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Knight Solitaire
665
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Posted - 2014.04.11 23:42:00 -
[1] - Quote
Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
Woof! Woof!
-Some dog on the street
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1898
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Posted - 2014.04.11 23:44:00 -
[2] - Quote
Knight Solitaire wrote:Remove them, or at least change our **** bonus, the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks should NOT be used for Combat, and that is how they're being used.
Cloaks are a nuisance in-game, and are a pain to balance, either remove them, or make them use up more PG/CPU on our Scout suits.
Using a Cloak gives the player too much of an advantage over others, it allows them to assess a situation, plan their attack, and even start an engagement before the enemy even know you're there all for a low PG/CPU cost, because **** balance, right?
Its completely dumbed down Shotgunning, it promotes camping, and it only serves to worsen gameplay.
I hate the Cloak because it can be abused and taken far outside its intended use of safe traversal of a map, and a stealthy option for people who want to play a more passive Scout rather than being Combat Focused.
I also hate the Cloak because for some reason CCP thinks our bonus should rely on one piece of gear that does not suit everyone's playstyle, the Scout's bonus should have something to do with the TacNet, and later on down the road, the Cloak bonus should be applied to a Black Ops suit.
I specced into the Scout suit to Scout and sabotage, not hide in a corner almost completely invisible like a ****.
I sure hope your insurance is paid up, because you're about to get LANDED upon.
1.8 (!) forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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ReGnYuM
Dirt Nap Squad.
2711
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Posted - 2014.04.11 23:44:00 -
[3] - Quote
Hey Man,
For the most part I agree with your thread. However, your approach is rather troublesome .
Expect flame .
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 90.31% Complete
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General John Ripper
19724
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Posted - 2014.04.11 23:45:00 -
[4] - Quote
*Sparks up*
right kind of flame?
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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jerrmy12 kahoalii
956
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Posted - 2014.04.11 23:46:00 -
[5] - Quote
General John Ripper wrote:*Sparks up*
right kind of flame? No, light this bonfire over here.
Closed beta vet
Tears, sweet delicious tears
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General John Ripper
19725
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Posted - 2014.04.11 23:49:00 -
[6] - Quote
jerrmy12 kahoalii wrote:General John Ripper wrote:*Sparks up*
right kind of flame? No, light this bonfire over here.
*starts the bonfire.*
I'm liking this thread.
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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Knight Solitaire
665
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Posted - 2014.04.11 23:49:00 -
[7] - Quote
You've always got to expect flame when proposing a 'Nerf' to the Scouts, those guys always want something but are not willing to give up anything for it.
The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!"
Woof! Woof!
-Some dog on the street
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Atiim
Living Like Larry Schwag
6601
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Posted - 2014.04.11 23:50:00 -
[8] - Quote
If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively.
There are better ways to approach this, but removing them is not one of them.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1899
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Posted - 2014.04.11 23:51:00 -
[9] - Quote
Knight Solitaire wrote:You've always got to expect flame when proposing a 'Nerf' to the Scouts, those guys always want something but are not willing to give up anything for it.
The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!" Not the sidearm. Leave the sidearm and take away the main.
1.8 (!) forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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General John Ripper
19725
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Posted - 2014.04.11 23:51:00 -
[10] - Quote
Knight Solitaire wrote:You've always got to expect flame when proposing a 'Nerf' to the Scouts, those guys always want something but are not willing to give up anything for it.
The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!"
and I am trying to prevent the flame by derailing this thread....
also reg you gotta change your signature. 90.31% just doesnt sound as good as 97.96%
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1899
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Posted - 2014.04.11 23:52:00 -
[11] - Quote
Atiim wrote:If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively.
There are better ways to approach this, but removing them is not one of them. Yeah, it is. The game played well before them, it will play well after. It's a garbage cheat for garbage cheaters.
Just like tanks.
1.8 (!) forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Knight Solitaire
665
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Posted - 2014.04.11 23:54:00 -
[12] - Quote
Atiim wrote:If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively.
There are better ways to approach this, and removing them is not one of them.
Also, people don't need damage modifiers either. Should we remove those as well?
Then change the bonus so that it is new player friendly, the one we have right now, isn't new player friendly anyway.
A bonus to the TacNet would be much better, everyone has one, so you wont feel the need to fit a piece of useless equipment that only serves as an extra dampener, it fits into all playstyles, Combat, Stealth, and Spotting.
