Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
1st Lieutenant Tiberius
0uter.Heaven
1503
|
Posted - 2014.04.08 19:38:00 -
[1] - Quote
That causes us to spawn in without or bonuses and skills applying? Can someone explain this to me? Because frankly this is quite a game breaking bug/glitch, at least for me.
When you spawn in a Min Scout only to take 3 or 4 seconds longer to hack a point and you die with 1 one bar left on the hack
When you spawn in an Amarr Assault and have your ScR pop on you after ONE charge volley
When you spawn in on an EWAR fit Cal Scout and a TANK SNEAKS UP ON YOU
When you spawn in with a Forge Gun to kill a pesky tank and watch as they nonchalantly roll away while you shoot blanks at them
So, CCP, hotfix? Explanation? Please feel free to enlighten me as to why this issue exists or give more examples of how this glitch can royally **** you over
o7
The Sinwarden
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10350
|
Posted - 2014.04.08 19:40:00 -
[2] - Quote
Forge gun charge time reduction bonus not applying, meaning you'll end up shooting blanks.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Mortishai Belmont
G.L.O.R.Y RISE of LEGION
89
|
Posted - 2014.04.08 19:42:00 -
[3] - Quote
I have come to the conclusion that they have no idea what they screwed up and are at a total loss on how to fix it. That's why we are getting these pointless hotfixes now, to make it seem like they are really hard at work to fix what they screwed up.
They offer no excuses or insights into the matter because they simply cannot. If they knew what the problem was and how to fix it it would have been done by now.
G.L.O.R.Y solider,
Master of the Gallente Heavy
|
1st Lieutenant Tiberius
0uter.Heaven
1503
|
Posted - 2014.04.08 19:45:00 -
[4] - Quote
Mortishai Belmont wrote:I have come to the conclusion that they have no idea what they screwed up and are at a total loss on how to fix it. That's why we are getting these pointless hotfixes now, to make it seem like they are really hard at work to fix what they screwed up.
They offer no excuses or insights into the matter because they simply cannot. If they knew what the problem was and how to fix it it would have been done by now.
I just don't understand how it was all fine and dandy in 1.7 then all of a sudden 1.8 comes around and this new issue arises. It's odd that its fixed by simply waiting for a while to see your armor and shield values finally fill up to know that your skills and bonuses have applied, for some reason these skills are not loaded in with the suit as you spawn.
I'm no programmer I have no clue, I just know it blows
The Sinwarden
|
DJINN Marauder
Ancient Exiles. Dirt Nap Squad.
4991
|
Posted - 2014.04.08 19:46:00 -
[5] - Quote
Cannot Code Properly
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
1st Lieutenant Tiberius
0uter.Heaven
1503
|
Posted - 2014.04.08 19:47:00 -
[6] - Quote
DJINN Marauder wrote:Cannot Code Properly
lol I know right, come one CCP Shanghai get your **** together!
The Sinwarden
|
Awry Barux
Ametat Security Amarr Empire
1700
|
Posted - 2014.04.08 19:48:00 -
[7] - Quote
More examples: Commando spawning on a point missing two complex damage mods and 25% reload speed. That's easily enough to lose you a fight, an objective, and a match. Spawning in a regen-tanked Cal heavy and missing out on 25% of your EHP. Trying to use a scrambler pistol, then failing when you discover that you're missing over 1/3rd of your total clip size because the Ops bonus hasn't applied yet.
Nerdier than thou
|
TechMechMeds
SWAMPERIUM
2993
|
Posted - 2014.04.08 19:48:00 -
[8] - Quote
I am so hopelessly squishy upon respawning in my min logi because of this lol.
If you know what a telefrag match is, then I love you.
Dust for over a year, gaming for over 18 and counting.
|
Medical Crash
CLONES AGAINST HUMANITY
253
|
Posted - 2014.04.08 19:49:00 -
[9] - Quote
DJINN Marauder wrote:Cannot Code Properly Ouch.... I blame the guys giving them orders. It seems like CCPs "Dust" division is always being rushed. |
Jadd Hatchen
The Phoenix Federation
452
|
Posted - 2014.04.08 19:50:00 -
[10] - Quote
1st Lieutenant Tiberius wrote:That causes us to spawn in without or bonuses and skills applying? Can someone explain this to me? Because frankly this is quite a game breaking bug/glitch, at least for me.
When you spawn in a Min Scout only to take 3 or 4 seconds longer to hack a point and you die with 1 one bar left on the hack
When you spawn in an Amarr Assault and have your ScR pop on you after ONE charge volley
When you spawn in on an EWAR fit Cal Scout and a TANK SNEAKS UP ON YOU
When you spawn in with a Forge Gun to kill a pesky tank and watch as they nonchalantly roll away while you shoot blanks at them
So, CCP, hotfix? Explanation? Please feel free to enlighten me as to why this issue exists or give more examples of how this glitch can royally **** you over
o7
In EVE they have the exact same problem after some patches. Innate shield/armor/hull bonuses and even leaderhip bonuses do not get applied right away or it becomes like Russian roulette every time you change systems whether or not you get your skill bonuses or not. Apparently the same order of operations mechanism found its way into DUST as well.
|
|
The Terminator T-1000
Skynet Incorporated
352
|
Posted - 2014.04.08 19:52:00 -
[11] - Quote
Everytime there is an update something new gets broken. It is so predictable. |
Cyrius Li-Moody
0uter.Heaven
4622
|
Posted - 2014.04.08 19:52:00 -
[12] - Quote
I'm going to put in a crazy theory and say that perhaps they changed the code for when logi's drop equipment the bonuses resets on suit switch/spawn so people don't equipment spam, and in turn, that done screwed all sort of things up.
Or they just screwed something all together. Either way, I hate dying because spawning in afterwards is probably going to result in a another very quick death.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
824
|
Posted - 2014.04.08 19:52:00 -
[13] - Quote
You are correct. When you spawn in with less displayed armor/shield, NONE of your skill bonuses are applying. IF you are an Amarr logi, and you see your shield/armor lower, then your uplinks do not spawn with the logi bonuses.
I have to agree that it's a pretty huge bug. Not quite rising to the level of game breaking, but pretty high up there. Dust is about character progression through skills. This bug, in essence, invalidates that entire idea--that entire core concept of the game.
It's also a glaringly large issue that honestly I cannot see how a QA tester didn't see. It should have been quite obvious and apparent that something was up, given the visual display in the UI reflecting lower armor/shield spawn amounts. That being said, I'm certain CCP is well aware of the issue and is working on a fix for it. Guys, they don't want their game broken as much as we don't want it broken. For them, it is their very business to make the game. We'll get a fix as soon as one is available and they get it through Sony's upload process.
And then of course there's Fanfest. I'm sure that will be something we should all take note of and watch (or attend!) in May.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
TechMechMeds
SWAMPERIUM
2993
|
Posted - 2014.04.08 19:53:00 -
[14] - Quote
DJINN Marauder wrote:Cannot Code Properly
This, just got into eve and its really made me bitter as fk at the state of dust. Sack shanghai, raise Reykjavik wages I say. Provided the Reykjavik crew would be cool with that, I'd not like it imposed on them. The lack of interaction with eve is ridiculous, oh wait guys, we can dial an ob, deep immersion right there.
Its obvious that shanghai is missing the point, they should have the e3 trailer on repeat at each f ing desk there. We do not want the lobby experience to get better, we want dust!.
Rant over.
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
Rusty Shallows
1459
|
Posted - 2014.04.08 19:55:00 -
[15] - Quote
We are just outside three weeks until Fanfest 2014. Between fixing 1.8 glitches, general issues, forum rage, and convention preparations they're hands are pretty full. It wouldn't surprise me if post tags become very rare.
I certainly share the Lieutenant's concerns. My Main is staying in his quarters until it is fixed or CCP lures him out with candy. On the bright side the Combat Engineer ALT is getting good game-time.
Edit: Ten post before I can type this out and deal with one r/l emergency, really?
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1287
|
Posted - 2014.04.08 19:56:00 -
[16] - Quote
My theory is that it got screwed up somewhere along the way when CCP incorporated racial suit skill bonuses into the efficacy of the 1.8 logi equipment. So instead of reapplying just the racial skills with regard to equipment whenever you change suits, it now reapplies all core skills, accompanied by an annoying delay in which no core skills are applied.
The real question is how CCP didn't notice this in their testing of 1.8; you'd figure the glaring lack of full armor/shields just as you spawn/change suits would be a dead giveaway. |
Xocoyol Zaraoul
Superior Genetics
1894
|
Posted - 2014.04.08 19:57:00 -
[17] - Quote
The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable.
Yes, this usually applies to every coding project in companies not even related to gaming.
