Flyingconejo
KILL-EM-QUICK RISE of LEGION
713
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Posted - 2014.04.06 18:29:00 -
[1] - Quote
@Kain
You are missing the real problems PC has. Those problems are passive isk generation and unlimited force projection, that allows a corp to chain fights with the same players all around Molden Heath instantly.
Those problems are inherent to PC 1.0 design. You can make all the small patches and fixes you want, but the current PC situation wont change because PC 1.0 is broken at its core. Even if DNS breaks after fanfest, Molden Heath will always be dominated by the 4-5 top corps of the moment.
Opening more districts would solve nothing. Those corps would have just double the districts they have now, with double the isk.
In my opinion, wasting development resources in PC 1.0 would be a mistake, because it is unfixable. Just focus in PC 2.0 and pray they don't screw it up.
Also, I have a question. Are your proposals coming from Kain the CPM or from Kain the player? Because, honestly, some of your proposals seem to be made by the player.
Making the transfer of districts easier, or making easier the use of mercenary eve pilots, are things that would be of benefit to a very small part of the playerbase.
As Kain the player, it is legit for you to push for changes that benefit your game goals. But as CPM, I would prefer you to push CCP to dedicate the development resources they have to things that would make the game better for the entire playerbase, instead of 1%.
There is nothing wrong if you are pushing for these changes as Kain the player, but you should make it clear in the OP. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
716
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Posted - 2014.04.06 19:54:00 -
[2] - Quote
Eugene Killmore wrote:Flyingconejo wrote:@Kain
You are missing the real problems PC has. Those problems are passive isk generation and unlimited force projection, that allows a corp to chain fights with the same players all around Molden Heath instantly.
....plus wall of text...
So the problem is better players can beat crappy players? Thats every fps ever made. Step 1 of fixing pc is making clone packs a option for those without districts. Cus right now its impossible to compete in pc without districts.
Clone packs should be increased, and the community has been asking for that since the 120 clone packs were introduced last summer. About the numbers proposed in the OP, 200 is ok (maybe too much), but 80 millions may be too expensive, if your aim is to allow new corps to enter Molden Heath. Most districts are cargo holds, and that means that the attacker probably would have to use at least 2 clone packs to get them.
I don't have a problem with better players beating crappy players. That is as it should be. This is no hate on DNS, because if it wasn't them it would have been someone else.
But the ability the game gives you to field the same players in 8 different battles in the space of 2-3 hours, at different corners of Molden Heath, IS a problem. That, while an impressive show of organization, allows corps with a small number of players to control too many districts, if they are good enough.
This is a problem because corps only rely on the same 20-30 players to fight all their battles. This closes the door to PC to a big part of the playerbase. There is no need to use them since we can always use our best players for every match. And this is also a problem because eventually the best 2-3 corps will control all the map. Bigger clone packs are not going to solve by themselves the problems of PC. For example:
Imagine FEC 2.0. If a corp decides to attack using a clone pack, the A team of the current top alliance will fight you/be hired to fight you, and they will probably win since they are the best players in the game. If you use 2 clone packs, the A team of the current top alliance will fight you/be hired to fight you in both battles. If you use 5 clone packs, they will be there for the 5 battles.
If you launch 6 clone packs at the same timer, the A team of the current top alliance will defeat you in the first battle of district 1, defeat you on the second battle of district 2, and defeat you on the third battle of district 3.
The B team of said alliance is doing the same thing on districts 4, 5 and 6. The attacker would have wasted 480 mill and have nothing to show for it, they would stop playing PC.
The top alliance team did nothing wrong. They organized impressively and used the game mechanics. But the end result is the PC map we have now.
Bigger clone packs? Sure. But by themselves they solve nothing. PC 1.0 is simply broken beyond repair.
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