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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
54
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Posted - 2014.04.06 00:48:00 -
[1] - Quote
Kain Spero wrote:I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pack size to passive ISK being better than fighting. I have a series of proposed ideas that I'd like to hear the community's thoughts on.
- Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
- Turn off clone auto sale or reduced passive clone sales to 60k and increase biomass from battle to 160k
- Make it where you only get ISK for clones killed in battle, which will tie up some loose ends potential locking for profit.
- Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
- Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
- Implement a district transfer function so that a corporation doesn't have to use a clone pack to get into PC and also open up possibilities in terms of how conflicts are resolved outside of battle.
- Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even.
- Add the ability for any Eve pilot to connect to a district and fire for either team. This would allow freedom of association when it comes to alliance membership and allow Dust matches to be content for all of New Eden.
Thanks to Eugene Killmore for helping get some of the brain juice flowing in this discussion.
2 questions:
1.What about the timer ??? I Believe it should be reduced so large corp has a advantage. This way more players can access PC.
2.Why not allow to attack with 2 clone packs??? |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
54
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Posted - 2014.04.06 01:06:00 -
[2] - Quote
Deluxe Edition wrote:I have another addition. Instead of passive isk from clones give players the ability to go to their corporations (or alliances) districts and clear out drone infestations for ISK and loot (no SP your still have to fight battles for that). The drone infestations will pay much higher than public battles and will provide incentive for the individual player to want to get involved in PC to make high amounts of isk. Also ensure that each district can support around 12 players at a time, this way a corporation isn't forced to overextend or blue up a ton of people to make PC worthwhile to their members. Scale them in difficulty as well (some can be done solo, others require a squad). The corporation makes isk from taxes and the individual players are able to receive a benefit from their work defending their district.
Also allow corporations to upgrade their districts so better drone infestation spawns that drop more isk, and better loot.
Like he already said
Kain Spero wrote:In this discussion I'm looking for simple solutions that can be primarily hotfixes.
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
56
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Posted - 2014.04.06 13:28:00 -
[3] - Quote
"Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even."
This should be temporary solution until player market is aded to the game.
And can i have a answer for my timer question.
Why not shorter timers ??? It will force corporations to recruits more players and send them to PC battles. This way a larger player base can participate in PC. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
58
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Posted - 2014.04.06 18:10:00 -
[4] - Quote
Kain Spero wrote:Odigos Ellinas wrote:"Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even."
This should be temporary solution until player market is aded to the game.
And can i have a answer for my timer question.
Why not shorter timers ??? It will force corporations to recruits more players and send them to PC battles. This way a larger player base can participate in PC. The end goal is to have fights and "surprise" we're fighting now isn't really a great mechanic. People have real lives and should be given the chance to schedule out how to respond to starting a fight or setting up a defense. The other side of this is that the timers as they are give a chance for the organization needed to occur between both Eve and Dust. This would be especially true if Orbital Support is opened up beyond the chains of alliance membership.
The curent timer alows a small part of the players to excile the majority of players. Opening new systems means giving the small elite more districts. All you need is a good A team. Reducing the timer a corporation will need more then 1 A team. Thats how it works in eve POS (main ISK producers) can be attacked any time. The 24hour timer for the ownership of the system starts after the POS are destroyed. Thats why in Eve small elite corps are working like pirates with random raids and not like large system owners. If you want to hold a system you need alot of members. That should be the same in dust.
Now we have a 80% of players with protofittings playing in pubs against new players. Find a way to get protofitting players in to PC. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
58
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Posted - 2014.04.06 18:16:00 -
[5] - Quote
Oh and having as end goal "heaving fight" is realy poor. Having fights is step 1 in a FPS and not end goal. End goal should be a atractive endgame for all players! |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
59
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Posted - 2014.04.06 19:09:00 -
[6] - Quote
Eugene Killmore wrote:Flyingconejo wrote:@Kain
You are missing the real problems PC has. Those problems are passive isk generation and unlimited force projection, that allows a corp to chain fights with the same players all around Molden Heath instantly.
Those problems are inherent to PC 1.0 design. You can make all the small patches and fixes you want, but the current PC situation wont change because PC 1.0 is broken at its core. Even if DNS breaks after fanfest, Molden Heath will always be dominated by the 4-5 top corps of the moment.
Opening more districts would solve nothing. Those corps would have just double the districts they have now, with double the isk.
In my opinion, wasting development resources in PC 1.0 would be a mistake, because it is unfixable. Just focus in PC 2.0 and pray they don't screw it up.
Also, I have a question. Are your proposals coming from Kain the CPM or from Kain the player? Because, honestly, some of your proposals seem to be made by the player.
Making the transfer of districts easier, or making easier the use of mercenary eve pilots, are things that would be of benefit to a very small part of the playerbase.
As Kain the player, it is legit for you to push for changes that benefit your game goals. But as CPM, I would prefer you to push CCP to dedicate the development resources they have to things that would make the game better for the entire playerbase, instead of 1%.
There is nothing wrong if you are pushing for these changes as Kain the player, but you should make it clear in the OP. So the problem is better players can beat crappy players? Thats every fps ever made. Step 1 of fixing pc is making clone packs a option for those without districts. Cus right now its impossible to compete in pc without districts.
Better players should beat crappy players in a battle. Bing good in a battle and holding a solar system are 2 different things. PC is not a tournament !!! It is supposed to be the endgame for all players. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
60
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Posted - 2014.04.07 00:22:00 -
[7] - Quote
Killar-12 wrote:Since when was taking the good players and taking over stuff wrong? If the players want to leave your corp it blows but it happens.
Good players like to get into PC. The only way right now is joining one of the elite corps.This is the main reason the elite corps can maintain theyr lvl and occurs the monthly paychecks.
PC is broken thats a fact the results can be seen through thrall the game, pubs, FW and the economy.
The endgame should not be joining a elite corp and stomping pubs. It should be PC for all players that have protofitings.
This is not a tournament its supposed to be a part of the eve universe.
Oh and good players win battles and not all PC. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
60
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Posted - 2014.04.07 01:32:00 -
[8] - Quote
Kain Spero wrote:Also arbitrarily forcing a player to not play as much PC as they want is bad design and bad game mechanics.
And i don't see how your Proposition are helping to fix this. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
68
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Posted - 2014.04.08 13:25:00 -
[9] - Quote
Kain Spero wrote:I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pack size to passive ISK being better than fighting. I have a series of proposed ideas that I'd like to hear the community's thoughts on.
- 1. Increase Clone Pack Size to 200 Clones at 80 (or 60) million ISK a piece. Alternate option is go back to 150 clones at 40 million ISK.
- 2. Turn off clone auto sale or reduced passive clone sales to 60k and increase biomass from battle to 160k
- 3. Make it where you only get ISK for clones killed in battle, which will tie up some loose ends potential locking for profit.
- 4. Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
- 5. Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
- 6. Implement a district transfer function so that a corporation doesn't have to use a clone pack to get into PC and also open up possibilities in terms of how conflicts are resolved outside of battle.
- 7. Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even (Probably can't be done in a hotfix). Alternate idea is to just give some amount of ISK even when losing.
- 8. Add the ability for any Eve pilot to connect to a district and fire for either team. This would allow freedom of association when it comes to alliance membership and allow Dust matches to be content for all of New Eden.
Thanks to Eugene Killmore for helping get some of the brain juice flowing in this discussion. Edit: Points Updated to Reflect Discussion
again none of this ideas are helping to get more players into PC they benefit only the district holders. Show some ideas how you will prevent a 16 man team take over all districts. |
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