Coding is complicated.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
TechMechMeds
SWAMPERIUM
2993
|
Posted - 2014.04.08 19:58:00 -
[18] - Quote
Oh yeah, yes new sprinkles are good, thank you so much for getting what we have waited so long for in 1.8. It must be great to be a newb. Just a few more sprinkles left.........then what???.
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
TechMechMeds
SWAMPERIUM
2994
|
Posted - 2014.04.08 20:01:00 -
[19] - Quote
Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated.
I know zilch about coding but I expect someone to be able to do something they are trained in. A lot of the problems are clearly simple mistakes, the bonuses not applying upon spawn for example.
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
1st Lieutenant Tiberius
0uter.Heaven
1510
|
Posted - 2014.04.08 20:01:00 -
[20] - Quote
Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated.
Which is why Play/Stress/Bug testing exists. As most people have mentioned, how do you not look at the partially filled semi circle indicating your health and not think; "hmm wonder whats up with that"
Instead its:
"hmm wonder whats up with that"
"Idk man should we like, diagnose the issue?"
"OH LOOK IT FILLED UP, were good! READY FOR RELEASE!"
The Sinwarden
|
|
commando biffle
Shadow Company HQ Lokun Listamenn
51
|
Posted - 2014.04.08 20:02:00 -
[21] - Quote
1st Lieutenant Tiberius wrote:That causes us to spawn in without or bonuses and skills applying? Can someone explain this to me? Because frankly this is quite a game breaking bug/glitch, at least for me.
When you spawn in a Min Scout only to take 3 or 4 seconds longer to hack a point and you die with 1 one bar left on the hack
When you spawn in an Amarr Assault and have your ScR pop on you after ONE charge volley
When you spawn in on an EWAR fit Cal Scout and a TANK SNEAKS UP ON YOU
When you spawn in with a Forge Gun to kill a pesky tank and watch as they nonchalantly roll away while you shoot blanks at them
When you spawn in with a Combat fit Commando only to realize that you don't hit harder or Reload faster despite being a squishy fat suit with 2 light weapons
When you spawn in with a Regen tanked Cal Sentinel only to get out DPSed for not having all your Shields load in
When you spawn in a fancy Gunslinger suit to find out, not only do you have less ROF, but you're missing 1/3 of your clip size
So, CCP, hotfix? Explanation? Please feel free to enlighten me as to why this issue exists or give more examples of how this glitch can royally **** you over
o7 514MB that's what happened
514MB!!! its a joke right?
|
boba's fetta
Dead Man's Game
517
|
Posted - 2014.04.08 20:05:00 -
[22] - Quote
i also have a feeling it has to do with the logi bonues's. but they really dont want you to change suit.
skills are not being applied till 30 secs after spawn fixes before nerfs thank you.
|
THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
633
|
Posted - 2014.04.08 20:06:00 -
[23] - Quote
Medical Crash wrote:DJINN Marauder wrote:Cannot Code Properly Ouch.... I blame the guys giving them orders. It seems like CCPs "Dust" division is always being rushed. Really? I understand there being a communication barrier but it's still not a valid excuse. It's obviousl that the guys in Shanghai are incompetent if can't meet a deadline for something they've "been working on" for 8 months?
All while magically breaking 1/3rd of all of the things in DUST and all skill bonuses for the first 2-30 seconds of being spawned in.
Mmmm Scout ak.0
Projects: TDBS | SDETool
|
Awry Barux
Ametat Security Amarr Empire
1700
|
Posted - 2014.04.08 20:08:00 -
[24] - Quote
TechMechMeds wrote:Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated. I know zilch about coding but I expect someone to be able to do something they are trained in. A lot of the problems are clearly simple mistakes, the bonuses not applying upon spawn for example. "Clearly simple mistakes"? Until you've learned to code, you have no right to say that. If you think you can consistently write completely bug-free code, you should go to school right now, because those skills will make you a very rich man. The fact is that writing bug-free code is impossible, even in projects that have had the combined work of thousands of people for dozens of years (see the Linux OS), and fixing one bug can produce ten others.
Nerdier than thou
|
1st Lieutenant Tiberius
0uter.Heaven
1511
|
Posted - 2014.04.08 20:12:00 -
[25] - Quote
Awry Barux wrote:TechMechMeds wrote:Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated. I know zilch about coding but I expect someone to be able to do something they are trained in. A lot of the problems are clearly simple mistakes, the bonuses not applying upon spawn for example. "Clearly simple mistakes"? Until you've learned to code, you have no right to say that. If you think you can consistently write completely bug-free code, you should go to school right now, because those skills will make you a very rich man. The fact is that writing bug-free code is impossible, even in projects that have had the combined work of thousands of people for dozens of years (see the Linux OS), and fixing one bug can produce ten others.
Agreed but I think the reason why people, myself included, are so up in arms about it is because of the blatant lack of internal testing CCP does. Coding is tough and you're right writing bug free codes are near impossible, but again that is why internal testing and screenings are done, there is no excuse to release 1.8 with a bug like this in the code
The Sinwarden
|
TechMechMeds
SWAMPERIUM
2995
|
Posted - 2014.04.08 20:14:00 -
[26] - Quote
Awry Barux wrote:TechMechMeds wrote:Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated. I know zilch about coding but I expect someone to be able to do something they are trained in. A lot of the problems are clearly simple mistakes, the bonuses not applying upon spawn for example. "Clearly simple mistakes"? Until you've learned to code, you have no right to say that. If you think you can consistently write completely bug-free code, you should go to school right now, because those skills will make you a very rich man. The fact is that writing bug-free code is impossible, even in projects that have had the combined work of thousands of people for dozens of years (see the Linux OS), and fixing one bug can produce ten others.
Sorry but where I come from, if someone is incapable of doing a tasked they are trained for then they are gone. I don't need to know coding to know that they are incompetent thank you. Was you paid for that comment?
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
TechMechMeds
SWAMPERIUM
2995
|
Posted - 2014.04.08 20:17:00 -
[27] - Quote
Sorry I meant if someone continuously fails at a task they are trained for over an extended period of time. Apologies lol.
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
1st Lieutenant Tiberius
0uter.Heaven
1511
|
Posted - 2014.04.08 20:18:00 -
[28] - Quote
TechMechMeds wrote:Awry Barux wrote:TechMechMeds wrote:Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated. I know zilch about coding but I expect someone to be able to do something they are trained in. A lot of the problems are clearly simple mistakes, the bonuses not applying upon spawn for example. "Clearly simple mistakes"? Until you've learned to code, you have no right to say that. If you think you can consistently write completely bug-free code, you should go to school right now, because those skills will make you a very rich man. The fact is that writing bug-free code is impossible, even in projects that have had the combined work of thousands of people for dozens of years (see the Linux OS), and fixing one bug can produce ten others. Sorry but where I come from, if someone is incapable of doing a tasked they are trained for then they are gone. I don't need to know coding to know that they are incompetent thank you. Was you paid for that comment?
Hey now, this thread is a safe environment! No Flaming other players! Take your petty bickering to the game and set up a FW 1v1.
Now, proceed to flame CCP's coders. lol
ETA on hotfix CCP?
The Sinwarden
|
THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
634
|
Posted - 2014.04.08 20:21:00 -
[29] - Quote
An example: Republic Scout mk.0 having 3 equipment slots on release of 1.8
I ask myself "how did this happen?"
While I understand that mistakes can happen especially when rushed but the only things that come to mind would be either
- Someone was going to be quitting and purposely messed things up.
- CCP gave some new guy the job of doing the LP store suits and the monkey had no idea what he was doing.
Literally nothing else would be an alright excuse for this mess up. This isn't the only things that was broken. All of the broken Cal/Amarr scouts and light frames at launch. Messed up skill multipliers which included skills that weren't corrected until a few days ago.
Mmmm Scout ak.0
Projects: TDBS | SDETool
|
TechMechMeds
SWAMPERIUM
2995
|
Posted - 2014.04.08 20:22:00 -
[30] - Quote
I am sorry Awry.
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
|
Awry Barux
Ametat Security Amarr Empire
1706
|
Posted - 2014.04.08 20:23:00 -
[31] - Quote
1st Lieutenant Tiberius wrote:Awry Barux wrote:TechMechMeds wrote:Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated. I know zilch about coding but I expect someone to be able to do something they are trained in. A lot of the problems are clearly simple mistakes, the bonuses not applying upon spawn for example. "Clearly simple mistakes"? Until you've learned to code, you have no right to say that. If you think you can consistently write completely bug-free code, you should go to school right now, because those skills will make you a very rich man. The fact is that writing bug-free code is impossible, even in projects that have had the combined work of thousands of people for dozens of years (see the Linux OS), and fixing one bug can produce ten others. Agreed but I think the reason why people, myself included, are so up in arms about it is because of the blatant lack of internal testing CCP does. Coding is tough and you're right writing bug free codes are near impossible, but again that is why internal testing and screenings are done, there is no excuse to release 1.8 with a bug like this in the code Oh I agree- I'm not upholding CCP as some standard of coding excellence, other than the negative example. But the idea that CCP should "omg just hot fix it already" is unfair and displays a remarkable amount of ignorance about the complexity of the task. It's like hiring a contractor to build an addition onto your house, and when they run into difficulties because of a shaky foundation and existing parts of the building not being up to code (Unreal Engine 3 lololol), you stamp your feet and rage at them.
