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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3177
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Posted - 2014.04.05 19:03:00 -
[1] - Quote
I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pack size to passive ISK being better than fighting. I have a series of proposed ideas that I'd like to hear the community's thoughts on.
- Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
- Turn off clone auto sale or reduced passive clone sales to 60k and increase biomass from battle to 160k
- Make it where you only get ISK for clones killed in battle, which will tie up some loose ends potential locking for profit.
- Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
- Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
- Implement a district transfer function so that a corporation doesn't have to use a clone pack to get into PC and also open up possibilities in terms of how conflicts are resolved outside of battle.
- Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even.
Thanks to Eugune Killmore for helping get some of the brain juice flowing in this discussion.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Sardonk Eternia
RisingSuns
202
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Posted - 2014.04.05 19:12:00 -
[2] - Quote
I've only engaged in PC a little but I understand the issues it faces. I really like your idea about clone moves of 200 so the attacker is left with a semi-vulnerable district. Also yes the loss of passive income is important. To make up for that loss EVE players need a bigger incentive to "lease" benefits from the districts from dust players, in exchange for ISK. |
k-con
152
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Posted - 2014.04.05 19:14:00 -
[3] - Quote
\o/
The Asian Sensation from Red*
Accused of Driving While Asian
Bro, Do YoU eVeN cLoAk!?
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Traky78
What The French Red Whines.
836
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Posted - 2014.04.05 19:29:00 -
[4] - Quote
Kain Spero wrote:I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pack size to passive ISK being better than fighting. I have a series of proposed ideas that I'd like to hear the community's thoughts on.
- Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
- Turn off clone auto sale or reduced passive clone sales to 60k and increase biomass from battle to 160k
- Make it where you only get ISK for clones killed in battle, which will tie up some loose ends potential locking for profit.
- Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
- Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
- Implement a district transfer function so that a corporation doesn't have to use a clone pack to get into PC and also open up possibilities in terms of how conflicts are resolved outside of battle.
- Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even.
Thanks to Eugene Killmore for helping get some of the brain juice flowing in this discussion.
80 millions for 200 clones is too much, 60 millions will be much better.
What The French CEO
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3181
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Posted - 2014.04.05 19:32:00 -
[5] - Quote
Traky78 wrote: 80 millions for 200 clones is too much, 60 millions will be much better.
I'm concerned if the price is too low and the clone pack to0 useful we'll just end up with everyone using clone packs rather than their districts. The higher price also makes sure that locking with clones packs is done at a significant loss.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Sir Snugglz
Red Star. EoN.
605
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Posted - 2014.04.05 19:36:00 -
[6] - Quote
Instead of opening up another region why not unlock more planets???
only 1 out of 10 or so planets per system are being used...
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Exergonic
TeamPlayers
333
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Posted - 2014.04.05 19:37:00 -
[7] - Quote
Kain Spero wrote:I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pack size to passive ISK being better than fighting. I have a series of proposed ideas that I'd like to hear the community's thoughts on.
- Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
- Turn off clone auto sale or reduced passive clone sales to 60k and increase biomass from battle to 160k
- Make it where you only get ISK for clones killed in battle, which will tie up some loose ends potential locking for profit.
- Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
- Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
- Implement a district transfer function so that a corporation doesn't have to use a clone pack to get into PC and also open up possibilities in terms of how conflicts are resolved outside of battle.
- Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even.
Thanks to Eugene Killmore for helping get some of the brain juice flowing in this discussion.
Good post +1
Ps... Don't forget drones!
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bigolenuts
Dirt Nap Squad.
520
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Posted - 2014.04.05 19:44:00 -
[8] - Quote
I have a decent idea (I think of course) on how to tier PC. I'm not very good at expressing these types of thought to paper. If someone would like to chit-chat and take notes it would be much appreciated. I think my idea would work but not sure of the whole, making it work in a PS3 plays out.
Kane, if you would one night. I can tell you and you can shoot holes in it. Since you know about this PS3 system working, thingy. My Dustanese is very limited.
"I am not a liberator. Liberators do not exist. The people liberate themselves."-1958, Ernesto "Che" Guevara
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DJINN Rampage
Dirt Nap Squad.
1235
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Posted - 2014.04.05 19:44:00 -
[9] - Quote
yes to all
GÿáTemplar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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Soraya Xel
Abandoned Privilege Top Men.
1855
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Posted - 2014.04.05 19:46:00 -
[10] - Quote
I support this post. Entirely.
I'd like to be your CPM1 candidate
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neolutumus
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
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Posted - 2014.04.05 19:49:00 -
[11] - Quote
I am just going to leave this here and there and everywhere
Give DUST514 some direction.