Leave the Cloaking for Black Ops suits when they arrive.
Woof! Woof!
-Some dog on the street
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Matticus Monk
Ordus Trismegistus
1651
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Posted - 2014.04.11 23:55:00 -
[13] - Quote
Knight Solitaire wrote:You've always got to expect flame when proposing a 'Nerf' to the Scouts, those guys always want something but are not willing to give up anything for it.
The removal of the Sidearm would've been the perfect way to introduce Scouts in this build and a perfect way for CCP to passively say "Hey, Scouts! Your suit isn't intended for Combat Purposes, so deal with it!"
*facepalm*
Dude, we've had endless discussions on past, present and future balancing of scouts over in the barbershop and in other forums. It's ignorant to say "those guys always want something but are not willing to give up anything for it"
That's utter BS, plain and simple.
Come join us and see for yourself, dude.
Hell, I've said many times I'd be happy with only the following for 1.8:
Minor CPU/PG increase, base speed increase by .1 or .2 m/s, racial suits and slight scan range bonus. No extra EQ, no extra slots, no cloak....
Look what we got - the heavens above. I feel you on one hand... but dude, you couldn't be more wrong about many of the OG scouts.
Double posting like a Kaiser.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1200
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Posted - 2014.04.11 23:55:00 -
[14] - Quote
They need to nerf shotgun scouts and then i'll be nerfed 5 times.
Assassination is my thing.
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ugg reset
Molon Labe. General Tso's Alliance
553
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Posted - 2014.04.11 23:57:00 -
[15] - Quote
point on the doll where the scouts touched you
Thr33 is the magic number.
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Garrett Blacknova
Codex Troopers
5089
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Posted - 2014.04.11 23:59:00 -
[16] - Quote
As a non-cloaking Scout, I disapprove this thread.
A couple of the Scout suits could use a small nerf to PG and CPU values. Assault suits need a buff. Cloaks are fine. |
Joseph Ridgeson
WarRavens League of Infamy
1130
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Posted - 2014.04.12 00:01:00 -
[17] - Quote
Atiim wrote:If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively. This. Thread here for more details.
Now in regards to the Original Poster: I think a Cloak fits every play style for Scouts. If you like being the 'sabotage' guy that gets behind enemy lines and hacks everything, you can evade capture very easily. If you like being the 'assassin', cloaks fits perfectly into watching for the right time to attack like when the Sentinel + Logistics combo is engaging someone and they won't be able to react in time to stop you from killing them both. If you want to be the 'sneaky-evadey' guy, going invisible seems like a great way to do it. I think "going invisible" is a useful enough tool to fit every play style of Scout. If it were something like "be unable to move but deal +15% damage", THAT wouldn't fit every play style of the Scout.
Cloaks being a pain to balance? No one knows for sure because there hasn't been any change to them yet. A simple 1 second delay between decloaking and firing would stop the instant dead shotgun guys and would make cloaks more about getting into position rather than instantly having an advantage.
I truly do feel that if you are not enjoying Cloak + Scout but did enjoy Scout that you just haven't figured out the best way to make the Cloak fit how you play Scout.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Knight Solitaire
665
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Posted - 2014.04.12 00:01:00 -
[18] - Quote
ugg reset wrote:point on the doll where the scouts touched you
I love how you managed to make a post while contributing absolutely nothing to what is being said, what was the point to this snarky and oh so original reply that I haven't seen anywhere else? Did I insult you when I called Campers dicks? Or maybe you're just looking to farm likes because the 'Forum Game' is all Molon have left. I'm sorry that the truth hurts. But somethings I just dont have control over.
Woof! Woof!
-Some dog on the street
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1201
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Posted - 2014.04.12 00:01:00 -
[19] - Quote
Garrett Blacknova wrote:As a non-cloaking Scout, I disapprove this thread.
A couple of the Scout suits could use a small nerf to PG and CPU values. Assault suits need a buff. Cloaks are fine. Are you high? have you tried fitting 3 shields and 3 kinetics on a minmatar scouts with proto weapons and LVL 5 core skills?
Assassination is my thing.