As for the excuse: they waited as long as possible to release the patch while still meeting their March promise, presumably trying to fix this bug and others. This is probably why they couldn't give a more concrete release date- fixing bugs like this is not a systematic process, really, it requires one coder or a team to have a crystallizing moment of clarity. Ultimately, they must have decided that it was better to get the content out than to delay the patch for bug fixes, and I think I agree with them.
Nerdier than thou
|
1st Lieutenant Tiberius
0uter.Heaven
1514
|
Posted - 2014.04.08 20:24:00 -
[32] - Quote
THUNDERGROOVE wrote:An example: Republic Scout mk.0 having 3 equipment slots on release of 1.8 I ask myself "how did this happen?" While I understand that mistakes can happen especially when rushed but the only things that come to mind would be either
- Someone was going to be quitting and purposely messed things up.
- CCP gave some new guy the job of doing the LP store suits and the monkey had no idea what he was doing.
Literally nothing else would be an alright excuse for this mess up. This isn't the only things that was broken. All of the broken Cal/Amarr scouts and light frames at launch. Messed up skill multipliers which included skills that weren't corrected until a few days ago.
I feel like I've waited so long for racial parity that when it came out I chose to ignore all the blatant issues that came with it and instead was quite literally content, I don't thing being content about the game is what CCP aims for us to feel.
Also, this game has one of the weakest color schemes I've seen in a Sci-Fi based game. No Gold for Gold suits (I did not forget CCP, dont you think for a minute I will forget your blatant false advertising) and nonsensical camo for everything else.
The Sinwarden
|
TechMechMeds
SWAMPERIUM
2995
|
Posted - 2014.04.08 20:25:00 -
[33] - Quote
I said nothing about anything bring hotfixed, I was just ripping the fact that after over a year, its still the same silly sht lol, how long does one need seriously lol.
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
1st Lieutenant Tiberius
0uter.Heaven
1514
|
Posted - 2014.04.08 20:26:00 -
[34] - Quote
Awry Barux wrote:Oh I agree- I'm not upholding CCP as some standard of coding excellence, other than the negative example. But the idea that CCP should "omg just hot fix it already" is unfair and displays a remarkable amount of ignorance about the complexity of the task. It's like hiring a contractor to build an addition onto your house, and when they run into difficulties because of a shaky foundation and existing parts of the building not being up to code (Unreal Engine 3 lololol), you stamp your feet and rage at them.
As for the excuse: they waited as long as possible to release the patch while still meeting their March promise, presumably trying to fix this bug and others. This is probably why they couldn't give a more concrete release date- fixing bugs like this is not a systematic process, really, it requires one coder or a team to have a crystallizing moment of clarity. Ultimately, they must have decided that it was better to get the content out than to delay the patch for bug fixes, and I think I agree with them.
I agree with this as well +1 But lets get those hotfixes rolling!
The Sinwarden
|
Thor Odinson42
Molon Labe. General Tso's Alliance
3314
|
Posted - 2014.04.08 20:27:00 -
[35] - Quote
They need to have an ISK event with 3x payouts to make up for the ISK lost.
How much ISK do you think this has cost a Forge Gunner?
EDIT: I should say that many believe that the FG problem comes from the skill not loading properly and screwing up the ROF.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
|
Dimmu Borgir II
The New Age Outlaws WINMATAR.
306
|
Posted - 2014.04.08 20:29:00 -
[36] - Quote
1st Lieutenant Tiberius wrote:That causes us to spawn in without or bonuses and skills applying? Can someone explain this to me? Because frankly this is quite a game breaking bug/glitch, at least for me.
When you spawn in on an EWAR fit Cal Scout and a TANK SNEAKS UP ON YOU
Hahahah my favourite line was this one ^
But seriously CCP, sort this problem out, it's definitely THE most important thing to get right at the moment as it affects EVERYONE playing the game!
Blue is good, red is bad, orange you glad you're not red?
|
boba's fetta
Dead Man's Game
521
|
Posted - 2014.04.08 20:30:00 -
[37] - Quote
ive recently been learning to code. if you dont have a plan of excatly how each and every bit will fit together then later on down the line something will bite you on the arse. with all the changes in direction we are lucky this update works at all. things really could be much worse.
i rember times on eve where i couldnt even logg in for hours afterwards because things went arse up. weve had it lucky this patch. oh man the horrible horrible bugs that happened in eve.
if it bugs you that much stop playing till its fixed or use cheaper gear.
what would be nice is if we heard something in an offical channel or fourm post it what was going on instead of the random dropping of stuff in threads.
skills are not being applied till 30 secs after spawn fixes before nerfs thank you.
|
Awry Barux
Ametat Security Amarr Empire
1709
|
Posted - 2014.04.08 20:34:00 -
[38] - Quote
Thor Odinson42 wrote:They need to have an ISK event with 3x payouts to make up for the ISK lost.
How much ISK do you think this has cost a Forge Gunner?
EDIT: I should say that many believe that the FG problem comes from the skill not loading properly and screwing up the ROF.
The thing is that the FG problem demonstrates just how complex this bug may really be on the back end. If it was as simple as the skill not applying at all, your FG would still fire, just with 25% slower charge time. Which would be terrible, too, but not as bad. The fact that it misfires shows that some parts of the game are applying the skill, and other parts are not.
@Techmedmeds: Don't worry I'm not offended, I'm just sitting in a political theory lecture class giving no fucks (it's my last semester and I'm a Comp Sci major) and forum warrioring for kicks.
edit: wait no way, fucks isn't censored? The ****?
Nerdier than thou
|
1st Lieutenant Tiberius
0uter.Heaven
1516
|
Posted - 2014.04.08 20:34:00 -
[39] - Quote
boba's fetta wrote:ive recently been learning to code. if you dont have a plan of excatly how each and every bit will fit together then later on down the line something will bite you on the arse. with all the changes in direction we are lucky this update works at all. things really could be much worse.
i rember times on eve where i couldnt even logg in for hours afterwards because things went arse up. weve had it lucky this patch. oh man the horrible horrible bugs that happened in eve.
if it bugs you that much stop playing till its fixed or use cheaper gear.
what would be nice is if we heard something in an offical channel or fourm post it what was going on instead of the random dropping of stuff in threads.
But you know, with all thigns considered; I still love this game. What other game can you keep coming back to adapt to a new paradigm shift, new names rise and old names fall, the game is constantly changing and by waves not subtle shifts. When I look at EVE and read about how that developed I can accept Dust's flaws that much more.
So yes CCP, I absolutely love your game. But understand that if we don't pressure you then we risk not letting Dust reach its full potential like EVE did.
So ahem, back to the topic; "DOWN WITH CCP, BURN THEM! WITCH! WITCH! WITCH!" Hotfix please :D
The Sinwarden
|
1st Lieutenant Tiberius
0uter.Heaven
1516
|
Posted - 2014.04.08 20:35:00 -
[40] - Quote
Awry Barux wrote:I'm just sitting in a political theory lecture class giving no fucks (it's my last semester and I'm a Comp Sci major) and forum warrioring for kicks.
lol I'm in a 3 hour International Business class doing the exact same thing you are o7 Cept I still got a few more quarters to go
The Sinwarden
|
|
TechMechMeds
SWAMPERIUM
2997
|
Posted - 2014.04.08 20:37:00 -
[41] - Quote
Awry Barux wrote:Thor Odinson42 wrote:They need to have an ISK event with 3x payouts to make up for the ISK lost.
How much ISK do you think this has cost a Forge Gunner?
EDIT: I should say that many believe that the FG problem comes from the skill not loading properly and screwing up the ROF. The thing is that the FG problem demonstrates just how complex this bug may really be on the back end. If it was as simple as the skill not applying at all, your FG would still fire, just with 25% slower charge time. Which would be terrible, too, but not as bad. The fact that it misfires shows that some parts of the game are applying the skill, and other parts are not. @Techmedmeds: Don't worry I'm not offended, I'm just sitting in a political theory lecture class giving no fucks (it's my last semester and I'm a Comp Sci major) and forum warrioring for kicks. edit: wait no way, fucks isn't censored? The ****?
Lol cool, good luck with that.
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
TechMechMeds
SWAMPERIUM
2997
|
Posted - 2014.04.08 20:40:00 -
[42] - Quote
Fucks for 5 more likes. CCP your forums are broken lol.
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
1st Lieutenant Tiberius
0uter.Heaven
1519
|
Posted - 2014.04.08 20:40:00 -
[43] - Quote
Awry Barux wrote:The Fucks?