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Grimmiers
0uter.Heaven
502
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Posted - 2014.04.05 19:50:00 -
[12] - Quote
Does the reward at the end screen include clones you've lost along with the enemies?
SoundCloud
Recruiter Link
Pronounced Grim-e-urs
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3187
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Posted - 2014.04.05 19:50:00 -
[13] - Quote
In this discussion I'm looking for simple solutions that can be primarily hotfixes.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Dj grammer
Red Star. EoN.
172
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Posted - 2014.04.05 19:51:00 -
[14] - Quote
+1 on idea Kain
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
279
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Posted - 2014.04.05 20:07:00 -
[15] - Quote
Kain Spero wrote:Traky78 wrote: 80 millions for 200 clones is too much, 60 millions will be much better.
I'm concerned if the price is too low and the clone pack to0 useful we'll just end up with everyone using clone packs rather than their districts. The higher price also makes sure that locking with clones packs is done at a significant loss. 160 clones for 50mill
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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neolutumus
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
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Posted - 2014.04.05 20:11:00 -
[16] - Quote
Kain Spero wrote: In this discussion I'm looking for simple solutions that can be primarily hotfixes.
Understood, I apologize for my unruly interdiction ;)
Give DUST514 some direction.
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1st Lieutenant Tiberius
0uter.Heaven
1468
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Posted - 2014.04.05 20:27:00 -
[17] - Quote
Good ideas, 200 clone Clone Packs would truly make battles a lot more exciting. I would know cause we've been fighting you guys and 120 clones goes away pretty fast lol
+1
The Sinwarden
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3195
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Posted - 2014.04.05 20:31:00 -
[18] - Quote
1st Lieutenant Tiberius wrote:Good ideas, 200 clone Clone Packs would truly make battles a lot more exciting. I would know cause we've been fighting you guys and 120 clones goes away pretty fast lol
+1
120 Clones it utter crap and a waste of ISK. It has to get changed.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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TechMechMeds
SWAMPERIUM
2966
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Posted - 2014.04.05 20:41:00 -
[19] - Quote
Sounds good but you know as well as the next man that PC is done. You'd have to be a proper idiot to want to grind for months just to either get everything taken off you anyway or blue up. Trust me, the end game in dust is the most pointless joke ever. Sources? Hundreds upon hundreds of players coming, grinding and then quitting.
It needs to change a lot but your ideas definitely slow down the already beyond fked state of PC, we have talked about it and I dream that one day, PC will change a lot, not just sprinkles.
I guarantee that by that time though, games like dust will simply be the norm.
If you know what a telefrag match is, then I love you.
Dust for over a year, gaming for over 18 and counting.
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TechMechMeds
SWAMPERIUM
2967
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Posted - 2014.04.05 21:01:00 -
[20] - Quote
I forgot to add.
We need alternate ways to grind/make isk. I cannot stress how big a problem it is. Its the ROOT of so many issues and I'm sick of seeing people with billions call smaller corps cowards because we don't see it fit to grind for months in shtty fits just to lose it all anyway, like I stated, you'd have to be a complete special case/newb to think PC is worth all that effort. I value time, dust already continues to waste it, I'm not going to exponentially waste time grinding for a loss.
I find it insulting that CCP expects us to grind so blatantly, your game really isn't that good CCP lol.
If you know what a telefrag match is, then I love you.
Dust for over a year, gaming for over 18 and counting.
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SUCIA-KEILY
Circle of Huskarl Minmatar Republic
26
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Posted - 2014.04.05 21:16:00 -
[21] - Quote
I find good ideas,
I have another 75% of the attack or defense of a district is made with players of the same corporation that attacking or defending.
so many ghosts corporations were eliminated, other practices of courage that passeth not to comment.
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3200
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Posted - 2014.04.05 22:43:00 -
[22] - Quote
SUCIA-KEILY wrote:I find good ideas,
I have another 75% of the attack or defense of a district is made with players of the same corporation that attacking or defending.
so many ghosts corporations were eliminated, other practices of courage that passeth not to comment.
I think it's important to allow players the freedom of association, so I really don't see this as a good idea. For example, (and something I'll add to the list) is that I think that anyone should be able to provide Orbital support despite your alliance membership.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
858
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Posted - 2014.04.05 22:47:00 -
[23] - Quote
Kain,
I think a lot of your ideas have merit, however, I'm concerned that the PC system is too far gone at the is point. If all your other fixes went AND a significant area (that was lucrative enough to attract EVE players) was opened up it might stabilize things for a while.