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1900
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Posted - 2014.04.12 00:05:00 -
[20] - Quote
Joseph Ridgeson wrote:Atiim wrote:If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively. This. Thread here for more details.Now in regards to the Original Poster: I think a Cloak fits every play style for Scouts. If you like being the 'sabotage' guy that gets behind enemy lines and hacks everything, you can evade capture very easily. If you like being the 'assassin', cloaks fits perfectly into watching for the right time to attack like when the Sentinel + Logistics combo is engaging someone and they won't be able to react in time to stop you from killing them both. If you want to be the 'sneaky-evadey' guy, going invisible seems like a great way to do it. I think "going invisible" is a useful enough tool to fit every play style of Scout. If it were something like "be unable to move but deal +15% damage", THAT wouldn't fit every play style of the Scout. Cloaks being a pain to balance? No one knows for sure because there hasn't been any change to them yet. A simple 1 second delay between decloaking and firing would stop the instant dead shotgun guys and would make cloaks more about getting into position rather than instantly having an advantage. I truly do feel that if you are not enjoying Cloak + Scout but did enjoy Scout that you just haven't figured out the best way to make the Cloak fit how you play Scout. He ain't worried about how he would use cloak. He is deeply concerned with how others (ab)use it. Also. One whole second, huh?
1.8 (!) forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Patrick57
6924
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Posted - 2014.04.12 00:07:00 -
[21] - Quote
But... my crutch....
Hell is empty and all the devils are here.
-William Shakespeare
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Knight Solitaire
666
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Posted - 2014.04.12 00:08:00 -
[22] - Quote
I do have my uses for the Cloak I'll admit, I use it on Speed Tank / Speed Hack fits as a dampener because all the lows need to be dedicated to certain modules for those kind of fits, I use it a lot for easy traversal around a map too. But thats just about as far as it goes for how I use it, certainly not worth the 2.9mil SP for that crappy bonus.
Woof! Woof!
-Some dog on the street
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Joseph Ridgeson
WarRavens League of Infamy
1131
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Posted - 2014.04.12 00:08:00 -
[23] - Quote
Onesimus Tarsus wrote: He ain't worried about how he would use cloak. He is deeply concerned with how others (ab)use it. Also. One whole second, huh? Was mostly a suggestion. Change by degrees, scalpel. Sledgehammer nerfs make things useless.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1901
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Posted - 2014.04.12 00:09:00 -
[24] - Quote
Joseph Ridgeson wrote:Onesimus Tarsus wrote: He ain't worried about how he would use cloak. He is deeply concerned with how others (ab)use it. Also. One whole second, huh? Was mostly a suggestion. Change by degrees, scalpel. Sledgehammer nerfs make things useless. They shouldn't nerf it at all. Just remove it.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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General John Ripper
19730
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Posted - 2014.04.12 00:10:00 -
[25] - Quote
diff game but I do awesome with a shotgun in bf3 and I never use cloaks
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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Patrick57
6924
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Posted - 2014.04.12 00:12:00 -
[26] - Quote
General John Ripper wrote:diff game but I do awesome with a shotgun in bf3 and I never use cloaks Well, in BF3, they have a range longer than 10 meters..
Hell is empty and all the devils are here.
-William Shakespeare
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TTYL DUD
Annunakei
2
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Posted - 2014.04.12 00:14:00 -
[27] - Quote
Personally I feel the cloak is great, but the shotguns and armor stacking is the problem....
I use passive scanners and a bolt pistol to sneak around and pick off stragglers. I completely agree that the bunny hopping armor stacking shotgun to the face tactic is ******* cheap. To counter this there needs to be a HUGE 25-40% movement penalty for armor stacking and increase the PG/CPU cost of the shotguns. |
pagl1u M
Maphia Clan Unit Unicorn
589
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Posted - 2014.04.12 00:20:00 -
[28] - Quote
Nah I love it not only for combat purpose but to sneak behind enemy Lines and Hack every thing behind them! |
Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1901
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Posted - 2014.04.12 00:28:00 -
[29] - Quote
pagl1u M wrote:Nah I love it not only for combat purpose but to sneak behind enemy Lines and Hack every thing behind them! You have no idea how funny I find this.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Atiim
Living Like Larry Schwag
6605
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Posted - 2014.04.12 00:32:00 -
[30] - Quote
Onesimus Tarsus wrote: Not the sidearm. Leave the sidearm and take away the main.
So basically kill off the Recon Scout with the Sniper Rifle, the AV Scout with the Plasma Cannon, remove the Shotgun Scout, kill the Breach MD scout as well as every other niche role that works well with the scout, while effectively make Minmatar Logis the best Scout suit?
Bad idea is bad.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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