FTFY
The Sinwarden
|
Awry Barux
Ametat Security Amarr Empire
1711
|
Posted - 2014.04.08 20:42:00 -
[44] - Quote
TechMechMeds wrote:
Lol cool, good luck with that.
Also I think I remember what a telefrag match is- it's from UT, right, for matches with only the teleporter "gun", I forget what it's called? Toss the transponder into someone, teleport inside their face to turn them into chunky ketchup?
Nerdier than thou
|
1st Lieutenant Tiberius
0uter.Heaven
1519
|
Posted - 2014.04.08 20:44:00 -
[45] - Quote
Dimmu Borgir II wrote:1st Lieutenant Tiberius wrote:That causes us to spawn in without or bonuses and skills applying? Can someone explain this to me? Because frankly this is quite a game breaking bug/glitch, at least for me.
When you spawn in on an EWAR fit Cal Scout and a TANK SNEAKS UP ON YOU
Hahahah my favourite line was this one ^ But seriously CCP, sort this problem out, it's definitely THE most important thing to get right at the moment as it affects EVERYONE playing the game!
It happens way too often for it to humor me anymore :( When this bug happens in conjunction to the Audio glitch where Tanks become silent (on top of constant looping of RR firing and ScR charging sounds) its absolutely silly that Tanks are not permanently marked by your passive scans on your minimap
The Sinwarden
|
TechMechMeds
SWAMPERIUM
2997
|
Posted - 2014.04.08 20:46:00 -
[46] - Quote
Awry Barux wrote:TechMechMeds wrote:
Lol cool, good luck with that.
Also I think I remember what a telefrag match is- it's from UT, right, for matches with only the teleporter "gun", I forget what it's called? Toss the transponder into someone, teleport inside their face to turn them into chunky ketchup?
Yes, when it was 16 v 16 low grav telefrag, it was insane. Against decent players it was a whole different level of play, you had to anticipate your opponents next spawn kind of thing, it was very intense and amazing to watch.
The last time I tried unreal tournament, all the servers were hacked to fk, beyond playable for a vet.
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
Pvt Numnutz
R 0 N 1 N
1077
|
Posted - 2014.04.08 20:47:00 -
[47] - Quote
TechMechMeds wrote: I know zilch about coding A lot of the problems are clearly simple mistakes
anyway coding is complicated and messy and very very confusing, as much as I'd love to work on games I have no idea how to code, especially something as complicated as eve or dust. Op I share your concerns but I'm willing to wait, best thing we can do to help is give them all the info we can. I'm still loving 1.8! |
1st Lieutenant Tiberius
0uter.Heaven
1519
|
Posted - 2014.04.08 20:48:00 -
[48] - Quote
Pvt Numnutz wrote:TechMechMeds wrote: I know zilch about coding A lot of the problems are clearly simple mistakes
anyway coding is complicated and messy and very very confusing, as much as I'd love to work on games I have no idea how to code, especially something as complicated as eve or dust. Op I share your concerns but I'm willing to wait, best thing we can do to help is give them all the info we can. I'm still loving 1.8!
I love your positive attitude! :D Go CCP you can do it! but also **** you CCP! :D
The Sinwarden
|
THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
635
|
Posted - 2014.04.08 20:48:00 -
[49] - Quote
Awry Barux wrote: The thing is that the FG problem demonstrates just how complex this bug may really be on the back end. If it was as simple as the skill not applying at all, your FG would still fire, just with 25% slower charge time. Which would be terrible, too, but not as bad. The fact that it misfires shows that some parts of the game are applying the skill, and other parts are not.
It means that the battle server isn't calculating until after you're spawned in. Hence why the client knows exactly how much max HP you have. Or in terms of the forge gun it's the client thinks it can fire it faster than the server would allow.
Mmmm Scout ak.0
Projects: TDBS | SDETool
|
TechMechMeds
SWAMPERIUM
3001
|
Posted - 2014.04.08 20:49:00 -
[50] - Quote
Pvt Numnutz wrote:TechMechMeds wrote: I know zilch about coding A lot of the problems are clearly simple mistakes
anyway coding is complicated and messy and very very confusing, as much as I'd love to work on games I have no idea how to code, especially something as complicated as eve or dust. Op I share your concerns but I'm willing to wait, best thing we can do to help is give them all the info we can. I'm still loving 1.8!
I have a friend who codes and I have watched him do it, he doesn't find it hard and gets paid a decent amount for it. The code resembled the actual view we see in a way. It was pretty nifty.
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
|
Awry Barux
Ametat Security Amarr Empire
1712
|
Posted - 2014.04.08 20:50:00 -
[51] - Quote
In a way (other than the straight-up FG misfire), this bug is almost fun. It adds a sense of momentum- put your opponents on their heels, and you can deny them their skill bonuses for a little while.
Nerdier than thou
|
1st Lieutenant Tiberius
0uter.Heaven
1520
|
Posted - 2014.04.08 20:50:00 -
[52] - Quote
THUNDERGROOVE wrote:Awry Barux wrote: The thing is that the FG problem demonstrates just how complex this bug may really be on the back end. If it was as simple as the skill not applying at all, your FG would still fire, just with 25% slower charge time. Which would be terrible, too, but not as bad. The fact that it misfires shows that some parts of the game are applying the skill, and other parts are not.
It means that the battle server isn't calculating until after you're spawned in. Hence why the client knows exactly how much max HP you have. Or in terms of the forge gun it's the client thinks it can fire it faster than the server would allow.
So what makes it load in after a while, and why does it have to load in in the first place? Did it have to do this pre 1.8 as well and it just did it quicker and more efficiently or is it something new for 1.8?
The Sinwarden
|
TechMechMeds
SWAMPERIUM
3001
|
Posted - 2014.04.08 20:51:00 -
[53] - Quote
1st Lieutenant Tiberius wrote:Pvt Numnutz wrote:TechMechMeds wrote: I know zilch about coding A lot of the problems are clearly simple mistakes
anyway coding is complicated and messy and very very confusing, as much as I'd love to work on games I have no idea how to code, especially something as complicated as eve or dust. Op I share your concerns but I'm willing to wait, best thing we can do to help is give them all the info we can. I'm still loving 1.8! I love your positive attitude! :D Go CCP you can do it! but also **** you CCP! :D
As much as I btch about them, I do love dust and I'm pretty certain eve as well when I know how to play, I like the way eve isn't grind centric unless you want to do something and you skill up passively.
If you know what a telefrag match is, then I love you.
Bossing it in my reaper lol.
|
Dimmu Borgir II
The New Age Outlaws WINMATAR.
308
|
Posted - 2014.04.08 20:54:00 -
[54] - Quote
1st Lieutenant Tiberius wrote:Dimmu Borgir II wrote:1st Lieutenant Tiberius wrote:That causes us to spawn in without or bonuses and skills applying? Can someone explain this to me? Because frankly this is quite a game breaking bug/glitch, at least for me.
When you spawn in on an EWAR fit Cal Scout and a TANK SNEAKS UP ON YOU
Hahahah my favourite line was this one ^ But seriously CCP, sort this problem out, it's definitely THE most important thing to get right at the moment as it affects EVERYONE playing the game! It happens way too often for it to humor me anymore :( When this bug happens in conjunction to the Audio glitch where Tanks become silent (on top of constant looping of RR firing and ScR charging sounds) its absolutely silly that Tanks are not permanently marked by your passive scans on your minimap
Yeah it's nuts, but tanks even used to duck under my active scans with an advanced scanner, even when they were almost right in front of me but just the other side of a small mound of dirt!!! I agree that tanks should always be on your minimap within 50 -60 metres, I mean who wouldn't know where it was just from the rumbling ground beneath your feet FGS!
Blue is good, red is bad, orange you glad you're not red?
|
EverNub
Da Short Buss RISE of LEGION
39
|
Posted - 2014.04.08 20:55:00 -
[55] - Quote
The main Issue is that CCP had to pretty much beg Sony to let them put Dust on Tranquility Server. Which Sony rarely does, seeing as most of there games are run out of PSN threw there servers. Also whenever you have a patch or an update you have to get Sony to approve the patch months in advance so any changes or errors they might have found later was pointless because it was already approved and you cant change it once Sony gives the thumbs up. All they can do it hotfix and hope we don't notice haha!
What is the use of fighting if you haven't got a tolerable planet to fight over?
30 Mil SP Commando/Logi Grandmaster
|
Rusty Shallows
1461
|
Posted - 2014.04.08 20:56:00 -
[56] - Quote
TechMechMeds wrote:Fucks for 5 more likes. CCP your forums are broken lol. How's that?
Edit: VICTORY!