The imbalance of the ISK pool in a relative handful of people's wallets is still pretty daunting. As long as the mechanics allow a group of 25 or less players dominate things I'm not sure we have a good solution.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
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TechMechMeds
SWAMPERIUM
2971
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Posted - 2014.04.05 22:55:00 -
[24] - Quote
I'm almost level 3 lol.
If you know what a telefrag match is, then I love you.
Dust for over a year, gaming for over 18 and counting.
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norttheantiv
The Rainbow Effect Negative-Feedback
107
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Posted - 2014.04.05 23:55:00 -
[25] - Quote
What do people think about clone pack prices being related to ownership. The less districts a Corp hold the cheaper the clone pack.
For example, let's say all clone packs become 200 clones
If the Corp issuing the attack has no districts this is say 40 mil
If the corp owns one district it becomes 80 mil and so on.
I know that this might be open to exploitation and needs further development as an idea, but it would definitely cause corps that might otherwise not attack to do so as much for recreation as to get themselves a district.
This would also stop larger groups using clone pack attacks as it would become cost prohibitive.
Winner EU Squad Cup
Go Go Power Rangers!
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3203
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Posted - 2014.04.06 00:14:00 -
[26] - Quote
norttheantiv wrote:What do people think about clone pack prices being related to ownership. The less districts a Corp hold the cheaper the clone pack.
For example, let's say all clone packs become 200 clones
If the Corp issuing the attack has no districts this is say 40 mil
If the corp owns one district it becomes 80 mil and so on.
I know that this might be open to exploitation and needs further development as an idea, but it would definitely cause corps that might otherwise not attack to do so as much for recreation as to get themselves a district.
This would also stop larger groups using clone pack attacks as it would become cost prohibitive.
You would just end up with folks creating shell corps to launch cheap clone packs from, so it would make the game more annoying without actually solving anything.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
54
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Posted - 2014.04.06 00:48:00 -
[27] - Quote
Kain Spero wrote:I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pack size to passive ISK being better than fighting. I have a series of proposed ideas that I'd like to hear the community's thoughts on.
- Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
- Turn off clone auto sale or reduced passive clone sales to 60k and increase biomass from battle to 160k
- Make it where you only get ISK for clones killed in battle, which will tie up some loose ends potential locking for profit.
- Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
- Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
- Implement a district transfer function so that a corporation doesn't have to use a clone pack to get into PC and also open up possibilities in terms of how conflicts are resolved outside of battle.
- Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even.
- Add the ability for any Eve pilot to connect to a district and fire for either team. This would allow freedom of association when it comes to alliance membership and allow Dust matches to be content for all of New Eden.
Thanks to Eugene Killmore for helping get some of the brain juice flowing in this discussion.
2 questions:
1.What about the timer ??? I Believe it should be reduced so large corp has a advantage. This way more players can access PC.
2.Why not allow to attack with 2 clone packs??? |
Deluxe Edition
TeamPlayers
746
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Posted - 2014.04.06 00:55:00 -
[28] - Quote
I have another addition. Instead of passive isk from clones give players the ability to go to their corporations (or alliances) districts and clear out drone infestations for ISK and loot (no SP your still have to fight battles for that). The drone infestations will pay much higher than public battles and will provide incentive for the individual player to want to get involved in PC to make high amounts of isk. Also ensure that each district can support around 12 players at a time, this way a corporation isn't forced to overextend or blue up a ton of people to make PC worthwhile to their members. Scale them in difficulty as well (some can be done solo, others require a squad). The corporation makes isk from taxes and the individual players are able to receive a benefit from their work defending their district.
Also allow corporations to upgrade their districts so better drone infestation spawns that drop more isk, and better loot. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
54
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Posted - 2014.04.06 01:06:00 -
[29] - Quote
Deluxe Edition wrote:I have another addition. Instead of passive isk from clones give players the ability to go to their corporations (or alliances) districts and clear out drone infestations for ISK and loot (no SP your still have to fight battles for that). The drone infestations will pay much higher than public battles and will provide incentive for the individual player to want to get involved in PC to make high amounts of isk. Also ensure that each district can support around 12 players at a time, this way a corporation isn't forced to overextend or blue up a ton of people to make PC worthwhile to their members. Scale them in difficulty as well (some can be done solo, others require a squad). The corporation makes isk from taxes and the individual players are able to receive a benefit from their work defending their district.
Also allow corporations to upgrade their districts so better drone infestation spawns that drop more isk, and better loot.
Like he already said
Kain Spero wrote:In this discussion I'm looking for simple solutions that can be primarily hotfixes.
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deepfried salad gilliam
Sanguine Knights
623
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Posted - 2014.04.06 01:41:00 -
[30] - Quote
Kain Spero wrote: Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
id prefer to just buy each clone individually, 400 k each
It'll help define roles, i promise:)
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