with.
If I trusted CCP to just fix the weapon switch issue (cause R1 decloak animation first) and then looking at things like armour plate costs and the scanner overnerf, before applying any nerfs to the cloak, I'd be disagreeing ... Between CCPs balancing proficiency and the QQers, we could end up worse off than before.
The community will never accept cloaks.
If cloaks had never existed; I feel more scouts would have liked a bonus to Biotic and electronic modules.
The Ghost of Bravo
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Yan Darn
Science For Death
602
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Posted - 2014.04.12 19:01:00 -
[2] - Quote
Varoth Drac wrote:There are far more heavies on the field than scouts. I think things are fairly balanced at the moment, at least between scouts heavies and logis.
That said. I understand people's frustration about assault suits. They do seem a bit lacking compared to a scout suit kitted out for the assault role (a rifle and armor).
Firstly I think std/adv/proto assault suit module slot progression should go 5,6,7 not 4,5,7. This would fit nicely with 1.8 scout suit module progression of 4,5,6.
Secondly I think, in order to stop scouts treading on assault suit's shoes, either:
assault suit base hp should be slightly increased, Or scout suit cloak fitting bonus should be slightly reduced but cpu/pg requirements for biotic and scanning modules should be reduced as well to balance the reduced available cpu/pg. This would encourage scouts to fit more modules other than hp preventing them from taking the role away from assault suits, without nerfing scouts.
Most importantly though, scouts should not be nerfed! If you nerf scouts, heavies and logis will be OP.
To be honest, the game is more balanced now than it has been in ages. Further balancing changes would be more likely to mess things up than help.
I'm going to repost this idea everywhere I think.
I had been arguing just to replace the role bonus with a Biotics/Electronics bonus - but since CCP would rather break the cloak than drop it, your idea seems far more feasible - especially if they up the costs of plates.
The Ghost of Bravo
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