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
|
Awry Barux
Ametat Security Amarr Empire
1712
|
Posted - 2014.04.08 20:56:00 -
[57] - Quote
THUNDERGROOVE wrote:Awry Barux wrote: The thing is that the FG problem demonstrates just how complex this bug may really be on the back end. If it was as simple as the skill not applying at all, your FG would still fire, just with 25% slower charge time. Which would be terrible, too, but not as bad. The fact that it misfires shows that some parts of the game are applying the skill, and other parts are not.
It means that the battle server isn't calculating until after you're spawned in. Hence why the client knows exactly how much max HP you have. Or in terms of the forge gun it's the client thinks it can fire it faster than the server would allow.
Hmm I haz a theory. To be able to have equipment skill bonuses, since equipment is server-sided, CCP had to move all skill bonus application to server-side. However, due to pre-existing performance issues and having to frequently re-do skill application whenever someone spawns, as well individually applying skill bonuses to each of the dozens of pieces of equipment on the battlefield at any given moment, the skill applications get pushed down the stack in favor of hit detection, damage calculation, player position tracking, etc. This would explain the variable amount of time it takes before applying your skills.
Nerdier than thou
|
Zahle Undt
Bullet Cluster Lokun Listamenn
1262
|
Posted - 2014.04.08 21:01:00 -
[58] - Quote
This is all easily explained by 3 words. Made in China.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
1st Lieutenant Tiberius
0uter.Heaven
1520
|
Posted - 2014.04.08 21:02:00 -
[59] - Quote
Awry Barux wrote:THUNDERGROOVE wrote:Awry Barux wrote: The thing is that the FG problem demonstrates just how complex this bug may really be on the back end. If it was as simple as the skill not applying at all, your FG would still fire, just with 25% slower charge time. Which would be terrible, too, but not as bad. The fact that it misfires shows that some parts of the game are applying the skill, and other parts are not.
It means that the battle server isn't calculating until after you're spawned in. Hence why the client knows exactly how much max HP you have. Or in terms of the forge gun it's the client thinks it can fire it faster than the server would allow. Hmm I haz a theory. To be able to have equipment skill bonuses, since equipment is server-sided, CCP had to move all skill bonus application to server-side. However, due to pre-existing performance issues and having to frequently re-do skill application whenever someone spawns, as well individually applying skill bonuses to each of the dozens of pieces of equipment on the battlefield at any given moment, and then distributing info on these applications to every client, the skill applications get pushed down the stack in favor of hit detection, damage calculation, player position tracking, etc. This would explain the variable amount of time it takes before applying your skills. Edit: to be clear I'm totally spitballing without knowing anything about their actual code base, I'm just bored.
Until a blue tag comes here to disprove your theory this is the currently accepted hypothesis!
The Sinwarden
|
Awry Barux
Ametat Security Amarr Empire
1717
|
Posted - 2014.04.08 21:12:00 -
[60] - Quote
Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread.
Nerdier than thou
|
|
THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
639
|
Posted - 2014.04.08 21:13:00 -
[61] - Quote
1st Lieutenant Tiberius wrote: So what makes it load in after a while, and why does it have to load in in the first place? Did it have to do this pre 1.8 as well and it just did it quicker and more efficiently or is it something new for 1.8?
Could be many things honestly, just depends on how their implementation is. The battle server itself may have a que type system in place as to not overload it by calculating too many skills/fits/modifers. The skills could be applied remotely by another server whose sole purpose is to do maths.
Or maybe CCP thought they'd save money by keeping a bunch of children in a warehouse doing nothing but manually entering in stats with applied skills
But my thoughts on it are they tried changing something to prevent the matches where everyone rubberbands for a large portion of the match as seen in one of Moody's videos as seen somewhere around here. All just speculation until/if they tell us.
Mmmm Scout ak.0
Projects: TDBS | SDETool
|
1st Lieutenant Tiberius
0uter.Heaven
1521
|
Posted - 2014.04.08 21:14:00 -
[62] - Quote
Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread.
But they probably spent millions on R&D as well as copious hours of internal bug testing/screening, no?
The Sinwarden
|
Awry Barux
Ametat Security Amarr Empire
1717
|
Posted - 2014.04.08 21:15:00 -
[63] - Quote
1st Lieutenant Tiberius wrote:Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. But they probably spent millions on R&D as well as copious hours of internal bug testing/screening, no? Right. It comes down to the cash money, and the fact is that this F2P game is just not generating enough of it to make it worth CCP's while to throw money at the problem.
Nerdier than thou
|
1st Lieutenant Tiberius
0uter.Heaven
1521
|
Posted - 2014.04.08 21:15:00 -
[64] - Quote
THUNDERGROOVE wrote:Or maybe CCP thought they'd save money by keeping a bunch of children in a warehouse doing nothing but manually entering in stats with applied skills
This is the next currently accepted hypothesis for this issue.
Jokes aside, extreme lags and freezes still happen at the start of every ambush game and I find that I only rubberband when going against people from different servers
The Sinwarden
|
1st Lieutenant Tiberius
0uter.Heaven
1521
|
Posted - 2014.04.08 21:16:00 -
[65] - Quote
Oooh you in FAB now Groove? Good on ya bud.
The Sinwarden
|
Rusty Shallows
1461
|
Posted - 2014.04.08 21:17:00 -
[66] - Quote
1st Lieutenant Tiberius wrote:Awry Barux wrote:snip
Hmm I haz a theory. To be able to have equipment skill bonuses, since equipment is server-sided, CCP had to move all skill bonus application to server-side. However, due to pre-existing performance issues and having to frequently re-do skill application whenever someone spawns, as well individually applying skill bonuses to each of the dozens of pieces of equipment on the battlefield at any given moment, and then distributing info on these applications to every client, the skill applications get pushed down the stack in favor of hit detection, damage calculation, player position tracking, etc. This would explain the variable amount of time it takes before applying your skills.
Edit: to be clear I'm totally spitballing without knowing anything about their actual code base, I'm just bored. Until a blue tag comes here to disprove your theory this is the currently accepted hypothesis! Reverse Psychology and threats do not work on CCP. Otherwise I'd be mailing letters to Iceland and Shanghai from false addresses with confectioners sugar in them.
In the end our best bet is posting emotionally calm and focused ideas repeatedly. Eventually it will sink in. Sustained ranting only works for getting things nerfed or giving CCP pause over a critical decision.
Drama, oh how I am entertained by thee. Threads with discussions like this one are good to.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
|
1st Lieutenant Tiberius
0uter.Heaven
1523
|
Posted - 2014.04.08 21:20:00 -
[67] - Quote
Rusty Shallows wrote:1st Lieutenant Tiberius wrote:Awry Barux wrote:snip
Hmm I haz a theory. To be able to have equipment skill bonuses, since equipment is server-sided, CCP had to move all skill bonus application to server-side. However, due to pre-existing performance issues and having to frequently re-do skill application whenever someone spawns, as well individually applying skill bonuses to each of the dozens of pieces of equipment on the battlefield at any given moment, and then distributing info on these applications to every client, the skill applications get pushed down the stack in favor of hit detection, damage calculation, player position tracking, etc. This would explain the variable amount of time it takes before applying your skills.
Edit: to be clear I'm totally spitballing without knowing anything about their actual code base, I'm just bored. Until a blue tag comes here to disprove your theory this is the currently accepted hypothesis! Reverse Psychology and threats do not work on CCP. Otherwise I'd be mailing letters to Iceland and Shanghai from false addresses with confectioners sugar in them. In the end our best bet is posting emotionally calm and focused ideas repeatedly. Eventually it will sink in. Sustained ranting only works for getting things nerfed or giving CCP pause over a critical decision. Drama, oh how I am entertained by thee. Threads with discussions like this one are good to.
Well this is what this thread is aimed at; good discussions about the issue. And with jokes aside I'm not trying to flame CCP, I want to help CCP make my favorite game better.
But the bumps are much appreciated! Helps ensure constant visibility for those sly and sneaky CCP forums warriors
The Sinwarden
|
Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1852
|
Posted - 2014.04.08 21:22:00 -
[68] - Quote
I thought they were simulating uplink trauma.
1.8 (!) forum warrior. SMG wielder. Mama's boy.
703rd for life! (or at least, for now).
|
Rusty Shallows
1462
|
Posted - 2014.04.08 21:23:00 -
[69] - Quote
Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. Actually Shanghai is part of China so it is.
Odds are everyone's posts in this thread are from electronic devices made in China. Singling out Apple makes you look petty Awry.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
|
1st Lieutenant Tiberius
0uter.Heaven
1523
|
Posted - 2014.04.08 21:24:00 -
[70] - Quote
Rusty Shallows wrote:Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. Actually Shanghai is part of China so it is. Odds are everyone's posts in this thread are from electronic devices made in China. Singling out Apple makes you look petty Awry.
