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Awry Barux
Ametat Security Amarr Empire
1700
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Posted - 2014.04.08 19:48:00 -
[1] - Quote
More examples: Commando spawning on a point missing two complex damage mods and 25% reload speed. That's easily enough to lose you a fight, an objective, and a match. Spawning in a regen-tanked Cal heavy and missing out on 25% of your EHP. Trying to use a scrambler pistol, then failing when you discover that you're missing over 1/3rd of your total clip size because the Ops bonus hasn't applied yet.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1700
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Posted - 2014.04.08 20:08:00 -
[2] - Quote
TechMechMeds wrote:Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated. I know zilch about coding but I expect someone to be able to do something they are trained in. A lot of the problems are clearly simple mistakes, the bonuses not applying upon spawn for example. "Clearly simple mistakes"? Until you've learned to code, you have no right to say that. If you think you can consistently write completely bug-free code, you should go to school right now, because those skills will make you a very rich man. The fact is that writing bug-free code is impossible, even in projects that have had the combined work of thousands of people for dozens of years (see the Linux OS), and fixing one bug can produce ten others.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1706
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Posted - 2014.04.08 20:23:00 -
[3] - Quote
1st Lieutenant Tiberius wrote:Awry Barux wrote:TechMechMeds wrote:Xocoyol Zaraoul wrote:The Terminator T-1000 wrote:Everytime there is an update something new gets broken. It is so predictable. Yes, this usually applies to every coding project in companies not even related to gaming. Coding is complicated. I know zilch about coding but I expect someone to be able to do something they are trained in. A lot of the problems are clearly simple mistakes, the bonuses not applying upon spawn for example. "Clearly simple mistakes"? Until you've learned to code, you have no right to say that. If you think you can consistently write completely bug-free code, you should go to school right now, because those skills will make you a very rich man. The fact is that writing bug-free code is impossible, even in projects that have had the combined work of thousands of people for dozens of years (see the Linux OS), and fixing one bug can produce ten others. Agreed but I think the reason why people, myself included, are so up in arms about it is because of the blatant lack of internal testing CCP does. Coding is tough and you're right writing bug free codes are near impossible, but again that is why internal testing and screenings are done, there is no excuse to release 1.8 with a bug like this in the code Oh I agree- I'm not upholding CCP as some standard of coding excellence, other than the negative example. But the idea that CCP should "omg just hot fix it already" is unfair and displays a remarkable amount of ignorance about the complexity of the task. It's like hiring a contractor to build an addition onto your house, and when they run into difficulties because of a shaky foundation and existing parts of the building not being up to code (Unreal Engine 3 lololol), you stamp your feet and rage at them.
As for the excuse: they waited as long as possible to release the patch while still meeting their March promise, presumably trying to fix this bug and others. This is probably why they couldn't give a more concrete release date- fixing bugs like this is not a systematic process, really, it requires one coder or a team to have a crystallizing moment of clarity. Ultimately, they must have decided that it was better to get the content out than to delay the patch for bug fixes, and I think I agree with them.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1709
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Posted - 2014.04.08 20:34:00 -
[4] - Quote
Thor Odinson42 wrote:They need to have an ISK event with 3x payouts to make up for the ISK lost.
How much ISK do you think this has cost a Forge Gunner?
EDIT: I should say that many believe that the FG problem comes from the skill not loading properly and screwing up the ROF.
The thing is that the FG problem demonstrates just how complex this bug may really be on the back end. If it was as simple as the skill not applying at all, your FG would still fire, just with 25% slower charge time. Which would be terrible, too, but not as bad. The fact that it misfires shows that some parts of the game are applying the skill, and other parts are not.
@Techmedmeds: Don't worry I'm not offended, I'm just sitting in a political theory lecture class giving no fucks (it's my last semester and I'm a Comp Sci major) and forum warrioring for kicks.
edit: wait no way, fucks isn't censored? The ****?
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1711
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Posted - 2014.04.08 20:42:00 -
[5] - Quote
TechMechMeds wrote:
Lol cool, good luck with that.
Also I think I remember what a telefrag match is- it's from UT, right, for matches with only the teleporter "gun", I forget what it's called? Toss the transponder into someone, teleport inside their face to turn them into chunky ketchup?
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1712
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Posted - 2014.04.08 20:50:00 -
[6] - Quote
In a way (other than the straight-up FG misfire), this bug is almost fun. It adds a sense of momentum- put your opponents on their heels, and you can deny them their skill bonuses for a little while.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1712
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Posted - 2014.04.08 20:56:00 -
[7] - Quote
THUNDERGROOVE wrote:Awry Barux wrote: The thing is that the FG problem demonstrates just how complex this bug may really be on the back end. If it was as simple as the skill not applying at all, your FG would still fire, just with 25% slower charge time. Which would be terrible, too, but not as bad. The fact that it misfires shows that some parts of the game are applying the skill, and other parts are not.
It means that the battle server isn't calculating until after you're spawned in. Hence why the client knows exactly how much max HP you have. Or in terms of the forge gun it's the client thinks it can fire it faster than the server would allow.
Hmm I haz a theory. To be able to have equipment skill bonuses, since equipment is server-sided, CCP had to move all skill bonus application to server-side. However, due to pre-existing performance issues and having to frequently re-do skill application whenever someone spawns, as well individually applying skill bonuses to each of the dozens of pieces of equipment on the battlefield at any given moment, the skill applications get pushed down the stack in favor of hit detection, damage calculation, player position tracking, etc. This would explain the variable amount of time it takes before applying your skills.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1717
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Posted - 2014.04.08 21:12:00 -
[8] - Quote
Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1717
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Posted - 2014.04.08 21:15:00 -
[9] - Quote
1st Lieutenant Tiberius wrote:Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. But they probably spent millions on R&D as well as copious hours of internal bug testing/screening, no? Right. It comes down to the cash money, and the fact is that this F2P game is just not generating enough of it to make it worth CCP's while to throw money at the problem.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1726
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Posted - 2014.04.08 22:26:00 -
[10] - Quote
Zahle Undt wrote:Awry Barux wrote:Zahle Undt wrote:This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread. I don't own an I anything because I think Apple sucks, however, that is besides the point. They are manufactured in China, not designed there. Nonetheless, my point is that being created or designed in China does not make something inherently bad, and it's incredibly offensive to me that you think that's the case. The problem is money, since this is a F2P game. Underfunded software development anywhere in the world is going to produce a poorly-coded product. If anything, being made in China is helping the game by allowing CCP to hire more developers on their very limited Dust budget.
Nerdier than thou
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