I don't think you completely understood his point bud
The Sinwarden
|
|
LittleCuteBunny
405
|
Posted - 2014.04.08 21:30:00 -
[71] - Quote
1st Lieutenant Tiberius wrote:Rusty Shallows wrote:Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. Actually Shanghai is part of China so it is. Odds are everyone's posts in this thread are from electronic devices made in China. Singling out Apple makes you look petty Awry. I don't think you completely understood his point bud
There is a high chance he supports Ted Cruz
lol
Retired.
|
Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1853
|
Posted - 2014.04.08 21:32:00 -
[72] - Quote
LittleCuteBunny wrote:1st Lieutenant Tiberius wrote:Rusty Shallows wrote:Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. Actually Shanghai is part of China so it is. Odds are everyone's posts in this thread are from electronic devices made in China. Singling out Apple makes you look petty Awry. I don't think you completely understood his point bud There is a high chance he supports Ted Cruz lol Of course, silly. Non-Cruz supporters can't read or write.
1.8 (!) forum warrior. SMG wielder. Mama's boy.
703rd for life! (or at least, for now).
|
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1386
|
Posted - 2014.04.08 21:45:00 -
[73] - Quote
Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. Just a point of clarification. The iPhone runs the iOS operating system which was a modified version of the OS X operating system that launched around 2000. OS X itself was based on the NextStep operating system from the early 90s that Steve Jobs created after being kicked out of Apple. None of this code was written in China, and has been refined, improved, optimized, expanded and polished for over 20 years.
Back to the OP, my fear is the problem is hard coded into the client and can't be hotfixed. CCP really should do a better job communicating on this though beyond "we're working on a fix." They get very loud when there is good news, but they suck at communicating when it involves bad news.
Best PvE idea ever!
|
LittleCuteBunny
405
|
Posted - 2014.04.08 21:53:00 -
[74] - Quote
Onesimus Tarsus wrote:Of course, silly. Non-Cruz supporters can't read or write.
The capacity to develop a hypothesis based on a priori amazes me, you have outdone yourself
Vell0cet wrote: Back to the OP, my fear is the problem is hard coded into the client and can't be hotfixed. CCP really should do a better job communicating on this though beyond "we're working on a fix." They get very loud when there is good news, but they suck at communicating when it involves bad news.
The ineptitude of "certain company" reaches new levels each time a major patch is released.
Retired.
|
xxwhitedevilxx M
Maphia Clan Unit Unicorn
2189
|
Posted - 2014.04.08 22:15:00 -
[75] - Quote
KAGEHOSHI Horned Wolf wrote:Forge gun charge time reduction bonus not applying, meaning you'll end up shooting blanks.
Sorry if this has been answered before, but then if I keep the charge for longer it should shoot, right?
Tested, it worked Nice, thank you.
-#Firmocosìperchènonhopersonalità
|
Zahle Undt
Bullet Cluster Lokun Listamenn
1262
|
Posted - 2014.04.08 22:18:00 -
[76] - Quote
Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread.
I don't own an I anything because I think Apple sucks, however, that is besides the point. They are manufactured in China, not designed there.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Awry Barux
Ametat Security Amarr Empire
1726
|
Posted - 2014.04.08 22:26:00 -
[77] - Quote
Zahle Undt wrote:Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. I don't own an I anything because I think Apple sucks, however, that is besides the point. They are manufactured in China, not designed there. Nonetheless, my point is that being created or designed in China does not make something inherently bad, and it's incredibly offensive to me that you think that's the case. The problem is money, since this is a F2P game. Underfunded software development anywhere in the world is going to produce a poorly-coded product. If anything, being made in China is helping the game by allowing CCP to hire more developers on their very limited Dust budget.
Nerdier than thou
|
Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1854
|
Posted - 2014.04.08 22:30:00 -
[78] - Quote
LittleCuteBunny wrote:Onesimus Tarsus wrote:Of course, silly. Non-Cruz supporters can't read or write. The capacity to develop a hypothesis based on a priori amazes me, you have outdone yourself
Dear Kettle,
You're black.
Signed, Pot.
1.8 (!) forum warrior. SMG wielder. Mama's boy.
703rd for life! (or at least, for now).
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2025
|
Posted - 2014.04.08 22:30:00 -
[79] - Quote
TechMechMeds wrote:Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated. I know zilch about coding but I expect someone to be able to do something they are trained in. A lot of the problems are clearly simple mistakes, the bonuses not applying upon spawn for example.
I haven't read the rest of the thread yet, but lol. You have no idea...to a customer literally everything related to code is simple. An astounding number of people think that when a dev team writes a program, they merely snap their fingers and the computer starts doing what the customer requested. Then the developers go and drink beer for the rest of the development cycle, which means that when bugs get out of the development environment it's because the developers were incompetent or just didn't care.
Coding is very complicated even just for business apps, which are extremely simple compared to games. In a business app bugs get out into the wild all the time even though in some instances there are few possible sequences of events that can occur. In a game everything affects everything else, complicating things to the point where even when you know that a bug exists the true cause becomes difficult to track down.
Bonuses not applying on spawn might seem simple, but if it were truly simple the skill bonuses would apply *never* instead of after a random amount of time. |
Kigurosaka Laaksonen
DUST University Ivy League
742
|
Posted - 2014.04.08 22:34:00 -
[80] - Quote
Fix for this is long overdue.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
|
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1387
|
Posted - 2014.04.08 23:08:00 -
[81] - Quote
Awry Barux wrote:Zahle Undt wrote:Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. I don't own an I anything because I think Apple sucks, however, that is besides the point. They are manufactured in China, not designed there. Nonetheless, my point is that being created or designed in China does not make something inherently bad, and it's incredibly offensive to me that you think that's the case. The problem is money, since this is a F2P game. Underfunded software development anywhere in the world is going to produce a poorly-coded product. If anything, being made in China is helping the game by allowing CCP to hire more developers on their very limited Dust budget. While its true that something made in China isn't inherently bad, China doesn't have consoles like the rest of the world does. It doesn't have a history of developing console games like other countries do. The liklihood that the team in Shanghai is staffed with coders with many years of previous console programming experience is very unlikely if most of the team is Chineese. Given the same timeframe, and number of coders, a lot more could have been achieved by a more experienced team over the past 12 months in all likelihood.
Best PvE idea ever!
|
TYCHUS MAXWELL
The Fun Police
149
|
Posted - 2014.04.08 23:23:00 -
[82] - Quote
Sana Rayya wrote:My theory is that it got screwed up somewhere along the way when CCP incorporated racial suit skill bonuses into the efficacy of the 1.8 logi equipment. So instead of reapplying just the racial skills with regard to equipment whenever you change suits, it now reapplies all core skills, accompanied by an annoying delay in which no core skills are applied.
The real question is how CCP didn't notice this in their testing of 1.8; you'd figure the glaring lack of full armor/shields just as you spawn/change suits would be a dead giveaway.
CCP doesn't do testing when it comes to DUST514.
We Now know that for sure, because all they literally had to do to see that it was buggy was start a match and spawn in to see their shield and armor totals gimped for like 30 seconds. |
Alldin Kan
Imperfects Negative-Feedback
1045
|
Posted - 2014.04.08 23:43:00 -
[83] - Quote
Uprising 1.8 in a nutshell - Using Regigigas in Pokemon battles.
Uprising 1.8 - Invisible War
|
Eko Sol
Strange Playings
140
|
Posted - 2014.04.08 23:45:00 -
[84] - Quote
1st Lieutenant Tiberius wrote:That causes us to spawn in without or bonuses and skills applying? Can someone explain this to me? Because frankly this is quite a game breaking bug/glitch, at least for me.
When you spawn in a Min Scout only to take 3 or 4 seconds longer to hack a point and you die with 1 one bar left on the hack
When you spawn in an Amarr Assault and have your ScR pop on you after ONE charge volley
When you spawn in on an EWAR fit Cal Scout and a TANK SNEAKS UP ON YOU
When you spawn in with a Forge Gun to kill a pesky tank and watch as they nonchalantly roll away while you shoot blanks at them
When you spawn in with a Combat fit Commando only to realize that you don't hit harder or Reload faster despite being a squishy fat suit with 2 light weapons
When you spawn in with a Regen tanked Cal Sentinel only to get out DPSed for not having all your Shields load in
When you spawn in a fancy Gunslinger suit to find out, not only do you have less ROF, but you're missing 1/3 of your clip size
So, CCP, hotfix? Explanation? Please feel free to enlighten me as to why this issue exists or give more examples of how this glitch can royally **** you over
o7
From a code perspective there are things we will refer to as "Procedures". All of your character data to include skills and passives are stored in a database of some sort. We'll call it the "database". The Database is in the backend and is independent of the application server. The application server is the server we connect to in order to play Dust. When we load into a match a lot of Procedures" are executed...ALOT. These procedures connect to the Database and pull all sorts of things. This would include Installations, spawn points, some graphics, a checksum (something that checks that everything is correct), and character builds/fits and passives.
So they made a change to the process of checking passives. They made a change on some level in these "Procedures" (that contain complex functions, custom functions, math, code, etc.) that has created a loading delay that wasn't there before. The best way to imagine it is that 32 players have different configurations of different things and different passives. The server processes all of this and then has to propagate it to all of the clients (PS3) or just yours. Whatever the change they made was has created delay.
Changes that can be made (based on my personal experience) would be things such as:
-Code "optimizations". Sometimes Optimizations are actually not really optimized because they weren't tested in production. You'll find that you can have a really strong theory but then in production there were elements that weren't calculated
-Version Changes. Let's say that Unreal Engine released a patch to the dev software. That patch may have updated in a way that uses more resources for loop logic which is really common. Loop logic is something like this (note: I'm not using real code for many reasons)
1) X = character that hasn't had passives processed 2) Check Character "X" 3) Check Passive skills 4) Apply passive skills and propagate to clients 5) Go back to step 1
In programming, patches often can take a very good code and make it bad code because of new features.
-Operating System changes and updates. Sometimes a simple BSD or Unix or MS update for security holes can jack up a whole lot of backend stuff.
I hope that sheds a little light. BTW this isn't theory, this is personal experience and I have a lot of it on the backend sides of things. I maybe wrong but whatever it is would be in line with what I posted.
Although there are other things I hope this gives you an idea of where things can be an issue.
EDIT: You can apply this logic to a lot of the bugs we are seeing. To include misfires of forge guns, etc. |
1st Lieutenant Tiberius
0uter.Heaven
1538
|
Posted - 2014.04.08 23:52:00 -
[85] - Quote
Eko Sol wrote: From a code perspective there are things we will refer to as "Procedures". All of your character data to include skills and passives are stored in a database of some sort. We'll call it the "database". The Database is in the backend and is independent of the application server. The application server is the server we connect to in order to play Dust. When we load into a match a lot of Procedures" are executed...ALOT. These procedures connect to the Database and pull all sorts of things. This would include Installations, spawn points, some graphics, a checksum (something that checks that everything is correct), and character builds/fits and passives.
So they made a change to the process of checking passives. They made a change on some level in these "Procedures" (that contain complex functions, custom functions, math, code, etc.) that has created a loading delay that wasn't there before. The best way to imagine it is that 32 players have different configurations of different things and different passives. The server processes all of this and then has to propagate it to all of the clients (PS3) or just yours. Whatever the change they made was has created delay.
Changes that can be made (based on my personal experience) would be things such as:
-Code "optimizations". Sometimes Optimizations are actually not really optimized because they weren't tested in production. You'll find that you can have a really strong theory but then in production there were elements that weren't calculated
-Version Changes. Let's say that Unreal Engine released a patch to the dev software. That patch may have updated in a way that uses more resources for loop logic which is really common. Loop logic is something like this (note: I'm not using real code for many reasons)
1) X = character that hasn't had passives processed 2) Check Character "X" 3) Check Passive skills 4) Apply passive skills and propagate to clients 5) Go back to step 1
In programming, patches often can take a very good code and make it bad code because of new features.
-Operating System changes and updates. Sometimes a simple BSD or Unix or MS update for security holes can jack up a whole lot of backend stuff.
I hope that sheds a little light. BTW this isn't theory, this is personal experience and I have a lot of it on the backend sides of things. I maybe wrong but whatever it is would be in line with what I posted.
Although there are other things I hope this gives you an idea of where things can be an issue.
EDIT: You can apply this logic to a lot of the bugs we are seeing. To include misfires of forge guns, etc.
+1 Great explanation. Thank you
The Sinwarden
|
1st Lieutenant Tiberius
0uter.Heaven
1551
|
Posted - 2014.04.09 23:24:00 -
[86] - Quote
Raged pretty hard today trying to run my Amarr Assault, dying in 1v1s because my Gun pops when it shouldn't be. Sigh. I dont usually get mad when I die due to player error but when it's the game messing with my muscle memory, it makes me angry.
ETA on Fix CCP? Acknowledgement? anything?
The Sinwarden
|
Delanus Turgias
Subdreddit Test Alliance Please Ignore
358
|
Posted - 2014.04.09 23:28:00 -
[87] - Quote
Vespasian Andendare wrote:You are correct. When you spawn in with less displayed armor/shield, NONE of your skill bonuses are applying. IF you are an Amarr logi, and you see your shield/armor lower, then your uplinks do not spawn with the logi bonuses.
*snip* I cannot see how a QA tester didn't see this. *snip* >implying there are QA testers
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
|
1st Lieutenant Tiberius
0uter.Heaven
1551
|
Posted - 2014.04.09 23:30:00 -
[88] - Quote
Delanus Turgias wrote:Vespasian Andendare wrote:You are correct. When you spawn in with less displayed armor/shield, NONE of your skill bonuses are applying. IF you are an Amarr logi, and you see your shield/armor lower, then your uplinks do not spawn with the logi bonuses.
*snip* I cannot see how a QA tester didn't see this. *snip* >implying there are QA testers
If they give us a test server I will gladly slave away hours on end trying to screen for bugs and perform rigorous testing
The Sinwarden
|
Delanus Turgias
Subdreddit Test Alliance Please Ignore
361
|
Posted - 2014.04.09 23:32:00 -
[89] - Quote
1st Lieutenant Tiberius wrote:Delanus Turgias wrote:Vespasian Andendare wrote:You are correct. When you spawn in with less displayed armor/shield, NONE of your skill bonuses are applying. IF you are an Amarr logi, and you see your shield/armor lower, then your uplinks do not spawn with the logi bonuses.
*snip* I cannot see how a QA tester didn't see this. *snip* >implying there are QA testers If they give us a test server I will gladly slave away hours on end trying to screen for bugs and perform rigorous testing I would too, and so would lots of people. The issue I think lies with the contract with Sony, which is why there also can't be a test server. So until that contract is up, there's really nothing anyone can do about it. Kind of a ****** situation, eh?
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
|
The Attorney General
2558
|
Posted - 2014.04.09 23:35:00 -
[90] - Quote
1st Lieutenant Tiberius wrote: If they give us a test server I will gladly slave away hours on end trying to screen for bugs and perform rigorous testing
Given the abilities we have seen displayed by CCP so far, a test server installation would be the initiation signal for Skynet.
Mr. Hybrid Vayu.
|
|
The Attorney General
2558
|
Posted - 2014.04.09 23:40:00 -
[91] - Quote
Delanus Turgias wrote: I would too, and so would lots of people. The issue I think lies with the contract with Sony, which is why there also can't be a test server. So until that contract is up, there's really nothing anyone can do about it. Kind of a ****** situation, eh?
Sony won't let them construct a test environment out of self preservation.
Would you let a group of 12 year old special ed kids with hammers play in your house?
Mr. Hybrid Vayu.
|
1st Lieutenant Tiberius
0uter.Heaven
1552
|
Posted - 2014.04.09 23:41:00 -
[92] - Quote
Delanus Turgias wrote:1st Lieutenant Tiberius wrote:Delanus Turgias wrote:Vespasian Andendare wrote:You are correct. When you spawn in with less displayed armor/shield, NONE of your skill bonuses are applying. IF you are an Amarr logi, and you see your shield/armor lower, then your uplinks do not spawn with the logi bonuses.
*snip* I cannot see how a QA tester didn't see this. *snip* >implying there are QA testers If they give us a test server I will gladly slave away hours on end trying to screen for bugs and perform rigorous testing I would too, and so would lots of people. The issue I think lies with the contract with Sony, which is why there also can't be a test server. So until that contract is up, there's really nothing anyone can do about it. Kind of a ****** situation, eh?
Idk man I'd be happy as a clam at high tide if they would identify, diagnose and hotfix issues like this very quickly, and by very quickly I mean under a week or so.
If you cant have a QA/bug testing team; fine. If you don't have the ability to put out a test server; fine. But at the very least figure out a different way to address the issues.
I haven't raged this hard ever since I read a particularly amazing post from days old (Interestingly enough Delanus, it was on the Subdreddit subreddit at the time) that talked about raging and psychological warfare in dust, but my god when I pull out a 200k ISK suit who's only highlighting characteristic is its bonus and I die because for some reason these bonuses don't apply then well... sigh
Being a Medium frame in a Light and Heavy frame world sure is tough, but thats a separate issue.
The Sinwarden
|
Rusty Shallows
1474
|
Posted - 2014.04.09 23:57:00 -
[93] - Quote
1st Lieutenant Tiberius wrote:Rusty Shallows wrote:Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. Actually Shanghai is part of China so it is. Odds are everyone's posts in this thread are from electronic devices made in China. Singling out Apple makes you look petty Awry. I don't think you completely understood his point bud The part you underlined is worded incorrectly. It reads as refuting the claim Dust 514 is developed in China. What Awry should have said is, "The quality of the game has nothing to do with being made in China. [insert example here]."
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
|
1st Lieutenant Tiberius
0uter.Heaven
1554
|
Posted - 2014.04.09 23:59:00 -
[94] - Quote
Rusty Shallows wrote:1st Lieutenant Tiberius wrote:Rusty Shallows wrote:Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. Actually Shanghai is part of China so it is. Odds are everyone's posts in this thread are from electronic devices made in China. Singling out Apple makes you look petty Awry. I don't think you completely understood his point bud The part you underlined is worded incorrectly. It reads as refuting the claim Dust 514 is developed in China. What Awry should have said is, "The quality of the game has nothing to do with being made in China. [insert example here]."
Now you're nitpicking lol
Just kidding. Yes I think we all understand this now.
But it's off topic. Find a way to fix this glitch CCP. Please
The Sinwarden
|
Eko Sol
Strange Playings
149
|
Posted - 2014.04.10 00:02:00 -
[95] - Quote
You know, if they pay for my plane ticket, I'll do the fixing and optimization for free. Or I would do it for 500 mil isk and 20mil SP ;) |
Eko Sol
Strange Playings
149
|
Posted - 2014.04.10 00:09:00 -
[96] - Quote
I also feel I should add that the PS3 dev kit is expensive and often devs only have one to work on at a time. There is some chance that there is a bottle neck on the PS3 dev kit in addition to complexities with using the Unreal Engine on it. |
1st Lieutenant Tiberius
0uter.Heaven
1556
|
Posted - 2014.04.10 00:18:00 -
[97] - Quote
Has anyone managed to figure out how to work around the glitch or is it completely random? Sometimes I find my skills apply as soon as I spawn, albeit rarely, and other times it can take up to 2 minutes, which again is rare for it to take that long.
But I find that the load in times are different, anyone got an answer for this one?
The Sinwarden
|
SAI-DAC THORNE
The Neutral Zone
3
|
Posted - 2014.04.10 00:19:00 -
[98] - Quote
I have refrained and have never posted negative replies on any forum format. I can see the vision CCP has to make a connection to EvE and have one massive virtual world where the possibilities are endless. I do hope that vision comes to fruition someday.
If someone asked for my opinion, and they didn't. I would say, go back to 1.6 and collectively fix as many bugs, lags and glitch issues as you possibly could. 1.6 was pretty damn close to being balanced. I love the new toys as much as anybody else. But let's face it. Not a one of them work as their intended.
Slow down and don't worry about these guys wanting a fresh pair of panties in every update. What we, the serious, long time players want is a stable platform. A character that fits our play style and persona. Not an update that forces you to become something your not.
1.7 was a Tank Spam sandwich with a slice of Rail Gun with a cool Combat Rifle to drink.
1.8 seems to be the rise of the Scout with cloaking.
Some may rail on my post and some will surely have something ignorant to say because he/she was abused by their father. The facts are serious though. 75% of my corporation do not log on anymore and each update drives more away. Most were veterans and some scrubs but any player that turns away from DUST hurts us all. |
1st Lieutenant Tiberius
0uter.Heaven
1556
|
Posted - 2014.04.10 00:29:00 -
[99] - Quote
SAI-DAC THORNE wrote:I have refrained and have never posted negative replies on any forum format. I can see the vision CCP has to make a connection to EvE and have one massive virtual world where the possibilities are endless. I do hope that vision comes to fruition someday.
If someone asked for my opinion, and they didn't. I would say, go back to 1.6 and collectively fix as many bugs, lags and glitch issues as you possibly could. 1.6 was pretty damn close to being balanced. I love the new toys as much as anybody else. But let's face it. Not a one of them work as their intended.
Slow down and don't worry about these guys wanting a fresh pair of panties in every update. What we, the serious, long time players want is a stable platform. A character that fits our play style and persona. Not an update that forces you to become something your not.
1.7 was a Tank Spam sandwich with a slice of Rail Gun with a cool Combat Rifle to drink.
1.8 seems to be the rise of the Scout with cloaking.
Some may rail on my post and some will surely have something ignorant to say because he/she was abused by their father. The facts are serious though. 75% of my corporation do not log on anymore and each update drives more away. Most were veterans and some scrubs but any player that turns away from DUST hurts us all.
TBH I'm inclined to agree with you but the same way you believe in CCPs vision for Dust and EVE I think you must believe in the number one saying for this game; Adapt or Die
The new meta is now high SP players who have more than 1 role (I have 3) that they are able to switch to and dominate in, being specialized will get you far but having multiple specializations will get you way farther.
I've been raging and complaining mostly because I've been forcing the Amarr Assault into every situation because the Amarr Assault is my specialization, it has been my generalist suit ever since 1.0 came out but now with the newly buffed Scouts and Heavies and the nerf to the ScR (proficiency changes) situations and circumstances where my Amarr Assault would excel in become rarer and rarer.
I could easily switch to my scout suit and counter the opponent's counter to my assault suit but I guess I'm just stubborn and slightly (very) masochistic.
Point being, you can't let the game beat you, constantly adapt and figure out how you can beat your opponent because were not only fighting each other, were kinda also fighting the game.
But, with that said, glitches like this are not acceptable. I would be all fine and dandy dying countless times in my Amarr Assault if my bonuses worked properly and I was dying due to my own stupidity but no, the game is literally hindering my ability, making it hard for me to excel in my chosen role and absolutely screwing with my muscle memory; something I've gained from supporting and playing this game of yours for over a year now CCP.
The Sinwarden
|
Zaaeed Massani
RisingSuns Dark Taboo
127
|
Posted - 2014.04.10 00:42:00 -
[100] - Quote
Mortishai Belmont wrote:If they knew what the problem was and how to fix it it would have been done by now.
100% this.
Proud Federal Marine & Republic Commando
/
Do you even lift?
|
|
Zaaeed Massani
RisingSuns Dark Taboo
132
|
Posted - 2014.04.10 00:46:00 -
[101] - Quote
TechMechMeds wrote:Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated. I know zilch about coding but I expect someone to be able to do something they are trained in. A lot of the problems are clearly simple mistakes, the bonuses not applying upon spawn for example.
How can you know that it is a simple mistake when you, by your own admission, know nothing about coding?
Coding is incredibly complex...I don't know what coding language CCP uses but I've written enough code in my time (Raptor, C++, html, Java) to have a very, very large appreciation for anyone that writes computer code for a living.
Because I sure as hell could never do it.
Proud Federal Marine & Republic Commando
/
Do you even lift?
|
Eko Sol
Strange Playings
152
|
Posted - 2014.04.10 18:50:00 -
[102] - Quote
Zaaeed Massani wrote:TechMechMeds wrote:Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated. I know zilch about coding but I expect someone to be able to do something they are trained in. A lot of the problems are clearly simple mistakes, the bonuses not applying upon spawn for example. How can you know that it is a simple mistake when you, by your own admission, know nothing about coding? Coding is incredibly complex...I don't know what coding language CCP uses but I've written enough code in my time (Raptor, C++, html, Java) to have a very, very large appreciation for anyone that writes computer code for a living. Because I sure as hell could never do it.
They don't really write code like that. The engine does most of the work. I believe they don't actually code the engine directly, they pay someone else (likely Unreal) for low level support. considering the mechanics it is likely a majority db related code if anything.
I have to agree that there is a degree of incompetency in the execution of some of these things that CCP does. That being said, don't spend money on aurum. I think I am officially done doing that. I am sick of seeing my money go to waste over there. They don't deserve it right now. I like this game but they have some serious bugs to work on. There should be a version 1.8.9 before 1.9 where 1.8 is bug free before loading new content. |
R F Gyro
Clones 4u
1259
|
Posted - 2014.04.10 18:57:00 -
[103] - Quote
1st Lieutenant Tiberius wrote:That causes us to spawn in without or bonuses and skills applying? Can someone explain this to me? Because frankly this is quite a game breaking bug/glitch, at least for me. CCP Shanghai built up a mountain of technical debt back in 2011/12 by rushing to add features and ignoring quality. This brought their productivity down to almost zero in the middle of last year, and it is still causing them problems now. There's presumably a bunch of code that is poorly understood and that interacts in "interesting" ways with other poorly understood code to create this kind of situation.
CCP recognised this and started to fix it in the second half of last year. This is why we didn't see 6 monthly "expansions" as we were expecting, we saw monthly releases of low-risk (from a code management perspective) changes. They are taking the right steps, but it takes time. If we are patient we'll start to see the benefits over the next few months.
All this is just speculation on my part, of course, but it fits all the facts as I see them.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Duke Noobiam
Nyain Chan
54
|
Posted - 2014.04.10 19:08:00 -
[104] - Quote
It's not a bug, it's a feature...
How do you kill that which has no life?
|
|
|
|
Pages: 1 2 3 4 :: [one page] |